• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:39
CEST 17:39
KST 00:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall12HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed10Weekly Cups (July 7-13): Classic continues to roll4Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
The GOAT ranking of GOAT rankings RSL Revival patreon money discussion thread Who will win EWC 2025? Weekly Cups (July 7-13): Classic continues to roll Esports World Cup 2025 - Brackets Revealed
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Flash Announces (and Retracts) Hiatus From ASL BW General Discussion Starcraft in widescreen A cwal.gg Extension - Easily keep track of anyone
Tourneys
[Megathread] Daily Proleagues Cosmonarchy Pro Showmatches CSL Xiamen International Invitational [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Future of Porn Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 2024 - 2025 Football Thread NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 624 users

The West and the Future of Esports

Blogs > VGhost
Post a Reply
VGhost
Profile Blog Joined March 2011
United States3613 Posts
May 27 2011 20:29 GMT
#1
Disclaimer: I am a relative nobody with neither skill, significant amounts of time, significant amounts of money to invest, or any claim to speak authoritatively. What I am is a dedicated esports fan - and this represents my opinion of what we as a community need, even if I personally can't do much about it.

Summary of the Present

There are two types of leagues esports has brought to us:

1) Team leagues. The Korean league is of course the best known; probably the second most stable team league is the NA Collegiate Starleague. Format varies from a series of games by different players to all-kill formats to anything in between (and the inspired hybrid of Dream League which everybody needs to adopt, seriously). But the basic principle is always the same: two teams go head-to-head in a BoX series.
2) Individual leagues. These are also called starleagues, a term originally just a hype naming by MBC and OGN but now inherited by us all... MSL, OSL, TSL, NASL, GSL. These start with qualifier brackets and/or groups and end with a bracket. Most modern leagues are single-elimination in the bracket (MLG is the standout exception) but this hasn't always been the case.

Additionally, there are basically three schedule/venue systems that are practiced.

1) The most basic format is the LAN. This can be very local (DC lans), or a big deal (MLG, Dreamhack). Players come in to a location and play an entire tournament straight through over 1-3 days (though I suppose it could go longer). In RTS this is (almost?) exclusively used by individual leagues.

2) On the other end is the tournament played almost entirely online, such as the TSL, NASL, IPL, CSL, the team IPL. These usually take place over several weeks if not months.

3) Finally, and most similarly to other sports, are tournaments played on location over a longer period. To my knowledge these are non-existent outside Korea, but: MSL, OSL, SPL.

Finally, there are different levels of organization driving things. This is much harder to classify: in Korean BW the teams and KeSPA (at least seem to) reign supreme even though the TV stations and sponsors provide the money. As far as I can tell, Korean SC2 has inherited this team focus, but without KeSPA GOM itself takes on that role. In MLG the final say clearly rests with the league; while players wear team tags in game because of course they do MLG doesn't require anything and in fact holds a huge open bracket. I am not sure but I believe this same situation holds true in most of the Western scene, when tournaments aren't held strictly on invite. Perhaps some players can illumine what teams require from them?

Similarly, in Korea the team provides necessities (food, shelter, practice space and partners), while in the West we usually have some combination of the event and the individual players (with how much help from teams I am not sure) providing their own.

The Korean Advantage

South Korea is a fairly small country: a trip from one end to the other takes perhaps six or seven hours. Furthermore, the country is dominated by Seoul, the capital: Busan is really the only competition at all for an urban center (and this is almost like comparing DC and Baltimore). Adding to the situation, Korea has no immediate neighbors as affluent (Japan and China require air travel) to challenge Seoul's dominance. All of this allowed the Korean eSports scene to localize in Seoul in a way not, for the most part, practical in other countries. The two main broadcast studios are maybe 25 minutes apart by subway and I gather most of the teams' facilities are similarly close. (In an extreme example, STX SouL has a small office/ practice room on the same corridor as the MBCGame studio). Together with Korean culture and work ethic, this created a very close atmosphere which, probably by 2001, produced the best progamers in the world - and Korea has never looked back.

Seoul was esports mecca, and no one can deny it. Although the old hands accuse the SC2 nubs of slacking off (and some of them admit it), in large part Korea has retained this advantage in the new era.

I think it is a universally accepted thesis that, while Western esports may have temporarily have caught up in SC2 since the game is new, in order to maintain that equality the West must adopt Korean methods (if not Korean extremism) or find even better ones.

The Global Challenge

However, SC2 has brought a truly global flair to esports (despite the handicaps of single region play): the top ten ELO from TLPD are from Ukraine, Korea, Sweden, France, Poland, Russia, USA, Canada; another ten adds Taiwan, Germany, and Serbia.

Continuing to localize in Seoul is impossible. If in three years Seoul is still our hub, SC2 will have faded from the West as quickly as the first game. There may be a higher percentage of "foreign" players on Korean teams than we see in BroodWar, but the essentials will not have changed.

One Sign of Hope

One often-forgotten nugget of history is that the professional (American) football scene largely grew out of the college and amateur game. This is of course a drastic oversimplification, but the college game was significant for some 20 years at least before any professional league formed. A little math will show that this is about the right time for players to grow up and start having kids... and raise them on the game. It's not at all unusual for Korean crowds at this point (10 years in!) to include young kids - and we see similar things in the West (hi miniWheat). In short, the demand for professional esports is likely to grow, not shrink - our favorite game may not end up being The One, but the day is coming when some good game will.

Power of Association

What is lacking, though, outside of Korea where things are dominated by KeSPA/GOM depending on the game, is an actual organization of teams. fnatic and EG and TL and mouz and half a hundred other "teams" all exist, but no league or association has been formed... or seems likely to be. Partly this is due to Blizzard's insistence on control (although they have made no move to organize, either), but mainly the problem is that there is no localization.

In order for SC2 to continue - or esports in general - it is necessary to maintain the highest quality of play, and therefore training, possible. Even though this is a computer game we are talking about, the example of other sports and the Korean scene shows us that it is absolutely necessary to localize in order to create this kind of training environment.

We are seeing the creation of supposedly Western leagues at an unprecedented rate, from MLG to NASL to IPL, but none of them are in fact local. The fans want to see MC or idra at Dreamhack (say), so they're invited. MLG has, apparently, no barriers to entry whatsoever - maybe you need an NA account.

GOM is doing its best to satisfy this new inclusive spirit, but is still being criticized for demanding too much and not understanding the difficulties their localized format poses to Western gamers. Very few people are looking at this as mainly a problem with the Western scene, but it's impossible to avoid the conclusion that by Korean standards, Western players are amateurs, with little team discipline: they may be equally good at the moment but institutionally speaking every foreigner allowed to compete in the GSL without joining a Korean (or Korea-based) team is receiving a huge exception. This isn't even as close a comparison as MLS to Europe's A leagues; this is like ManU allowing somebody from one of the Detroit amateur teams to try out. Take the worst Korean team, and send them up against the best foreign team (dignitas? EG? mouz?) in a Bo7 or Bo9, and I would wager the Korean team wins 65% of the time, maybe more often than that.

Implementing Localization

The long and the short of this is that Western esports needs a league.

I have talked at length about "localization", or bringing things together: teams practicing in the same place, and operation in the same league - like any other sport. I believe this is the future of esports, Western as well as Korean, and I look forward to 2025 and seeing the Houston SlayerS play the Boston Flash for the US title.

But in the meantime we probably have to start by creating stable leagues and associations of teams that operate primarily online. This is unfortunately handicapped by SC2's server failings, both lack of cross-server play and lag when play cross-continents on a server.

And no, the IPL and TSL are not sufficient for this purpose. They're fantastic presentations, and I hope they continue and grow - but as I mentioned before in this article, for stability and drawing viewers you need teams. Not some 3 week showmatch league like we've had so far, but an actual league with a reasonably long season and a bunch of teams: in short, proleague on a Western scale: or at least CSL on a professional one. What Western esports desperately needs is stability, and team leagues provide that: the chance for everybody to play; a reason for the Jaehoons of the world to keep practicing.

I want to answer one possible objection immediately. It's unquestionably true that, as a rule, Starleague play provides the pinnacle of play in BroodWar and probably will continue to do so in SC2. Why insist on leagues and associations and team play then if it likely won't be as good?

The first reason is historical. esports as we know it has thrived on team play, and it creates unrivaled spectacle - especially in WL or Dream League formats - of its own kind.

The second is stability - which many are coming to realize is the most needed thing for esports to come into its own. I hope we don't import the grueling Korean always-playing-twice-a-week-plus-starleagues when we get our leagues off the ground. But when you know that "this is BW season" and that the Northern European Esports Association is going to be broadcasting somebody playing every Thursday, Friday, and Saturday - that's when you get people tuning in even when they forget who's playing and their own team lost last night.

*****
#4427 || I am not going to scan a ferret.
longdivision
Profile Joined December 2010
United States170 Posts
May 28 2011 00:42 GMT
#2
Nice post. It'd be a shame for this to get buried in the blogs without a single comment.
Please log in or register to reply.
Live Events Refresh
Next event in 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 451
mouzHeroMarine 295
ForJumy 32
StarCraft: Brood War
Britney 48212
Rain 5057
BeSt 1394
EffOrt 1253
firebathero 515
Stork 418
Larva 349
Mini 338
Rush 186
Mind 148
[ Show more ]
Light 146
PianO 85
Trikslyr64
GoRush 57
Movie 55
sSak 44
Aegong 41
Shinee 30
JulyZerg 30
yabsab 14
scan(afreeca) 14
Terrorterran 10
Shine 7
SilentControl 6
Bale 4
ivOry 3
910 2
Dota 2
qojqva4149
League of Legends
Dendi1760
Counter-Strike
sgares782
PGG 39
Other Games
singsing2410
B2W.Neo2308
FrodaN1915
DeMusliM445
crisheroes391
Lowko314
Beastyqt262
Fuzer 154
ceh9119
ToD110
Pyrionflax95
QueenE78
Mew2King74
Organizations
Other Games
gamesdonequick3788
StarCraft: Brood War
Kim Chul Min (afreeca) 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2475
League of Legends
• Jankos2026
Upcoming Events
WardiTV European League
21m
ShoWTimE vs sebesdes
Percival vs NightPhoenix
Shameless vs Nicoract
Krystianer vs Scarlett
ByuN vs uThermal
Harstem vs HeRoMaRinE
PiGosaur Monday
8h 21m
uThermal 2v2 Circuit
1d
Replay Cast
1d 8h
The PondCast
1d 18h
WardiTV European League
2 days
Replay Cast
2 days
Epic.LAN
2 days
CranKy Ducklings
3 days
Epic.LAN
3 days
[ Show More ]
CSO Contender
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
4 days
Online Event
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Esports World Cup
6 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Liquipedia Results

Completed

2025 ACS Season 2: Qualifier
RSL Revival: Season 1
Murky Cup #2

Ongoing

JPL Season 2
BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Championship of Russia 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.