• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:51
CET 02:51
KST 10:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion6Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 105
StarCraft 2
General
Stellar Fest "01" Jersey Charity Auction SC2 All-Star Invitational: Tournament Preview Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Video Footage from 2005: The Birth of G2 in Spain [ASL21] Potential Map Candidates BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Season 2025 - Full Overview and Conclusion
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1106 users

Finger memory, key to success in SC2

Blogs > HardMacro
Post a Reply
HardMacro
Profile Blog Joined September 2011
Canada361 Posts
Last Edited: 2011-12-09 05:25:25
December 09 2011 05:04 GMT
#1
Inspired by the Fin thread, and also the thread in general forum about learning SC2 with a piano music approach (can't find it).

http://www.teamliquid.net/forum/viewmessage.php?topic_id=292300

And of course, ForGG's (Fin's) stream.

http://www.teamliquid.net/video/streams/oGsForGG

On December 09 2011 13:09 Serpico wrote:
Show nested quote +
On December 09 2011 13:08 KevinIX wrote:
Watching Fin play and I think that his APM is not what I expected. Everything he does looks very normal for a pro, and that's pretty surprising for me. It's his sick reaction time, precise unit control, and multitasking that makes him better than other pros. Fin makes SC2 look easy, and it gives me hope for becoming a good player someday.

He just seems to always know exactly what he's doing and executes it so well. It's like he's playing half asleep in a sense. Doesnt get rattled or thrown out of whack.


BINGO!

That's finger memory baby - something you only acquire after monstrous practice. It's the same for music, speaking as a pianist, it's the ability to carry out tasks without even having to think about it - my fingers just "know" which keys to press on the piano, the same way my fingers just "know" to "5sd6sd7sh8sh9sh" in Broodwar (5 hatch select make drone, 6 hatch select make drone, etc.) or 4dddaaaaaaTABdd playing as Terran in SC2.

Some heavily repeated rhythmic tasks such as a macro production round, or on a higher level a sequence of tasks (multitasking certain situations) become second nature to top Broodwar players, and to a lesser extent, top SC2 players. The analogy here would be: it's easy for me to play Chopin's Revolutionary Etude almost perfectly at any time, but it's infinitely harder for someone with lesser music training to do the same - even if he/she could read music well, she would spend 10x the amount of time playing the notes at 1/10 of my accuracy, and every time he/she makes a mistake he/she would probably get even more nervous and become more prone to further errors. Similarly, something such as managing a 2 front attacks while simultaneously defending a drop and macro'ing become routine and almost "automated" for Bisu, but it's something that's overwhelmingly difficult for me - I would spend 5x the amount of the time on overlapping attacking, macro'ing, scouting and defending tasks at probably 1/5 of his efficiency, becoming increasing frustrated if I mess up in one area and perform even worse in other areas.

On December 09 2011 13:08 KevinIX wrote:
Watching Fin play and I think that his APM is not what I expected. Everything he does looks very normal for a pro, and that's pretty surprising for me. It's his sick reaction time, precise unit control, and multitasking that makes him better than other pros. Fin makes SC2 look easy, and it gives me hope for becoming a good player someday.


Honestly I could not have asked for a better example for another related analogy. A world-class concert pianist plays on average about 20 keys (not counting chords) per second (1200 APM :D) for a relatively fast song comfortably, and that's as far as human limits can go even with liberal amounts of raw talent. However, I could probably mash keys at 30 keys per second "spamming" a useless bad-sounding repetitive sequence of notes, but clearly I'm still the worse piano player.

There is the related phenomenon when facing against a clearly superior opponent, the player in question seemingly "falls apart" and plays much worse, for example Polt, July, and Sage just crumbled and seemed to play much poorer than usual in their games against ForGG in Code A, eliciting posters in the ForGG thread to call July "a terrible zerg player who doesn't even have APM to spread creep", which obviously put a smile on my face because Julyzerg is known to have one of the highest APM ever in BW, where he peaked out at 800 something APM in a game once (vs. his opponents high 300ish?), and is known to have gotten into progaming by impressing the coaches of a BW team where he clocked in at 400 something APM in a friendly game against a progamer, as a complete amateur at the time himself.

With that said, it's time for me to wrap up this blog (because this is about the length where many people stop reading, so I'm buying more time with this randomly bracketed and excessive explanation), I believe that having good multitasking is in many ways heavily dependent on having efficient, well-practiced, routine/flow based rhythmic game play, essentially finger memory for SC. Stay tuned for an expanded guide on finger memory development for SC2, thanks for reading

Edit: ermm I just realized the 2nd last paragraph was 1 sentence:O Is it a run-on sentence? "...who doesn't even have APM to spread creep", which obviously put a smile...", would a period instead of the comma fix the whole thing? Sorry, I am not in my most sober state of mind ^_^



Having an amazing time listening to this on 100% volume with my floor shaking, hurray for psychoactives!

***
¯\_(ツ)_/¯ saving this here because I use it, don't know how to make it, and don't know it's name
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
December 09 2011 05:50 GMT
#2
As a fellow pianist, I am really looking forward to any forthcoming tips on SC2 fingerings.

I have naturally accrued finger memory playing BW/SC2 but I am very rarely intentional about the sophisticated sequences; they just get semi-automated through repetition. For example, my lategame protoss micro --[ forcefields, blink, storm, sometimes on the same control group]-- could really benefit from some dedicated exercises, but I'm way too lazy. And that only comes up in 33% or less of games.
Comprehensive strategic intention: DNE
OmniEulogy
Profile Blog Joined July 2010
Canada6593 Posts
December 09 2011 05:55 GMT
#3
I think you are 100% correct. I do not aim to get much better than I currently am (masters) but I only play with 50apm (pre-change) but have as good micro / reaction times as people with formerly over 300apm. Playing broodwar for 9 years and just drilling it into my head and having that still working for me really helps out. I also played piano for about 9 years! maybe that is another secret xD
LiquidDota Staff
Suichoy
Profile Blog Joined March 2011
Canada397 Posts
December 09 2011 06:15 GMT
#4
I have a question for piano players who are also masters or equivalent Starcraft players.

I'm an experienced pianist but not an experienced Starcraft player. I know that there are different ways I must practice to improve my piano (general technique, piece-specific technique, performance, memorization, interpretation) and I want to know if there are similar ways I have to break down practice for Starcraft 2. Like, what should I be doing to practice aside from mass laddering? Specifically, are UMS maps and Versus AI (just macroing against a Very Easy AI) time-efficient ways to reach a high level?
Phyrigian
Profile Blog Joined June 2010
New Zealand1332 Posts
December 09 2011 06:23 GMT
#5
--- Nuked ---
Suichoy
Profile Blog Joined March 2011
Canada397 Posts
December 09 2011 06:52 GMT
#6
On December 09 2011 15:23 Phyrigian wrote:
Show nested quote +
On December 09 2011 15:15 Suichoy wrote:
I have a question for piano players who are also masters or equivalent Starcraft players.

I'm an experienced pianist but not an experienced Starcraft player. I know that there are different ways I must practice to improve my piano (general technique, piece-specific technique, performance, memorization, interpretation) and I want to know if there are similar ways I have to break down practice for Starcraft 2. Like, what should I be doing to practice aside from mass laddering? Specifically, are UMS maps and Versus AI (just macroing against a Very Easy AI) time-efficient ways to reach a high level?


i've played guitar for 4 years and am considered talented by my friends/other guitarists, and C- on iccup, which is somewhere around mid masters on sc2, so not exactly what your asking for, but still similar

a fuckton of games, but have a direction.

mass ladder is the best way, but making sure you have a sort of "general direction" helps the most when trying to improve in this sense. high level is never easy to reach, and you'll just need that fuck ton of games, but having that sort of general direction/understanding/game plan helps a truckton. watching replays and copying their general themes is the best way to apply this, and you'll see yourself do extremely well if you can understand why the player did that to see when you should apply what hes doing.

as for micro maps and the like, i think they're good for dusting off build orders, smoothing off small mistakes you make in your build and things like that

hope that helps.

Thanks!
Please log in or register to reply.
Live Events Refresh
Next event in 7h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 144
UpATreeSC 142
StarCraft: Brood War
Artosis 786
Shuttle 552
actioN 272
Dewaltoss 73
NaDa 26
League of Legends
JimRising 227
Super Smash Bros
Mew2King40
Other Games
tarik_tv18631
summit1g11376
gofns9430
FrodaN4372
fl0m1002
XaKoH 149
Maynarde112
KnowMe84
minikerr27
ViBE13
PiLiPiLi9
Organizations
Other Games
gamesdonequick2093
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 87
• Sammyuel 35
• musti20045 29
• davetesta25
• LaughNgamezSOOP
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• sooper7s
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• Mapu4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21853
Other Games
• Scarra2369
Upcoming Events
Replay Cast
7h 9m
Wardi Open
10h 9m
Monday Night Weeklies
15h 9m
OSC
1d 9h
The PondCast
2 days
OSC
2 days
Big Brain Bouts
4 days
Serral vs TBD
BSL 21
5 days
BSL 21
6 days
Liquipedia Results

Completed

IPSL Winter 2025-26
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.