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[BW] How not to fail...Day 1

Blogs > fold
Post a Reply
fold
Profile Blog Joined November 2010
Australia665 Posts
Last Edited: 2012-03-05 14:29:20
March 05 2012 14:18 GMT
#1
Decided that maybe starting a blog would help me focus and improve both my play and writing, so here it is. I will be writing mostly about games where I lose since looking at what you did wrong is really the key to improving. I think my mechanics are decent, sometimes when I'm tired I might forget to make probes or macro but generally it's "okay". My decision making though, is pretty poor especially when I'm in a situation which I haven't encountered before so I'll focus on that.

................................................................................

All games are on Fighting Spirit (the only map played on Fish server) and no, Python is not a map you should be playing on in 2012 -.-

................................................................................

Day 001 Replays here: http://www.mediafire.com/?a9p523btaofu026


Game 1: PvT Vod here: http://www.twitch.tv/fold_/b/310665481?t=41m

I start off with a forward 10 gate while my opponent decides to BBS in the middle of the map. First zealot out passes the scv which subsequently builds a bunker beside my gate. Not seeing the immediate danger I was in, I continued to send the zealot to his main which forces his CC to lift. This does nothing of course as he kills my gate. My second gate isn't anywhere close to finishing and equal count of marines vs probes fight, ending with me losing everything. Shield battery doesn't even get used.

A better response was to immediately send that first zealot back coupled with probes to kill the bunker since that was my only gate and its death mean I would be without any unit production and only probes. Probes should also have been on standby to drill the ramp when marines moved up.

Game 2: PvP Vod here: http://www.twitch.tv/fold_/b/310665481?t=62m

We both scout each other first, he gets one manner pylon off and I return the favour. Unfortunately he gets a second manner pylon off and I'm not able to do so. His first two zealots go to my base and get 3 kills due to my bad probe micro. We proceed to do the same 2 gate robo build but his robo and 2nd gate is faster because of the disruption to my economy at the start but we end up pretty similar in supply.

The builds start to differ when he gets an observer out first and a quicker expansion while I get shuttle first and my expansion is started just about when his is finished. I move out immediately when my reaver is out and decide to engage having 6 goons, 2 zealots, a reaver and shuttle against his 7 goons 1 zealot and reaver with no shuttle which goes badly. I lose my shuttle with the reaver still loaded up. In PvP your shuttle and reavers are really important so losing both of them and having a much later expansion meant I was really behind. He had a bad rally point so a bunch of goons were left behind but 2 reavers controlled well killed my army.

I need to use my observers or goons to carefully judge whether I can engage before I go in. If there's too many units then I'll just try to get some probe kills with reaver.

Game 3: PvZ
Vod here: http://www.twitch.tv/fold_/b/310665481?t=87m20s

Zerg opens with a 12 hatch which I scout is just beginning at 1:55 so I cancel the forge and get nexus - > gate -> forge. I lose my scouting probe carelessly and so was left in the dark but fortunately the first zealot kills 2 drones before scouting hydra just coming out. I make 3 more cannons while teching up to templar tech and hold off the hydra pressure.

For some reason I decide to make two extra cannons despite scouting that zerg was making drones with my corsair. Upon scouting lurker eggs I add a robo and attempt to get a quick third. Maybe this wasn't the right idea but I don't know. Zerg spots that I'm taking a third so sends his units there which I'm able to hold off but I completely wasn't watching the minimap and so 4 lurkers net 24 probe kills. I made the mistake of pulling all my units to deal with those 4 lurkers so the zerg was able to kill my third and after failing to reclaim the high ground, I decide to counter his natural. At the same time I try to take a third again but at 6 o'clock.

The third goes up safely but I have a really silly engagement in the middle where I didn't bring all my army and had only goons and templar against lings which results in me losing a bulk of my dragoon army. Zerg does a drop at main but this time it does no damage. A zealot spots zerg's fourth at 5 which I attempt to kill with a goon and templar army again which dies to his zerglings and hydras. Third at 6 goes down and now his ultralisks army is munching on my goons and zealots and I gg.

The first turning point of this game was when the lurker drops killed 24 probes. I was still ahead in supply at that point but losing 24 probes is not good. The second major mistake was when I didn't engage with my full army in the middle and lost many goons and templar senselessly. I didn't even need to engage there and should have been focused on denying his fourth and just continue to build up a critical mass of zeal/goons/templar/archons while doing harass with shuttle and corsairs.

................................................................................

I was going to add pictures but it's a lot of trouble so maybe next time. If anyone knows some free easy to use software that isn't Paint.net or GIMP for making a 3 x 3 grid collage I'm open to suggestions.

****
t.t
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2012-03-05 14:34:32
March 05 2012 14:29 GMT
#2
I've been watching your stream every now and then, you do some risky but cool strats. Fun to watch.

Your a lot better than I am, but I think in game 1 you can just scout the middle while you do your vertical scout to first or second base, and you don't lose that much scouting time.

Seen Flash do that quite a bit in his replays, I know I always do when I'm versing a Peruvian. I dunno, I always early (often double if I'm worried) scout and usually scout everywhere I possibly can every game because I'd much rather be thinking ahead of the game rather than from behind (okay that doesn't make much sense but you know what I mean). Although I play Terran so I guess I benefit more from reactive play?

Also I agree GIMP is pretty terrible, but I run everything on Linux (including BW) so that's all I got

Best of luck
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
JMave
Profile Blog Joined December 2007
Singapore1803 Posts
March 05 2012 14:57 GMT
#3
after you deflected that drop, it seemed like you almost won right there
火心 Jealous. I always loved that feeling when I was young. Embrace it.
dartoo
Profile Joined May 2010
India2889 Posts
Last Edited: 2012-03-05 15:21:39
March 05 2012 15:18 GMT
#4
o.0 I thought people said fish was better than iccup because of the population and the willingness to play on maps other than fighting spirit. I've been thinking about doing just one map from the map of the week, so that I can play on all maps other than python/fighting spirit.....wonder if I'll find anyone to play with.
Black[CAT]
Profile Blog Joined July 2010
Malaysia2589 Posts
March 05 2012 16:05 GMT
#5
Watching your stream regularly, your skills has improved tremendously over time. Keep it up bro!
Btw, isnt GIMP free/easy to use software already?
You mean ESPORTS isnt a synonym for SC2? ¯\_(ツ)_/¯ -Proud owner of a Filco Majestouch 2 with Cherry Blue Switches- BW or SC2? Why not both?
Harem
Profile Joined November 2007
United States11390 Posts
March 05 2012 16:43 GMT
#6
On March 06 2012 00:18 dartoo wrote:
o.0 I thought people said fish was better than iccup because of the population and the willingness to play on maps other than fighting spirit. I've been thinking about doing just one map from the map of the week, so that I can play on all maps other than python/fighting spirit.....wonder if I'll find anyone to play with.

Yeh, Fish is mainly FS.

However, if you can host then it's not as bad especially if melee. People usually will join game. Just remake in a sec if no one comes and someone will join.

Ladder can be iffy though but you can just assume that if they have to dl the map then no. Also, put the hangul for the map that isn't FS in your join msg that you spam to everyone. In addition, some may say something that looks like AoE if you have korean on so just tell them no Tuhon. (tuhon = FS)

pold hwaiting~
Moderator。◕‿◕。
lIlIlIlIlIlI
Profile Blog Joined October 2004
Korea (South)3851 Posts
March 05 2012 17:01 GMT
#7
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