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Active: 10192 users

Going Indie, Part 1

Blogs > 0x64
Post a Reply
0x64
Profile Blog Joined September 2002
Finland4629 Posts
March 21 2012 00:37 GMT
#1
During the few next month I will be doing few design and prototype before potentially go Indie in August.

Carrier plans are still open but I have 3 possibilities:
-Stick with current job. Very good, get to do many games and game related activities. But I want new challenges.
-Apply for a Game Designer Position somewhere like Rovio.
-Go Indie, start making little mobile games with a dev time of 1 month, ad based. or In app purchase.

Meanwhile I write my applications and clarify my plans. I'm doing as much game design as I can and occasionally I write a little prototype to try the mechanics out and get feedback. These prototype won't have any ambition and they are aim at trying simple mechanics.

The first one occupied my two last weekends and it is a mix of memory game and betting game (betting is currently only in multiplayer)

I bring you the mighty Toothfairy Memory Game!

You play a toothfairy doing it's daily duty. Observe the kids, see if one of them lose a tooth or two and exchange it for some money. Get payed for each tooth you collect. Beware, other toothfairy might offer the kid higher price for the teeth. Also be careful not to offer money to kids who haven't lost any tooth or your bet would be wasted.

Very simple idea. Haven't had the opportunity to playtest the multiplayer part. The single player is currently quite boring but I think I could add levels as challenges. Each level getting harder (less bonus from tooth, more kids, more teeth disapearing, penalty for not finding a lost tooth...)

[image loading]

[image loading]


Ok try and feedback time.
Mostly I want to know. What feels wrong in the balance?
I'm interested in multiplayer feedback. Is it fun? If not, what's stopping the conflict between the players...

Multiplayer supports xbox360 controller, mouse, keyboard. Up to 4 players can play. (Tecnhically, this could go up to 8...)

Would a networked version of the game be interesting?



Ok enough talk.
Download from here (you might need XNA, link bellow):
http://ircing.org/~kimo/toothfairy/toothfairywindows.zip

This is a XNA application (the API that allows to dev game simultaneously for pc, xbox and windows phone) so if it doesn't start, you need to install:
http://www.microsoft.com/download/en/details.aspx?id=20914


Keep in mind that I made everything ( musics, sounds, code, design) in a very short time after work so bugs and UI incoherance might occurs. My appologies !

And a reminder of my previous weekend project:
+ Show Spoiler +
Team of 5 person, 1 weekend
http://globalgamejam.org/2012/samuel-l-jacksons-super-sledding-86

And if you have a windows phone, give it a try:
http://www.windowsphone.com/en-US/apps/122e80d2-cde4-45ab-bec1-8b1ffa0fc738


Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
docvoc
Profile Blog Joined July 2011
United States5491 Posts
March 21 2012 03:51 GMT
#2
When i saw this i thought you meant music lol, but yeah this is very cool, i think something cool that hasn't been done yet is a simple remake of something like starfox 64, except more like a sidescrolling star-shooter, i forgot the old games name but that would be popular very quickly :D and i haven't seen too too many apps do that well yet.
User was warned for too many mimes.
Chaves
Profile Blog Joined July 2011
Brazil315 Posts
March 21 2012 05:15 GMT
#3
Im thinking in do the same, but for android games, but i just got out of my last job, 1 week, so im still in vacation xD
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