• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:01
CEST 23:01
KST 06:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League32Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War1295.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
No more sc2 streamers on team liquid? Server Blocker SCII needs to put more weight on strategy and tact Terran AddOns placement How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Rollback Netcode in Brood War Hands of Pluto Mineral gathering rate (boosted) for each patch Practice Partners (Official) [Megathread] Daily Funny Videos
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League [Megathread] Daily Proleagues 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread The Chess Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion!
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
ShieldBattery on Mac
Kraekkling
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11176 users

[D]Did Blizzard failed in coding 'cloaking field'?

Blogs > NB
Post a Reply
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
December 23 2011 04:32 GMT
#1
As most of you might know, a signature of Protoss race is the ability to go 'cloaked' or invisible in mass number. Back in BW, Arbiter is a crucial part of protoss army. Without arbiter, it is almost impossible to break through the wall of death in PvT. The ability to recall as well as casting stasis on tanks help the fragile gate way units army tremendously vs sieg tank fire. Forcing scan is also a great way to deny Terran scouting as well as force the Terran player to have a strong sense in timing, treating scan energy as a late game resources.

In starcraft 2, mothership was initially introduced as a better/stronger replacement for the arbiter with the only down side that you can only have 1 of it (Hero unit). This idea, however, had failed terribly after beta balance testing which then lead to some unique/powerful abilities got removed after the initial launch. But still, 1 issue was remain unsolved: Cloaking field cause lag.

It took blizzard almost a year to finally tweak the ability in 1.4.0 .

The Mothership's Cloaking Field no longer cloaks all units instantaneously, but rather adds units to the cloak field over time (maximum of 25 per second). This should alleviate "Mothership Lag" issue when a Mothership comes online.



This patch, however made the game change in the direction that go against blizzard's moto: 'Do not make complicated things that we cant explain in Tooltips' (see Kennigit's interview with Dustin Browder). As a result, the mothership is gone in HoTS, following with the cloaking field ability.

Personally to me, the reason i choose protoss since BW was because i feel like its the coolest race among the 3 with high technology that could make stuff invisible and the powerful carriers fleet flying across planets. Removing these 2 elements just make Protoss an entire different race from the beginning of the story line. All we see now is tons and tons of laser beam of death....

As that to be said, did you think blizzard failed in coding cloaking field into sc2 engine which then lead to the decision of removing mothership? Do you think Protoss has lost its originality going into HoTS? Which one do you prefer more? Invisible army moving from the shadow across the galaxy or a ball shooting out laser beam of death?

Feel free to leave a comment below!

P/s: anyone find the Oracle + replicant looks a lot like BW science vessle? ~_~ almost direct copy?? Tempest is clearly just a fat+clow corsair... no more no less...

**
Im daed. Follow me @TL_NB
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
December 23 2011 04:47 GMT
#2
What exactly do you mean "failed in coding cloaking field" ? Like how invisible units are very clearly visible without detection (still unhittable of course ) ?
UmiNotsuki
Profile Blog Joined April 2011
United States633 Posts
December 23 2011 04:48 GMT
#3
BW as a game > SC2 as a game

BW as a community and e-sport < SC2 as a community and e-sport. Sad truth.

User was warned for this post
UmiNotsuki.111 (NA), UNTReborn.932 (EU), UmiNotsuki (iCCup) -- You see that text I wrote above this? I'll betcha $5 that you disagree :D
Navillus
Profile Joined February 2011
United States1188 Posts
December 23 2011 04:53 GMT
#4
That's not why they removed the mothership... it was just a weird unit that never really fit in, was too weak in most situations and too strong where it actually could be used, that was just basically a bug patch that's not very noticable in game. IMO they should remove "hero" units altogether, the single thor is just gonna be weird.
"TL gives excellent advice 99% of the time. The problem is no one listens to it." -Plexa
sour_eraser
Profile Joined March 2011
Canada932 Posts
Last Edited: 2011-12-23 05:05:54
December 23 2011 05:04 GMT
#5
On December 23 2011 13:48 UmiNotsuki wrote:
BW as a game > SC2 as a game

BW as a community and e-sport < SC2 as a community and e-sport. Sad truth.

User was warned for this post


lol, and that's why SC2 MLG finals only have 100k live stream watchers.
Also, MLG cancelling shows doesn't sound very community friendly
"What's the f*cking point of censoring a letter if everyone and their mother knows what it stands for.... F*cking morons"
mordk
Profile Blog Joined November 2010
Chile8385 Posts
December 23 2011 05:05 GMT
#6
On December 23 2011 13:53 Navillus wrote:
That's not why they removed the mothership... it was just a weird unit that never really fit in, was too weak in most situations and too strong where it actually could be used, that was just basically a bug patch that's not very noticable in game. IMO they should remove "hero" units altogether, the single thor is just gonna be weird.

Yep, completely agree. Hero units are good in games of small armies vs small armies. Best example is Warcraft 3. A single unit can become extremely important in such situations. In a game of large armies, a single "hero" unit has no place.
Assault_1
Profile Joined April 2009
Canada1950 Posts
December 23 2011 05:06 GMT
#7
On December 23 2011 13:48 UmiNotsuki wrote:
BW as a game > SC2 as a game

BW as a community and e-sport < SC2 as a community and e-sport. Sad truth.

User was warned for this post

in korea its still better in both categories :D
MrDudeMan
Profile Joined April 2011
Canada973 Posts
December 23 2011 05:09 GMT
#8
I think the problem is that you want protoss in SC2 to be protoss in SC1. The mothership just didn't really work, I dont think they removed it because of the cloaking, I think they removed it because it was difficult to balance. Your whole blog is kind of biased... but it is a blog so thats fine I guess. I dont think protoss loses any originality going into HotS, if anything the addition of the replicant will finally give protoss a good harassment option (perhaps now they can reduce the hp on the warp prism).
nekoconeco
Profile Blog Joined May 2009
Australia359 Posts
Last Edited: 2011-12-23 05:17:46
December 23 2011 05:13 GMT
#9
Yeah the mothership basically became a big arbiter. I think their vision for the unit and then what it became were totally different. Originally it was a lot more powerful with some crazy abilities like that slow time one etc. But after the beta they should have just removed it and brought back the arbiter. I think it is good they are removing the mothership though its just not very interesting. The arbiter was cool though.

BW as a community and e-sport < SC2 as a community and e-sport.


BW as a community and e-sport ⊆ SC2 as a community and e-sport

Fixed it for you Although that only applies to the foreign scene.

lol, and that's why SC2 MLG finals only have 100k live stream watchers.


How many did the most recent foreign BW tournament have. While it is still alive in Korea for good or bad the foreign BW scene has moved on.
My Photoshop stream (requests welcome) --> http://www.teamliquid.net/forum/viewmessage.php?topic_id=304143
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
Last Edited: 2011-12-23 05:40:39
December 23 2011 05:39 GMT
#10
On December 23 2011 14:05 mordk wrote:
Show nested quote +
On December 23 2011 13:53 Navillus wrote:
That's not why they removed the mothership... it was just a weird unit that never really fit in, was too weak in most situations and too strong where it actually could be used, that was just basically a bug patch that's not very noticable in game. IMO they should remove "hero" units altogether, the single thor is just gonna be weird.

Yep, completely agree. Hero units are good in games of small armies vs small armies. Best example is Warcraft 3. A single unit can become extremely important in such situations. In a game of large armies, a single "hero" unit has no place.



Are you sure blizzard thinks hero units have no place in SC2? Because you see there's this new guy called the double-down-thor who isn't afraid of anything and he even comes with blast-processing.
"See you space cowboy"
Mobius_1
Profile Blog Joined April 2011
United Kingdom2763 Posts
December 23 2011 05:42 GMT
#11
That patch is basically the same as when they coded the Siege Tank to attack a split second after each other to 1) help with processor/lag and 2) to more or less eliminate overkill (which may be good or bad ), it's not something that you put into a tooltip, and it's not horribly complicated from a player's perspective. You are being overly cynical with this assessment of Blizzard's intentions and actions.

But Mothership mostly sucked. Made for fun Archon toilets but not much else...
Starleague Forever. RIP KT Violet~
Newbistic
Profile Blog Joined August 2006
China2912 Posts
December 23 2011 05:57 GMT
#12
You haven't really provided any evidence of failure in game design other than that it hasn't met your expectations in terms of art direction, which itself is mainly driven by BW nostalgia.

The cloaking mechanic isn't something that really needs to be explained in tooltips, similar to other mechanics like how marines attacks are hitscan and roach/stalker attacks aren't.
Logic is Overrated
kidcrash
Profile Joined September 2009
United States624 Posts
December 23 2011 06:46 GMT
#13
I agree that Protoss should have the most advanced tech and mass cloaking should be part of that. Sadly the strongest cloaker in the game is probably the Banshee and to me that destroys race identity to an extent. I always felt as if terran should be the one fearing cloaked threats. I feel like one of the new Protoss flyers should have a mass cloaking ability of sorts possible as an ability that costs energy.
laLAlA[uC]
Profile Blog Joined May 2009
Canada963 Posts
December 23 2011 06:53 GMT
#14
On December 23 2011 13:48 UmiNotsuki wrote:
BW as a game > SC2 as a game

BW as a community and e-sport < SC2 as a community and e-sport. Sad truth.

User was warned for this post


I don't even understand how this was relevant.
I'm an old man now
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
December 23 2011 07:24 GMT
#15
I would imagine that retexturing 30+ units on the fly is bound to be slower than reducing surface alpha on far less sprites (Arbiter's range is smaller and the BW units don't clump nearly as much).
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
December 23 2011 07:33 GMT
#16
a change that has 0 effect on gameplay and is only added to prevent the game from lagging shouldn't be in a tooltip.
UNFUCK YOURSELF
oBlade
Profile Blog Joined December 2008
United States6611 Posts
December 23 2011 08:32 GMT
#17
On December 23 2011 13:32 NB wrote:
This patch, however made the game change in the direction that go against blizzard's moto: 'Do not make complicated things that we cant explain in Tooltips' (see Kennigit's interview with Dustin Browder). As a result, the mothership is gone in HoTS, following with the cloaking field ability.

The bit about tooltips is a general principle. It doesn't mean for one specific case you can't make the unit a little more complicated; rather, it's to prevent the entire game becoming mired in nuances. And as above, it doesn't really make the unit's control or role change or have much effect on the tooltip. It's just some new code to stop lag.

I haven't been impressed with the HOTS changes to Protoss in general, though.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
December 23 2011 11:09 GMT
#18
On December 23 2011 14:04 jidolboy wrote:
Show nested quote +
On December 23 2011 13:48 UmiNotsuki wrote:
BW as a game > SC2 as a game

BW as a community and e-sport < SC2 as a community and e-sport. Sad truth.

User was warned for this post


lol, and that's why SC2 MLG finals only have 100k live stream watchers.
Also, MLG cancelling shows doesn't sound very community friendly

wait what? That is why sundance has rumored some things on twitter about an exponentially bigger prize pool.....
~~~Liquid Fighting (SC2)~~~
Please log in or register to reply.
Live Events Refresh
BSL Open Qualifier
04:00
Pro & Gosu - Last Chance #2
ZZZero.O148
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech140
SpeCial 38
EmSc Tv 20
StarCraft: Brood War
Shuttle 447
ZZZero.O 148
Dewaltoss 130
NaDa 16
yabsab 10
Dota 2
Gorgc10771
monkeys_forever12
League of Legends
JimRising 520
Counter-Strike
fl0m5317
Heroes of the Storm
Grubby4116
Liquid`Hasu550
Other Games
summit1g7043
FrodaN1580
KnowMe196
ToD45
Organizations
Other Games
gamesdonequick1057
StarCraft 2
angryscii 45
EmSc Tv 20
EmSc2Tv 20
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 29
• Adnapsc2 27
• musti20045 15
• Reevou 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki57
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 6863
Other Games
• imaqtpie1428
• Shiphtur546
Upcoming Events
Replay Cast
2h
WardiTV Weekly
14h
IntoTheTV X SOOP
1d 14h
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
IntoTheTV X SOOP
3 days
FEL
5 days
FEL
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

ASL Season 22
Blizzard Classic Cup 2026
Copium Cup

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.