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Finger memory, key to success in SC2

Blogs > HardMacro
Post a Reply
HardMacro
Profile Blog Joined September 2011
Canada361 Posts
Last Edited: 2011-12-09 05:25:25
December 09 2011 05:04 GMT
#1
Inspired by the Fin thread, and also the thread in general forum about learning SC2 with a piano music approach (can't find it).

http://www.teamliquid.net/forum/viewmessage.php?topic_id=292300

And of course, ForGG's (Fin's) stream.

http://www.teamliquid.net/video/streams/oGsForGG

On December 09 2011 13:09 Serpico wrote:
Show nested quote +
On December 09 2011 13:08 KevinIX wrote:
Watching Fin play and I think that his APM is not what I expected. Everything he does looks very normal for a pro, and that's pretty surprising for me. It's his sick reaction time, precise unit control, and multitasking that makes him better than other pros. Fin makes SC2 look easy, and it gives me hope for becoming a good player someday.

He just seems to always know exactly what he's doing and executes it so well. It's like he's playing half asleep in a sense. Doesnt get rattled or thrown out of whack.


BINGO!

That's finger memory baby - something you only acquire after monstrous practice. It's the same for music, speaking as a pianist, it's the ability to carry out tasks without even having to think about it - my fingers just "know" which keys to press on the piano, the same way my fingers just "know" to "5sd6sd7sh8sh9sh" in Broodwar (5 hatch select make drone, 6 hatch select make drone, etc.) or 4dddaaaaaaTABdd playing as Terran in SC2.

Some heavily repeated rhythmic tasks such as a macro production round, or on a higher level a sequence of tasks (multitasking certain situations) become second nature to top Broodwar players, and to a lesser extent, top SC2 players. The analogy here would be: it's easy for me to play Chopin's Revolutionary Etude almost perfectly at any time, but it's infinitely harder for someone with lesser music training to do the same - even if he/she could read music well, she would spend 10x the amount of time playing the notes at 1/10 of my accuracy, and every time he/she makes a mistake he/she would probably get even more nervous and become more prone to further errors. Similarly, something such as managing a 2 front attacks while simultaneously defending a drop and macro'ing become routine and almost "automated" for Bisu, but it's something that's overwhelmingly difficult for me - I would spend 5x the amount of the time on overlapping attacking, macro'ing, scouting and defending tasks at probably 1/5 of his efficiency, becoming increasing frustrated if I mess up in one area and perform even worse in other areas.

On December 09 2011 13:08 KevinIX wrote:
Watching Fin play and I think that his APM is not what I expected. Everything he does looks very normal for a pro, and that's pretty surprising for me. It's his sick reaction time, precise unit control, and multitasking that makes him better than other pros. Fin makes SC2 look easy, and it gives me hope for becoming a good player someday.


Honestly I could not have asked for a better example for another related analogy. A world-class concert pianist plays on average about 20 keys (not counting chords) per second (1200 APM :D) for a relatively fast song comfortably, and that's as far as human limits can go even with liberal amounts of raw talent. However, I could probably mash keys at 30 keys per second "spamming" a useless bad-sounding repetitive sequence of notes, but clearly I'm still the worse piano player.

There is the related phenomenon when facing against a clearly superior opponent, the player in question seemingly "falls apart" and plays much worse, for example Polt, July, and Sage just crumbled and seemed to play much poorer than usual in their games against ForGG in Code A, eliciting posters in the ForGG thread to call July "a terrible zerg player who doesn't even have APM to spread creep", which obviously put a smile on my face because Julyzerg is known to have one of the highest APM ever in BW, where he peaked out at 800 something APM in a game once (vs. his opponents high 300ish?), and is known to have gotten into progaming by impressing the coaches of a BW team where he clocked in at 400 something APM in a friendly game against a progamer, as a complete amateur at the time himself.

With that said, it's time for me to wrap up this blog (because this is about the length where many people stop reading, so I'm buying more time with this randomly bracketed and excessive explanation), I believe that having good multitasking is in many ways heavily dependent on having efficient, well-practiced, routine/flow based rhythmic game play, essentially finger memory for SC. Stay tuned for an expanded guide on finger memory development for SC2, thanks for reading

Edit: ermm I just realized the 2nd last paragraph was 1 sentence:O Is it a run-on sentence? "...who doesn't even have APM to spread creep", which obviously put a smile...", would a period instead of the comma fix the whole thing? Sorry, I am not in my most sober state of mind ^_^



Having an amazing time listening to this on 100% volume with my floor shaking, hurray for psychoactives!

***
¯\_(ツ)_/¯ saving this here because I use it, don't know how to make it, and don't know it's name
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
December 09 2011 05:50 GMT
#2
As a fellow pianist, I am really looking forward to any forthcoming tips on SC2 fingerings.

I have naturally accrued finger memory playing BW/SC2 but I am very rarely intentional about the sophisticated sequences; they just get semi-automated through repetition. For example, my lategame protoss micro --[ forcefields, blink, storm, sometimes on the same control group]-- could really benefit from some dedicated exercises, but I'm way too lazy. And that only comes up in 33% or less of games.
Comprehensive strategic intention: DNE
OmniEulogy
Profile Blog Joined July 2010
Canada6600 Posts
December 09 2011 05:55 GMT
#3
I think you are 100% correct. I do not aim to get much better than I currently am (masters) but I only play with 50apm (pre-change) but have as good micro / reaction times as people with formerly over 300apm. Playing broodwar for 9 years and just drilling it into my head and having that still working for me really helps out. I also played piano for about 9 years! maybe that is another secret xD
LiquidDota Staff
Suichoy
Profile Blog Joined March 2011
Canada397 Posts
December 09 2011 06:15 GMT
#4
I have a question for piano players who are also masters or equivalent Starcraft players.

I'm an experienced pianist but not an experienced Starcraft player. I know that there are different ways I must practice to improve my piano (general technique, piece-specific technique, performance, memorization, interpretation) and I want to know if there are similar ways I have to break down practice for Starcraft 2. Like, what should I be doing to practice aside from mass laddering? Specifically, are UMS maps and Versus AI (just macroing against a Very Easy AI) time-efficient ways to reach a high level?
Phyrigian
Profile Blog Joined June 2010
New Zealand1332 Posts
December 09 2011 06:23 GMT
#5
--- Nuked ---
Suichoy
Profile Blog Joined March 2011
Canada397 Posts
December 09 2011 06:52 GMT
#6
On December 09 2011 15:23 Phyrigian wrote:
Show nested quote +
On December 09 2011 15:15 Suichoy wrote:
I have a question for piano players who are also masters or equivalent Starcraft players.

I'm an experienced pianist but not an experienced Starcraft player. I know that there are different ways I must practice to improve my piano (general technique, piece-specific technique, performance, memorization, interpretation) and I want to know if there are similar ways I have to break down practice for Starcraft 2. Like, what should I be doing to practice aside from mass laddering? Specifically, are UMS maps and Versus AI (just macroing against a Very Easy AI) time-efficient ways to reach a high level?


i've played guitar for 4 years and am considered talented by my friends/other guitarists, and C- on iccup, which is somewhere around mid masters on sc2, so not exactly what your asking for, but still similar

a fuckton of games, but have a direction.

mass ladder is the best way, but making sure you have a sort of "general direction" helps the most when trying to improve in this sense. high level is never easy to reach, and you'll just need that fuck ton of games, but having that sort of general direction/understanding/game plan helps a truckton. watching replays and copying their general themes is the best way to apply this, and you'll see yourself do extremely well if you can understand why the player did that to see when you should apply what hes doing.

as for micro maps and the like, i think they're good for dusting off build orders, smoothing off small mistakes you make in your build and things like that

hope that helps.

Thanks!
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