• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:58
CEST 03:58
KST 10:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
SC4ALL II announced - $10,000 prize pool, Dec 5-63PIG STY FESTIVAL 8.0! (13 - 23 August)8Neeb returns to progaming; rejoins ONSYDE15Weekly Cups (July 20-26): Early returns on 5.0.16b8IntoTheTV X SOOP SC2 League : Weekly & Monthly5
StarCraft 2
General
Life's Huge Gambling Spree After IEM Katowice 2014 Neeb returns to progaming; rejoins ONSYDE SC4ALL II: StarCraft 2 Player Announcement 1/8 Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard"
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament SC4ALL II announced - $10,000 prize pool, Dec 5-6 PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
ASL22 General Discussion Making an Online Broodwar Manager Game BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion BW Drama: Terror's Debt Incident + C9 disbanding
Tourneys
2v2v2v2 Tournament Escore Tournament - Season 3 [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Odyssey Mineral Stack Saturation PvT advise for noobs
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Nintendo Switch Thread Path of Exile ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Artificial Intelligence Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Scarlett Fan Club The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4644 users

Game making progress, almost done

Blogs > shannn
Post a Reply
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
February 06 2012 14:14 GMT
#1
Hello everyone! A new update on my game making progress (damn I'm making so many blogs about my game making xD)

I feel so thrilled :D I finally managed to implement one of the major features I mentioned in my last blog (link). It took me a couple of days to program this (spent like 30 hours past 3 days).

I've managed to implement a menu where you could select a spell from a character and either attack or heal with it.

As a test I used images from another site's blog (got it bookmarked somewhere if you want to know) to test out and I saw an animation and healing although the code for restoring hp / removing hp has bugged somehow which I'll have to look into it today.
Using items will be the same so I can probably copy the whole code for the menu for spells.

I can't believe I'm actually almost done with the entire battle system.
The major things I have to implement are enemy AI and a database connection.
Things like multiple healing / damaging spells is not a must have function in the first version.

One of the things I didn't notice right away is that for a 2D game like this you'll need so many images for monsters/levels/items/spell animations that I really appreciate an artist's work in other games.
It really is imo an underrated task or I just never really payed attention to them before.

Like last time images of my new implementations:

(Note: the images in this game are just placeholders so that an artist can work with the measurements of the images and the positioning of these components)

This image is when you press the magic button (in the menu bottom left) to show the menu.
[image loading]

You can also remove the menu by pressing the same magic button in the menu.
[image loading]

This is the animation when you press cancel in the menu.
[image loading]

*
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
Bigpet
Profile Joined July 2010
Germany533 Posts
Last Edited: 2012-02-06 15:12:44
February 06 2012 15:11 GMT
#2
Well everybody knows "graphics" are an important part of a game. Some people just forget that the style and art assets are a huge part of what "graphics" are and the technical limitations are the other.

Anyways in this day and age "I can't draw" isn't a vaild excuse (for a bad looking game, you can still easily end up with an incoherent looking one but w/e), lookie here:

http://www.lostgarden.com/search/label/free game graphics

and here

http://search.creativecommons.org/

For places to get your art assets. Always look at the license and be sure to give credit for the ones with the attribution licenses.
I'm NOT the caster with a similar nick
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
February 06 2012 16:19 GMT
#3
On February 07 2012 00:11 Bigpet wrote:
Well everybody knows "graphics" are an important part of a game. Some people just forget that the style and art assets are a huge part of what "graphics" are and the technical limitations are the other.

Anyways in this day and age "I can't draw" isn't a vaild excuse (for a bad looking game, you can still easily end up with an incoherent looking one but w/e), lookie here:

http://www.lostgarden.com/search/label/free game graphics

and here

http://search.creativecommons.org/

For places to get your art assets. Always look at the license and be sure to give credit for the ones with the attribution licenses.

Hey man I think I somehow misled you

I'll actually be paying an artist after I'm done with most programming stuff I documented. Right now I don't have any looks because I wanted to first test out what the limitations of the engine/my own skills are. I didn't want to pay an artist yet until I got the things I wanted programmed and visualized.

The placeholders are mainly there to show the artist how I want the game to look like and for myself to visualize. After I'm done I can talk to the artist (I know 2 people RL through web development work) in person telling them exactly where and what I want in my game. They'll be able to produce the design exactly the way I want it to be instead of just leaving everything to the artist's imagination/decision making and then adapting to the design.

Hope it clarified a bit :D
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
Please log in or register to reply.
Live Events Refresh
Next event in 2h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft480
StarCraft: Brood War
Calm 5679
Bisu 2766
ggaemo 289
Dota 2
NeuroSwarm215
League of Legends
Doublelift4232
Counter-Strike
summit1g8321
Fnx 750
minikerr95
Other Games
gofns16118
C9.Mang0613
JimRising 538
XaKoH 294
JuggernautJason236
ViBE89
Livibee84
Mew2King74
ROOTCatZ39
Organizations
Other Games
gamesdonequick1135
BasetradeTV61
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 74
• davetesta29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 41
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21464
Upcoming Events
Afreeca Starleague
2h 2m
RSL Revival
7h 2m
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
10h 2m
WardiTV Weekly
1d 9h
Sparkling Tuna Cup
2 days
PiGosaur Cup
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
Replay Cast
3 days
The PondCast
4 days
[ Show More ]
Replay Cast
4 days
IntoTheTV X SOOP
5 days
RSL Revival
6 days
Liquipedia Results

Completed

ASL Season 22: Qualifier #1
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
ASL Season 22: Qualifier #2
K-JUNGMAN
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
CSLAN 4
ASL Season 22
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.