• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:52
CET 09:52
KST 17:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada1SC: Evo Complete - Ranked Ladder OPEN ALPHA5StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
Christmas Outfit Collection 2025 – Celebrate the S SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 3-9): Clem Conquers in Canada Mech is the composition that needs teleportation t Craziest Micro Moments Of All Time?
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1768 users

6m games

Blogs > iPAndi
Post a Reply
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
April 04 2012 07:56 GMT
#1
This blog post is to talk about my experience playing the new maps with 6 minerals and 1 high yield geyser. I have to say, i'm actually impressed at what this games have been. Out of the total 6 games I've played on 6m maps yesterday and today, ALL of them have been a lot of fun. I've remembered my times on Broodwar, since the map plays out very differently than regular sc2 maps. Heres a list of my impressions.

1. First impression: Skepticisim. Definitely thought since this isnt a mod or anything, there's no way the game will change that much. I mean, I get it, less minerals and 1 gas means less units, but this isnt Warcraft 3!
2. Survival. WHAT. It's so easy to defend and survive crap since most attacks come with less units. Less units = my probes help even more. Feels like defender's advantage has come back. Might be different as I play this map more and more, but not at the moment.
3. Expand, expand, expand! Since the mineral count on each base is lower, it is saturated more quickly, forcing you to either expand earlier or go gg allin mode. Since my impression #2 is strong, it is discouraged!
3. Guerrilla attacks. Since there's normally a lot of expanding, you bet there's a lot of smaller army harrassing! Most battles i've engaged with being harrassed or harrassing end up being smaller battles, but they feel so much more rewarding.
4. Maps... what can I say. Most maps i've played STRONGLY resemble broodwar playstyles. I loved planting pylons and making warp prisms to harrass several bases. Dont know why but, it feels much better on these maps.
5. Balance. It is said that its hard to play PvZ on these maps. I havent really played someone the same level as me, so I guess I didnt have much of a problem. Then again, the games were closer than expected. Might get a few friends to come over and play with me.

Overall I'm very hopeful as to what this means for the future of SC2. I need to playtest this much more, and with higher ranked opponents, as well as obs more matches to see what people are doing. I just wish that if these long drawn out games persist in my 6m experience as some people have, Blizzard developers/balance team also look into this maps as well. I feel this can be a potential shift on the SC2 experience.

A shift into the entertainment side.

***
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
Angra
Profile Blog Joined May 2009
United States2652 Posts
April 04 2012 08:49 GMT
#2
This seems interesting and if it works out the way you are saying it might, I think it would improve SC2 by a lot. One of the major turnoffs for SC2 right now for me is the fact that a majority of games both sides get maxed to 200/200 (or close to it), have one major battle, then that's generally the end of the game in a lot of circumstances. If having less of an income of minerals and gas per base makes the game more harass/skirmish/expand oriented, I think it would make the game a lot more enjoyable personally.
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
April 04 2012 09:26 GMT
#3
completely agree. been playing 6m maps way more than ladder. its not perfect, with a few tweaks needed here and there but still way more fun to play and observe.

the only thing Im concerned about is mules being a bit too efficient with marines compared to 8m maps but that's just a minor adjustment if it even needs to be changed. it could quite possibly just need a different approach from my side.

loving it
6 poll is a good skill toi have
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 04 2012 10:15 GMT
#4
I'm really happy you started out skeptical and were convinced otherwise just by playing! Need more brotoss in the channel. =)
Comprehensive strategic intention: DNE
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
April 04 2012 10:34 GMT
#5
Upload some Reps I would love to check a couple of them out!
I am Godzilla You are Japan
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
April 04 2012 11:18 GMT
#6
Are there any commentated vods of decent players playing 6m maps? I won't be bothered to go play it myself, but I'd like to see how it changes the dynamics of the game.
Mazaire
Profile Joined July 2011
Australia217 Posts
April 04 2012 11:19 GMT
#7
I wonder what difference changing the pop cap from 200 to 300 would do on a 6m1hyg would have on the game, i believe that having 5 6m bases is the same as 3 8m bases. so i guess it could get a little off chops XD

However having played the 6m1hyg maps its really really weird having to expand so much, and not dieing to various allins :p if this were ever an official release they would defiantly have to do a lot of re balancing to get it right.
"No matter what event you go to there are so many koreans, like a swarm. Even if you beat three or four, there are like 10 others waiting." - Socke
Spekulatius
Profile Joined January 2011
Germany2413 Posts
April 04 2012 11:40 GMT
#8
Barrin's huge post and everyone's positive experiences with this "mod" make me really excited that there might be a way to fix one of SC2's biggest design issues.

Because although it might be imbalanced (at first), just experimenting with the idea will probably give insight as to how the game might work differently with 6m/7m and how this improves on what we've been playing so far.
Always smile~
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 04 2012 12:29 GMT
#9
On April 04 2012 20:19 Mazaire wrote:
I wonder what difference changing the pop cap from 200 to 300 would do on a 6m1hyg would have on the game, i believe that having 5 6m bases is the same as 3 8m bases. so i guess it could get a little off chops XD

However having played the 6m1hyg maps its really really weird having to expand so much, and not dieing to various allins :p if this were ever an official release they would defiantly have to do a lot of re balancing to get it right.

4 6m bases, not 5

5. Balance. It is said that its hard to play PvZ on these maps. I havent really played someone the same level as me, so I guess I didnt have much of a problem. Then again, the games were closer than expected. Might get a few friends to come over and play with me.

I think it's hard because the things that are hard in PvZ (mutas, early pushes, lategame) are magnified.
Moderatorshe/her
TL+ Member
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
April 04 2012 14:48 GMT
#10
Just uploading a replay! Bare in mind i was tired when i played this lol Still an entertaining watch imo!

http://drop.sc/153582
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
Nizzy
Profile Blog Joined November 2010
United States839 Posts
April 04 2012 16:48 GMT
#11
On April 04 2012 16:56 iPAndi wrote:
This blog post is to talk about my experience playing the new maps with 6 minerals and 1 high yield geyser. I have to say, i'm actually impressed at what this games have been. Out of the total 6 games I've played on 6m maps yesterday and today, ALL of them have been a lot of fun. I've remembered my times on Broodwar, since the map plays out very differently than regular sc2 maps. Heres a list of my impressions.

1. First impression: Skepticisim. Definitely thought since this isnt a mod or anything, there's no way the game will change that much. I mean, I get it, less minerals and 1 gas means less units, but this isnt Warcraft 3!
2. Survival. WHAT. It's so easy to defend and survive crap since most attacks come with less units. Less units = my probes help even more. Feels like defender's advantage has come back. Might be different as I play this map more and more, but not at the moment.
3. Expand, expand, expand! Since the mineral count on each base is lower, it is saturated more quickly, forcing you to either expand earlier or go gg allin mode. Since my impression #2 is strong, it is discouraged!
3. Guerrilla attacks. Since there's normally a lot of expanding, you bet there's a lot of smaller army harrassing! Most battles i've engaged with being harrassed or harrassing end up being smaller battles, but they feel so much more rewarding.
4. Maps... what can I say. Most maps i've played STRONGLY resemble broodwar playstyles. I loved planting pylons and making warp prisms to harrass several bases. Dont know why but, it feels much better on these maps.
5. Balance. It is said that its hard to play PvZ on these maps. I havent really played someone the same level as me, so I guess I didnt have much of a problem. Then again, the games were closer than expected. Might get a few friends to come over and play with me.

Overall I'm very hopeful as to what this means for the future of SC2. I need to playtest this much more, and with higher ranked opponents, as well as obs more matches to see what people are doing. I just wish that if these long drawn out games persist in my 6m experience as some people have, Blizzard developers/balance team also look into this maps as well. I feel this can be a potential shift on the SC2 experience.

A shift into the entertainment side.




Really great post/blog. This would solve a lot of the typical "2 base toss" strats that just sit there on 4 gas until they roll out in a big death ball. With less gas, means more cheaper/lower tiered units. I love seeing mass tier 1 unit battles.
Please log in or register to reply.
Live Events Refresh
Next event in 3h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Yoon 704
Tasteless 356
Zeus 298
Stork 168
Free 102
ToSsGirL 48
Sharp 38
Rush 38
Shine 7
Dota 2
XaKoH 419
League of Legends
JimRising 535
Counter-Strike
shoxiejesuss535
allub206
Other Games
summit1g16277
ceh9448
Happy191
NeuroSwarm50
Organizations
Other Games
gamesdonequick599
BasetradeTV7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH252
• LUISG 23
• Light_VIP 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt769
Other Games
• Scarra1313
Upcoming Events
WardiTV Korean Royale
3h 9m
OSC
8h 9m
Replay Cast
14h 9m
Replay Cast
1d
Kung Fu Cup
1d 3h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
1d 14h
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
PiGosaur Monday
2 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
4 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
5 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.