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The Unsung Legacy p4

Blogs > IskatuMesk
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IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
August 09 2011 04:27 GMT
#1
Work on Black Sun has resumed at a slow, haggard pace. But it has resumed, and my sights are set towards Episode 1. Perhaps the most significant of all the struggles in the last month has been the tiny bit of writing I was able to achieve for my novel. After a year and a half of inactivity I managed to put a small dent into the area that has held my revision at bay, as well as contribute to some other parts in the total for a total of ~15 pages. While hardly anything to leap in joy about, it is progress, and I'll take it over nothing.

For the time being, I'd like to get Episode 1 finished. As the subject of most of my blogs in recent times, completing it will be monumental.

[image loading]

[image loading]
Two Undead ships, the Hatred and the Hoarfrost, have been waiting months to get their last touches needed to work ingame...

After months of building, rebuilding, and revising, the audio work for Part 1 of the video is almost entirely finished and now awaits recordings, both of CGI and of the ingame elements, to come together. A gentleman posted on TL a while ago offering his voice services, which I have taken advantage of to compliment my own work in part 1 of the video. This particular aspect of the compositing has been the most scrutinized of the video thus far, as he took multiple recordings and I spent a great deal of time tweaking everything to my standard of quality I am aiming for with this video. Yet one major recording remains for part 1 of Episode 1 - the Prince of Blood's. I am not sure if I am up to the task of voice acting so difficult a character, but you can believe that I will try many times before I give up.

Beyond models and sound effects, I have put some more rounds down range for getting the colossal number of particle effects started on.



The above is some of the prototypes I have built using the game's exceptionally limited particle editor. They are primary death explosions for medium-sized ships, to tail chained explosions of smaller scale at the end of death sequences. They will be tweaked further yet, so take in mind they are very early in.

Of course, with progress, there has been numerous facepalm moments as I undercover more and more ridiculous hardcoded bullshit in this game. I am repeatedly amazed at how bad indie developers can be, and Sins of a Solar Empire is a game whose engine I would consider the most limited of any I have ever dealt with. I would even go as far to say that Brood War was more enjoyable to mod than this game and offered more flexibility over how units work, and Brood War isn't exactly a flexible game. I have entertained the prospect of going straight into the UDK and trying to do my cinematics in there, but figured the time-reward benefit of that wouldn't be very high given I have already invested thousands of man hours into this version. When Episode 1 is done, though, I am jumping ship and going into my UDK plans. Whether or not there'll be an Episode 2 remains undecided, but highly unlikely.

And last, but not least, I have another Warlord ship nearly game-ready status.

[image loading]
[image loading]

That is all for now. As I get closer and closer to completion I will probably speak less and less of the project, until I am finally ready to present the result of two years of blood, sweat, and much rage.

***
kineSiS-
Profile Blog Joined September 2009
Korea (South)1068 Posts
August 09 2011 05:12 GMT
#2
Wow it is absolutely amazing. And that video you showed would possibly even suffice as an introduction to the beginning of the game similar to the cinematics in SC1/SC2 when it is first opened. Of course, it'd have to get bigger and diminish at a more rapid rate, but this is looking incredible.
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