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Happy Day for the Swarm!

Blogs > DocNemesis
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DocNemesis
Profile Blog Joined April 2011
Philippines446 Posts
May 16 2011 16:40 GMT
#1
I was insanely tired after I performed my teaching demonstration this morning. After a few hours of nappy time, and a couple of TotalBiscuit videos, I went laddering for a couple of matches. I am a bit surprised that at one match, I got free ladder points from a diamond player? Is the matchmaker broken or does this happen on a rare basis? O_O

Anyways, the match after that was a TvZ which I do have to say was a near close call because my opponent was prepping up a nuke after seeing a bit of Ghosts in his unit mixes. Though I sort of had the advantage because my opponent failed to scout early, and thus he relied on one Ghost to search for my base. By the time he found my base, I took down the Ghost Academy in time thanks to my Mutalisks. While I was at it, I forgot that since I usually have my Drone over a Xel'Naga Watchtower and if I have my Overlord generate the creep over the area, I can delay my foes a few seconds by adding a Spine Crawler or two. Why haven't I thought of that before? In the end, it was a sure GG on the opponents part and thus, I won and I got the 5 Win Streak Achievement.

Next match was a ZvZ on Scrap Station, the map which I love and hate at the same time. I lost there due to really piss poor macro and micro and I completely forgot that since the enemy Overlord is near my base, a Nydus Network will be there to rip my base from the inside out. God, I am such a fool for overlooking it. Still, maybe it's high time I actually use Nydus Worms in future matches. Might need an Overseer at the ready for that, though I hardly ever bring the Overseer into battle especially in ZvT, in case of Banshee attacks. By the way, I noticed that in most ZvZ matches, I see players get farther for their first expansion. Hmmmm.....

My last match for today which got me my 25 Wins for Zerg was another ZvZ. It was a pretty rocky start, but I learned from my mistakes and thought of trying to strike the base as quick as I can. While it took me a while to kill the scouting Drone and my opponent had a larger army of Zerglings at his disposal, while I got a few lings and Roaches, I let him take all of my forces out while I secretly kept about 6 zerglings in a separate spot should my opponent attack my expansion with those lings. And did I mention I was teching them up as I wait. By the moment I got the attack upgrades and the speed needed, I had to wait for the time he will strike so that I will do the same. He only had a few lings for defense while I got 3 spine crawlers tucked in the ramp of my main base. And so, I won the match by GG.

I kinda find it a bit hard to understand why do most people say that playing Zerg is hard. I have had a hard time managing a base as either Terran or Protoss in multiplayer. Then again, with the two additional resources Zerg players have to keep in mind (larva and creep) that's understandable. I am about this close to improving my macro even more and I intend on improving my micro should there be moments where I am in such a pinch.

Here to kick ass....with Violence. And I got a blog site: http://nemesistrestkon.wordpress.com
PH
Profile Blog Joined June 2008
United States6173 Posts
May 16 2011 17:05 GMT
#2
Z macro is difficult mainly due to having to gain a timing sense for droning vs making other units. Well, it is for me, anyway. I got by back in BW since there were tons of build orders that basically told me what all the safe drone timings are. In SC2, it's a nightmare, and there are even games where you just have to give up and admit it was impossible for you to have known you were or weren't safe to drone.

P and T are much more simple...just keep making workers...constantly...
Hello
DocNemesis
Profile Blog Joined April 2011
Philippines446 Posts
May 16 2011 17:09 GMT
#3
On May 17 2011 02:05 PH wrote:
Z macro is difficult mainly due to having to gain a timing sense for droning vs making other units. Well, it is for me, anyway. I got by back in BW since there were tons of build orders that basically told me what all the safe drone timings are. In SC2, it's a nightmare, and there are even games where you just have to give up and admit it was impossible for you to have known you were or weren't safe to drone.

P and T are much more simple...just keep making workers...constantly...


I can never get used to that habit, really.

When I play Zerg, I hardly forget to make a worker. If I can, I just make at least two Workers and an Overlord if needed after the Queen has birthed more larva. If I am Terran, I tend to forget producing SCVs after I make like 14 of em or so.
Here to kick ass....with Violence. And I got a blog site: http://nemesistrestkon.wordpress.com
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
May 16 2011 23:22 GMT
#4
Yeah another thing you could do is build a secondary hatch for each expo you take inside your main and use them as pure military production structures. I had a game where i had 4 in-base hatches maxed on larva along with my original hatch and the nathatch.... lose army, remax on like 200 lings and go kill the surviving terran army ^^
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
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