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Bane Bust Theory

Blogs > jimbob615
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jimbob615
Profile Blog Joined September 2006
Uruguay455 Posts
Last Edited: 2011-09-25 22:48:21
September 25 2011 22:45 GMT
#1
i've been encountering a lot of baneling attacks, either 1 base or 2 base, on ladder lately. i just had an idea pop into my head about one way to possibly stop it, let me know what you think.

it revolves around using either 1 or 2 marauders to block the ramp on hold position, with a simple wall off behind it. then any marines are positioned behind the wall to shoot down any encroaching zerglings.

[image loading]

yellow = buildings, red = marauders, pink = marines

my hope for this is that the banelings will be blocked by the marauders, and be forced to detonate on them doing very little damage, while the marines can still protect the marauders from the lings.

i find building a double layer wall, or a high HP wall can be hard to do on short notice, and also can mess up building placement for later on. maybe this would work? i want to try it but ideally i'd like to see if it's been done before and whether you think it would be effective.

also, any tips on defending early banes without rushing to siege tech would also help, especially if you think this theory i posted wouldn't work :D

Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 25 2011 22:47 GMT
#2
Just go fast hellions.

This stops baneling busts because your hellions come out just in time. You only need to kill two banelings to make the bust inefficient and you take a commanding lead.

Another good way to keep one marine on the ramp to soak up the the baneling or two if you can.

If you have the ability, keep them all on the ramp and just stutter step. In most amateur baneling busts, the lings will be in the back, waiting for the bust before moving in instead of doing it like a curtain (lings soaking damage at the ramp and pulling back just as the banelings move in).
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
FlaShFTW
Profile Blog Joined February 2010
United States10106 Posts
September 25 2011 22:48 GMT
#3
yes but as terran, are you going to open fact first? or tech lab on rax? the boxer build right now asks for a reaper, so i guess you could use that for marauders...

Just depends on the build you are going for. Maybe you should put this in the SC2 Strat section.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
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Thaniri
Profile Blog Joined March 2011
1264 Posts
September 25 2011 22:48 GMT
#4
2 Marauders early game costs a lot of money. Especially in builds like mine where Day9 says it is "lean". I barely have gas to make 1 tank at a time, and I would lose a lot of minerals getting a second geiser.
Unless you are going MMM, and then I wish you luck.
mrafaeldie12
Profile Joined July 2011
Brazil537 Posts
September 25 2011 23:23 GMT
#5
Just lay two bunkers.Most all ins from other races can be twarted by having two bunkers.
"..it all comes thumbling down thumbling down thumblin down"
KazeHydra
Profile Blog Joined August 2010
Japan2788 Posts
September 25 2011 23:29 GMT
#6
On September 26 2011 07:48 Thaniri wrote:
2 Marauders early game costs a lot of money. Especially in builds like mine where Day9 says it is "lean". I barely have gas to make 1 tank at a time, and I would lose a lot of minerals getting a second geiser.
Unless you are going MMM, and then I wish you luck.

Yeah this is the problem. The theory itself is a good idea, but getting the marauders is a different story. If you know some baneling bust is coming, just bunker up and losing a few supply depots will hurt you far less than the investment of the zerg.
"Because I know this promise that won’t disappear will turn even a cause of tears into strength. You taught me that if I can believe, there is nothing that cannot come true." - Nana Mizuki (Yakusoku) 17:36 ils kaze got me into nana 17:36 ils by his blog
xHassassin
Profile Joined November 2010
United States270 Posts
Last Edited: 2011-09-25 23:30:09
September 25 2011 23:29 GMT
#7
Clever title

Generally I'm low level player, so in TvZ I can't be bothered to slow push with tanks and crap. Vs Banelings I just move out with MM and select all my marines, run like hell. Marauders soak up a lot of baneling hits.
Aelonius
Profile Blog Joined October 2010
Netherlands432 Posts
September 26 2011 00:01 GMT
#8
On September 26 2011 07:47 Torte de Lini wrote:
Another good way to keep one marine on the ramp to soak up the the baneling or two if you can.
.


That would imply that the zerg does not micro. I think any reasonable Zerg will micro their banelings to hit your wall, at which point they ignore your marine anyways. Also when I bust, I use lings right away to soak up hellion/rine damage
''The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.''—Ronald Reagan
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 26 2011 00:04 GMT
#9
On September 26 2011 09:01 Aelonius wrote:
Show nested quote +
On September 26 2011 07:47 Torte de Lini wrote:
Another good way to keep one marine on the ramp to soak up the the baneling or two if you can.
.


That would imply that the zerg does not micro. I think any reasonable Zerg will micro their banelings to hit your wall, at which point they ignore your marine anyways. Also when I bust, I use lings right away to soak up hellion/rine damage


Selecting your units to attack a structure isn't microing.

I just talked about the curtains that a lot of Zergs dont do.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
zOula...
Profile Blog Joined January 2008
United States898 Posts
September 26 2011 02:41 GMT
#10
if you're going MMM build, marauders on the ramp are a great way to repel a bane bust.... if you're going for tech play the extra resources spent on marauders will put you behind.
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