Blizzards Crappy Maps - Page 2
Blogs > Jermstuddog |
iSometric
2221 Posts
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GTPGlitch
5061 Posts
ZvT and ZvP are very different beasts. What exactly do roach rushes, 3 gate expos, and nexus first builds have to do with ZvT? Uhmm. Roach rushes are still pretty good against terran (low marine damage). Also there's this one zerg unit.... i think its called a baneling? And i think i once saw a cool tactic called a.... Baneling bust? Jeez. Zerg ISN'T THAT DIFFICULT. Just because idra whines doesn't mean that you need to. | ||
T0fuuu
Australia2275 Posts
![]() Shattered and metapolis isnt as bad as you make it and in tournaments nobody plays the bad maps. Except for NASL with backwater gulch. Seriously.. what were they thinking with that map. "Hmm we need another map for nasl! What about testbug.. or another gsl map? Nahh fuck it. backwater gulch" And Typhon peaks. Omg fuck that map. Just pray that toss 3gate expos on that map so roach ling allins trash it. | ||
Jermstuddog
United States2231 Posts
On May 17 2011 15:21 T0fuuu wrote: Because every map should allow you to open whatever you want every time ![]() It's hard to explain and serves only to get Terrans mad, but a 15 hatch doesn't get Zerg ahead in econ, it lets them compete with the Orbital Command. Show me a single map where OCs are disabled until 18+ supply and we'll talk about 15 hatch not being viable. Shattered and metapolis isnt as bad as you make it and in tournaments nobody plays the bad maps. This is part of my complaint. Shattered and Metal are quite good. But every respectable tourney out there has made the determination that close-position on Metal is easily the worst map setup, and close-position on Shattered is just too close for comfort. If every tournament worth anything is disabling these positions, why can't Blizzard hop on board? Leaving close position enabled serves no purpose. It doesn't help noobs, if anything it only frustrates noob Zergs. It doesn't cause "greater variety" That is done by having very different maps, not very bad positions on good maps. It doesn't encourage "aggressive play" that's what, reducing expansions (not reducing rush distance) does. Blizzard maps are Piss Poor and frustrating to play on. It is quite funny that Zerg is the only race that feels this. Perhaps that says something about the design of the race in general. | ||
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