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The solution to piracy? - Page 2

Blogs > Gummy
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RandomAccount#81004
Profile Joined June 2010
Finland612 Posts
July 24 2011 13:29 GMT
#21
--- Nuked ---
Gummy
Profile Blog Joined October 2010
United States2180 Posts
July 26 2011 09:48 GMT
#22
Great idea Sotamursu. I will be sure to invest a great deal of money into these companies so as to maximize my return since these services look to be the solution to piracy. Thank you!
¯\_(ツ)_/¯ There are three kinds of people in the world: those who can count and those who can't.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
Last Edited: 2011-07-26 13:16:39
July 26 2011 13:15 GMT
#23
On July 24 2011 20:02 Gummy wrote:
Show nested quote +
On July 24 2011 17:46 MasterOfChaos wrote:
So you re-invented watermarks. http://en.wikipedia.org/wiki/Digital_watermark
And there are so many holes in your scheme...
1) Stolen hardware
2) Millions of computers are infected with trojans
3) You can buy multiple copies and combine them(the exact way to do that depends on the watermarking scheme) to weed out the watermark.

It is watermarking, but I don't think you understand what I'm trying to do. I'm trying to make the watermark part of the actual content. There is no "original" stored publicly anywhere. Each distribution is equal and unique. But other than that yeah. Still the obvious vulnerabilities.


So you think the best way to combat piracy is to increase the distribution costs by about a 100 to a 1000 times and in turn making every movie cost a thousand dollar?

No, the only way to combat piracy is by making everything cheaper and so affordable and available that there is no use in pirating it.

The last time i bought some music albums they cost ~15€ each... which made me just download the next two since i didn't want to spend so much money on them. If they would have cost 2-3€ i would buy just about every new album of bands i like, movies could cost 5-6€ (or loooooong movies maybe 10€) and i would immedatly buy them. I would also go to cinema every week or month (instead of every year) if they would reduce the price by 50%.

There is an amount X i'm willing to spend on anything, for music, movies and games the actual price is well above X, so i don't spend money on it. I buy games long after release when the actual price is below the amount X i'm willing to spend (usually 6-12 month) and i sometimes buy movies when they are in a special offer (like "2 for 5€ each" or similar), but currently they are just far too expensive eventhough i could afford them.
RandomAccount#81004
Profile Joined June 2010
Finland612 Posts
July 26 2011 13:25 GMT
#24
--- Nuked ---
turdburgler
Profile Blog Joined January 2011
England6749 Posts
Last Edited: 2011-07-26 13:29:53
July 26 2011 13:27 GMT
#25
all of you're solutions are about beating piracy, the only way for the content providers to survive is to embrace it.

lets take the music industry as an example. the record labels are mad that pirates arent paying for music, but when you buy a track how much of that actually goes to the artist? 1-2%, the rest is to the record label.

the fact is you arent hurting music at all.

the current business model is something like this,

artists play small gigs in the hope of being deemed 'worth it' by a record label.
they then sign them on, do work in advertising and getting a polished record out to the main shops.
the artist makes their fortune in sponsorships and live performances at stadiums etc.

due to this system, a lot of artists dont make it, get no recognition because people arent willing to experiment with new music which costs them money. they wont download any random album because 90% of music is shit / not to their taste and they just cant afford to do that.


imagine a new business model.

artists play small gigs to get their name out there, they offer all their music for free through platforms like youtube and itunes. people are much more likely to give them a shot on a recommendation of a friend because its free to download. this self advertising removes the need for the record label and the shop bought music scene is dying anyway.

the artist now puts on a live show now they are 'famous' and thats where they make their money.



overall the musician loses out a bit on salery due to no label, but they have a much wider audience because people are more likely to try them out, improving their live show revenue. this new business model also allows people who previously 'couldnt make it' due to not being given a chance by a label the chance to at least make a living rather than the all or nothing system we have at the moment


i could explain similar solutions to piracy for the gaming industry too but the point is already there.

publishers/record labels are HURTING ART-SPORTS not pirates. you can change the industry to just remove the 'corporate fatcats' and then everyone is happy
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