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On September 01 2011 00:52 Chill wrote:Show nested quote +On August 31 2011 11:32 CharlieBrownsc wrote:On August 31 2011 11:24 happyness wrote:On August 31 2011 11:18 Probulous wrote: Incontrol would like to talk to you...
Information is important but that gas is a massive opportunity cost at that stage of the game. Most of us aren't on grandmaster level though. For most of us I think it's a great idea Having 3-4 observers I feel is great for both PvZ and PvT. Especially with soooo many zerg going for infested marine abuse >: ( Practising a style that only works against shitty players is a terrible idea No. Practicing a style that works at your level until it stops working is a fantastic idea. Trying to play a grandmaster style when you aren't grandmaster is a terrible idea. At lower levels, making multiple observers so that you can play reactively is an awesome idea.
This. Plus, making multiple observers so that you can play reactively is awesome at any level.
Any time I do 1 gate expand into fast charge+archon+etc., as is becomming more popular, I get 3+ observers asap if I made the robo early (sometimes it's not necessary... like if they went 2 rax aggression or something).
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United Kingdom10823 Posts
I love the idea. On top of the points that people have made, I'd like to just add a minor thing that may be obvious, but could still be worth stating, and that's simply; having more observers encourages looking at the mini-map more, as well as setting up nice hot-keys for units/camera positions
If you've invested so much into this map information, then surely you're going to pay more attention to the mini-map, to make this investment worthwhile. I'm a low level player (mid-gold right now, but trying as always) and I can comfortably say that I look at the game screen way too much (and then die when a drop comes into my base)
Camera positions, well you quickly see what's coming so you have slightly more time to react. Win!
Gonna try this next time I roll Protoss
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I like going for a few/multiple obs if I'm planning a non-robo play. Like gateway/upgrades or something. Make obs until like 3 bases then you can just slam a 2nd robo/support bay and go colossi late gate.
It would be like 6 gate + upgrades + robo making obs/prisms on 2 base. something like that.
Typically I go 3 obs. 1 to actively scout. 1 for a drop path. 1 to see the front of his base/keep tabs on his main army. But i won't get the 2nd/3rd until I have my 2nd base going and enough units where I can go "Hey, I am not afraid of dying, but I need to know what going on to not die a few minutes from now."
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I'll try a mass observer thingy too
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On Pylons and probes as scouting devices: I'll absolutely still employ them. I have no quarrel with using probes on both towers early game and I will make an effort to hold them with units etc throughout the remainder of the game. Pylons, I won't start aggressively dropping around the map until later game, although, I've really never ironed out a timing for when I start that, it's more about a feeling.
I also kind of feel like most players who play against Protoss users expect only one observer. They will scan or check over their army for one and a lot of the people I play never make another attempt to check for them. (This is in diamond--so obviously not the highest realm of play.) While having additional observers around, if your opponent is absent mindedly not checking for additional observers, he could end up revealing additional information and give you enough time to react appropriately to tech switches, drops, pushes etc.
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I love it versus terran. I only get it vs zerg if they are going mutas. Then I get 2 or so to watch for the mutas so I can get a head start on them.
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Mass observer is very sexy. I used to only do it vs Terran, but I've enjoyed using it against Infestor / Ling styles in PvZ as well.
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