To that end, I've looked over a couple dailies and typed up this quick little brace of notes.
FASTER MACRO KILL KILL
* tech lab on 1st rax as 2nd rax builds
* get a CC instead of 3rd rax followed by ebay
* roll out when stim completes as +1 builds
* expand behind push & build fact - DO NOT OVERCOMMIT
* starports then extra rax then reactors
* get a raven first for PDD & detection
* tech lab on 1st rax as 2nd rax builds
* get a CC instead of 3rd rax followed by ebay
* roll out when stim completes as +1 builds
* expand behind push & build fact - DO NOT OVERCOMMIT
* starports then extra rax then reactors
* get a raven first for PDD & detection
Expanding more rapidly instead of trying to get a larger ball of units to toss at my opponent feels like a more proactive way to get ahead in economy. I also need to remind myself that attacking an opponent, even in an abortive sense, is more about applying a little pressure than doing any physical damage. Finally, I've long had the notion that prioritizing air superiority over a ton of bio or mech units is something that won't just lead to victory in TvT matches. Cutting the 3rd rax and expanding ASAP instead of waiting for some magic moment when I have "enough" Marines & Marauders feels a little risky, which is why I think it's likely to work better for me.
I look forward to trying this out in upcoming matches. Hopefully I won't lose too many ran- wait I'm in Bronze I can't get much lower lol.