• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:44
CET 09:44
KST 17:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down20ISSL (IntoTheTV x SOOP SC2 League): Premier6Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League92
StarCraft 2
General
SC2 Power Rank: epic29 No more SC2 streamers on team liquid? Weekly Cups (October 19-25): Clem triples first in 5.0.17 How do you feel about the mass reverts in the 5.0.17 PTR? Evil Geniuses - shutting down
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL 2026 Offline Finals LCQ Sign-Ups Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
SCHNAIL now supports Remastered Ziemie's Starcraft 1 Prequel Campaign Bot on ladder Rollback Netcode in Brood War BW General Discussion
Tourneys
[Women's StarCraft] MonstarZ vs BA 2026-10-30 [Megathread] Daily Proleagues Star Con San Diego 2026 Small VOD Thread 2.0
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread US Politics Mega-thread R I P Patrick Stewart
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10582 users

6m games

Blogs > iPAndi
Post a Reply
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
April 04 2012 07:56 GMT
#1
This blog post is to talk about my experience playing the new maps with 6 minerals and 1 high yield geyser. I have to say, i'm actually impressed at what this games have been. Out of the total 6 games I've played on 6m maps yesterday and today, ALL of them have been a lot of fun. I've remembered my times on Broodwar, since the map plays out very differently than regular sc2 maps. Heres a list of my impressions.

1. First impression: Skepticisim. Definitely thought since this isnt a mod or anything, there's no way the game will change that much. I mean, I get it, less minerals and 1 gas means less units, but this isnt Warcraft 3!
2. Survival. WHAT. It's so easy to defend and survive crap since most attacks come with less units. Less units = my probes help even more. Feels like defender's advantage has come back. Might be different as I play this map more and more, but not at the moment.
3. Expand, expand, expand! Since the mineral count on each base is lower, it is saturated more quickly, forcing you to either expand earlier or go gg allin mode. Since my impression #2 is strong, it is discouraged!
3. Guerrilla attacks. Since there's normally a lot of expanding, you bet there's a lot of smaller army harrassing! Most battles i've engaged with being harrassed or harrassing end up being smaller battles, but they feel so much more rewarding.
4. Maps... what can I say. Most maps i've played STRONGLY resemble broodwar playstyles. I loved planting pylons and making warp prisms to harrass several bases. Dont know why but, it feels much better on these maps.
5. Balance. It is said that its hard to play PvZ on these maps. I havent really played someone the same level as me, so I guess I didnt have much of a problem. Then again, the games were closer than expected. Might get a few friends to come over and play with me.

Overall I'm very hopeful as to what this means for the future of SC2. I need to playtest this much more, and with higher ranked opponents, as well as obs more matches to see what people are doing. I just wish that if these long drawn out games persist in my 6m experience as some people have, Blizzard developers/balance team also look into this maps as well. I feel this can be a potential shift on the SC2 experience.

A shift into the entertainment side.

***
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
Angra
Profile Blog Joined May 2009
United States2652 Posts
April 04 2012 08:49 GMT
#2
This seems interesting and if it works out the way you are saying it might, I think it would improve SC2 by a lot. One of the major turnoffs for SC2 right now for me is the fact that a majority of games both sides get maxed to 200/200 (or close to it), have one major battle, then that's generally the end of the game in a lot of circumstances. If having less of an income of minerals and gas per base makes the game more harass/skirmish/expand oriented, I think it would make the game a lot more enjoyable personally.
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
April 04 2012 09:26 GMT
#3
completely agree. been playing 6m maps way more than ladder. its not perfect, with a few tweaks needed here and there but still way more fun to play and observe.

the only thing Im concerned about is mules being a bit too efficient with marines compared to 8m maps but that's just a minor adjustment if it even needs to be changed. it could quite possibly just need a different approach from my side.

loving it
6 poll is a good skill toi have
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 04 2012 10:15 GMT
#4
I'm really happy you started out skeptical and were convinced otherwise just by playing! Need more brotoss in the channel. =)
Comprehensive strategic intention: DNE
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
April 04 2012 10:34 GMT
#5
Upload some Reps I would love to check a couple of them out!
I am Godzilla You are Japan
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
April 04 2012 11:18 GMT
#6
Are there any commentated vods of decent players playing 6m maps? I won't be bothered to go play it myself, but I'd like to see how it changes the dynamics of the game.
Mazaire
Profile Joined July 2011
Australia217 Posts
April 04 2012 11:19 GMT
#7
I wonder what difference changing the pop cap from 200 to 300 would do on a 6m1hyg would have on the game, i believe that having 5 6m bases is the same as 3 8m bases. so i guess it could get a little off chops XD

However having played the 6m1hyg maps its really really weird having to expand so much, and not dieing to various allins :p if this were ever an official release they would defiantly have to do a lot of re balancing to get it right.
"No matter what event you go to there are so many koreans, like a swarm. Even if you beat three or four, there are like 10 others waiting." - Socke
Spekulatius
Profile Joined January 2011
Germany2413 Posts
April 04 2012 11:40 GMT
#8
Barrin's huge post and everyone's positive experiences with this "mod" make me really excited that there might be a way to fix one of SC2's biggest design issues.

Because although it might be imbalanced (at first), just experimenting with the idea will probably give insight as to how the game might work differently with 6m/7m and how this improves on what we've been playing so far.
Always smile~
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
April 04 2012 12:29 GMT
#9
On April 04 2012 20:19 Mazaire wrote:
I wonder what difference changing the pop cap from 200 to 300 would do on a 6m1hyg would have on the game, i believe that having 5 6m bases is the same as 3 8m bases. so i guess it could get a little off chops XD

However having played the 6m1hyg maps its really really weird having to expand so much, and not dieing to various allins :p if this were ever an official release they would defiantly have to do a lot of re balancing to get it right.

4 6m bases, not 5

5. Balance. It is said that its hard to play PvZ on these maps. I havent really played someone the same level as me, so I guess I didnt have much of a problem. Then again, the games were closer than expected. Might get a few friends to come over and play with me.

I think it's hard because the things that are hard in PvZ (mutas, early pushes, lategame) are magnified.
ModeratorI am still alive, somehow
TL+ Member
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
April 04 2012 14:48 GMT
#10
Just uploading a replay! Bare in mind i was tired when i played this lol Still an entertaining watch imo!

http://drop.sc/153582
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
Nizzy
Profile Blog Joined November 2010
United States839 Posts
April 04 2012 16:48 GMT
#11
On April 04 2012 16:56 iPAndi wrote:
This blog post is to talk about my experience playing the new maps with 6 minerals and 1 high yield geyser. I have to say, i'm actually impressed at what this games have been. Out of the total 6 games I've played on 6m maps yesterday and today, ALL of them have been a lot of fun. I've remembered my times on Broodwar, since the map plays out very differently than regular sc2 maps. Heres a list of my impressions.

1. First impression: Skepticisim. Definitely thought since this isnt a mod or anything, there's no way the game will change that much. I mean, I get it, less minerals and 1 gas means less units, but this isnt Warcraft 3!
2. Survival. WHAT. It's so easy to defend and survive crap since most attacks come with less units. Less units = my probes help even more. Feels like defender's advantage has come back. Might be different as I play this map more and more, but not at the moment.
3. Expand, expand, expand! Since the mineral count on each base is lower, it is saturated more quickly, forcing you to either expand earlier or go gg allin mode. Since my impression #2 is strong, it is discouraged!
3. Guerrilla attacks. Since there's normally a lot of expanding, you bet there's a lot of smaller army harrassing! Most battles i've engaged with being harrassed or harrassing end up being smaller battles, but they feel so much more rewarding.
4. Maps... what can I say. Most maps i've played STRONGLY resemble broodwar playstyles. I loved planting pylons and making warp prisms to harrass several bases. Dont know why but, it feels much better on these maps.
5. Balance. It is said that its hard to play PvZ on these maps. I havent really played someone the same level as me, so I guess I didnt have much of a problem. Then again, the games were closer than expected. Might get a few friends to come over and play with me.

Overall I'm very hopeful as to what this means for the future of SC2. I need to playtest this much more, and with higher ranked opponents, as well as obs more matches to see what people are doing. I just wish that if these long drawn out games persist in my 6m experience as some people have, Blizzard developers/balance team also look into this maps as well. I feel this can be a potential shift on the SC2 experience.

A shift into the entertainment side.




Really great post/blog. This would solve a lot of the typical "2 base toss" strats that just sit there on 4 gas until they roll out in a big death ball. With less gas, means more cheaper/lower tiered units. I love seeing mass tier 1 unit battles.
Please log in or register to reply.
Live Events Refresh
Next event in 1h 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 2947
Horang2 795
Bisu 436
scan(afreeca) 224
Larva 197
Killer 177
ToSsGirL 77
Soma 70
Free 43
NaDa 27
[ Show more ]
sOs 27
ZergMaN 24
yabsab 18
Noble 17
Dota 2
PGG 310
NeuroSwarm174
Fuzer 0
League of Legends
JimRising 520
Other Games
summit1g12718
Happy253
C9.Mang0222
Organizations
Counter-Strike
PGL16575
Other Games
gamesdonequick522
ComeBackTV 227
StarCraft: Brood War
lovetv 11
[ Show 9 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2269
Upcoming Events
Sparkling Tuna Cup
1h 16m
WardiTV Invitational
3h 16m
Epic.LAN
4h 16m
IPSL
7h 16m
eOnzErG vs McRibbed
LancerX vs StRyKeR
AI Arena Tournament
8h 16m
OSC
1d 5h
Yamato Cup
1d 6h
IPSL
1d 8h
Artosis vs RiceHat
Kyrie vs Sony
Map Test Tournament
1d 14h
WardiTV Weekly
2 days
[ Show More ]
Ultimate Battle
2 days
Rush vs BeSt
Replay Cast
2 days
Rogue vs Classic
Patches Events
3 days
PiGosaur Cup
3 days
Kung Fu Cup
4 days
The PondCast
5 days
KCM Race Survival
5 days
Liquipedia Results

Completed

Proleague 2026-10-30
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.