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Skill gap between Masters Terrans and the others - Page 4

Blogs > Kukaracha
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Kukaracha
Profile Blog Joined February 2011
France1954 Posts
January 10 2012 01:53 GMT
#61
On January 10 2012 10:19 Swede wrote:
The only reason you see the management of 6 barracks with no multiple building selection as organic to the BW, but inject larvae as artificial to SC2 is because one game came before the other.

Exactly. In short, I was hoping they would invent something new.

On January 10 2012 10:19 Swede wrote:
I understand where you're coming from, but you have to realise that injecting larvae is as inane an action as typing 'popopokerface' or whatever your earlier example was. One is definitely more stupid, but they're both just means to an end.

Well this is what I was trying to say, actually. I'm thinking I might just have a very bad english.


However, I think that you might have a point. I won't say that you're right until I see for myself, but I gues that in the end, you're probably right. Even if there is a difference in Terran gameplay, it may be too small to be the real problem.
Le long pour l'un pour l'autre est court (le mot-à-mot du mot "amour").
Mythal
Profile Blog Joined June 2011
Spain108 Posts
January 10 2012 11:19 GMT
#62
On January 10 2012 03:59 Kukaracha wrote:
Show nested quote +
On January 10 2012 03:40 Mythal wrote:
On January 10 2012 03:08 natebreen wrote:
This thread is a perfect example of why Ret and Destiny mocked teamliquid strategy and discussion posts on the homestory cup stream.

Everyone wants a reason why they're not pro, or why they're not masters, or why the game is hard for them but seemingly not for others.

Here's a thought:

Perhaps the people you're losing to are just better than you.

I know that's difficult to swallow, but it just might be true.


+1

Every player/race has its own difficulties that players should overcome, otherwise where would be the fun??

Maybe in TvP you need to stutter step, but in PvT if I don't have good FF or AoE when you poke with stim I'm dead (for example).




Please read the words I write. I beg you.


Hey, I'm not hating on you !!

My commentary was more on the lines of these words:

I had good builds, good mechanics, never supply blocked, upgrades, bla-bla-bla... but my APM never rises above 70 and, most importantly, I don't have any accuracy at all, misclicking here and there to death. (Bear in mind that when I say "good" it's "good compared to my opponents".)


I think that saying you are good compared to your opponents but still losing to them is just an incoherence. If you lose some games to a suposedly worse opponent is because he is probably exploiting your deficencies on some aspects (i.e kitting), therefore in my opinion he is better than you. In my opinion you cannot split completely the different aspects of the game (macro, micro, decision making...), and say you are better than others because you excel in one of these aspects.

I hear that many Diamond Terrans are fustrated. Why? I feel there is a skill treshold there. You can either marine split or you can't; you can either engage a Protoss army or you can't. While I find that both other races have a steeper learning curve, I feel that Terran is pretty EZ PZ during Gold, Plat, Diamond... then it rises back up abruptly.


On one thing I can agree with you, and it's that probably there are terrans (maybe you) that were carried up to plat/diamond due to the versatility of their units and mechanics of the terran race. So by exploiting only one of this features lets say flexible macro and mule/scan mechanics, arrived to plat/diamond. There they began to fail because their marine micro was awful. Or the other way around, a terran with insane marine micro but poor macro. (I know it's oversimplified, but I think you get the point)

In my experience as protoss, I had to improve my macro while improving my micro at the same time. I remember when I was a goldie (very bad one), that I never could put a FF well centered on my ramp or I couldn't be aware of the minimap fast enough to deny a MM poke, and I loose LOTS of times to this kind of thing. What I mean is that I had to improve since the "start" map awareness, a bit of hand accuracy, micro, while focusing mostly on my macro.

My point is that I don't think terran is more skill/ability demanding than the other races. Maybe you realize that you require to be complete on other aspects of the game later than zerg/toss players just in order to keep improving.


PS: Red text in spanish should be (translating from your french sentence):
Esto no es un "thread" sobre problemas d'equilibrio, sino una hipótesis construida alrededor de hechos que perfectamente podrían haber sido explicados de otra manera.
"I wanna read the diary not smoke it!"
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
January 10 2012 13:55 GMT
#63
Hmm overall I agree, terran is the hardest race to play, however zerg requires that your very precise. I mean targetting those speedlings while they are moving is a pain in the ass. Protoss however is kinda easy i would think. And imo its kinda a myth that toss is that micro heavy. Forcefields is a pretty low apm skill. However you will need to go back to macro with toss while you as a terran can focus on the battle and macro using control groups.
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