|
So, a half day of SC2 today and I started off with yesterday's muta rush that used to work so well. I won my first two games pretty handily, but then lost the next three. One of those loses went a little like this:
With another zerg in a shared base, he decides to make a macro hatch and we wall off with spines. It looked good in theory, but as you can see from the mini-map, all 4 of our opponents fast expanded and this game was over before it even began.
All 4 opponents were the first to push and they head straight for us. With 4 armies worth of zerglings, roaches, and zealots coming for us, I wonder how this will end?
It was a nice save and all 4 armies were sent running, but like I said, it was only a matter of time before we died. Even if they didn't fast expand, we still would have lost for one reason: I should have tech switched after the mutas did their magic. A few minutes after the pic above, they came back with hydras, dragoons, and pheonixes. My mutas evaporated and that was the end of that.
I think the difference between harassing one player offensively and defending against 4 players defensively is that instead of getting one player to overreact to air, you get 4 players with overwhelming anti-air. Immediately after I stopped their armies, I should have switched to roaches and lings or something. Oh well.
After that game, I had an epic 53 minute game on Outpost filled with roaches, drops, base loses, counter attacks, bravery, romance, and heart break. *sniff* And the thing about this game was that one of my protoss opponents went mass pheonix and at early mid, I was blunk by a squad of stalkers and then dropped by a squad of marines (all bad for my mutas). If it weren't for my hydra/lings, it would have been really bad (more on this in the question section).
At the end of the day, I went from 16 wins to 20:
Questions:
1. Again with the replays: I tried uploading to www.sc2replayed.com and I got an error:
Am I missing something?
2. Is it all just luck sometimes? I guess some of this is expected in 4v4, but do you just pick a tech path and cross your fingers? I'm trying to figure out some stability for a build that I like (or at least a handful). Some games the mutas single-handedly get map control for my entire team and other times I get blown out. For those zerg 4v4ers out there, what are your go-to builds? Is it based on scouting? maps? What else?
Name: NinjaBob ID: 573 League: Silver
|
4v4 is lawlz... why would you try to take it seriously
|
On July 09 2011 13:44 Galaxy_Zerg wrote:4v4 is lawlz... why would you try to take it seriously
I don't take any of it seriously. It's just a video game.
Strange post.
|
On July 09 2011 14:21 MrSexington wrote:Show nested quote +On July 09 2011 13:44 Galaxy_Zerg wrote:4v4 is lawlz... why would you try to take it seriously I don't take any of it seriously. It's just a video game.
You can't say that on TL! It's the Eleventh Commandment!
:O
|
Personally, i find that the best way to win 4v4's as a zerg is to just snap right into zerg macro beast mode.
So you start with a 15 hatch
Then an 18 pool
A 24 hatch at the next-closest natural
A 26 hatch at the next-next-closest natural
And a 30 hatch at a gold if possible~if not, your 3rd teammates natural
Only build drones, queens, extractors, and spine crawlers till your at 100 food (can upgrade hatch)
Mass ultras with full upgrades, and have a greater spire for a brood lord follow up.
:D
|
On July 09 2011 18:01 Active.815 wrote: Personally, i find that the best way to win 4v4's as a zerg is to just snap right into zerg macro beast mode.
So you start with a 15 hatch
Then an 18 pool
A 24 hatch at the next-closest natural
A 26 hatch at the next-next-closest natural
And a 30 hatch at a gold if possible~if not, your 3rd teammates natural
Only build drones, queens, extractors, and spine crawlers till your at 100 food (can upgrade hatch)
Mass ultras with full upgrades, and have a greater spire for a brood lord follow up.
:D
Jesus, okay that's not how I play.
I've been doing either a 14 hatch, 14 pool...
...or 14 pool, double gas, fastest lair, spire, queen, larva inject, wait and I hit 500/500 right when the larva pops (I'm sure there are more efficient builds for muta rushes)...
...or 14 pool, single gas, queen, roach warren, spines, lings.
When you do it your way, how do you help your buddies out when they're the ones who are attacked and not you?
|
On July 09 2011 18:08 MrSexington wrote:Show nested quote +On July 09 2011 18:01 Active.815 wrote: Personally, i find that the best way to win 4v4's as a zerg is to just snap right into zerg macro beast mode.
So you start with a 15 hatch
Then an 18 pool
A 24 hatch at the next-closest natural
A 26 hatch at the next-next-closest natural
And a 30 hatch at a gold if possible~if not, your 3rd teammates natural
Only build drones, queens, extractors, and spine crawlers till your at 100 food (can upgrade hatch)
Mass ultras with full upgrades, and have a greater spire for a brood lord follow up.
:D Jesus, okay that's not how I play. I've been doing either a 14 hatch, 14 pool... ...or 14 pool, double gas, fastest lair, spire, queen, larva inject, wait and I hit 500/500 right when the larva pops (I'm sure there are more efficient builds for muta rushes)... ...or 14 pool, single gas, queen, roach warren, spines, lings. When you do it your way, how do you help your buddies out when they're the ones who are attacked and not you?
Just build tons of spine crawlers at all of the expansions~it become impossible to ignore the damage from said crawlers, and if you get 1.5 queens/hatch, you have enough AA to face off against VRay/Shee/Muta/Phoenix rushes. and your allies get to tech in peace
So far i'm 6/2 with this build, and one of the losses was to a premade team of all toss that proxy-2gated and mass zealot rushed :C
|
Wait a minute. they came back with hydra's Dragoons and phx? Report those pricks for cheating!
|
|
|
|