• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:09
CEST 20:09
KST 03:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League21Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War1245.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
Server Blocker Best Cryptocurrency Recovery Company To Recover Terran AddOns placement SCII needs to put more weight on strategy and tact How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
Rollback Netcode in Brood War GG Lan Fest Sofia, Bulgaria [this November] [Megathread] Daily Funny Videos [Recap] Hive ZvZ in MonstarZ vs Dreams [ASL22] Finals Preview: Sweet Victory!
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League 2v2v2v2 Tournament Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Dawn of War IV Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Chess Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11840 users

Game making progress, almost done

Blogs > shannn
Post a Reply
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
February 06 2012 14:14 GMT
#1
Hello everyone! A new update on my game making progress (damn I'm making so many blogs about my game making xD)

I feel so thrilled :D I finally managed to implement one of the major features I mentioned in my last blog (link). It took me a couple of days to program this (spent like 30 hours past 3 days).

I've managed to implement a menu where you could select a spell from a character and either attack or heal with it.

As a test I used images from another site's blog (got it bookmarked somewhere if you want to know) to test out and I saw an animation and healing although the code for restoring hp / removing hp has bugged somehow which I'll have to look into it today.
Using items will be the same so I can probably copy the whole code for the menu for spells.

I can't believe I'm actually almost done with the entire battle system.
The major things I have to implement are enemy AI and a database connection.
Things like multiple healing / damaging spells is not a must have function in the first version.

One of the things I didn't notice right away is that for a 2D game like this you'll need so many images for monsters/levels/items/spell animations that I really appreciate an artist's work in other games.
It really is imo an underrated task or I just never really payed attention to them before.

Like last time images of my new implementations:

(Note: the images in this game are just placeholders so that an artist can work with the measurements of the images and the positioning of these components)

This image is when you press the magic button (in the menu bottom left) to show the menu.
[image loading]

You can also remove the menu by pressing the same magic button in the menu.
[image loading]

This is the animation when you press cancel in the menu.
[image loading]

*
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
Bigpet
Profile Joined July 2010
Germany533 Posts
Last Edited: 2012-02-06 15:12:44
February 06 2012 15:11 GMT
#2
Well everybody knows "graphics" are an important part of a game. Some people just forget that the style and art assets are a huge part of what "graphics" are and the technical limitations are the other.

Anyways in this day and age "I can't draw" isn't a vaild excuse (for a bad looking game, you can still easily end up with an incoherent looking one but w/e), lookie here:

http://www.lostgarden.com/search/label/free game graphics

and here

http://search.creativecommons.org/

For places to get your art assets. Always look at the license and be sure to give credit for the ones with the attribution licenses.
I'm NOT the caster with a similar nick
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
February 06 2012 16:19 GMT
#3
On February 07 2012 00:11 Bigpet wrote:
Well everybody knows "graphics" are an important part of a game. Some people just forget that the style and art assets are a huge part of what "graphics" are and the technical limitations are the other.

Anyways in this day and age "I can't draw" isn't a vaild excuse (for a bad looking game, you can still easily end up with an incoherent looking one but w/e), lookie here:

http://www.lostgarden.com/search/label/free game graphics

and here

http://search.creativecommons.org/

For places to get your art assets. Always look at the license and be sure to give credit for the ones with the attribution licenses.

Hey man I think I somehow misled you

I'll actually be paying an artist after I'm done with most programming stuff I documented. Right now I don't have any looks because I wanted to first test out what the limitations of the engine/my own skills are. I didn't want to pay an artist yet until I got the things I wanted programmed and visualized.

The placeholders are mainly there to show the artist how I want the game to look like and for myself to visualize. After I'm done I can talk to the artist (I know 2 people RL through web development work) in person telling them exactly where and what I want in my game. They'll be able to produce the design exactly the way I want it to be instead of just leaving everything to the artist's imagination/decision making and then adapting to the design.

Hope it clarified a bit :D
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
Please log in or register to reply.
Live Events Refresh
AI Arena Tournament
01:00
Swiss - Round 6
Laughngamez YouTube
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 65
MindelVK 21
EmSc Tv 17
StarCraft: Brood War
Britney 20103
Horang2 577
Shuttle 538
BeSt 351
White-Ra 165
Dewaltoss 129
Mind 66
sorry 58
910 56
HiyA 48
[ Show more ]
Sacsri 28
scan(afreeca) 24
Barracks 21
soO 13
Dota 2
qojqva2343
canceldota120
League of Legends
JimRising 35
Counter-Strike
fl0m4380
Other Games
summit1g4901
Grubby2020
Mlord1067
FrodaN751
Cr1tdota702
byalli645
B2W.Neo644
Beastyqt559
Khaldor496
Liquid`Hasu244
KnowMe146
crisheroes135
Fuzer 41
Organizations
Other Games
gamesdonequick788
StarCraft 2
EmSc Tv 17
EmSc2Tv 17
[ Show 20 non-featured ]
StarCraft 2
• printf 70
• StrangeGG 52
• 3DClanTV 37
• Adnapsc2 33
• Response 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Airneanach38
• Michael_bg 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 4968
League of Legends
• Nemesis2775
• Jankos1776
Other Games
• Shiphtur628
• imaqtpie243
Upcoming Events
BSL Open Qualifier
52m
Sparkling Tuna Cup
15h 52m
OSC
18h 52m
IPSL
21h 52m
BSL Open Qualifier
1d
WardiTV Weekly
1d 16h
IntoTheTV X SOOP
2 days
PiGosaur Cup
3 days
The PondCast
3 days
Kung Fu Cup
3 days
[ Show More ]
IntoTheTV X SOOP
4 days
FEL
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Copium Cup

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.