The need of North American players or/and foreigner players overall for 'macro games' instead of 'winning games' is slowing down the growth of Starcraft 2 meta game in general therefore affect balance changes in a negative effect. The main reason for this phenomenal is most non-Korean players do not think so highly of themselves when compare to korean which result a mentality of playing games 'to learn, to improve' instead of 'to win'. Macro games also reduce the need for creativity therefore reduce the ability of pro-players to compete at the very top level where mechanic gaps is really small. Less creativity cause less abusive, exploits in game which gives Blizzard less input for balance approach which than result inaccurate balance patches.
ok on second thought, this paragraph sucks... but ima post it anyway, feel free to discuss about the paragraph topic: " 'Macro is better' mentality is overrated and need to be removed".