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War of the Ring taped by a scrub

Blogs > Laertes
Post a Reply
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
December 25 2011 21:23 GMT
#1
--- Nuked ---

OmniEulogy
Profile Blog Joined July 2010
Canada6600 Posts
December 25 2011 22:25 GMT
#2
So this is a custom map that was on broodwar you mean? How is any sc2 map a classic already if that's not what you mean? x.x I'd much rather play those Siege of Sithrarion style custom maps from broodwar though... idk what else to say.
LiquidDota Staff
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
Last Edited: 2011-12-25 22:50:38
December 25 2011 22:49 GMT
#3
LotR maps on SC2 are so shitty compared to BW. Most of them are no skill massing games, with very boring hero usage, etc.

BW shuttle deflier ops, micro in general, double recalls, counter statis recalls, hit recall micro, hulling toss units, etc, were the shit. The games completely revolved around arbiter and deflier micro. High level players would literally use arbiters to move slower units like bc's into ops after dwebbing, and recall out or suicide statis an enemies an enemies arb to kill whatever is in your base.
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
December 25 2011 23:05 GMT
#4
--- Nuked ---
LlamaNamedOsama
Profile Blog Joined July 2010
United States1900 Posts
December 25 2011 23:17 GMT
#5
WC3 LotR maps are just so much of a better fit. The more developed heroes and just the general unit models just match up way better.
Dario Wünsch: I guess...Creator...met his maker *sunglasses*
SilentchiLL
Profile Blog Joined July 2010
Germany1405 Posts
Last Edited: 2011-12-26 02:26:59
December 26 2011 02:22 GMT
#6
Are you a boy or a girl?

+ Show Spoiler +
This question has it's own post now
possum, sed nolo - Real men play random. ___ "Who the fuck is Kyle?!" C*****EX
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
December 26 2011 02:23 GMT
#7
--- Nuked ---
SilentchiLL
Profile Blog Joined July 2010
Germany1405 Posts
December 26 2011 02:27 GMT
#8
Serious question here: Do you know how long the map is being developed already?
possum, sed nolo - Real men play random. ___ "Who the fuck is Kyle?!" C*****EX
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
December 26 2011 02:35 GMT
#9
--- Nuked ---
Endymion
Profile Blog Joined November 2009
United States3701 Posts
December 26 2011 05:45 GMT
#10
doesn't sound very competative if it's too easy then
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
December 26 2011 10:52 GMT
#11
On December 26 2011 08:05 Laertes wrote:
Show nested quote +
On December 26 2011 07:49 superbabosheki wrote:
LotR maps on SC2 are so shitty compared to BW. Most of them are no skill massing games, with very boring hero usage, etc.

BW shuttle deflier ops, micro in general, double recalls, counter statis recalls, hit recall micro, hulling toss units, etc, were the shit. The games completely revolved around arbiter and deflier micro. High level players would literally use arbiters to move slower units like bc's into ops after dwebbing, and recall out or suicide statis an enemies an enemies arb to kill whatever is in your base.


I don't understand how games like WoTR are "no skill massing games". WoTR is incredibly competitive, but you don't play it that way. You see scrubs playing it a certain way and you say "this is shit" and don't move forward. I play competitive WoTR all the time, and it is really kinda cool the way people play it. But even so there is still more to try. I know you don't see it right off the bat(and DEFINITELY not in THIS game) but War of the Ring is an amazing map. I should show you a real game of WoTR, just so you know what I'm talking about. Unfortunately I have no such replays at the moment, maybe when I get home.

If you've played the good BW maps like WoT:WoP, RoS, SD, etc. you would notice a clear difference in gameplay and skill. Those maps actually required 150 apm+ like a real starcraft game if you played against good people, whereas the SC2 variants focus on slowly killing off base defenses, massing units and hiding heroes within them, and a ton of uninteresting shit.

You can't even double/triple op effectively because of the way SC2's UI works. For example in LotR SD as Harad you could kill all 3 of mirk's spawns at the same time if you had the apm and micro to pull it off. You would have to send one arb into lorien to statis their's and recall out, then send a shuttle+dt to take it out, while at the same time dark swarming off the river of greenwood and setting up a triple drop; dropping the hydra, and then the archon after that gets stasised, and then the templar after that gets statised(each arb has enough energy for two), and finally having the bc in position to take out the final spawn. That is just one of many examples I can give but those series of events take a ton of apm and skill to set up and pull off, not to mention crisis management issues that come up if one part of the plan fails, or if something happens to you at the same time.

Endymion
Profile Blog Joined November 2009
United States3701 Posts
December 26 2011 11:33 GMT
#12
also i strongly believe that the Laertes made the video in the op
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2011-12-26 12:13:32
December 26 2011 12:09 GMT
#13
On December 26 2011 19:52 superbabosheki wrote:
Show nested quote +
On December 26 2011 08:05 Laertes wrote:
On December 26 2011 07:49 superbabosheki wrote:
LotR maps on SC2 are so shitty compared to BW. Most of them are no skill massing games, with very boring hero usage, etc.

BW shuttle deflier ops, micro in general, double recalls, counter statis recalls, hit recall micro, hulling toss units, etc, were the shit. The games completely revolved around arbiter and deflier micro. High level players would literally use arbiters to move slower units like bc's into ops after dwebbing, and recall out or suicide statis an enemies an enemies arb to kill whatever is in your base.


I don't understand how games like WoTR are "no skill massing games". WoTR is incredibly competitive, but you don't play it that way. You see scrubs playing it a certain way and you say "this is shit" and don't move forward. I play competitive WoTR all the time, and it is really kinda cool the way people play it. But even so there is still more to try. I know you don't see it right off the bat(and DEFINITELY not in THIS game) but War of the Ring is an amazing map. I should show you a real game of WoTR, just so you know what I'm talking about. Unfortunately I have no such replays at the moment, maybe when I get home.

If you've played the good BW maps like WoT:WoP, RoS, SD, etc. you would notice a clear difference in gameplay and skill. Those maps actually required 150 apm+ like a real starcraft game if you played against good people, whereas the SC2 variants focus on slowly killing off base defenses, massing units and hiding heroes within them, and a ton of uninteresting shit.

You can't even double/triple op effectively because of the way SC2's UI works. For example in LotR SD as Harad you could kill all 3 of mirk's spawns at the same time if you had the apm and micro to pull it off. You would have to send one arb into lorien to statis their's and recall out, then send a shuttle+dt to take it out, while at the same time dark swarming off the river of greenwood and setting up a triple drop; dropping the hydra, and then the archon after that gets stasised, and then the templar after that gets statised(each arb has enough energy for two), and finally having the bc in position to take out the final spawn. That is just one of many examples I can give but those series of events take a ton of apm and skill to set up and pull off, not to mention crisis management issues that come up if one part of the plan fails, or if something happens to you at the same time.


Last alliance didn't have that crap and was one of the first and more popular maps, only problem with it was the spawn caps making everyone just sit there and camp. Giving everyone arbiters and heroes which are nigh invulnerable untill you get the end tier units means that it is a bad lotr map imo. Doing as much as possible with hundreds of units with a few heroes to support them is how it should play, then it slowly detoriated into normal units meaning less and less while arbiter recall started to cost 0 energy, everyone also started to have 2 arbiters on every map and in some arbiters even respawned!! Could as well call it arbiter wars...
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