• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:56
CEST 14:56
KST 21:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups (October 5-11): Farewell to 5.0.160Rollback Netcode in Brood War845.0.17 Patch Notes - October 7, 202622Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Weekly Cups (October 5-11): Farewell to 5.0.16 5.0.17 Patch Notes - October 7, 2026 ESL Pro Tour for SC2 discontinued [Old] StarCraft 3 Reportedly in Development
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups $3,500 WardiTV Not-Summer Championship ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
ASL22 General Discussion Sagi.gg Launcher Released BSL23 Confirmations Starts on New BSL Portal Visiting korea this week BW General Discussion
Tourneys
ASL 22 Finals [Megathread] Daily Proleagues [ASL22] Semifinal A [ASL22] Semifinal B
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Warcraft III: The Frozen Throne Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12719 users

Game making progress, almost done

Blogs > shannn
Post a Reply
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
February 06 2012 14:14 GMT
#1
Hello everyone! A new update on my game making progress (damn I'm making so many blogs about my game making xD)

I feel so thrilled :D I finally managed to implement one of the major features I mentioned in my last blog (link). It took me a couple of days to program this (spent like 30 hours past 3 days).

I've managed to implement a menu where you could select a spell from a character and either attack or heal with it.

As a test I used images from another site's blog (got it bookmarked somewhere if you want to know) to test out and I saw an animation and healing although the code for restoring hp / removing hp has bugged somehow which I'll have to look into it today.
Using items will be the same so I can probably copy the whole code for the menu for spells.

I can't believe I'm actually almost done with the entire battle system.
The major things I have to implement are enemy AI and a database connection.
Things like multiple healing / damaging spells is not a must have function in the first version.

One of the things I didn't notice right away is that for a 2D game like this you'll need so many images for monsters/levels/items/spell animations that I really appreciate an artist's work in other games.
It really is imo an underrated task or I just never really payed attention to them before.

Like last time images of my new implementations:

(Note: the images in this game are just placeholders so that an artist can work with the measurements of the images and the positioning of these components)

This image is when you press the magic button (in the menu bottom left) to show the menu.
[image loading]

You can also remove the menu by pressing the same magic button in the menu.
[image loading]

This is the animation when you press cancel in the menu.
[image loading]

*
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
Bigpet
Profile Joined July 2010
Germany533 Posts
Last Edited: 2012-02-06 15:12:44
February 06 2012 15:11 GMT
#2
Well everybody knows "graphics" are an important part of a game. Some people just forget that the style and art assets are a huge part of what "graphics" are and the technical limitations are the other.

Anyways in this day and age "I can't draw" isn't a vaild excuse (for a bad looking game, you can still easily end up with an incoherent looking one but w/e), lookie here:

http://www.lostgarden.com/search/label/free game graphics

and here

http://search.creativecommons.org/

For places to get your art assets. Always look at the license and be sure to give credit for the ones with the attribution licenses.
I'm NOT the caster with a similar nick
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
February 06 2012 16:19 GMT
#3
On February 07 2012 00:11 Bigpet wrote:
Well everybody knows "graphics" are an important part of a game. Some people just forget that the style and art assets are a huge part of what "graphics" are and the technical limitations are the other.

Anyways in this day and age "I can't draw" isn't a vaild excuse (for a bad looking game, you can still easily end up with an incoherent looking one but w/e), lookie here:

http://www.lostgarden.com/search/label/free game graphics

and here

http://search.creativecommons.org/

For places to get your art assets. Always look at the license and be sure to give credit for the ones with the attribution licenses.

Hey man I think I somehow misled you

I'll actually be paying an artist after I'm done with most programming stuff I documented. Right now I don't have any looks because I wanted to first test out what the limitations of the engine/my own skills are. I didn't want to pay an artist yet until I got the things I wanted programmed and visualized.

The placeholders are mainly there to show the artist how I want the game to look like and for myself to visualize. After I'm done I can talk to the artist (I know 2 people RL through web development work) in person telling them exactly where and what I want in my game. They'll be able to produce the design exactly the way I want it to be instead of just leaving everything to the artist's imagination/decision making and then adapting to the design.

Hope it clarified a bit :D
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
20:00
WardiTV Mondays #108
IntoTheiNu 818
WardiTV605
OGKoka 269
Rex93
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 269
Rex 93
StarCraft: Brood War
Britney 42067
Bisu 2049
Jaedong 910
Horang2 894
firebathero 406
Stork 405
EffOrt 392
Mini 364
Hyuk 329
Light 162
[ Show more ]
Snow 155
Rush 150
Zeus 147
Soma 134
Dewaltoss 105
Sea.KH 77
PianO 74
hero 73
Mong 64
Pusan 63
Yoon 61
Hyun 53
JYJ 50
Shinee 45
Sharp 28
sorry 27
sSak 25
HiyA 16
Sacsri 11
Terrorterran 11
scan(afreeca) 10
Sexy 9
Noble 8
ajuk12(nOOB) 6
Icarus 6
zelot 5
Dota 2
Gorgc4373
qojqva1413
Dendi923
syndereN255
Counter-Strike
olofmeister1355
markeloff96
edward27
Super Smash Bros
Mew2King95
Heroes of the Storm
Trikslyr33
Other Games
B2W.Neo683
crisheroes433
DeMusliM214
Pyrionflax200
Hui .188
KnowMe102
Liquid`VortiX0
Organizations
StarCraft: Brood War
UltimateBattle 970
Other Games
BasetradeTV219
StarCraft: Brood War
lovetv 9
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 71
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV622
League of Legends
• Jankos1759
Upcoming Events
PiGosaur Cup
11h 4m
Kung Fu Cup
22h 4m
The PondCast
1d 21h
Online Event
2 days
Korean StarCraft League
3 days
Afreeca Starleague
3 days
Rush vs Soulkey
CranKy Ducklings
3 days
BSL Open Qualifier
4 days
Sparkling Tuna Cup
4 days
IPSL
5 days
[ Show More ]
BSL Open Qualifier
5 days
WardiTV Weekly
5 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-10-12
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.