• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:24
CET 01:24
KST 09:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival10TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
Merivale 8 Open - LAN - Stellar Fest3Chinese SC2 server to reopen; live all-star event in Hangzhou22Weekly Cups (Oct 13-19): Clem Goes for Four3BSL Team A vs Koreans - Sat-Sun 16:00 CET10Weekly Cups (Oct 6-12): Four star herO8
StarCraft 2
General
Could we add "Avoid Matchup" Feature for rankgame RotterdaM "Serral is the GOAT, and it's not close" Chinese SC2 server to reopen; live all-star event in Hangzhou The New Patch Killed Mech! Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
Crank Gathers Season 2: SC II Pro Teams Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4 Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
ASL20 Pre-season Tier List ranking! [ASL20] Finals Preview: Arrival Is there anyway to get a private coach? BGH Auto Balance -> http://bghmmr.eu/ BSL Team A vs Koreans - Sat-Sun 16:00 CET
Tourneys
[ASL20] Grand Finals ASL final tickets help [ASL20] Semifinal A Small VOD Thread 2.0
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Roaring Currents ASL final Relatively freeroll strategies
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Korean Music Discussion Series you have seen recently... Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Benefits Of Limited Comm…
TrAiDoS
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1519 users

6m games

Blogs > iPAndi
Post a Reply
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
April 04 2012 07:56 GMT
#1
This blog post is to talk about my experience playing the new maps with 6 minerals and 1 high yield geyser. I have to say, i'm actually impressed at what this games have been. Out of the total 6 games I've played on 6m maps yesterday and today, ALL of them have been a lot of fun. I've remembered my times on Broodwar, since the map plays out very differently than regular sc2 maps. Heres a list of my impressions.

1. First impression: Skepticisim. Definitely thought since this isnt a mod or anything, there's no way the game will change that much. I mean, I get it, less minerals and 1 gas means less units, but this isnt Warcraft 3!
2. Survival. WHAT. It's so easy to defend and survive crap since most attacks come with less units. Less units = my probes help even more. Feels like defender's advantage has come back. Might be different as I play this map more and more, but not at the moment.
3. Expand, expand, expand! Since the mineral count on each base is lower, it is saturated more quickly, forcing you to either expand earlier or go gg allin mode. Since my impression #2 is strong, it is discouraged!
3. Guerrilla attacks. Since there's normally a lot of expanding, you bet there's a lot of smaller army harrassing! Most battles i've engaged with being harrassed or harrassing end up being smaller battles, but they feel so much more rewarding.
4. Maps... what can I say. Most maps i've played STRONGLY resemble broodwar playstyles. I loved planting pylons and making warp prisms to harrass several bases. Dont know why but, it feels much better on these maps.
5. Balance. It is said that its hard to play PvZ on these maps. I havent really played someone the same level as me, so I guess I didnt have much of a problem. Then again, the games were closer than expected. Might get a few friends to come over and play with me.

Overall I'm very hopeful as to what this means for the future of SC2. I need to playtest this much more, and with higher ranked opponents, as well as obs more matches to see what people are doing. I just wish that if these long drawn out games persist in my 6m experience as some people have, Blizzard developers/balance team also look into this maps as well. I feel this can be a potential shift on the SC2 experience.

A shift into the entertainment side.

***
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
Angra
Profile Blog Joined May 2009
United States2652 Posts
April 04 2012 08:49 GMT
#2
This seems interesting and if it works out the way you are saying it might, I think it would improve SC2 by a lot. One of the major turnoffs for SC2 right now for me is the fact that a majority of games both sides get maxed to 200/200 (or close to it), have one major battle, then that's generally the end of the game in a lot of circumstances. If having less of an income of minerals and gas per base makes the game more harass/skirmish/expand oriented, I think it would make the game a lot more enjoyable personally.
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
April 04 2012 09:26 GMT
#3
completely agree. been playing 6m maps way more than ladder. its not perfect, with a few tweaks needed here and there but still way more fun to play and observe.

the only thing Im concerned about is mules being a bit too efficient with marines compared to 8m maps but that's just a minor adjustment if it even needs to be changed. it could quite possibly just need a different approach from my side.

loving it
6 poll is a good skill toi have
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 04 2012 10:15 GMT
#4
I'm really happy you started out skeptical and were convinced otherwise just by playing! Need more brotoss in the channel. =)
Comprehensive strategic intention: DNE
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
April 04 2012 10:34 GMT
#5
Upload some Reps I would love to check a couple of them out!
I am Godzilla You are Japan
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
April 04 2012 11:18 GMT
#6
Are there any commentated vods of decent players playing 6m maps? I won't be bothered to go play it myself, but I'd like to see how it changes the dynamics of the game.
Mazaire
Profile Joined July 2011
Australia217 Posts
April 04 2012 11:19 GMT
#7
I wonder what difference changing the pop cap from 200 to 300 would do on a 6m1hyg would have on the game, i believe that having 5 6m bases is the same as 3 8m bases. so i guess it could get a little off chops XD

However having played the 6m1hyg maps its really really weird having to expand so much, and not dieing to various allins :p if this were ever an official release they would defiantly have to do a lot of re balancing to get it right.
"No matter what event you go to there are so many koreans, like a swarm. Even if you beat three or four, there are like 10 others waiting." - Socke
Spekulatius
Profile Joined January 2011
Germany2413 Posts
April 04 2012 11:40 GMT
#8
Barrin's huge post and everyone's positive experiences with this "mod" make me really excited that there might be a way to fix one of SC2's biggest design issues.

Because although it might be imbalanced (at first), just experimenting with the idea will probably give insight as to how the game might work differently with 6m/7m and how this improves on what we've been playing so far.
Always smile~
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 04 2012 12:29 GMT
#9
On April 04 2012 20:19 Mazaire wrote:
I wonder what difference changing the pop cap from 200 to 300 would do on a 6m1hyg would have on the game, i believe that having 5 6m bases is the same as 3 8m bases. so i guess it could get a little off chops XD

However having played the 6m1hyg maps its really really weird having to expand so much, and not dieing to various allins :p if this were ever an official release they would defiantly have to do a lot of re balancing to get it right.

4 6m bases, not 5

5. Balance. It is said that its hard to play PvZ on these maps. I havent really played someone the same level as me, so I guess I didnt have much of a problem. Then again, the games were closer than expected. Might get a few friends to come over and play with me.

I think it's hard because the things that are hard in PvZ (mutas, early pushes, lategame) are magnified.
Moderatorshe/her
TL+ Member
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
April 04 2012 14:48 GMT
#10
Just uploading a replay! Bare in mind i was tired when i played this lol Still an entertaining watch imo!

http://drop.sc/153582
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
Nizzy
Profile Blog Joined November 2010
United States839 Posts
April 04 2012 16:48 GMT
#11
On April 04 2012 16:56 iPAndi wrote:
This blog post is to talk about my experience playing the new maps with 6 minerals and 1 high yield geyser. I have to say, i'm actually impressed at what this games have been. Out of the total 6 games I've played on 6m maps yesterday and today, ALL of them have been a lot of fun. I've remembered my times on Broodwar, since the map plays out very differently than regular sc2 maps. Heres a list of my impressions.

1. First impression: Skepticisim. Definitely thought since this isnt a mod or anything, there's no way the game will change that much. I mean, I get it, less minerals and 1 gas means less units, but this isnt Warcraft 3!
2. Survival. WHAT. It's so easy to defend and survive crap since most attacks come with less units. Less units = my probes help even more. Feels like defender's advantage has come back. Might be different as I play this map more and more, but not at the moment.
3. Expand, expand, expand! Since the mineral count on each base is lower, it is saturated more quickly, forcing you to either expand earlier or go gg allin mode. Since my impression #2 is strong, it is discouraged!
3. Guerrilla attacks. Since there's normally a lot of expanding, you bet there's a lot of smaller army harrassing! Most battles i've engaged with being harrassed or harrassing end up being smaller battles, but they feel so much more rewarding.
4. Maps... what can I say. Most maps i've played STRONGLY resemble broodwar playstyles. I loved planting pylons and making warp prisms to harrass several bases. Dont know why but, it feels much better on these maps.
5. Balance. It is said that its hard to play PvZ on these maps. I havent really played someone the same level as me, so I guess I didnt have much of a problem. Then again, the games were closer than expected. Might get a few friends to come over and play with me.

Overall I'm very hopeful as to what this means for the future of SC2. I need to playtest this much more, and with higher ranked opponents, as well as obs more matches to see what people are doing. I just wish that if these long drawn out games persist in my 6m experience as some people have, Blizzard developers/balance team also look into this maps as well. I feel this can be a potential shift on the SC2 experience.

A shift into the entertainment side.




Really great post/blog. This would solve a lot of the typical "2 base toss" strats that just sit there on 4 gas until they roll out in a big death ball. With less gas, means more cheaper/lower tiered units. I love seeing mass tier 1 unit battles.
Please log in or register to reply.
Live Events Refresh
Next event in 11h 36m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft461
JuggernautJason61
Livibee 48
StarCraft: Brood War
Artosis 848
NaDa 21
Dota 2
monkeys_forever512
XaKoH 337
Counter-Strike
fl0m1784
Stewie2K282
Super Smash Bros
AZ_Axe278
Mew2King60
Heroes of the Storm
Khaldor192
Other Games
summit1g6838
FrodaN4317
Grubby2658
Skadoodle221
Maynarde131
ViBE130
KnowMe116
JimRising 92
Organizations
Other Games
gamesdonequick1703
BasetradeTV31
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH159
• HeavenSC 41
• StrangeGG 40
• musti20045 22
• Kozan
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21048
League of Legends
• Doublelift4496
• imaqtpie3344
Upcoming Events
Wardi Open
11h 36m
CrankTV Team League
12h 36m
Streamerzone vs Shopify Rebellion
TBD vs Team Vitality
Monday Night Weeklies
16h 36m
Replay Cast
1d 9h
WardiTV Invitational
1d 11h
CrankTV Team League
1d 12h
BASILISK vs TBD
Team Liquid vs Team Falcon
Replay Cast
2 days
CrankTV Team League
2 days
Replay Cast
2 days
The PondCast
3 days
[ Show More ]
CrankTV Team League
3 days
Replay Cast
4 days
WardiTV Invitational
4 days
CrankTV Team League
4 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

ASL Season 20
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
CSL 2025 AUTUMN (S18)
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
Eternal Conflict S1
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.