• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:35
CEST 05:35
KST 12:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview4[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
vespene.gg — BW replays in browser Data needed BGH Auto Balance -> http://bghmmr.eu/ Pros React to: TvT Masterclass in FlaSh vs Light BW General Discussion
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
Travel Agencies vs Online Booking Platforms The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1436 users

Bad Macro

Blogs > Blazinghand
Post a Reply
Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
Last Edited: 2011-10-06 21:07:13
October 06 2011 21:01 GMT
#1


Bad Macro



Bad macro isn't a thug. It doesn't walk up to you, get in your face, and start shouting at you. It'll beat you up like a thug, and it'll take your lunch money like a thug, but it's not a thug. It's something more sinister, more subtle-- more deadly. Bad macro is more of a pickpocket, who waits for you to get distracted and grabs your wallet. You don't even know you've been had until he's long gone, until it's far too late to fix it.

This is what I tell my students, and I never realized it was true until I said it: Bad micro is a hot stove, and bad macro is a pot of cold water on that stove. If you touch the hot stove of your micro slipping up, you immediately pull your hand back from the heat. When your army gets FFed in half, or you get stormed before you can EMP, or banelings get all up in your business and kill your marines, you know you made the mistake, and you know it immediately.

In high-pressure situations, if you don't think, you'll stay on the ball with micro because of the immediate feedback it gives. Macro, though, is a pot of chill water on the hot stove. If you mistakenly put your hand in the pot, it will take a long time for it to get hot enough for you to notice it's hurting you-- and by then it will be too late and you will be heavily burned, for a mistake you began a while ago. Idle production isn't instantly obvious the way micro mistakes are-- it takes some time for money to build up and for your army value to fall behind.

To put it in perspective, let's take a look at what causes a reasonably skilled player's macro to fall apart. Let's say I'm sitting on 2 base, recovering from my 1 rax FE, and I scan and see a warpgate allin incoming, or maybe a 3 gate robo immortal allin. I have a small period of time before he hits the front of my nat to make supplemental bunkers-- it's going to be a close fight. I have 1 completed bunker and 2 or 3 mostly-finished ones when his push hits my front. This is when things get tricky.

In this sort of situation, without constant focus and discipline, tunnel vision sets in. I have however many marines and some scvs and I'm trying to repair and make bunkers and focus down his units, and through intense effort, micro, and force of will, I push away his army. Whether or not I hold off his 2nd wave combined with the remnants of his 1st wave remains to be seen, though-- in my determination to repair the correct bunkers and load marines, I stopped producing units for two production cycles. Whereas my opponent has gained 2 immortals and several zealots and sentries, I still have the same army I had a minute and a half ago. My macro slipped.

It takes palpable effort to rip your attention away from the battle at your front, even briefly, to tap out the hotkeys for more units (and more scvs!) or to actually move the screen and make depots. One naturally wants to watch the battle, to avoid the hot stove, but diving into the pot of water to do so only means that you won't realize you're getting burned until later. Fighting off this tunnel vision, being willing and able to rip my attention away from the push for a moment to make my next CC, to slap down more production, to call down mules and swap addons-- this feat requires determination and focus.

I suppose the first step to having slightly-less-terrible macro is to realize what exactly causes you to have terrible macro. For me, it's tunnel vision during all-ins and anything defensive. On the attack, I'm more able to remember "ok I need more units" whereas when I'm defending a base, things seem much scarier, and I'm more prone to be like "OMG IMMORTLS OMGOMG" and forget to make things.

I don't know what causes you guys to slip up on macro, but for me it's always a matter of mental discipline. APM is not the limiting factor for me-- it's focus. Practicing build orders and mechanics helps build up that mental discipline to the point where constantly making units always happens no matter how bad things get. After a break from laddering for more than a few days, I really need to consciously remember to do things that used to be automatic-- putting more stress on my decisionmaking and other cognitive functions since I'm "manually" macroing.

In any case, I hope this was somewhat helpful for you guys. I don't know what causes you personally to slip up in macro, but for me it's usually focus. Take some time to think about how you think, and what causes you to make mistakes-- then isolate and kill those cognitive dead ends like you're a mutalisk flock and your mistakes are full medivacs flying past an overlord in unprotected airspace.

***
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Demonace34
Profile Blog Joined January 2011
United States2493 Posts
October 06 2011 21:10 GMT
#2
Great blog, I have the same problem. Hands start shaking, I get tunnel vision and don't look up at my money and/or get supply blocked. Look back up after that intense period where I needed to hold it off and see 1.5k minerals and all my WG off cooldown. It really does suck.
NaNiwa|IdrA|HuK|iNcontroL|Jinro|NonY|Day[9]|PuMa|HerO|MMA|NesTea|NaDa|Boxer|Ryung|
Kashll
Profile Blog Joined May 2008
United States1117 Posts
October 06 2011 21:28 GMT
#3
Actually i find that i'm likely to overqueue during battle rather than underqueue. Like I remember to produce units, but it turns up i have like 3-4 queued up at each barracks/factory, which is limiting my ability to add more production facilities, expand, or tech.
"After silence, that which comes nearest to expressing the inexpressible is music." - Aldous Huxley
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
October 06 2011 21:44 GMT
#4
Some interesting analogies, and I totally agree w/ them!

Nice blog, 4/5
Paraclete
Profile Blog Joined January 2011
United States100 Posts
October 06 2011 21:45 GMT
#5
I LOVE the analogy! And my macro slips the same way yours does, with defending crazy pressure. Controlling my bio tank army during a push against zerg can cause my macro to slip too.
fuzzayy
Profile Joined February 2011
United States99 Posts
October 06 2011 22:38 GMT
#6
This is great and I can totally relate!
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #19
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft436
WinterStarcraft415
RuFF_SC2 209
NeuroSwarm 150
ROOTCatZ 22
StarCraft: Brood War
GuemChi 6748
Noble 17
Bale 13
League of Legends
JimRising 807
Counter-Strike
taco 967
Other Games
summit1g16967
monkeys_forever406
Maynarde117
Organizations
Other Games
gamesdonequick918
BasetradeTV160
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 85
• davetesta36
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki17
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush949
Upcoming Events
Replay Cast
5h 25m
Wardi Open
8h 25m
Monday Night Weeklies
12h 25m
Replay Cast
20h 25m
The PondCast
1d 6h
Kung Fu Cup
1d 7h
GSL
2 days
Replay Cast
2 days
GSL
3 days
WardiTV Spring Champion…
3 days
[ Show More ]
Replay Cast
3 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Replay Cast
4 days
RSL Revival
5 days
Classic vs SHIN
Rogue vs Bunny
BSL
5 days
Replay Cast
5 days
Afreeca Starleague
6 days
Flash vs Soma
RSL Revival
6 days
BSL
6 days
Patches Events
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.