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Hi guys I'm still currently in Bronze and read somewhere that macro is what is essential in the game, not micro or strategy for early stages of the game... (That's what everybody is telling me actually)
So I actually tried out a game where I simply just tried my best to macro up, not missing too much SCVs and etc. Maxed out an army and pushed out. Despite him going for mass void rays, I just steam-rolled his base and won the game.
Does this really show how important macro is? (I got zero anti-air units.)
If anybody read this... Well I'd really appreciate it if you would help me out right here. I've been stuck in bronze for quite a while now. And also, the person I defeated in this ladder game was a Silver. I've been able to defeat quite a few silvers but still can't get promoted because of the inconsistency I've shown.
Replay is here.
http://www.mediafire.com/?vzwy9bfzzw4yz7i
Thanks!
(Exams soon.... Using Starcraft to take some heat off my head sometimes...)
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Uh well yes, when you first start out macro will be the biggest difference between players and makes the most difference. Just having more units will win you games, but as you get better and better the difference in macro gets smaller and smaller, then you need to distance yourself between other players with micro, decision making, and multitasking.
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macro and knowing what build to go and what unit composition beats what is the most important at the lower levels imo
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As long as your not massing marauders after scouting pure void-rays, macro is the way to go up those leagues! , then again you might be able to base race him ^.^
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Scouting and being able to read what you see is also important at all levels. As bronze Terran I would definately burn a scan at around 6-7 minutes on your opponents base because people do all kinds of crazy cheese like mass air and stuff like that in low levels and this is the time you can start to see what they are up to.
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Thanks for the advice guys! Really appreciate it.
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Macro is important to focus on. But I think most players understand what "macro" is and what it means in SC2. But, I don't think many people understand how to improve on your macro mechanics.
-Make yourself use hotkeys with everything. -Are you able to build units without your camera over your unit producing structures? For example, if you have your army moved out can you quickly keep your production buildings continously producing units?
I find that most lower-level players are great at macro... when they are only looking at macro. But you need to be able to macro while accomplishing the other aspects of the game. Macro needs to become second nature. In Bronze league players all I see if (if not some silly cheese) two big armies attacking, and whichever one wins ends up winning the game because neither one was producing units during that battle.
You want to be able to attack, secure an expansion and continue producing units. That way, when/if you lose your attacking force, hopefully you have done enough damage to his army that you now have a defense and an extra base, putting you in the lead. Sounds simple enough, but is difficult to execute because every match will have different scenarios.
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Macro is the biggest difference in bronze for sure, unless you lose to a cannon rush, or proxy 2 gate, or cloaked banshee, etc. Make sure in bronze you learn to scout the signs of cheese and good ways to hold it off. Bronze cheese is not the best executed (the good cheesers get out fast, lol), but don't write off cheese games as just games where you couldn't get going on macro.
Don't worry about scouting anything else. Just check if he built stuff in your base, or has really early double gas, or a finished spawning pool way too early. Then if not don't give a shit, decide what to make, and make as much of that as possible.
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Reminds me of the guy who spoke up yesterday at the IPL3 player panel. My heart goes out to you bronze leaguers. Stick to your macro and you'll climb the ladder EZPZ.
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Hi, i'm #2 bronze toss, although i'm playing since 1 month i feel that is a long time. I know i'm in no position to give suggestions but sometimes helps from someone in a similar position. I started with voidrays as you do as it was fun, winning some times, but as i progressed i found out that i wasn't able to do anything else as to macro with 1 unit and 1 plan it's pretty easy..plus i don't think you can get far with that, it's enough some pressure and scouting to defeat it. What everybody says it's 4gate all the way but that leaves you very vulnerable if you get it late and with really low tech and options. atm i'm practicing 3gate robo because you can send an early observer (useful with terran) and punish immediately any early expand, plus you can use the observer to get vision of high ground and target any tanks and staff (and see cloak), then i start producing immortals + stalkers/zealots, after 2 rounds of units i build a forge and expand whilst putting pressure, from there you can add gates and robo bay for colossi easily. That works for me on PvT and PvP, for zerg i like to have more zealots as everybody goes early pool and zealots are good vs lings (stalkers fall quickly), so i usually open 4 gate with little gas, and scout after the pylon or before as when you get there you'll see the pool about to finish. Another suggestion is scout your base at the time you expect a worker to come, there's always someone trying to cheese you with a cannon or bunker, if you see it you can stop it and win easily, just don't be afraid to pull off your workers and dont wait for the zealot to pop out as will be too late. Hope that was helpful and see you in silver!!
ps: if you want to practice with someone i'm Raiden.640 on EU
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On October 07 2011 21:24 RedJustice wrote: Macro is the biggest difference in bronze for sure, unless you lose to a cannon rush, or proxy 2 gate, or cloaked banshee, etc. Make sure in bronze you learn to scout the signs of cheese and good ways to hold it off. Bronze cheese is not the best executed (the good cheesers get out fast, lol), but don't write off cheese games as just games where you couldn't get going on macro.
Don't worry about scouting anything else. Just check if he built stuff in your base, or has really early double gas, or a finished spawning pool way too early. Then if not don't give a shit, decide what to make, and make as much of that as possible.
I find it difficult sometimes to do that because to produce gateway units you need to target an area around a pylon very specifically and because i get a lot of lag sometimes doesn't happen... Do you know what gives lag? i test my connection often and has 2ms ping and high speed down/up, could be the gpu? i run it maxed at 60/70fps, don't really understand and makes the game miserable :-)
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