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I recently got the final confirmation that I will be able to do my research paper.
Specifically The argument that Esports is fervently on the rise and that it is experiencing the same events that happened in the rise of the current mainstream sport's in baseball, hockey, and football.
I have the proper sources of information from the mainstream sports but I was looking for a little help on some foreign sources of information from asia and europe that would be a cite able source in a college research paper. I cannot speak foreign languages well but I think it would be a great addition if I would be able to include a source from the match fixing scandal in korea (fomos has an english section but its impossible to search it for the news archives?). Also I would like something from Europe I don't really know much about euro e sports past ESWC = evil, IEM = good, and Dreamhack = Swedish.
To be clear I'm not begging for people to do my paper for me I'm just starting to collect sources but I really can't navigate international websites and I would oh so like to include global esports instead of just NA esports.
I will do everything in my power to make team liquid into a few references. I will reference boxers Book and MLG for NA event coverage.
If anyone has some tips with these more modern topics without the possibility of academic journals. (there are a few I've found with the mainstream sports but of course not with esports)
I have some backup plans in case this doesn't pan out well but I'm going to try extremely hard to do this paper and I'm really excited to learn about early mainstream sports and to learn more about the bw scene in korea.
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an interesting idea...
perhaps you could refine your scope a bit more like 'Esports in the western world'? since you don't speak Korean it will be a little difficult to obtain information from original sources; and compare it to the history a single mainstream sport only?
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On October 01 2011 12:56 sermokala wrote: I recently got the final confirmation that I will be able to do my research paper.
Specifically The argument that Esports is fervently on the rise and that it is experiencing the same events that happened in the rise of the current mainstream sport's in baseball, hockey, and football.
I have the proper sources of information from the mainstream sports but I was looking for a little help on some foreign sources of information from asia and europe that would be a cite able source in a college research paper. I cannot speak foreign languages well but I think it would be a great addition if I would be able to include a source from the match fixing scandal in korea (fomos has an english section but its impossible to search it for the news archives?). Also I would like something from Europe I don't really know much about euro e sports past ESWC = evil, IEM = good, and Dreamhack = Swedish.
To be clear I'm not begging for people to do my paper for me I'm just starting to collect sources but I really can't navigate international websites and I would oh so like to include global esports instead of just NA esports.
I will do everything in my power to make team liquid into a few references. I will reference boxers Book and MLG for NA event coverage.
If anyone has some tips with these more modern topics without the possibility of academic journals. (there are a few I've found with the mainstream sports but of course not with esports)
I have some backup plans in case this doesn't pan out well but I'm going to try extremely hard to do this paper and I'm really excited to learn about early mainstream sports and to learn more about the bw scene in korea.
i feel like it's really hard to compare the rise of mainstream sports since these things happened many decades ago, and no mainstream sport became popular in the internet era -- coverage and media attention is totally different.
also the structure of esports is very different from mainstream sports : esports is mostly prize based, mainstream sports is about the prestige and competition. for example, the winner of the NBA Dunk Contest makes about $30,000. The NBA doesn't, and has never marketed it as : Dunk Contest Season 1: 30k prize!
Prize pool is the big thing that is fueling the growth of esports, the players play because of this. At least this is my opinion.
If I was writing this paper, I'd argue that the actual rise of ESPORTS is not very similar to mainstream sports, but what IS similar is the fan / spectator experience.
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On October 01 2011 14:00 Xeris wrote:Show nested quote +On October 01 2011 12:56 sermokala wrote: I recently got the final confirmation that I will be able to do my research paper.
Specifically The argument that Esports is fervently on the rise and that it is experiencing the same events that happened in the rise of the current mainstream sport's in baseball, hockey, and football.
I have the proper sources of information from the mainstream sports but I was looking for a little help on some foreign sources of information from asia and europe that would be a cite able source in a college research paper. I cannot speak foreign languages well but I think it would be a great addition if I would be able to include a source from the match fixing scandal in korea (fomos has an english section but its impossible to search it for the news archives?). Also I would like something from Europe I don't really know much about euro e sports past ESWC = evil, IEM = good, and Dreamhack = Swedish.
To be clear I'm not begging for people to do my paper for me I'm just starting to collect sources but I really can't navigate international websites and I would oh so like to include global esports instead of just NA esports.
I will do everything in my power to make team liquid into a few references. I will reference boxers Book and MLG for NA event coverage.
If anyone has some tips with these more modern topics without the possibility of academic journals. (there are a few I've found with the mainstream sports but of course not with esports)
I have some backup plans in case this doesn't pan out well but I'm going to try extremely hard to do this paper and I'm really excited to learn about early mainstream sports and to learn more about the bw scene in korea. i feel like it's really hard to compare the rise of mainstream sports since these things happened many decades ago, and no mainstream sport became popular in the internet era -- coverage and media attention is totally different. also the structure of esports is very different from mainstream sports : esports is mostly prize based, mainstream sports is about the prestige and competition. for example, the winner of the NBA Dunk Contest makes about $30,000. The NBA doesn't, and has never marketed it as : Dunk Contest Season 1: 30k prize! Prize pool is the big thing that is fueling the growth of esports, the players play because of this. At least this is my opinion. If I was writing this paper, I'd argue that the actual rise of ESPORTS is not very similar to mainstream sports, but what IS similar is the fan / spectator experience.
One of my arguments is that the age of the internet is slimier to the age of the radio and tv in the growth of the sport leagues.
I can't remember the last time that MLG talked about on stream how much money that people where winning even with it being clearly known by everyone. I'm just saying the fundamental structures are going to be different from each other but my argument would be about how
Now that you say that I'm wondering weather I should compare it to boxing instead of hockey ( I planned on making a comparison between the current state of hockey with the growing east Europe league and WCG/Olympics)
I entirely disagree with what you say about what players play for. I think its fairly obvious these days that they play for either prestige (Koreans) or they're teams salary or sponsorship's. You can't tell me that sen is getting more money from his team in Taiwan then he was from you but I do suspect that.
Thank you for your comments though I do value the opinion of someone in your situation.
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I always thought players played because they love the game, but money makes it so they can do this to the fullest of their abilities without having to worry so much as to how they're gonna pay rent.
And they dont advertise sports prizes because the real money in sports is with the salaries and we already know those are multi million dollar, and we hear about them alllll the time
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Canada5565 Posts
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eSports follows the trajectory of UFC and the X-sports than that of the traditional majors. It will not replace the traditional sports (nfl, nba, mlb, nhl) and does not need to. There're level of niche success that our industry can happily thrive in.
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Many games have come and gone with an eSports 'bubble' where there is an excess of prize money being given out when the game is at it's most popular. SC2 might break that trend but so far is there really any evidence to suggest that? IIRC isn't even League of Legends commanding higher stream viewer counts than SC2 events? If you just mean eSports as a whole i don't see it to be honest. I believe the technology improvements (ie: streaming) is what has made it seemingly more popular. But the audience is still mostly players with a few spectators who are still gamers, at least what it seems like - and that's all it looks to be for the near future.
If you include Korea then as far as i'm aware Korean eSports popularity hit a peak in like 2005 and is dropping not rising, it might steady out at least. It's certainly still big and reaches a wider audience; but that isn't a new thing.
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You should also remember that RTS games (StarCraft included) is just one small portion of eSports.
Edit: person above me already commented on it.
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Canada5565 Posts
StarCraft is not a small portion of E-Sports. StarCraft: Brood War in South Korean IS E-Sports. Everything since and before is inconsequential.
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I'm not allowed to use websites as a source. Does anyone know what The final edits are classified as? I know they're articles and reporting on bw in korea but does tl consider it to be an online journal?
the main campus has the korea book you recommended xxio and I've got it to be sent to me I've also got some interesting sources from the baseball side of things.
Did you know that MLB (major league baseball) has an anti trust exemption? They don't have to worry of being accused of being a monopoly and no other league has that. They used this to leverage the DC market as an "asset" of the league in negotiations for the past 40 years before finally putting a team there. Interesting parallel between that and blizzard/gom.
also African Americans never stopped playing for MLB they just started classifying themselves as native Americans. or some other race when they played.
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If memory serves, NFL has an antitrust exception as well. Part of the deal was that NFL does not host games Saturday, this is why NCAAF has almost free rim of the Saturday timeslot.
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