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On November 25 2011 15:41 Atreides wrote: It scales pretty soft, but it definitely scales. There is also a dragon level beyond Elder Dragon (Ancient Dragon). You definitely get the feel of getting more powerful as you go.
I would say you might want to focus your play a bit more. Sneak Archer, Mage, and Warrior type is a bit spread out. Any of the 3 is a perfectly viable option for completing all content on Master difficulty.
In general if you are having difficulty, bringing a follower makes everything MUCH easier.
Have fun tho, its an awesome game. I dunno man. My second charachter is lv7 thief/mage and hasnt killed the first dragon yet. I took a cart ride to markearth and guards 3 shot me, chests give me orc weaponry. Probably because I have stolen an elf bow but i dont really have the manapool or health or skilltree to fight the things coming my way. Its a fun challenge though!
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lol, just had the sickest series of events ever... killed 2 giants, 3 mammoths, and a dragon in one go, kited them for like 30 minutes LOL. I'm so encumbered atm (carrying 4 dragons worth of bones+scales). I can't afford a house, any ideas for what I could do to not be encumbered eternally ? (only at about 1k gold atm T_T)
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use your companion, they have insane carry limits, they are basically a walking personal chest in the early game.
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Lydia died same with that mage guy T_T
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51284 Posts
hire a merc or do quests for random towns and become jarl so you get another companion
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if I hire a merc can I trust them with my shit?
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The chest in front of the GreyBeards (for offerings or w/e) is afaik a completely safe and secure place to store stuff, pre house. Also I would recommend selling the dragon bones for now and not keeping them till you have a house/place to store them. Because when it comes time to craft with them the scales are actually the limiting factor and you should have plenty more bones by then.
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lol this game is such cake, even on master its too easy. i have a lvl60 mage with base health and i have an alteration spell that pretty much makes me invulnerable anyway. my gear is enchanted with so much -destruction that ALL destruction spells are free, including the master level ones. ive also used dead thrall on that peryite acolyte dude that is immune to magic and can teleport
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On November 25 2011 19:35 Legatus Lanius wrote: lol this game is such cake, even on master its too easy. i have a lvl60 mage with base health and i have an alteration spell that pretty much makes me invulnerable anyway. my gear is enchanted with so much -destruction that ALL destruction spells are free, including the master level ones. ive also used dead thrall on that peryite acolyte dude that is immune to magic and can teleport
I don't really understand posts like this, but there is a lot of them so maybe I am missing something. For one, I've played a LOT of single player rpg and I have never found one that was "hard" if you mean like getting good at sc2/BW kind of hard. They don't take practice and lots of work or anything. It might just be me, but I don't see "difficulty" as the point of a singleplayer rpg.
Plus, a game like Skyrim is as easy/hard as you want to make it. And using super endgame content is kind of a silly comparison as well. I mean, if you COULDN'T get to a point after many hours of playing where you are a walking deity it would defy the entire genre. But that is usually well after the main story/etc is finished. I also have a lvl 55 Sneak Archer with dual 100 enchanting/smithing and can one shot almost every "non boss" mob. But that does not make the game easy.
Some main quest spoiler + Show Spoiler +I was disappointed in how easy some of the main quest fights were. Particularly final battle against Alduin. They were significantly easier than many random encounters I had. Or even end bosses of random dungeons. So ya I think they could have toned those up a bit on Master. Increasing health/damage of mob does not increase difficulty if some mechanic makes it inherently easy. It just makes it take 20 arrows instead of 7. So yeah... there is that.
But still, imo not exactly a game you play for difficulty or to challenge yourself. I play other games for that.
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On November 25 2011 19:48 Atreides wrote:Show nested quote +On November 25 2011 19:35 Legatus Lanius wrote: lol this game is such cake, even on master its too easy. i have a lvl60 mage with base health and i have an alteration spell that pretty much makes me invulnerable anyway. my gear is enchanted with so much -destruction that ALL destruction spells are free, including the master level ones. ive also used dead thrall on that peryite acolyte dude that is immune to magic and can teleport I don't really understand posts like this, but there is a lot of them so maybe I am missing something. For one, I've played a LOT of single player rpg and I have never found one that was "hard" if you mean like getting good at sc2/BW kind of hard. They don't take practice and lots of work or anything. It might just be me, but I don't see "difficulty" as the point of a singleplayer rpg. Plus, a game like Skyrim is as easy/hard as you want to make it. And using super endgame content is kind of a silly comparison as well. I mean, if you COULDN'T get to a point after many hours of playing where you are a walking deity it would defy the entire genre. But that is usually well after the main story/etc is finished. I also have a lvl 55 Sneak Archer with dual 100 enchanting/smithing and can one shot almost every "non boss" mob. But that does not make the game easy. Some main quest spoiler + Show Spoiler +I was disappointed in how easy some of the main quest fights were. Particularly final battle against Alduin. They were significantly easier than many random encounters I had. Or even end bosses of random dungeons. So ya I think they could have toned those up a bit on Master. Increasing health/damage of mob does not increase difficulty if some mechanic makes it inherently easy. It just makes it take 20 arrows instead of 7. So yeah... there is that. But still, imo not exactly a game you play for difficulty or to challenge yourself. I play other games for that.
yes thats exactly what i mean, the boss battles and dragon battles are a joke.
i also hated that custom spell making was removed. that was so wack
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I can wear Daedric Armor, but it'd be really terribly inefficient since I've been leveling Light Armor - I have like level 60-70 Light Armor, and like level... 20? Heavy Armor lol. It'd be a difference of like 300+ armor rating, even if it was Daedric Armor :p.
Sell ur shit if you don't want to overencumbered LOL. That will give you the money you need to buy a house as well (Whiterun is 5k, pretty decent). Generally, don't carry anything (that you plan to sell) unless it has at least a 10gold : 1 weight ratio basically. Food is generally really inefficient weight as well, so I eat food whenever I can/need to. Other than that, level up stamina - if you stumble upon the Steed Birthstone, it gives you +100 carrying, one of the perks in pickpocketing also gives +100. Other than that, yeah, sell your stuff and use it to buy a house lololol.
The mercs you buy are 100% trustworthy, unless you hit them too much of course. And yeah, 2 of my mercs have died, they sucked lolol. Don't forget to give them decent gear and make sure they equip it - most wear heavy armor, so just them your hand-me-downs. You can find people who will be willing to follow you just by doing little quests where you run around town. ie. Riverwood or whatever that first town is, the guy who you side with in the love triangle will become willing to follow you. Take advantage of smithing upgrades as well, can make a big difference.
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Since you powerleveled smithing so high the game is already going to be too easy for you. I restarted a character due to smithing being so insanely op
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On November 26 2011 00:05 Valentir wrote: Since you powerleveled smithing so high the game is already going to be too easy for you. I restarted a character due to smithing being so insanely op
Yep, I created a new character that's going completely enchanting/smithing free, and it's more fun
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LOL you didn't even get shout yet? daaaaaamn.
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On November 25 2011 13:18 Backpack wrote:Show nested quote +On November 25 2011 13:14 nttea wrote:On November 25 2011 11:11 Sc1pio wrote: Don't level up unless you scale that leveling with combat skills. What I mean by this is don't power Smithing unless you can compensate for the scarier enemies that will spawn with higher levels by having stronger combat abilities, meaning better weapons, magic, etc.
Skyrim is an excellent game. Not as good as Morrowind, but definitely better than Oblivion was.
My only issue is that I don't want to specialize my character, though this leads to not being really really good at any particular skill (except I'm not really a fan of archery or alchemy, and I prefer light armor :/ ). the levelling system is by far my least fauvorite part of the game, by far better than oblivion but still retarded that level up = you get weaker compared to your foes. The best part about rpg's used to be getting your ass kicked, then level up and get your revenge Without scaling though the game would become a lot more linear by forcing you to do low level first all the time and then move to higher level areas. I do wish non-combat skills wouldn't increase your level though. There are technically no non-combat skills since your skill levels except for crafting hardly matters. What matters is perks and gear, you get stronger gear the more "non-combat" you go and that effect is way more noticeable than what you get from the "combat" skills so in reality the "non-combat" are actually better for combat than what you call combat skills. A guy with 100 in alchemy, enchanting and smithing with nothing else is stronger than a character who instead maxed out all other skills.
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