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My hand at Map Making

Blogs > iTzSnypah
Post a Reply
iTzSnypah
Profile Blog Joined February 2011
United States1738 Posts
March 21 2012 00:08 GMT
#1
[after proof reading this paragraph I'm ranting at 2 player maps in general]
I'm getting bored of SC2. It seems to be the same old shit every match up because of the rigidity of map lay-outs. Standard attack paths seem the norm with decent expansion lay-out. It amazes me that all the community created maps follow the same rule. Easy 3rd. 4th is ridiculously far away.

I'm no stranger to map editors (well I have put alot of time into the TES: Construction Set. Made my own town lol) and I decide to try out map making.

I get this far before I decide my major flaw (which I knew from the start; Siegable/Colossusable Main) which I had a plan to fix would distort the map too much. So I gave up.
[image loading]

My idea for this map was to have a macro 2-player map. The Backdoor natural that lead to the 4th I felt worked because its almost always viewable so its easy to prevent/prepare for an attack there. I had planned for 12/14 bases total with an expansion layout making attack path redundant (eg u have 4 bases, your natural has no direct attack path). I was also going to make the main on the small side so you would have to place buildings at natural/3rd ect..

So what I really would like to know is what features you would like to see in my next map attempt (well I plan to actually make the WHOLE map next time. I started this one halfcocked with only an idea and not a plan)?

Team Liquid needs more Terrans.
Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
Last Edited: 2012-03-21 00:43:07
March 21 2012 00:40 GMT
#2
I'm not sure if it's a good idea, but without actually trying it out we will never know right?
I agree that almost all maps are made with that same easy 3rd hard 4th rule and atm it doesn't really matter all that much which mu is played on which map.
That's pretty much the opposite of what we saw in BW.

Maybe you will break the current SCII metagame :D

I would avoid making extremely hard to make bases that are in the middle of the map, let's say you could take them if u have mapcontrol.
In SCII most of these bases are generally ignored if u ask me.
The bases on the upperleft and lower right on Cloud kingdom for example.
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