War of the Ring taped by a scrub
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Deleted User 97295
1137 Posts
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OmniEulogy
Canada6590 Posts
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Deleted User 47542
1484 Posts
BW shuttle deflier ops, micro in general, double recalls, counter statis recalls, hit recall micro, hulling toss units, etc, were the shit. The games completely revolved around arbiter and deflier micro. High level players would literally use arbiters to move slower units like bc's into ops after dwebbing, and recall out or suicide statis an enemies an enemies arb to kill whatever is in your base. | ||
Deleted User 97295
1137 Posts
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LlamaNamedOsama
United States1900 Posts
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SilentchiLL
Germany1405 Posts
+ Show Spoiler + This question has it's own post now | ||
Deleted User 97295
1137 Posts
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SilentchiLL
Germany1405 Posts
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Deleted User 97295
1137 Posts
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Endymion
United States3701 Posts
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Deleted User 47542
1484 Posts
On December 26 2011 08:05 Laertes wrote: I don't understand how games like WoTR are "no skill massing games". WoTR is incredibly competitive, but you don't play it that way. You see scrubs playing it a certain way and you say "this is shit" and don't move forward. I play competitive WoTR all the time, and it is really kinda cool the way people play it. But even so there is still more to try. I know you don't see it right off the bat(and DEFINITELY not in THIS game) but War of the Ring is an amazing map. I should show you a real game of WoTR, just so you know what I'm talking about. Unfortunately I have no such replays at the moment, maybe when I get home. If you've played the good BW maps like WoT:WoP, RoS, SD, etc. you would notice a clear difference in gameplay and skill. Those maps actually required 150 apm+ like a real starcraft game if you played against good people, whereas the SC2 variants focus on slowly killing off base defenses, massing units and hiding heroes within them, and a ton of uninteresting shit. You can't even double/triple op effectively because of the way SC2's UI works. For example in LotR SD as Harad you could kill all 3 of mirk's spawns at the same time if you had the apm and micro to pull it off. You would have to send one arb into lorien to statis their's and recall out, then send a shuttle+dt to take it out, while at the same time dark swarming off the river of greenwood and setting up a triple drop; dropping the hydra, and then the archon after that gets stasised, and then the templar after that gets statised(each arb has enough energy for two), and finally having the bc in position to take out the final spawn. That is just one of many examples I can give but those series of events take a ton of apm and skill to set up and pull off, not to mention crisis management issues that come up if one part of the plan fails, or if something happens to you at the same time. | ||
Endymion
United States3701 Posts
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Klockan3
Sweden2866 Posts
On December 26 2011 19:52 superbabosheki wrote: If you've played the good BW maps like WoT:WoP, RoS, SD, etc. you would notice a clear difference in gameplay and skill. Those maps actually required 150 apm+ like a real starcraft game if you played against good people, whereas the SC2 variants focus on slowly killing off base defenses, massing units and hiding heroes within them, and a ton of uninteresting shit. You can't even double/triple op effectively because of the way SC2's UI works. For example in LotR SD as Harad you could kill all 3 of mirk's spawns at the same time if you had the apm and micro to pull it off. You would have to send one arb into lorien to statis their's and recall out, then send a shuttle+dt to take it out, while at the same time dark swarming off the river of greenwood and setting up a triple drop; dropping the hydra, and then the archon after that gets stasised, and then the templar after that gets statised(each arb has enough energy for two), and finally having the bc in position to take out the final spawn. That is just one of many examples I can give but those series of events take a ton of apm and skill to set up and pull off, not to mention crisis management issues that come up if one part of the plan fails, or if something happens to you at the same time. Last alliance didn't have that crap and was one of the first and more popular maps, only problem with it was the spawn caps making everyone just sit there and camp. Giving everyone arbiters and heroes which are nigh invulnerable untill you get the end tier units means that it is a bad lotr map imo. Doing as much as possible with hundreds of units with a few heroes to support them is how it should play, then it slowly detoriated into normal units meaning less and less while arbiter recall started to cost 0 energy, everyone also started to have 2 arbiters on every map and in some arbiters even respawned!! Could as well call it arbiter wars... | ||
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