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right now SC2 is in a state of development similar to vanilla BW, or WC3 RoC. Both of which were obsolete before those two respective games were ever considered remotely competitive in e-sports.
Because of the legacy of starcraft, sc2 blew up (commercially/esport-y/monetarily) faster than the game developed into a fully-developed game. Therefore we see many things that I have noticed mentioned by ex-BW fans about the quality of SC2 games, and pros making mistakes that you could *ABSOLUTELY, WITHOUT EXCEPTION* not get away with. Mistakes that, as the game and scene develops two-fold (skillwise, monetarily its already huge obviously), will make many pros disappear and currently mediocre/underrated/'bad' players good.
I actually think this specific aspect of SC2's development that hasn't had enough time to mature, affects the type of progamer with massive skill but unwilling to play a style that nets wins right now. (not just cheese, but decision-wise). random, absolutely blind timings are being used as the basis of the entire sc2 pro strategy repertoire right now.
I would cite both tyler and haypro, who both happen to be on team liquid, as two of the foreign progamers that IMO this has affected the most (before tyler stopped practicing). I would say ret but hes doing well nowadays.
there are players doing alright that i could see absolutely dominating once blind timings fail like they should. HerO just needs to get more cheese-proof and he could be a dominant P in the scene. I can only see ThorZain getting better as time goes on. If IdrA trains in korea once again, we will see him as a RO8-RO16 regular in Code S (I still don't think he has the champion's mentality, but he'll be up there in Code S for a long time if he stays in korea IMO).
In terms of other foreigners that this maturation of the game could affect positively, I'd add SaSe, Naniwa, Strelok, and Kas to the list.
Players like HongUnPrime, Polt *yeah i said it*, MKP, MC will face the fruitdealer fate IMO. Yes I included MKP (but he may change his style and do alright). They have SUPER SUPER refined and meticulous builds/tactics that work because of lack of information. Recipe for early game lifetime success, and fading away later in a game's lifetime.
Happy (the russian terran ex-wc3 pro, not the korean), while a micro BEAST, who plays good macro games, must realize that you cannot do one fucking build in each matchup (you could in wc3, he does in sc2). if he doesn't realize this soon he will fall off the radar as a 'good, but not winning anything' russian. Which, let me remind you, lots of bw russian pros had the same fate lol.
Once Moon finally gets bored of pillaging the last remnants of WC3 money in the scene and plays SC2 fulltime, he will absolutely CRUSH. He has a tendency to cheese in BoX and throw away an early lead obtained via macro games in set1-2 (lol), but once hes better at the game this will become a powerful weapon/ally, not a detraction. Moon is absolutely talented and Artosis's prediction will come true if he actually plays sc2 fulltime. He is just an all-around player that is 100% unpredictable and 200% creative....able to do absolutely ANY style, he was doing sc1 style shit in wc3 LOL....if you know both games thats retardedly hard to do at a high level. He also played with fucking Broodwar B-teamers WHILE playing wc3 100% randomly in an inhouse for his team WMF and scored 27% winrate with NO consistent bw practice. He wasted shit tons of money to please the fans when he was not even that far ahead (did the equivalent of Dark Archon ->steal worker ->get highest tech units in WC3 vs ToD). moon plays like a champion, he needs the practice and resulting skills now.
Speaking of ToD, he knows how to be a progamer. he has the mindset, he has the humility but also self-confidence, and he carefully studies his opponents and knows a TON about the scene, he even fears NA players with no results and much less skill and prepares SO well, and plays a very safe style that transitions into macro play slowly without dying to cheese. ToD doesn't take risks much but when the game matures he will be up there. He has lived many many years in SK and China and knows so many progamers, he's friends with them and his advantage is his massive knowledge of all pros and their styles, and how to take advantage of that. his lan experience and being a world champion give him all the non-ingame elements a champion needs.
If Moon and Lyn end up on the same team and Moon teaches Lyn to use his brain, while Lyn teaches Moon to try and micro when he needs to, they will both crush.
Other players I can easily see resurging include Anypro and Genius. These guys die to stupid shit and blind timings almost every time i see them play. Genius has a very unique but viable style of play that is good for tournaments, hes very stylistic but his style is macro-oriented, reactive, and generally passive.
Last and least, the entire lineup of ItsGoSu will disappear, except for DDE who leaves the team after getting bored of 50-game practice sessions defending 1 base allins.
   
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I really wish for fruitdealer to come back. I also wish that IdrA will return to his former uberness back when he was in Korea.
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TO be fair, Pokebunny, Kyhol, wbc, and Ostoijy arent particularly noted for their 1 base allins....
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rofl the classic artosis-idra argument of "if only everyone played nr 20, we'd be kings of the world!"
guess what: mindgames and outplanning your opponent will forever remain a part of rts, and were an integral part of bw. if you think "random stupid blind timings" don't exist in bw, just go watch the last few series of fvj a few times lolololol
also, your overrating of foreigners' mechanical prowess and skill level compared to the average code a korean is pretty hilarious as well
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I don't think it is that easy to say who will be successful in the future because often someone will slightly improve one aspect of their play, and this then has knock-on effects that mean that overall he is a much better player. Any number of players with basically good skills that seem to be on the edge could develop into the dominating player of the day.
You are talking about a future in which many more solid strategies exist which then reduces seeming randomness. Day9 talked about playing the same player 50 times and knowing all their strats, and then having to find something extra in order to get a win. To me there are some players like TLO, MC and more who are always innovating and trying new strategies, whilst others seem to play what are currently known to be strong styles. I think that although innovators are more likely to go through bad patches in their play, eventually their unusual non-standard styles are more likely to actually dominate in the future.
Who knows what future expansions will bring to the game, or whether the current e-sport popularity is in fact a bubble. At least for SC2 there is no obvious RTS e-sport challenger which gives it some weight as an investment.
One thing that is for sure is that there will be someone that we have not heard of yet that will come out nowhere and dominate. Currently there are still many ex-BW players who are successful in the scene because of their previous experience, but how long can this last for, especially in the non-korean player base?
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SC2 will never become like that, the game design won't allow it. SC2 will always be a game of poker when compared to BW. I'm not saying its a bad thing, I'm just saying that that's what it will be like.
EDIT: I'm going to phrase this differently
Core competencies required in BW - Multitasking - Macro - Micro - Tactics - Strategy
Core competencies required in SC2 - Macro - Decision Making - Game Sense - Meta-gaming
Ironically how Flash plays BW is how the OP sees how people play SC2. He doesn't have the best mechanics, but he always manages to seemingly blindly outplay his opponent.
Because Flash's timing attacks are so powerful, a lot of his games play out like in SC2. - Blindly opens with a CC first -> Blindly hard-counter timing attack with Valkonic vs Mutaling -> opponent has 0% chance of comeback - Blindly opens with a build -> Opponent thinks hes doing something -> Flash does something else -> Opponent doesn't make any units and completely dies - etc
BW is 10 years old, is a game which doesn't suit this kind of play that much, yet the player who is doing this style the one who has had the highest ELO in history. So in that respect, I can hardly see SC2 ever changing in this regard.
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Players that are smart enough to win will always be smart enough to win.
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So basically its just your opinion on the current state of the game, then followed by an unrelated rant about your opinions on your favorite players. Good blog i guess. The way you describe some of their play is pretty narrow minded.
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On September 28 2011 05:38 sluggaslamoo wrote: SC2 will never become like that, the game design won't allow it. SC2 will always be a game of poker when compared to BW. I'm not saying its a bad thing, I'm just saying that that's what it will be like.
EDIT: I'm going to phrase this differently
Core competencies required in BW - Multitasking - Macro - Micro - Tactics - Strategy
Core competencies required in SC2 - Macro - Decision Making - Game Sense - Meta-gaming
Ironically how Flash plays BW is how the OP sees how people play SC2. He doesn't have the best mechanics, but he always manages to seemingly blindly outplay his opponent.
Because Flash's timing attacks are so powerful, a lot of his games play out like in SC2. - Blindly opens with a CC first -> Blindly hard-counter timing attack with Valkonic vs Mutaling -> opponent has 0% chance of comeback - Blindly opens with a build -> Opponent thinks hes doing something -> Flash does something else -> Opponent doesn't make any units and completely dies - etc
BW is 10 years old, is a game which doesn't suit this kind of play that much, yet the player who is doing this style the one who has had the highest ELO in history. So in that respect, I can hardly see SC2 ever changing in this regard. I completely disagree about your analysis of Flash play. This guy is just the best player ever at split second decision making. Plus your distinctions of core competencies are pretty strange. As for the OP, I feel he's a bit like Idra, having his opinion on how the game should be played. Embrace the July lover who is in you !
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On September 28 2011 05:39 Kashll wrote: Players that are smart enough to win will always be smart enough to win. tell that to Grrr
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On September 28 2011 05:11 pStar wrote: TO be fair, Pokebunny, Kyhol, wbc, and Ostoijy arent particularly noted for their 1 base allins.... they are also the weaker players in gosu, results-wise, except ostoijy
ostoijy does play an aggressive style in his own words btw. (but it is smart, i wont detract from that) also note that wbc cannon rushed pretty much every game at MLG.
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On September 28 2011 05:20 Kraznaya wrote: rofl the classic artosis-idra argument of "if only everyone played nr 20, we'd be kings of the world!"
guess what: mindgames and outplanning your opponent will forever remain a part of rts, and were an integral part of bw. if you think "random stupid blind timings" don't exist in bw, just go watch the last few series of fvj a few times lolololol
also, your overrating of foreigners' mechanical prowess and skill level compared to the average code a korean is pretty hilarious as well i said nothing bad about mindgames, and using cheese as a tool when you need to. Two of the most important aspects at a tournament setting.
If you think that the random timings used currently in sc2 are the same as the calculated, refined ones used in BW with psychological analysis of your opponent then you can think that, but you'd be wrong most of the time. hongun won a game going zealot sentry collo and camping his base, hoping his opponent wouldnt make 1 viking.
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On September 28 2011 06:05 FinestHour wrote: So basically its just your opinion on the current state of the game, then followed by an unrelated rant about your opinions on your favorite players. Good blog i guess. The way you describe some of their play is pretty narrow minded. most decisive opinions are narrow-minded. i dont like to leave everything up in the air, factually that is how you would analyze anything, with ambience. but for an actual, strong opinion, you need to be decisively narrow-minded IMO.
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On September 28 2011 05:11 pStar wrote: TO be fair, Pokebunny, Kyhol, wbc, and Ostoijy arent particularly noted for their 1 base allins.... Wannabuildcannons. TT
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On September 28 2011 05:11 pStar wrote: TO be fair, Pokebunny, Kyhol, wbc, and Ostoijy arent particularly noted for their 1 base allins.... The only players on our team that are notable cheesers are NamhciR and Bubbles (plus wbc in PvP lol). I don't think the majority of our team cheeses much at all. Gatored, DDE, ViBE, Ostojiy, myself, Kyhol, STX, HwangSin pretty much entirely play macro games.. or at least 2base.
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On September 28 2011 06:44 eourcs wrote:Show nested quote +On September 28 2011 05:11 pStar wrote: TO be fair, Pokebunny, Kyhol, wbc, and Ostoijy arent particularly noted for their 1 base allins.... Wannabuildcannons. TT Willbuildcannons
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16985 Posts
On September 28 2011 05:38 sluggaslamoo wrote: Ironically how Flash plays BW is how the OP sees how people play SC2. He doesn't have the best mechanics, but he always manages to seemingly blindly outplay his opponent.
What?
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On September 28 2011 06:55 Pokebunny wrote:Show nested quote +On September 28 2011 05:11 pStar wrote: TO be fair, Pokebunny, Kyhol, wbc, and Ostoijy arent particularly noted for their 1 base allins.... The only players on our team that are notable cheesers are NamhciR and Bubbles (plus wbc in PvP lol). I don't think the majority of our team cheeses much at all. Gatored, DDE, ViBE, Ostojiy, myself, Kyhol, STX, HwangSin pretty much entirely play macro games.. or at least 2base. HwangSin and Gatored. Really Pokebunny? Really?
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Flash doesn't blindly outplay opponents at all really. He's good at mixing up builds in individual leagues but most of the time just plays safe. You don't get to 6 Starleague finals in a row doing things blindly.
In contrast SC2 will never have that kind of consistency or dominance. The GSL is even set up in a way to force consistency because OSL/MSL style qualification would be crazy every time and it would never have any consistency - like the foreign scene.
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On September 28 2011 06:31 nath wrote:Show nested quote +On September 28 2011 05:39 Kashll wrote: Players that are smart enough to win will always be smart enough to win. tell that to Grrr
Pretty sure Grrr made a conscious decision to quit starcraft to pursue poker and other endeavours.
Tell that to JulyZerg and Nada
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What about Boxer? He doesn't appear to be able to keep up even in SC2; mechanics are still all-important. After all look at the some of the most successful players to switch people like Nestea, MC, MVP. I mean i don't consider them to be overly smart ingame, MC is a guy who got nicknamed suicide toss before. Not the sign of someone with the best decision making.
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On September 28 2011 05:38 sluggaslamoo wrote: SC2 will never become like that, the game design won't allow it. SC2 will always be a game of poker when compared to BW. I'm not saying its a bad thing, I'm just saying that that's what it will be like.
EDIT: I'm going to phrase this differently
Core competencies required in BW - Multitasking - Macro - Micro - Tactics - Strategy
Core competencies required in SC2 - Macro - Decision Making - Game Sense - Meta-gaming
Ironically how Flash plays BW is how the OP sees how people play SC2. He doesn't have the best mechanics, but he always manages to seemingly blindly outplay his opponent.
Because Flash's timing attacks are so powerful, a lot of his games play out like in SC2. - Blindly opens with a CC first -> Blindly hard-counter timing attack with Valkonic vs Mutaling -> opponent has 0% chance of comeback - Blindly opens with a build -> Opponent thinks hes doing something -> Flash does something else -> Opponent doesn't make any units and completely dies - etc
BW is 10 years old, is a game which doesn't suit this kind of play that much, yet the player who is doing this style the one who has had the highest ELO in history. So in that respect, I can hardly see SC2 ever changing in this regard. WTF flash has ridiulously good mechanics. like the best in bw or second to jaedong. and no, it aint a blind counter if you analyze your opponent thoroughly and prepare accordingly
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On September 28 2011 09:34 Kashll wrote:Show nested quote +On September 28 2011 06:31 nath wrote:On September 28 2011 05:39 Kashll wrote: Players that are smart enough to win will always be smart enough to win. tell that to Grrr Pretty sure Grrr made a conscious decision to quit starcraft to pursue poker and other endeavours. Tell that to JulyZerg and Nada pretty sure him, rekrul, and the other foreigners all saw the koreans training longer than they wanted to for the money, and switched to poker because they knew they couldn't keep up. rekrul even cites this.
julyzerg and nada are not the rule, they are the exception. you almost prove my point by resorting to picking absolute LEGENDS to make your case.
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On September 28 2011 11:30 nath wrote:Show nested quote +On September 28 2011 09:34 Kashll wrote:On September 28 2011 06:31 nath wrote:On September 28 2011 05:39 Kashll wrote: Players that are smart enough to win will always be smart enough to win. tell that to Grrr Pretty sure Grrr made a conscious decision to quit starcraft to pursue poker and other endeavours. Tell that to JulyZerg and Nada pretty sure him, rekrul, and the other foreigners all saw the koreans training longer than they wanted to for the money, and switched to poker because they knew they couldn't keep up. rekrul even cites this. julyzerg and nada are not the rule, they are the exception. you almost prove my point by resorting to picking absolute LEGENDS to make your case.
2 things. 1) When did you get the time to write this -.-
2) You will hate me for it but Testie is also a player who would fit into that =p ROFL
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OP sounds like the guy who whines all the time when their favorite foreigner ends up losing to a timing and saying shit like "afraid to play macro games".
Even if you analyzed those players in the mid and late game you'd realize they're all still pretty far behind most of the top players in mechanics, decision making, and multitasking. What ifs don't mean shit in real life.
Saying that highly accomplished players like MC, Polt, and MKP will fall to make way for foreigners scraping the bottom of code A in the future is a joke. All those players have been much better throughout the entire year and lifespan of sc2 than anyone the OP has mentioned.
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On September 28 2011 11:11 jjhchsc2 wrote:Show nested quote +On September 28 2011 05:38 sluggaslamoo wrote: SC2 will never become like that, the game design won't allow it. SC2 will always be a game of poker when compared to BW. I'm not saying its a bad thing, I'm just saying that that's what it will be like.
EDIT: I'm going to phrase this differently
Core competencies required in BW - Multitasking - Macro - Micro - Tactics - Strategy
Core competencies required in SC2 - Macro - Decision Making - Game Sense - Meta-gaming
Ironically how Flash plays BW is how the OP sees how people play SC2. He doesn't have the best mechanics, but he always manages to seemingly blindly outplay his opponent.
Because Flash's timing attacks are so powerful, a lot of his games play out like in SC2. - Blindly opens with a CC first -> Blindly hard-counter timing attack with Valkonic vs Mutaling -> opponent has 0% chance of comeback - Blindly opens with a build -> Opponent thinks hes doing something -> Flash does something else -> Opponent doesn't make any units and completely dies - etc
BW is 10 years old, is a game which doesn't suit this kind of play that much, yet the player who is doing this style the one who has had the highest ELO in history. So in that respect, I can hardly see SC2 ever changing in this regard. WTF flash has ridiulously good mechanics. like the best in bw or second to jaedong. and no, it aint a blind counter if you analyze your opponent thoroughly and prepare accordingly
Well then nothing is a blind counter, its just a blind build. Obviously people don't do 14cc's into Valkonic without analysing their opponent first, however this assumes that Jaedong will play the way he always does, therefore its a blind counter. When Flash went 14cc against Effort, he lost.
On September 28 2011 09:29 infinity2k9 wrote: Flash doesn't blindly outplay opponents at all really. He's good at mixing up builds in individual leagues but most of the time just plays safe. You don't get to 6 Starleague finals in a row doing things blindly.
In contrast SC2 will never have that kind of consistency or dominance. The GSL is even set up in a way to force consistency because OSL/MSL style qualification would be crazy every time and it would never have any consistency - like the foreign scene.
That's true, but so do people in SC2 when top players are playing against bad players. I'm talking about when it counts, and I'm talking about in relation to the OP its the most glaring factor of Flash's play.
On September 28 2011 07:13 Empyrean wrote:Show nested quote +On September 28 2011 05:38 sluggaslamoo wrote: Ironically how Flash plays BW is how the OP sees how people play SC2. He doesn't have the best mechanics, but he always manages to seemingly blindly outplay his opponent. What?
On September 28 2011 11:11 jjhchsc2 wrote:WTF flash has ridiulously good mechanics. like the best in bw or second to jaedong.
Are we seriously going to have an argument about how Flash has the best mechanics in BW? Seriously?
On September 28 2011 06:28 corumjhaelen wrote: I completely disagree about your analysis of Flash play. This guy is just the best player ever at split second decision making.
Its not an analysis of Flash's play, its an analysis of how Flash's play creates games that are very similar to SC2, even though its been 10 years. There was a time when Flash was the cheese king, according to the OP's standards this would make him a bad player, but look at him now. So for a game which rewards timing attacks even more, its unlikely that in a few years or even before Starcraft 3 comes out, this situation would improve.
My point is, without arguing about specifics, a lot of Flash's games turn out the same way as games do in SC2 because of how strong his timing attacks are. This is after many many many years of BW, therefore its very unlikely that SC2 will turn out the way the OP wants. A time will come when certain very good players like Flash will completely disrupt the back and forth nature of the game, if we do get another Flash in SC2 it will get even worse not better.
Its all to do with game design, and right now that's not headed towards giving more defenders advantage.
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Well i will agree with that; i've been saying SC2 will come down to timing attacks eventually when it's worked out to the second, it doesn't have enough to be any different. I wouldn't say that many Flash games come down to it though, there's some obvious ones which come to mind particularly against Jaedong; but usually a player can hold off long enough to make an interesting game. Hydra busts in ZvP is prehaps a more obvious one that makes for shitty games.
Already it's the patching pushing the 'metagame' forward, so what happens when that stops; people work out timings to the second and then pick one at the start of the game (at the top at least, but they will spread down with such easy mechanics). Loads of ways to change this but will they? Probably not.
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How come whiners always whine about 'blind' timing attacks but not 'blind' greedy macro? I never understood this.
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On September 28 2011 20:06 Zombie_Velociraptor wrote: How come whiners always whine about 'blind' timing attacks but not 'blind' greedy macro? I never understood this. 1. Blind timing attacks have a very visual end-to-the game nature to them. You build up, you attack, you win or are deflected. You can try 10 different things and easily die to a blind timing attack. Greedy macro on the other hand varies in greed, doesn't cause end of game immediately (You'll whine about the later attack that ends game perhaps, but not see past the greedy steps that won it). It's a difference of perception and finality. 2. Zerg playstyles trend towards being a reactive, passive race, particularly in early game. Their expansions ARE unit producing structures, their army units enjoy being massed from an economic base. This leads to greedy macro gameplay, where you're just producing the army you need while pumping drones. The learning process is when to cut drones for units, and not when to make drones and cut army units. For this reason blind greedy macro is a grey area, part of it is race gameplay. 3. RTS is primarily an eco game. One man's greed is another man's basics. The attacks, however, are a culmination of the three part build-base build-army attack-with-army. Stage 3, as mentioned in (1) ends the game. Stage 1 leading into Stage 2 is so normal that it hardly calls the attention of would-be-whiners.
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I somewhat agree on blind play for Flash, but so does all other pro gamers. 12 Nex used to be the trend, but not anymore. Remember the day after Fantasy Stork finals where Fantasy won 3:0? 12 Nex was dying already then because terran bunker rush was too powerful. Stork 12 nexed that game after losing final 0:3 and manhandled fantasy.
These 'blind' plays are strategies, mind games and prepared by analyzing your opponent etc etc. It is also VERY rewarding. And these pro gamers tends to be confident in defending early rushes. For instance, Rax->CC in TvP is really dangerous if P pressures with zealot, or Gas rushes in your main, or suddenly pops up with 6+ range goons and snipes the bunker when terran only has maybe 3 scvs on the bunker. But this is VERY rewarding economically if you fend it off, and hence why T prefer to take the risk. Same with ZvZ 12 hatch and 14 CC vs zerg.
BW always have hard counters, and these risk taking moves are rewarding but also at the same time, can be punished really badly. I don't realy see Flash playing blind games since he has everything into his consideration. He just got outplayed or played bad vs Effort.
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I don't like blind macro exactly but in BW it has a place and doesn't mean you win the game. ZerO can go against a 14CC Flash and win or whatever. It usually leads into pretty good games. Now there is the odd times where, particularly Flash again but happens a lot, goes 14CC uncountered and has a too powerful midgame in TvZ, or too fast/powerful eventual push in TvP - the other player cannot stop it without Flash slipping or some exceptional macro, sometimes it feels like it at least.
But in SC2, see Killers games today. He risks a fast nex 3 times and just happens to win 2/3 (one killed instantly) and advances. When the risk paid off the eco advantage means the game is an inevitability unless Killer fucks up (i think he also went blind no obs as well, another risk ontop of a risk). And the rest of the game is just macro and attack and decided without massive blunders. It was awful games really and silly someone can get to the RO16 like that.
The difference between is that mostly BW has a load more happen that's interesting in the meantime while nothing happens in SC2. I never felt like the games were foregone conclusions as early as i constantly see in SC2.
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On September 28 2011 04:49 nath wrote: Because of the legacy of starcraft, sc2 blew up (commercially/esport-y/monetarily) faster than the game developed into a fully-developed game. Therefore we see many things that I have noticed mentioned by ex-BW fans about the quality of SC2 games, and pros making mistakes that you could *ABSOLUTELY, WITHOUT EXCEPTION* not get away with. Mistakes that, as the game and scene develops two-fold (skillwise, monetarily its already huge obviously), will make many pros disappear and currently mediocre/underrated/'bad' players good.
So the pros will quit because they're not actually as good as you think and refuse to adapt??
On September 28 2011 20:06 Zombie_Velociraptor wrote: How come whiners always whine about 'blind' timing attacks but not 'blind' greedy macro? I never understood this.
it's a terribly stupid concept that dates back to BW. If you have a build order that's used specifically to fuck up greedy macro builds, you're a jerk and a cheeser. WAAAAH. It is the lamest thing, a straight up cop out for people who aren't as good as they think they are
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On September 28 2011 20:06 Zombie_Velociraptor wrote: How come whiners always whine about 'blind' timing attacks but not 'blind' greedy macro? I never understood this.
I think the problem is not the difference, but the fact that blind plays have become such an integral part of SC2, that it almost feels like poker. In SC2 its much more difficult to react against un-scouted information or information that you don't scout in time (whether this is greedy or cheesy doesn't matter), so instead of seeing multiple smart or lucky plays gradually inching the player ahead and seeing a lot of action, you have 1 smart/lucky play completely deciding the game even before the first battle.
When this happens, you lose the back and forth nature of the game, and most games are very predictably decided before the first battle even commences.
Of course you will still have good players who will win a lot more than bad players, just like you do in Hold'em, but that's not the point.
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