Into game was a really nice turtle P style thats i love and often do on ladder. The map daybreak allows brown to have an aggressive 3rd expand timing which did throw losira off by quite a bit. The decision to make the 4th base at the rich gas base instead of the 9 oclock also limit losira in counter attack options. Overall a very beautiful turtle/econ aggressive style that most Protoss should learn to abuse vs Zerg.
Meanwhile Losira is not bad either, his 3rd timing was crucial vs a stargate follow up from P. The moment the hatch finish at his 4th base finish, his hive also completed with infestors on the way. Great play in general.
But, why did losira lost? well let me introduce you to a concept call "Simple mathematics".
1 base vs 1 base P > Z. 2 bases vs 2 bases P>Z. X bases vs X bases P>Z. + Show Spoiler +
Now consider map such as day break where there are only 5 expansion on each side of the map. A Zerg player will be at the disadvantage once the map is closed to being mined out. Split map situation is something you SHOULD avoid when play games on map such as daybreak.
Ok its not simple mathematics but i have alway wanted to say that in my blog, u mad?
Still down get it? watch http://blip.tv/day9tv/d9d-0075-jaedong-vs-stork-match-point-3661725
DAT DRIPPING ( go to 37:50)
DAT DRIPPING ( go to 37:50)
Did you know daybreak is just match point rotating 90 degree and add in a base?
Who played better in this game? Jeadong. Who was ahead the entire game? Jaedong. Who won the game? Stork. Imba? i dont think so. If you are new to BW, Protoss is considered to be the 'easy race' which is very friendly to noob but extremely hard to play on high level. There has not been a protoss champion for years until the very recent Jangbi > fantasy OSL. Long story short Stork won that game and left Jaedong in dumb found. Why? Because stork used the map the way it supposed to be used while Jaedong was playing a regular macro game and didnt take into consideration that the map will be mine out faster than Python or Fighting spirit.
Back to losira vs Brown, Losira was siting on 5 base ( 3~4 mining) with tons of spines, BL infestors. While Brown was ALSO sitting on 5 bases (4 mining bc his 5th is late). So theory wise, the game is stalemate with 2 'conflicted bases' that both players cant take. Losira mining out faster. This trigger the fact that Losira will feel pressured to deal some damage with the super army he created which then result him being the offender and, let me quote Artosis, "In a perfect starcraft game the one who attacks first will lose.".
Now thats how the 'bigger picture' that most people dont see. What most people saw was:
OMFG HE MOVED ALL THE CORRUPTORS INTO VORTEX AND HIS BL TOO OMFG ARCHON TOILET BANELING BBQ SDAKJDLL #$#%@
Mothership is imbalance. Yeah i said it, as a Master Protoss player, i admit in PvZ, mothership IS imbalance. Blizzard knowing this had nerfed mothership multiple time across the history of sc2: from the instant teleport in beta to the timing of units coming out of vortex. But 1 thing blizzard did missed with vortex: The 2 seconds of invulnerable of units poping out of vortex is not enough for massive air units to spread out correctly. What does this mean? Units such as Carrier, Broodlord, BCs or even slow air units such as VR or corruptor(low acceleration rate) are still heavily affected by archon toilet.
Good example could be HuK vs Aria on metal (this game is really famous btw).
Go to 26:25
Go to 26:25
All the BL was still stacking on top of each other once the invulnerable gone which cause all of them died at the same time. This is no where 'balance' and i expecting blizzard to fix it once it is used in major tournaments (yeah yeah HoTS has no moma ship but hey, major tournament will still be using WoL for a while). Mean while Zerg will have to accept that they have no answer to vortex except having 9000 corruptors with +3 and spread them out like lings vs banelings and realized mothership could vortex more than once.... HUE HUE HUE HUE
But yeah, design your strategy based on the map that you play and kill people before they have more than 100 energy on their mothership will be something that a zerg player should take out of this blog. Application could be 'close spawn' in 1v1 obs metal ZvT or ZvP. Its not impossible to win, its just impossible to win macro wise. You have to cheese, you have to all-in and be aggressive. Nobody is a perfect human (Flash is a machine, does not count) and they will make mistakes, exploit it! Take your chance or die trying!
P/s: still hot head on balance/strategy discussion? angry toward me? dont be! Here some IU!
Edit: youtube link no embeding, audio tag HTML5 doesn run... damn u R1ch... editing
Edit2: YAY. Big thanks to Alan and Peter xD!