• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:02
CEST 03:02
KST 10:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War915.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
SCII needs to put more weight on strategy and tact Server Blocker How do you feel about the mass reverts in the 5.0.17 PTR? 5.0.17 Patch Notes - October 7, 2026 ESL Pro Tour for SC2 discontinued
Tourneys
$3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
ASL22 General Discussion ASL FINALS HYPE VIDEO 2X Rollback Netcode in Brood War [Megathread] Daily Funny Videos BW General Discussion
Tourneys
ASL 22 Finals [Megathread] Daily Proleagues [ASL22] Semifinal B [ASL22] Semifinal A
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11035 users

An Orlando Steam-punk Fighting Game Project

Blogs > GP
Post a Reply
GP
Profile Blog Joined September 2010
United States1056 Posts
January 08 2012 07:01 GMT
#1
Hi all, I'm not sure whether this should go under blogs. I wanted someplace to generate some awareness and feedback for a project I have become involved in. I am the lead animator on a steam-punk fighting game called GildenTide. We've been influenced by the Skull Girls project to create an American fighting game. The differences between Skull Girls and us is that we wanted to create something that is uniquely western. For years now, the mechanics and development process secrets have been coveted and perfected by Japanese developers, and our goal is to make an American statement and show that the American fighting game community can contribute to the genre. So we've decided to make the setting in 19th century steam-punk England with a fantastic cast of characters which haven't been seen in the fighting game genre. We've decided to forgo 2D graphics but stick with 2-dimensional gameplay a la Street Fighter IV with mechanics influenced by the Street Fighter Alpha series. We're currently working with GGPO to port over their network code to C# for our (and future) projects.

We've recently just got off the ground and launched a Kickstarter page. Since founding the Kickstarter we've been featured on Kotaku and SRK. We also have a Wordpress Blog which is going to be featuring weekly updates from the art team and possibly programming updates once the ball gets rolling. So if you're interested in competitive fighting games check us out. Please, comment here (or on the aforementioned sites) and let me know if you have any [constructive] criticism. I created this thread not for a money beg (which is why I've refrained from posting the Kickstarter link), but to get some honest feedback and see if there is interest in such a game.

****
Zona
Profile Blog Joined May 2007
40426 Posts
January 08 2012 07:11 GMT
#2
Good luck. Are you a fighting game nut? IIRC, the Skullgirls team were pretty deep enthusiasts.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
GP
Profile Blog Joined September 2010
United States1056 Posts
January 08 2012 07:22 GMT
#3
Thanks! I myself am not a huge fighting game nerd (though I definitely play them). However, the project has been birthed by several members of the Orlando community who are pretty hardcore players. From what I've read of the design documents, our lead definitely has a deep understanding of fighters and balance, so calling him an enthusiast might be an understatement.
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
Last Edited: 2012-01-08 07:26:52
January 08 2012 07:23 GMT
#4
wow gl to u guys and props man. never played alpha series (was more into 3s back then, and now primarily compete in just sf4, 3s still, and kof13, while watching the rest of the currently popular games aka. marvel3), but i did catch competitive play at the most recent major i attended (nec) and even i was hype/excited watching those alpha matches. plus it's always fun watching/playing a new game, especially one done by a group of ppl dedicated and interested in the community (skullgirls crew and now u guys n.n)

skullgirls seems interesting, and from what i've seen/heard its the closest thing to mvc2 so should be good. i'll be keep a close eye on this thou!
Forever Young
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
January 08 2012 07:45 GMT
#5
The name needs to be changed to something more memetic.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
January 08 2012 09:18 GMT
#6
The kicks for the male character look terrible, his weight is set up wrong at the start for a kick so in reality they would be super awkward and have no force....looks more like a leg lift than a kick.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
GP
Profile Blog Joined September 2010
United States1056 Posts
Last Edited: 2012-01-08 16:14:57
January 08 2012 16:10 GMT
#7
Thanks for the feedback guys.

On January 08 2012 18:18 sob3k wrote:
The kicks for the male character look terrible, his weight is set up wrong at the start for a kick so in reality they would be super awkward and have no force....looks more like a leg lift than a kick.

Hi, thanks, honestly. My only defense at this point is that these are very rough animations. If it looks like he's just lifting his leg, that's essentially what he's doing right now. These aren't finished animations, and I promise it will have to look bad an awful lot before it looks good. The process I'm going through is to cut up the reference video into key frames that I'm bringing into my 3D package (Maya). These animations are just essentially these "key frames" posed with Maya's interpolation applied to the animations, with little editing to the animation curves. The issue of him having no force may be true. The actor in the reference video intentionally made the kick awkward and sloppy as Otto's character is primarily a brawler with no martial arts training who relies on his brass gauntlets to get the job done.

The process looks like this,

Reference video -> key frames from poses in the reference video brought into maya -> model animated solely based on poses from the video key frames -> lots of iteration -> *once character is brought into engine* Go back and try to match the animations to the fame budget. -> once animations are within frame budget, exaggerate and emphasize key poses to add more impact to the strikes. -> balance begins with the designers, who take the animations in engine and modify speeds/frame count of the animations while drawing hit boxes. Particle effects are also added to the characters, like hit sparks and steam. -> complete.

The bolded is where I'm at right now, so there's definitely a lot of room for improvement and a long ways to go. If you're interested keep on the lookout, because new iterations on the animations will be posted this Monday with some of the issues already fixed.
lolmlg
Profile Joined November 2011
619 Posts
January 08 2012 16:31 GMT
#8
One of the things you're harping on in this post is the idea of the Japanese being secretive and having a monopoly, and a US team wanting to contribute something innovative. But from the looks of the source material and the articles on other sites it just sounds like they want to make a steampunk game with heavy influence from existing Japanese games. And considering how entrenched in British aesthetics you want this game to ultimately be, I'd tone down the goofy patriotism stuff.

Apart from that it's hard to give constructive criticism seeing as how the project is in an early stage. The mockups and models look pretty good. Trust a game project to start with the logo and go from there, right?

I've never worked with or played a game built on the Unity engine so I'm not sure what kinds of issues you'll run into or whether or not you can expect everything to run smoothly. C# is managed code afterall so be careful with the algorithms you're writing. You'll need to have someone on board who really knows what the difficulties are, not just someone who has picked up the language for fun.
GP
Profile Blog Joined September 2010
United States1056 Posts
January 08 2012 17:20 GMT
#9
On January 09 2012 01:31 lolmlg wrote:
One of the things you're harping on in this post is the idea of the Japanese being secretive and having a monopoly, and a US team wanting to contribute something innovative. But from the looks of the source material and the articles on other sites it just sounds like they want to make a steampunk game with heavy influence from existing Japanese games. And considering how entrenched in British aesthetics you want this game to ultimately be, I'd tone down the goofy patriotism stuff.

Apart from that it's hard to give constructive criticism seeing as how the project is in an early stage. The mockups and models look pretty good. Trust a game project to start with the logo and go from there, right?

I've never worked with or played a game built on the Unity engine so I'm not sure what kinds of issues you'll run into or whether or not you can expect everything to run smoothly. C# is managed code afterall so be careful with the algorithms you're writing. You'll need to have someone on board who really knows what the difficulties are, not just someone who has picked up the language for fun.

Well, we're not quite aiming for innovative mechanics wise, we're strongly influenced by Japanese fighting games. We're going for a western feel with the theme and art style, something that hasn't been seen. Even Skull Girls is essentially more of the same anime characters fighting each other. So yes, you're right, we're definitely aware that our roots are firmly in the Japanese fighting game genre, and that's what we want to make our contribution in.

Yeah, honestly I wish we had more to show. I came on fairly late, and the lead wanted the kickstater launched on the twenty-eighth.

Our programmers are not casual programmers, believe me. We've gone through a couple of programmers to find ones who are serious, but one is one of the best programmers I've ever met. We've heard through the grapevine that Skull Girls had to go through an awful lot of programmers before they settled on Mike Z who is apparently a genius. So we're going to try and see how things work out, and hopefully not end up in too much trouble, but our goal is first alpha build by the CEO tournament.
Riku
Profile Blog Joined June 2009
United States1064 Posts
January 08 2012 19:42 GMT
#10
Looks like a cool project. Good luck with it and getting the proper funding.

Steampunk has definitely been on the rise in popularity. I know Seattle has a steampunk convention, so perhaps you can prod businesses and people from that area for support (I recommending checking out www.afktavern.com and seeing if they'll spread the word for you).

Creative Director, CEO at Stumbling Cat, Writer for Broken Joysticks - Twitter: @RikuKat
Please log in or register to reply.
Live Events Refresh
Next event in 8h 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE159
RuFF_SC2 50
ProTech46
StarCraft: Brood War
GuemChi 3714
Artosis 665
NaDa 43
Aegong 35
NotJumperer 7
Dota 2
NeuroSwarm179
League of Legends
Doublelift5539
Counter-Strike
Fnx 1198
Super Smash Bros
hungrybox1046
AZ_Axe127
Other Games
summit1g6759
FrodaN511
WinterStarcraft498
JimRising 493
shahzam471
C9.Mang0284
PiGStarcraft270
Livibee139
ArmadaUGS40
febbydoto19
Organizations
Other Games
gamesdonequick666
BasetradeTV168
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH258
• HeavenSC 19
• davetesta18
• Letter145
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki27
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie887
Upcoming Events
The PondCast
8h 59m
WardiTV Qualifier
9h 59m
Online Event
1d 9h
Korean StarCraft League
2 days
Afreeca Starleague
2 days
Rush vs Soulkey
CranKy Ducklings
2 days
AI Arena Tournament
2 days
BSL Open Qualifier
2 days
Sparkling Tuna Cup
3 days
IPSL
3 days
[ Show More ]
BSL Open Qualifier
3 days
WardiTV Weekly
4 days
IntoTheTV X SOOP
5 days
PiGosaur Cup
5 days
The PondCast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-13
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.