• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:57
CEST 00:57
KST 07:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)20Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future Stellar Fest 1 Replay Pack
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder a Announcement on the JEDI Ringing Where can I find Flash replays that work? Official StarCraft website teases new content ahead of BlizzCon? BW General Discussion
Tourneys
[ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread All you football fans (soccer)! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9922 users

In WhichI Stop QQ'ing and Study SC2

Blogs > IVFearless
Post a Reply
IVFearless
Profile Blog Joined November 2010
United States165 Posts
February 21 2012 15:15 GMT
#1
I think I have finally convinced myself to stop QQ'ing about not knowing how to improve at SC2. For those that don't read my blog, I'm not really interested in becoming the best SC2 player in the world. Instead, it is my ambition to become the best SC2 caster in the world. It's important to add here that I have no ambition to make a living as a SC2 Caster and do it almost purely for the enjoyment of it. Why seek to be the best then? Why not? Excellence in all things!

So, this brings me to last night when I sat at my computer, staring at the ladder screen, thinking to myself, "how is this helping me be a better caster?" After playing about 15 games yesterday I was no closer to actually understanding the game. Which is a problem if I am to be the best.

See, there is a problem with laddering to improve. It is possible, but painful to actually get better at the game by playing a lot. See, getting better by laddering requires your mechanics to be good enough that they are not the reason you lose. In fact, I am willing to stake money on the fact that the only reason people lose games in Gold and below is that their mechanics are worse then their opponents. As I have terrible mechanics I'm left with a serious problem. In order to improve, I have to devote a large amount of time to improving those mechanics. Time which I do not have.

After spending a while actually thinking about the problem and possible solutions I decided on a very different course of action. I loaded up a replay and noted a number of things; Player, Race, Opening, Map, Gas 1 timing, Gas 2 timing and if they won. After watching five games and noting each of these things for each side I started to notice a pattern! Success! As a result, I have decided to stop being an idiot and actually apply myself to study in a way that will allow me to learn.

Instead of spending my time for the next week laddering I am going to try this new method. I will be going through every replay from the HomeStory Cup and writing down these things. My question for you:

What other information should I be writing down when I go through these replays?

In other news, I'm super pumped to be interviewing EGMachine tomorrow! Check it out here.

aebriol
Profile Joined April 2010
Norway2066 Posts
Last Edited: 2012-02-21 15:39:57
February 21 2012 15:38 GMT
#2
On February 22 2012 00:15 IVFearless wrote:
What other information should I be writing down when I go through these replays?

Note this for every game:
Opening:
Forge, Nexus
Nexus, Forge
1 gate expand
3 gate expand
4 gate
5 gate nexus cancel

Into build:
10 gate, chrono 3 zealots, forge, nexus, cannon, cybercore, gas
3 gate 2 gas expand, 2 gate (5 total). 3rd 4th gas, forge, +1 attack, Twilight, +2 attack, Blink
Forge, Nexus, 2 gas, +1 attack, 3 gate, 3rd 4th gas, twilight, +2 attack (8:30 start), Blink, Gateway, Robo (All done: 10:00)
Forge, Nexus, 2 gas, +1 attack, 4 gates 4 gas done 8:30, 3 more gates done 9:30.
Forge, Nexus, 2 gas, +1 attack, 6 more gates (done 7:45), 3rd 4th gas.
Forge, Nexus, 2 gas, +1 attack, robo, 3 gate (4 total), 3rd gas, 4th gas, robotics support
Forge, Nexus, 2 gas, +1 attack, robo, 3rd gas 4th gas (6:20), 7 gate - 8 total (done: 9:30)
Forge, Nexus, 2 gas, +1 attack, twilight, 3rd, 4th gas, 3 gate, 3 gate - 7 gate blink (10:00 blink done).
Forge, Nexus, 2 gas, Stargate, 3rd gas (done 7:00), +1 attack, 4th gas, 2 gate, twilight, blink, +2 attack, 4 gate (7 total), Robo (observer)
Forge, Nexus, 2 gateway, Chrono gateway 3 zealot pressure, 3 gas, 4 gateway, robo, twilight
Forge, Nexus, 3 gas, +1 attack, robo, 3 gateway, 4th gas, 3 more gate (robo 7 gate +1 attack)
Forge, Nexus, 3 gas, stargate (6:00), 5 gate, +1 attack, expand (11:00), twilight, blink, robo (?)
Forge, Nexus, 3 gas, stargate (6:00), 5 gate, +1 attack, expand (11:00), twilight, blink, robo (?)
Forge, Nexus, 3 gas, Stargate, 4 gas, 6 gate, +1 ground attack (done 10:00)
Nexus, Forge, 2 gas, +1 attack, 5 gate, 3rd 4th gas, Twilight, DT
Nexus, Forge, 4 gas (started: 6:30), 2 Stargate (both started at 7:00), +1 melee

With attack force:
4:00 3 zealots, 2 at zerg base (trying to force cancel)
6:20, 2 Zealot, 6 sentry. 9:00 12 sentry, 8 zealot
6:00 2 zealot, 8:00 6 zealot, 2 sentry
6:00, zealot scout. 6:30 Stalker scout.
6:00, zealot scout. 6:30 Stalker scout.
8:30 4 zealot warp in at 3rd, warp prism in main (sentry zealot).
6:00, zealot scout. 6:30 Stalker, 8:00 warp prism, 3 zealot stalker
9:30 7 sentries, 3 stalkers
6:00, zealot scout. 7:30 Void Ray.
6:00 3 zealot scout pressure (zerg base)
6:00, zealot scout. 6:30 Stalker scout.
7:00 2 zealot, 1 stalker. 9:00 1 Void, 3 phoenix
7:00 2 zealot, 1 stalker. 9:00 1 Void, 3 phoenix
9:30 2 void ray, 3 zealot, 6 sentry, 6 stalker
6:00 Zealot, Stalker scout, 8:30 8 zealot stalker to third
9:00 2 void ray, 9:15 3 void ray, phoenix

With the followup attack force:
8:45 warpgate done, void ray out
10:00 Only gateway units, +2 blink done, transition robo colo 3rd?
10:00 10 zealots, 1 stalker, 12 sentries. Reinforce stalkers - all in
8:00 7 gate +1 all in, sentry zealot, stalker reinforcements
11:00 Thermal lance done. 12:00 3 colossus gateway warp prism
10:30 3 Immortal, 10 sentries, 15 zealots, 2 stalkers, reinforce gatewayContinous stalker reinforcements
11:00 Void ray, sentries, mass blink stalkers, observer
11:00 12 sentries, 2 zealots, 2 immortals -> expand take third
10:20 Sentries, stalker, zealot, 2 immortal, warp prism all in
11:00 1 void ray, 5 phoenix, 3 zealot, 6 sentry (next 5 stalker)
12:00 12 sentries, mass blink stalker all in.
10:40 8 zealot, 2 void rays, 12 stalkers, 6 sentries (+?)
10:00 DT done, 5 DT's
2 stargate all in, 3 void, phoenix, few zealots, 1 stalker. Counter: queens


... for example.

For all races, in all matchups, for all builds that are used in the GSL or by the very best players - like Stephano, Idra, Huk, MMA, White-Ra, etc.

In addition, it's important to keep the production tab open and note when workers are stopped being made - especially for protoss. You can tell which timing attacks the protoss is likely going for usually by nr of gas (and when they are taken), combined with what upgrades they are getting and when they leave their base and when they stop making workers.

(the above is an example from my ZvP notes on protoss timings vs a zerg that scouts and confirms forge expand and as a result take a quick third which the protoss scouts).
TuElite
Profile Blog Joined March 2010
Canada2123 Posts
February 21 2012 15:47 GMT
#3
Looks to me like you're just trying to find an easy way out. I can't help but laugh every time I hear someone saying that their mechanics are holding them back. Below Grand-Master/Pro level EVERYONE HAS HORRIBLE mechanics. EVERYONE. Mechanics are hard as hell to develop and it takes a ton of practice to get it down. However there is a difference between having good mechanics that you can rely on in every situations and just executing well.

You don't need the 4 to 5 thousand required games in order to have good mechanics to execute a build close to perfection. You just need 100 to 200 games of refinement of that build. Hence why you don't really need mechanics before a very very high level of play that very few people ever reach.

Recently I made an alternate secondary account and had to go through placement matches thus facing gold-platinum-diamonds and the people I faced were definitely not being held back by "mechanics". But rather unrefined builds and poor decision making.

Anyways best of luck in whatever method you choose.
When nothing the openings, make sure not to only note the first 8 minutes or whatever, an opening can go up to 13-15 minutes sometimes before there's an actual transition out of it. A lot of people make the mistake that it's just the first 5 or 6 buildings...

And about the gas timings, fake gasing is becoming pretty standard for Terrans in TvP make sure to keep that in mind.
Always Smile - Jung Nicole - Follow Nicole on Twitter @_911007 and me @TuElite
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
February 21 2012 15:47 GMT
#4
lol this sounds way more annoying and hard than getting pro at the actual game
Lim Yo Hwan forever!
Hulavuta
Profile Blog Joined December 2011
United States1252 Posts
February 21 2012 16:17 GMT
#5
Um no...laddering is a great way to practice if you are lower leagued. The only way to "practice your mechanics" is to do them repeatedly over and over again. Quick matches allow you to do that. Really, playing any match will help you practice your mechanics. You just have to play a lot.

Also, you said:

See, getting better by laddering requires your mechanics to be good enough that they are not the reason you lose.


That is completely incorrect, unless you are saying that getting a promotion means that you're better, which it doesn't. When you're low leagued, just grinding out a ton of ladder games is the best way to improve your mechanics. (As long as ARE playing to improve your mechanics)

You're saying to get better by laddering, you have to have good mechanics? I say by laddering, you are getting better because it is IMPROVING your mechanics.

Assuming you know what you are doing, (by watching replays, VODs, etc) ladder is a great way to practice if you are low-leagued, because the only way to improve your mechanics is by practicing. Sure, plenty of people have written guides on good macro and good mechanics and all that, and that's great. But knowing what to do, and being able to do it are two different things.
Done with Team Liquid for a while. Don't expect to find me here.
IVFearless
Profile Blog Joined November 2010
United States165 Posts
Last Edited: 2012-02-21 16:23:35
February 21 2012 16:19 GMT
#6
@aebriol, did you just type that out? Holy cow man. Thanks, I'll take a look at that.

On February 22 2012 00:47 TuElite wrote:
Looks to me like you're just trying to find an easy way out. I can't help but laugh every time I hear someone saying that their mechanics are holding them back. Below Grand-Master/Pro level EVERYONE HAS HORRIBLE mechanics. EVERYONE. Mechanics are hard as hell to develop and it takes a ton of practice to get it down. However there is a difference between having good mechanics that you can rely on in every situations and just executing well.

You don't need the 4 to 5 thousand required games in order to have good mechanics to execute a build close to perfection. You just need 100 to 200 games of refinement of that build. Hence why you don't really need mechanics before a very very high level of play that very few people ever reach.


You're correct, but I suspect you didn't read the whole post. If playing the game well (read: being in Masters+) was my goal, then execution of build orders would be my first goal. Since that is not my goal, it makes little sense to focus on improving my execution of builds (another way of saying "my mechanics") instead of working on deepening my understanding of the game. Muscle memory helps me very little when I am casting.

On February 22 2012 00:47 TuElite wrote:
Anyways best of luck in whatever method you choose.
When nothing the openings, make sure not to only note the first 8 minutes or whatever, an opening can go up to 13-15 minutes sometimes before there's an actual transition out of it. A lot of people make the mistake that it's just the first 5 or 6 buildings...

And about the gas timings, fake gasing is becoming pretty standard for Terrans in TvP make sure to keep that in mind.


Thanks I'll make sure to remember that.

@Zoler, I actually think it is more interesting. But then, I enjoy casting/ theory more then playing
RedJustice
Profile Blog Joined February 2011
United States1004 Posts
February 21 2012 16:39 GMT
#7
Lol I don't think everyone who posted actually read what you wrote.

You should keep playing sc2, to keep that personal 'feel' for the game, but overall, yes, I think your time will be better spent on pro replays. I would encourage to watch every single one you can get your hands on, and really study them. It can be just has hard to maintain that level of intensity while watching replays though, so make sure you don't slack off! Good luck with your casting.
aebriol
Profile Joined April 2010
Norway2066 Posts
Last Edited: 2012-02-21 17:06:40
February 21 2012 17:02 GMT
#8
On February 22 2012 01:19 IVFearless wrote:
@aebriol, did you just type that out? Holy cow man. Thanks, I'll take a look at that.

Oh no, I just copy pasted some stuff from my notes on ZvP - specifically, going 3 hatch vs forge expand and protoss response to it and what I as a zerg need to look for.

Thing is, that's the sort of thing someone who really knows the game can state ... what the different initial timings mean, what gas timings mean, what it means when someone scouts at specific timings and see the # of gases, and what information that player just got from the scouting, etc.

Just knowing the difference between going 1 gate, adding 3, and then adding 3 or 4 more ... or going 6 or 7 gates all at once, matters, because the first attack involves cutting probes a lot sooner - and if you see the protoss cutting probes that early, off just 1 or 2 gates, you know that he will be going all in off 2 base with a gateway timing - for example.

Production tab is important for casters, but you have to really know by heart what it means because you can't try to analyze in game - you don't have time for it.
IVFearless
Profile Blog Joined November 2010
United States165 Posts
February 21 2012 17:53 GMT
#9
Hmmm, aebriol would you be interested in Skyping with me some time (probably next week) after I have a bit more data to help me think through it?
aebriol
Profile Joined April 2010
Norway2066 Posts
February 21 2012 21:47 GMT
#10
On February 22 2012 02:53 IVFearless wrote:
Hmmm, aebriol would you be interested in Skyping with me some time (probably next week) after I have a bit more data to help me think through it?

Sure.
Please log in or register to reply.
Live Events Refresh
Next event in 11h 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE169
Nina 104
Nathanias 65
StarCraft: Brood War
Britney 14156
Artosis 516
White-Ra 259
ToSsGirL 31
Dota 2
monkeys_forever458
NeuroSwarm164
League of Legends
Doublelift4222
Super Smash Bros
hungrybox980
Heroes of the Storm
Khaldor1869
Liquid`Hasu1333
Trikslyr69
Other Games
summit1g7440
Grubby3538
ArmadaUGS961
shahzam590
JimRising 339
C9.Mang0281
ZombieGrub60
Mew2King44
Organizations
Other Games
BasetradeTV195
gamesdonequick113
Dota 2
PGL Dota 2 - Main Stream106
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 62
• musti20045 37
• davetesta35
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 36
• Azhi_Dahaki25
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1207
• imaqtpie1059
• Shiphtur259
Upcoming Events
The PondCast
11h 4m
OSC
14h 4m
Stellar Fest
14h 4m
OSC
1d 1h
Stellar Fest
1d 14h
CranKy Ducklings
2 days
Online Event
2 days
FEL
2 days
AI Arena Tournament
2 days
BSL: Ladder Tournament
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
INu's Battles
3 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
3 days
BSL Open Qualifier
3 days
Replay Cast
4 days
WardiTV Weekly
4 days
Replay Cast
5 days
INu's Battles
5 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.