• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:07
CET 02:07
KST 10:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1832
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Stellar Fest "01" Jersey Charity Auction Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
OSC Season 13 World Championship SC2 AI Tournament 2026 Sparkling Tuna Cup - Weekly Open Tournament $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) $25,000 Streamerzone StarCraft Pro Series announced
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
BW General Discussion [ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone Potential ASL qualifier breakthroughs?
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Awesome Games Done Quick 2026! Beyond All Reason Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1281 users

[D]Did Blizzard failed in coding 'cloaking field'?

Blogs > NB
Post a Reply
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
December 23 2011 04:32 GMT
#1
As most of you might know, a signature of Protoss race is the ability to go 'cloaked' or invisible in mass number. Back in BW, Arbiter is a crucial part of protoss army. Without arbiter, it is almost impossible to break through the wall of death in PvT. The ability to recall as well as casting stasis on tanks help the fragile gate way units army tremendously vs sieg tank fire. Forcing scan is also a great way to deny Terran scouting as well as force the Terran player to have a strong sense in timing, treating scan energy as a late game resources.

In starcraft 2, mothership was initially introduced as a better/stronger replacement for the arbiter with the only down side that you can only have 1 of it (Hero unit). This idea, however, had failed terribly after beta balance testing which then lead to some unique/powerful abilities got removed after the initial launch. But still, 1 issue was remain unsolved: Cloaking field cause lag.

It took blizzard almost a year to finally tweak the ability in 1.4.0 .

The Mothership's Cloaking Field no longer cloaks all units instantaneously, but rather adds units to the cloak field over time (maximum of 25 per second). This should alleviate "Mothership Lag" issue when a Mothership comes online.



This patch, however made the game change in the direction that go against blizzard's moto: 'Do not make complicated things that we cant explain in Tooltips' (see Kennigit's interview with Dustin Browder). As a result, the mothership is gone in HoTS, following with the cloaking field ability.

Personally to me, the reason i choose protoss since BW was because i feel like its the coolest race among the 3 with high technology that could make stuff invisible and the powerful carriers fleet flying across planets. Removing these 2 elements just make Protoss an entire different race from the beginning of the story line. All we see now is tons and tons of laser beam of death....

As that to be said, did you think blizzard failed in coding cloaking field into sc2 engine which then lead to the decision of removing mothership? Do you think Protoss has lost its originality going into HoTS? Which one do you prefer more? Invisible army moving from the shadow across the galaxy or a ball shooting out laser beam of death?

Feel free to leave a comment below!

P/s: anyone find the Oracle + replicant looks a lot like BW science vessle? ~_~ almost direct copy?? Tempest is clearly just a fat+clow corsair... no more no less...

**
Im daed. Follow me @TL_NB
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
December 23 2011 04:47 GMT
#2
What exactly do you mean "failed in coding cloaking field" ? Like how invisible units are very clearly visible without detection (still unhittable of course ) ?
UmiNotsuki
Profile Blog Joined April 2011
United States633 Posts
December 23 2011 04:48 GMT
#3
BW as a game > SC2 as a game

BW as a community and e-sport < SC2 as a community and e-sport. Sad truth.

User was warned for this post
UmiNotsuki.111 (NA), UNTReborn.932 (EU), UmiNotsuki (iCCup) -- You see that text I wrote above this? I'll betcha $5 that you disagree :D
Navillus
Profile Joined February 2011
United States1188 Posts
December 23 2011 04:53 GMT
#4
That's not why they removed the mothership... it was just a weird unit that never really fit in, was too weak in most situations and too strong where it actually could be used, that was just basically a bug patch that's not very noticable in game. IMO they should remove "hero" units altogether, the single thor is just gonna be weird.
"TL gives excellent advice 99% of the time. The problem is no one listens to it." -Plexa
sour_eraser
Profile Joined March 2011
Canada932 Posts
Last Edited: 2011-12-23 05:05:54
December 23 2011 05:04 GMT
#5
On December 23 2011 13:48 UmiNotsuki wrote:
BW as a game > SC2 as a game

BW as a community and e-sport < SC2 as a community and e-sport. Sad truth.

User was warned for this post


lol, and that's why SC2 MLG finals only have 100k live stream watchers.
Also, MLG cancelling shows doesn't sound very community friendly
"What's the f*cking point of censoring a letter if everyone and their mother knows what it stands for.... F*cking morons"
mordk
Profile Blog Joined November 2010
Chile8385 Posts
December 23 2011 05:05 GMT
#6
On December 23 2011 13:53 Navillus wrote:
That's not why they removed the mothership... it was just a weird unit that never really fit in, was too weak in most situations and too strong where it actually could be used, that was just basically a bug patch that's not very noticable in game. IMO they should remove "hero" units altogether, the single thor is just gonna be weird.

Yep, completely agree. Hero units are good in games of small armies vs small armies. Best example is Warcraft 3. A single unit can become extremely important in such situations. In a game of large armies, a single "hero" unit has no place.
Assault_1
Profile Joined April 2009
Canada1950 Posts
December 23 2011 05:06 GMT
#7
On December 23 2011 13:48 UmiNotsuki wrote:
BW as a game > SC2 as a game

BW as a community and e-sport < SC2 as a community and e-sport. Sad truth.

User was warned for this post

in korea its still better in both categories :D
MrDudeMan
Profile Joined April 2011
Canada973 Posts
December 23 2011 05:09 GMT
#8
I think the problem is that you want protoss in SC2 to be protoss in SC1. The mothership just didn't really work, I dont think they removed it because of the cloaking, I think they removed it because it was difficult to balance. Your whole blog is kind of biased... but it is a blog so thats fine I guess. I dont think protoss loses any originality going into HotS, if anything the addition of the replicant will finally give protoss a good harassment option (perhaps now they can reduce the hp on the warp prism).
nekoconeco
Profile Blog Joined May 2009
Australia359 Posts
Last Edited: 2011-12-23 05:17:46
December 23 2011 05:13 GMT
#9
Yeah the mothership basically became a big arbiter. I think their vision for the unit and then what it became were totally different. Originally it was a lot more powerful with some crazy abilities like that slow time one etc. But after the beta they should have just removed it and brought back the arbiter. I think it is good they are removing the mothership though its just not very interesting. The arbiter was cool though.

BW as a community and e-sport < SC2 as a community and e-sport.


BW as a community and e-sport ⊆ SC2 as a community and e-sport

Fixed it for you Although that only applies to the foreign scene.

lol, and that's why SC2 MLG finals only have 100k live stream watchers.


How many did the most recent foreign BW tournament have. While it is still alive in Korea for good or bad the foreign BW scene has moved on.
My Photoshop stream (requests welcome) --> http://www.teamliquid.net/forum/viewmessage.php?topic_id=304143
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
Last Edited: 2011-12-23 05:40:39
December 23 2011 05:39 GMT
#10
On December 23 2011 14:05 mordk wrote:
Show nested quote +
On December 23 2011 13:53 Navillus wrote:
That's not why they removed the mothership... it was just a weird unit that never really fit in, was too weak in most situations and too strong where it actually could be used, that was just basically a bug patch that's not very noticable in game. IMO they should remove "hero" units altogether, the single thor is just gonna be weird.

Yep, completely agree. Hero units are good in games of small armies vs small armies. Best example is Warcraft 3. A single unit can become extremely important in such situations. In a game of large armies, a single "hero" unit has no place.



Are you sure blizzard thinks hero units have no place in SC2? Because you see there's this new guy called the double-down-thor who isn't afraid of anything and he even comes with blast-processing.
"See you space cowboy"
Mobius_1
Profile Blog Joined April 2011
United Kingdom2763 Posts
December 23 2011 05:42 GMT
#11
That patch is basically the same as when they coded the Siege Tank to attack a split second after each other to 1) help with processor/lag and 2) to more or less eliminate overkill (which may be good or bad ), it's not something that you put into a tooltip, and it's not horribly complicated from a player's perspective. You are being overly cynical with this assessment of Blizzard's intentions and actions.

But Mothership mostly sucked. Made for fun Archon toilets but not much else...
Starleague Forever. RIP KT Violet~
Newbistic
Profile Blog Joined August 2006
China2912 Posts
December 23 2011 05:57 GMT
#12
You haven't really provided any evidence of failure in game design other than that it hasn't met your expectations in terms of art direction, which itself is mainly driven by BW nostalgia.

The cloaking mechanic isn't something that really needs to be explained in tooltips, similar to other mechanics like how marines attacks are hitscan and roach/stalker attacks aren't.
Logic is Overrated
kidcrash
Profile Joined September 2009
United States623 Posts
December 23 2011 06:46 GMT
#13
I agree that Protoss should have the most advanced tech and mass cloaking should be part of that. Sadly the strongest cloaker in the game is probably the Banshee and to me that destroys race identity to an extent. I always felt as if terran should be the one fearing cloaked threats. I feel like one of the new Protoss flyers should have a mass cloaking ability of sorts possible as an ability that costs energy.
laLAlA[uC]
Profile Blog Joined May 2009
Canada963 Posts
December 23 2011 06:53 GMT
#14
On December 23 2011 13:48 UmiNotsuki wrote:
BW as a game > SC2 as a game

BW as a community and e-sport < SC2 as a community and e-sport. Sad truth.

User was warned for this post


I don't even understand how this was relevant.
I'm an old man now
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
December 23 2011 07:24 GMT
#15
I would imagine that retexturing 30+ units on the fly is bound to be slower than reducing surface alpha on far less sprites (Arbiter's range is smaller and the BW units don't clump nearly as much).
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
December 23 2011 07:33 GMT
#16
a change that has 0 effect on gameplay and is only added to prevent the game from lagging shouldn't be in a tooltip.
UNFUCK YOURSELF
oBlade
Profile Blog Joined December 2008
United States5821 Posts
December 23 2011 08:32 GMT
#17
On December 23 2011 13:32 NB wrote:
This patch, however made the game change in the direction that go against blizzard's moto: 'Do not make complicated things that we cant explain in Tooltips' (see Kennigit's interview with Dustin Browder). As a result, the mothership is gone in HoTS, following with the cloaking field ability.

The bit about tooltips is a general principle. It doesn't mean for one specific case you can't make the unit a little more complicated; rather, it's to prevent the entire game becoming mired in nuances. And as above, it doesn't really make the unit's control or role change or have much effect on the tooltip. It's just some new code to stop lag.

I haven't been impressed with the HOTS changes to Protoss in general, though.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
December 23 2011 11:09 GMT
#18
On December 23 2011 14:04 jidolboy wrote:
Show nested quote +
On December 23 2011 13:48 UmiNotsuki wrote:
BW as a game > SC2 as a game

BW as a community and e-sport < SC2 as a community and e-sport. Sad truth.

User was warned for this post


lol, and that's why SC2 MLG finals only have 100k live stream watchers.
Also, MLG cancelling shows doesn't sound very community friendly

wait what? That is why sundance has rumored some things on twitter about an exponentially bigger prize pool.....
~~~Liquid Fighting (SC2)~~~
Please log in or register to reply.
Live Events Refresh
Next event in 10h 53m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft493
WinterStarcraft440
White-Ra 177
StarCraft: Brood War
Shuttle 124
910 42
HiyA 14
League of Legends
C9.Mang0416
Counter-Strike
taco 133
Other Games
tarik_tv13860
summit1g9175
gofns6843
KnowMe323
XaKoH 121
Maynarde117
ViBE49
Chillindude17
minikerr13
Organizations
Other Games
gamesdonequick2886
BasetradeTV29
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 71
• davetesta37
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• blackmanpl 49
• RayReign 39
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21517
League of Legends
• Doublelift6296
Other Games
• imaqtpie1812
• Scarra1034
Upcoming Events
OSC
10h 53m
SKillous vs ArT
ArT vs Babymarine
NightMare vs TriGGeR
YoungYakov vs TBD
All Star Teams
1d 1h
INnoVation vs soO
Serral vs herO
Cure vs Solar
sOs vs Scarlett
Classic vs Clem
Reynor vs Maru
uThermal 2v2 Circuit
1d 10h
AI Arena Tournament
1d 18h
All Star Teams
2 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
2 days
OSC
2 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-01-14
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Escore Tournament S1: W4
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
SC2 All-Star Inv. 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.