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Learning to "Macro Zerg"

Blogs > MeditationError
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MeditationError
Profile Blog Joined March 2010
Australia60 Posts
August 01 2011 05:06 GMT
#1
Rule #1 of macro: Know what macro is, and know what macro isn't.

After several months working on my macro zerg, I've gone from silver to platinum, and my games are finally starting to look like macro zerg games (also much more fun). I've seen a number of posts from people who want to play a macro zerg, and I think I've learned some things that other people might find useful.

My first "real" macro game - protoss goes nexus first, and when his first push hits, I've got 3 bases, 66 drones, 1 zergling, and some spines/spores, but I manage to hold and then swarm back over the top of him. WARNING: NOOB VS NOOB, many mistakes on both sides, but damn was I happy :D - http://www.sc2replayed.com/replay-videos/10884

Macro vs Decision making:
Something that screwed me up a *lot* was confusing macro and decision making in the early stages. A "Macro style" is an Idra/Ret/Dimaga inspired style, that can be roughly described as "Make as many drones as you can get away with", but this is primarily about the choice of drones vs unit. Macro itself is largely mechanical, and very specific.

Macro is:
* Injecting on time
* Timely overlords
* Spending your money
* spending your larva
* spreading your creep

This list of things is Good, with a capital G. You should always inject on time, avoid getting supply blocked and spend all your money. The times when these rules are broken are very specific, and always for a good reason. It's well worth practicing these things, and getting better at them will only improve your game. Everything else is either micro or decision making.

"Macro Style" is:
Build as many drones as you can without dying ( and then bury your opponent in unrelenting waves of units).

It's more like an art form than directive. You basically have to take the entire game into account to know whether it's safe to build drones - your army, your opponent's army, map control, available tech, intelligence, attack timings, how good you are at defending, the map, the time of day, your mother's maiden name, the lot.

There are rules of thumb here, and personal tasts, but no hard and fast rules. Sometimes you can get more drones by building some army first and then droning behind it (e.g. muta harass), and sometimes you'll get more drones by droning up as hard as you can before you need an army (e.g. taking a 3rd when you scout a fast expansion).

The most critical thing about "Macro style" as a lower ranked player is that you need as many defences as *YOU* need to survive, *not* as many defences as Idra/Ret/Dimaga do. Sure they can hold off 4 hellions with 1 crawler and one queen, but you're going to die. Get enough defence to survive. If you hold the attack off easily (or they just go home), get slightly less in future.

So, rule #1 of macro: Know what macro is, and know what macro isn't.

*****
Experience is an excellent teacher, but her fees are very high.
.Aar
Profile Joined September 2010
2177 Posts
August 01 2011 05:27 GMT
#2
Congratulations on your progress!

I tried switching to Zerg from Terran for a few weeks, but I'm one of those people who are too scared to ladder (I laddered as Z about 5 times, and lost 3 of them to DTs/banelings/being bad), and my friends are all Zergs so I always had to play Terran if we wanted a chance of having a fun game.. hopefully you see a bit more success than me

One thing that I realized about playing Zerg was that you simply need to ladder if you want to get better. This IMO is more important for Zerg than the other two races. You need to learn to react against another human player within the confines of the "real" metagame - playing the AI just doesn't cut it.
now run into the setting sun, and suffer, but don't mess up your hair.
MeditationError
Profile Blog Joined March 2010
Australia60 Posts
August 02 2011 03:54 GMT
#3
Thanks .Aar! I think you're dead right.

It is hard to practice offline as zerg, but it's not impossible. I get a lot more offline time than on-line time, so I found this very useful to improve my inject and overlord timings -


The exercise is just saturating a base and then getting your injects and overlords on time to spend all your resources. In the video they use only 1 extractor and 16 drones on minerals on one base (to make it easier), but once your injects and overlords are good you can easily go to maxing out roach/hydra off two saturated bases. It does help with remembering to go back and inject.

There's another exercise that is basically "How fast can you max?", saturating 3 bases and maxing roaches as fast as you can. It's a nice benchmark, and it gives you some idea of what to do when you're under no pressure, but it's very rare that it's safe to be that greedy in a real game :p

There's no substitute for laddering, though. Macroing well when you're sitting there watching your hatcheries is one thing, but hitting your injects in the middle of a battle is another thing entirely

I saw an interview with Nestea where the interviewer commented on his lackluster performance leading up to his total domination of the GSL, and Nestea said, roughly, "You have to lose a lot of games as Zerg, and then you'll get good". I'm doing well on the losing games :p

As for switching races, the moment for me that really made the difference was when I started giving orders to my eggs. If I morph a round of units, I add them to the control group (ctrl-click on one of the egg portraits first to get rid of any excess larva, and then shift-1 or shift 2), and when they hatch they'll ready to start join up with the rest of that control group.

When I make new extractors I'll send the drone(s) to morph and as soon as the extractors start, you can morph 3 new drones and order the eggs to mine the gas (4,s,d,d,d,right-click on extractor), and when they hatch they come out and start mining gas.

I'm getting better at just being aware of things like this happening, but it's so convenient to not have to go back again later that it's very hard to go back to protoss now. I was never any good at terran :p
Experience is an excellent teacher, but her fees are very high.
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