• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:49
CET 21:49
KST 05:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)4Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3
StarCraft 2
General
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ I would like to say something about StarCraft BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest Data analysis on 70 million replays
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Awesome Games Done Quick 2026! General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Trading/Investing Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2652 users

"Macro Game" Heresy and the Growth of Esports

Blogs > Arcane86
Post a Reply
Arcane86
Profile Blog Joined November 2011
United States68 Posts
December 09 2011 16:06 GMT
#1
Like anyone else here, I want to see E-sports grow. I want stadiums with giant screens. I want CSL scholarships. When kids talk about role models in grade school, I want HuK to be up there with Michael Jordan.

Then I watch a PvZ and often ask, “who ordered the no-rush 20?” My dreams dim each time.

Us players love us some macro game. The complexity of gameplay, the the multitasking, the micro, it all feels awesome. We know how hard it is, and we love watching every piece perfectly fall into place when MVP executes it. It’s inspiring…if you’ve been at this for a bit. But we want E-sports to grow. At some point, we’ll saturate the gamer-verse. We’ll need outsiders - normal, unsophisticated people. We need Starcraft to offer something to the uninitiated. They won’t appreciate the glory of Thorzain’s tank positioning, or the crisp timing of Idra’s 2-2 Roach-Infestor push. What will they appreciate?

Let’s ask that about another sport, say American football. I don’t know a damn thing about football, but I get vigorous action every time the ball gets hiked. I get constant, obvious progress just by following the ball. “It’s getting closer to the other end of the field! The Jets are getting closer to winning!”

The two key things: measurable progress and constant action (or at least dramatic tension).

Starcraft offers the food count and casters tallying bases, so there’s quantifiable progress. But as far as the uninformed care, the player got that by playing patty-cake all alone.

The key here is action.

Starcraft, more than any other video game, promises large-scale action, violence and glory in a fashion that can be intuitively grasped. Follow the giant army! Red army meets Blue army, lazers scorch the earth, bullets rain from the sky and vicious claws tear flesh asunder! The smoke clears...Blue has dudes left! He’s winning!

The bigger the army, the greater the glory, but we can’t expect a non-gamer to wait 20 minutes for gratification. Yet hear how constantly the “macro game” is glorified. That no-rush 20 was absolutely a “macro game”, but with less action me sweeping the kitchen. No, the uninitiated need action up-front. Obviously there’s a happy medium between 1-base all-ins and no-rush 20s, but at least the cheese includes action.

For the sake of E-sports, we need to work on this.

As fans, let’s stop calling aggressive players like Qxc “gimmicky.” Let’s give these players the respect they deserve for winning games, even if it takes them less than ten minutes. After all, if Naniwa wants to be called one of the best players in the world, he better be able to hold off a roach-ling all-in.

Then let’s exalt what we REALLY enjoy: active and aggressive long games. Think Boxer v. Sen at TSL3. For every 30-minute game, someone was always poised to attack, something was always about to die. Oh the glory!

Maybe tournament organizers can factor this into map pool choice. Calm Before The Storm and Terminus beg the no-rush-20. We don’t need to banish large maps, but let’s be cognizant of how maps affect the entertainment value of the gameplay.

Maybe, and this is my biggest maybe, teams can think about whether or not to put effort into cultivating aggressive players, and turning them into great streamers. For E-sports to flourish, teams need to be money-making machines. Winning comes first, but aggressive winners will drive more stream viewership than passive ones.

I’m not one of them, but I want the brightest minds driving the business of E-sports to start thinking, “how do we get fresh blood in the scene? How can we make this a more aggressive, active game?” We all want E-sports to grow. Let’s be aggressive about it.

**
There is no Cow Level
cmen15
Profile Blog Joined December 2010
United States1519 Posts
December 09 2011 16:09 GMT
#2
You must be from new york lol
Greed leads to just about all losses.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
Last Edited: 2011-12-09 16:11:54
December 09 2011 16:09 GMT
#3
Pretty much.

A big problem a lot of I think newer (or at least stupider) players is that they tend to judge a players quality by how many Command Centres he builds.

Bad idea. There's a fucking art to timings. It's just hard to see and for some to appreciate (to be fair though, some timings are genuinely moronic).

But I do have a theory. As the general level of player skill increases, so will the amount of engagements. I'm no BW historian but from the older games I've seen there are huge periods of inactivity before shit happens and games tend to finish as soon as one player successfully shanks the other. And look at Broodwar now.
ProgamerAustralian alcohol user follow @iaguzSC2
Percutio
Profile Blog Joined April 2010
United States1672 Posts
Last Edited: 2011-12-09 16:17:52
December 09 2011 16:17 GMT
#4
Well I believe you get either full out timings and cheese or long passive play from players because those are the simplest things to execute.

I think as players get better and figure out the game a little more they will learn how to more effectively use much more spread out and well positioned armies as well as force more frequent engagements when they have even a small advantage. In turn the players will also learn to defend these pressures with as small a force as possible so they can get their own advantage.

Finally, even in the case of large army clashes, I think players will learn how set up reliable defenses when needed, use units to create powerful defensive stalls, and/or use the speed of their units to retreat before they reach the point where they won't be able to stop the enemy at all.
What does it matter how I loose it?
Dfgj
Profile Joined May 2008
Singapore5922 Posts
December 09 2011 16:18 GMT
#5
I don't like the title's implication that 'macro' equals 'passive'.

In any case, I can't help but feel it's simply too easy to die in SC2 and this drives a lot of the passivity. As people get better at not dying, they're going to be more comfortable being aggressive with the units they do have - so long as the game provides them with units that can fill this role.
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
December 09 2011 16:27 GMT
#6
Lol if you go for too much aggression in ZvP or PvZ the one who defends well will always win. If you make major engagements in that match up you will either win or lose. There aren't many small scale engagements like in TvZ because Protoss units suck in small numbers.

I think HotS will give toss more aggressive options with the recall ability on the nexus.
ShadeR
Profile Blog Joined December 2009
Australia7535 Posts
December 09 2011 16:47 GMT
#7
Theres no harassment?
Chill
Profile Blog Joined January 2005
Calgary25991 Posts
December 09 2011 18:04 GMT
#8
I don't really see your point. We like something so let's celebrate it while being respectful of things we don't like so much?
Moderator
Arcane86
Profile Blog Joined November 2011
United States68 Posts
Last Edited: 2011-12-09 18:44:15
December 09 2011 18:39 GMT
#9
Re: Chill

In my drive to compose something with a narrative flow, I guess I didn't really do a good job of explicitly stating the fundamental point of my argument. It lacks a "thesis statement," as it were.

If I had to condense my point into a few sentences, it would be this:

E-sports will continue to grow only if it can entertain non-gamers, and Stacraft 2 has the potential to be that entertaining. But, while we glorify "the macro game," plenty of high-level "macro games" are down-right boring because of the lack of intermittent aggression. We need to stop exalting games for their length (implicit in the glorification of the "macro game") and find ways to encourage and support aggressive play in games of all lengths so that we can watch games that are not only played at the highest level, but are also downright entertaining to someone with minimal gaming background.

There is no Cow Level
skatbone
Profile Joined August 2010
United States1005 Posts
Last Edited: 2011-12-09 19:13:39
December 09 2011 19:13 GMT
#10
Well, I get what you're saying and I'd rather not watch an NR 20 SC2 match. And I concede that, in America, football is hugely popular. But I think football is boring as fuck. I can't stand the action on the field and it seems that networks, in appealing to advertisers, chop the game up in a way that hardly does justice to your action thesis.

So what I'm more fascinated by is how football continues to be so popular when the game is so saturated with interruptions. One SC2 match that lasts 30 Blizzard minutes might not have action for 15 on those minutes. I would argue that there are plenty of 15 Blizzard-minute stretches in most football games (and definitely in the broadcast of those games).

tl;dr I'm already biased against football because it is boring to me. But I think the correct response here is to take a lesson from how the broadcasting of sports routinely and successfully interrupts the action (for advertisers, time outs/huddles, etc.) of the game and still maintains the attention of the audience.
Mercurial#1193
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
December 09 2011 19:33 GMT
#11
That's why casters hype the food counter when things are slow. Amateurs don't need to know 120 supply zerg often isn't ahead of 100 supply terran. In fact, it's better sometimes that they don't because then the game was a "comeback"
I always try to shield slam face, just to make sure it doesnt work
Diglett
Profile Blog Joined February 2011
600 Posts
Last Edited: 2011-12-09 19:52:49
December 09 2011 19:51 GMT
#12
if you want an aggressive action game with multitasking, micro, and complex strategies, i recommend watching a game called starcraft: brood war. it's great!

right now sc2 isn't pursuing the "complex rts with action everywhere" design philosophy. it's exactly what you said, lots of games just seem like no rush 20. i think a lot of it is because players are hesitant to engage since battles last like 3 seconds and it's hard to come back if you lose that defining battle.

i think a lot of teh responsibility is on the the sc2 developers to take a look at what makes an entertaining esport and change sc2 that way.
Mothra
Profile Blog Joined November 2009
United States1448 Posts
Last Edited: 2011-12-09 20:04:25
December 09 2011 20:04 GMT
#13
I don't like the idea of the fans trying to dictate how the professionals play. Let them do their job (winning games) in whatever style they choose. The game type should flow naturally from the map, matchup, player temperaments etc., not from what style is "glorified" by low skill spectators.
Primadog
Profile Blog Joined April 2010
United States4411 Posts
Last Edited: 2011-12-09 20:19:01
December 09 2011 20:17 GMT
#14
In football, defense win you games. In StarCraft, micro win you fans, but its macro that win you games.

I'd argue that macro players are like the SEC. Their games never got more than 13 points, but damn they know how to win. It's boring as hell to watch though, until you really get into it.
Thank God and gunrun.
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2011-12-09 20:45:57
December 09 2011 20:27 GMT
#15
Such dreamers.

Gave me a good chuckle though. HuK in the same breath as M.J.?

That would never happen. Even if a man like Bill Gates invested a billionaire dollars into competitive gaming. It still wouldn't happen and HuK started winning practically everything.

With that said, half your audience (the vocal ones on this website at least) don't even understand what the fuck is going on in the games. If you check the LR threads you would know this.

It's baffling at how little some people know when it comes to the game.

Thank God this isn't as much of a problem in the BW these days. The guys who stuck around know their shit and the game has been studied to death due as part. We know what's happening. Whereas a lot of people are still trying to figure out WoL. Doesn't help either when we're about to get two expansion packs dropped on us soon.

Competitive gaming will grow at it's own rate. Don't try to force it. -_-

My message to you is to be a good contributor to represent the community. That is all.
Please log in or register to reply.
Live Events Refresh
Next event in 7h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 178
IndyStarCraft 170
JuggernautJason134
BRAT_OK 106
SteadfastSC 105
EmSc Tv 22
StarCraft: Brood War
Britney 15836
EffOrt 286
Shuttle 162
Larva 70
Rock 40
Killer 38
Dota 2
Gorgc5594
Counter-Strike
adren_tv107
Other Games
Grubby5197
tarik_tv2748
FrodaN2267
Liquid`RaSZi2248
Beastyqt1120
Harstem465
Liquid`Hasu410
Mlord408
mouzStarbuck386
Pyrionflax266
B2W.Neo241
KnowMe232
ArmadaUGS167
QueenE75
TKL 62
Dewaltoss57
ZombieGrub29
DeMusliM28
Liquid`Ken1
Organizations
Other Games
gamesdonequick42494
StarCraft 2
EmSc Tv 22
EmSc2Tv 22
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 65
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
• Kozan
StarCraft: Brood War
• 80smullet 24
• FirePhoenix14
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler62
League of Legends
• Doublelift4349
• Nemesis2655
Other Games
• imaqtpie1701
• Shiphtur321
• WagamamaTV239
Upcoming Events
SOOP
7h 11m
SHIN vs GuMiho
Cure vs Creator
The PondCast
13h 11m
Wardi Open
15h 11m
Big Gabe XPERIONCRAFT
16h 11m
AI Arena Tournament
23h 11m
Sparkling Tuna Cup
1d 13h
WardiTV Invitational
1d 16h
IPSL
1d 23h
DragOn vs Sziky
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
WardiTV Invitational
3 days
WardiTV Invitational
4 days
The PondCast
5 days
Liquipedia Results

Completed

Proleague 2026-01-08
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
OSC Championship Season 13
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.