• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:02
CEST 06:02
KST 13:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection6Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL.net Map Contest #22 - Voting & Ladder Map Selection Code S Season 2 (2026): RO4 and Finals Preview TL Poll: How do you feel about the 5.0.16 PTR balance changes? What kind of tool would you be interested in? Oliveira Would Have Returned If EWC Continued
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament GSL Code S Season 2 (2026) WardiTV Mondays Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
BW animated web series: seeking contributors 25 Years Since Brood War Patch 1.08 FlaSh's ASL S21 Finals Review BGH Auto Balance -> http://bghmmr.eu/ [BSL22] Non-Korean Championship from 13 to 28 June
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
ZeroSpace Megathread Nintendo Switch Thread PC Games Sales Thread Summer Games Done Quick 2026! The Perfect Game
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread Russo-Ukrainian War Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6050 users

Photo gear for NASL - Page 2

Blogs > silverfire
Post a Reply
Prev 1 2 All
kainzero
Profile Blog Joined January 2009
United States5211 Posts
Last Edited: 2011-12-01 20:14:29
December 01 2011 20:12 GMT
#21
On December 02 2011 04:40 MoonBear wrote:
As someone who knows nothing about cameras but is interested in learning about them, would someone mind explaining to me some of the things that came up? (Like F2.8, ISO+Number, 1/1.7 sensor, etc.) I tried reading wikipedia but I have a feeling I interpreted some of them wrong. This is what I think they mean:

F+Number: Shutter speed. The higher the number the better the quality of picture and depth of view?
ISO+Number: Format of picture, the bigger the number the better?
Number+Sensor: Determines whether the camera is better at close range pictures or long range pictures?


You have to talk about Aperture, ISO, and Shutter Speed all at once.

When you take a picture, you open a hole, light comes in and hits the film or sensor.
Let in too much light and it becomes bright, let in too little light and it becomes dark.

Aperture: The size of the hole. The bigger the hole the more light you can let in. The smaller the number the bigger the hole. If you have wider apertures, you don't need to open it for longer, so you can get faster shutter speeds. The light it gathers will be closer rather than farther, so you have narrower depth of field. You will see aperture being important for low-light/indoors pictures, or pictures where you want to control the depth of field.

Shutter Speed: How long you want the hole to be open.

ISO: The sensitivity of the sensor. If it's sensitive then you get more noise and you get a grainy picture; but it also operates on less light.

The number of the sensor is just the ratio of the size of the sensor compared to the size of film on a full-frame 35mm camera. 1.3x means that the ratio of the full-frame 35mm to the cropped sensor camera is 1.3:1, and the cropped sensor is smaller. This means you get less picture. Full-frames are technically better, but for typical, non-professional usage it's not gonna be an issue.


------

I have a T1i with a 17-50mm f/2.8. That's been good for my uses, which is typically just pictures I take when traveling. Any other time that I need to take a picture, I use my cell phone.
silverfire
Profile Blog Joined January 2010
United States304 Posts
December 01 2011 22:01 GMT
#22
F-number: If you think back to how all cameras operate similarly to the principle of a pinhole camera, this number is how big the pinhole is, expressed as a ratio. What this really means is 'the pinhole has the diameter of X, where X is the focal length divided by this number'. The number is usually to the nearest tenth from multiples of the square root of two. A 50mm f/1.4 lens has a "pinhole" 35.3mm in diameter. With regard to what's listed on lenses, that number represents the widest aperture the lens can achieve, and in zoom lenses with two numbers, it typically represents the widest aperture on the wide end followed by the widest aperture at the longest end.

ISO rating: This is how sensitive the sensor is to light. (keyword: exposure value) The numbers were originally used for film, but their respective equivalents still carry over to digital without diving into the mess that is emission/absorption spectra differences and specific sensitivity to certain colors.

The best analogy I can think of is to think of a properly exposed photo containing the "light" equivalent to a gallon of rain. You can collect it with a shot glass and get fairly precise results (lower noise) at the price of trading speed to do so. You can also collect rain with a bucket, which might lead you to overflow or underfill, but takes quite a bit less time (faster shutter speeds allowed, but more noise).

Shutter speed: With regard to the analogy I used earlier, it's basically how long you want to collect "water" with the container of your choice. Optimally you collect a gallon of "water", but you can choose to collect more or less, depending on what you need the photo for.

Sensor size: With point and shoots, sensor sizes are expressed as diagonal lengths. A 1/1.7 sensor is 0.58 inches from corner to corner. A 1/2.5 (far more common size) sensor is 0.4 inches from corner to corner.

When dealing with typical DSLR that have smaller than a full (36mm x 24mm) 35mm frame sensor, they're expressed as crop factors. A 1.5 crop (Nikon APS-C) sensor is 24mm x 16mm, a 1.6 crop (Canon APS-C) is 22.2mm x 14.8mm, and a Canon 1.3 crop is 27.9mm x 18.6mm.

The larger the sensor, the easier it is to blur the background with the same size aperture. (keyword: circle of confusion),
PhotographerChicken and waffles is the one true food of ESPORTS | Twitter: @silverfire
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
December 01 2011 22:09 GMT
#23
I think noise would just be better expressed as noise - imagine radio static. Imagine you have it at volume 2 and you can hear fine, but there's very little static in the background. Imagine the sound you are hearing drops so you have to bump the volume up to 6. Now you can hear the sound at normal levels again, but the static has increased with it.
Yargh
silverfire
Profile Blog Joined January 2010
United States304 Posts
December 02 2011 00:02 GMT
#24
Well, that's actually the exact same type of noise -- electronic randomness that exhibits itself as noise; whether it's perceived visually as grain or audibly as white noise is immaterial.

That said, when you're primarily publishing for web, you can get away with a lot more than if you're publishing for print.

70-100 PPI is quite a bit more forgiving than the 300 DPI that goes into typical prints.
PhotographerChicken and waffles is the one true food of ESPORTS | Twitter: @silverfire
Porcelain
Profile Blog Joined June 2011
United States218 Posts
December 06 2011 05:52 GMT
#25
On December 02 2011 07:01 silverfire wrote:
F-number: If you think back to how all cameras operate similarly to the principle of a pinhole camera, this number is how big the pinhole is, expressed as a ratio. What this really means is 'the pinhole has the diameter of X, where X is the focal length divided by this number'. The number is usually to the nearest tenth from multiples of the square root of two. A 50mm f/1.4 lens has a "pinhole" 35.3mm in diameter. With regard to what's listed on lenses, that number represents the widest aperture the lens can achieve, and in zoom lenses with two numbers, it typically represents the widest aperture on the wide end followed by the widest aperture at the longest end.

ISO rating: This is how sensitive the sensor is to light. (keyword: exposure value) The numbers were originally used for film, but their respective equivalents still carry over to digital without diving into the mess that is emission/absorption spectra differences and specific sensitivity to certain colors.

The best analogy I can think of is to think of a properly exposed photo containing the "light" equivalent to a gallon of rain. You can collect it with a shot glass and get fairly precise results (lower noise) at the price of trading speed to do so. You can also collect rain with a bucket, which might lead you to overflow or underfill, but takes quite a bit less time (faster shutter speeds allowed, but more noise).

Shutter speed: With regard to the analogy I used earlier, it's basically how long you want to collect "water" with the container of your choice. Optimally you collect a gallon of "water", but you can choose to collect more or less, depending on what you need the photo for.

Sensor size: With point and shoots, sensor sizes are expressed as diagonal lengths. A 1/1.7 sensor is 0.58 inches from corner to corner. A 1/2.5 (far more common size) sensor is 0.4 inches from corner to corner.

When dealing with typical DSLR that have smaller than a full (36mm x 24mm) 35mm frame sensor, they're expressed as crop factors. A 1.5 crop (Nikon APS-C) sensor is 24mm x 16mm, a 1.6 crop (Canon APS-C) is 22.2mm x 14.8mm, and a Canon 1.3 crop is 27.9mm x 18.6mm.

The larger the sensor, the easier it is to blur the background with the same size aperture. (keyword: circle of confusion),


Thanks for this! UPS just delivered my t2i tonight. :D The terms associated with photography can be overwhelming at first... (especially to a complete photo noob like myself)
Twitter: http://twitter.com/#!/Porcelain_Sam
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#85 (PTR Edition)
PiGStarcraft676
CranKy Ducklings98
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft676
ViBE487
Nina 139
RuFF_SC2 134
ProTech69
StarCraft: Brood War
GuemChi 3768
Rain 3351
Snow 158
ZergMaN 36
Noble 23
Nal_rA 16
Icarus 1
Dota 2
NeuroSwarm113
Counter-Strike
taco 378
Super Smash Bros
hungrybox577
Mew2King67
Other Games
summit1g11793
C9.Mang0680
WinterStarcraft366
Maynarde192
Organizations
Other Games
gamesdonequick1217
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP103
• practicex 18
• Berry_CruncH16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1129
• Rush565
Upcoming Events
Replay Cast
4h 58m
Kung Fu Cup
6h 58m
Maestros of the Game
10h 58m
Classic vs Lambo
Clem vs Maru
Replay Cast
19h 58m
The PondCast
1d 5h
Maestros of the Game
1d 10h
Serral vs Rogue
herO vs SHIN
OSC
1d 18h
Replay Cast
1d 19h
Maestros of the Game
2 days
Replay Cast
2 days
[ Show More ]
CranKy Ducklings
3 days
uThermal 2v2 Circuit
3 days
Sparkling Tuna Cup
4 days
uThermal 2v2 Circuit
4 days
OSC
4 days
Wardi Open
5 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.