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[TvZ] Hellions protect Tanks from Broodlings

Blogs > EnderSC
Post a Reply
EnderSC
Profile Blog Joined May 2010
62 Posts
Last Edited: 2011-05-12 23:34:55
May 12 2011 23:31 GMT
#1
Redifining the match up.

The Marine-Tank build against a Spire-ing Zerg could involve Hellions out of the Factories when corrupters show up along the greater spire.

Building '3d base' Starports seems less efficient than swaping the addons from barracks to factories and vice versa, techlabs <-> reactors.

Ghosts/Marauders and BlueHellions can be added to the Tank/Bunker/ Leapfrog or the Turtle/Drop.

Adding some Vikings or Medivacs from your '2nd base' ReactorStarport is usefull nontheless but this way, you can fully commit to the ground upgrades only.

Why build non-upgraded vinkings when upgraded corrupters are in the air anyway? what purpuse they have afterwards if they have managed to clear the air?


Consequences

Zerg isn't able to push you back or brake your front door as quickly.

Zerg can be having mobility and map control with mutas, he is able to spread his expansions. Hellions give you harrassing possibilities. You gain mobility

Your ghosts are less suceptible to be surrounded and stopped while attempting to snipe Broodlords if hellions clear the range 9, and allow Emp on infestors

Less tanks means less friendly fire caused by melee broodlings. The tanks can be pulled back to protect new ressource patches. Or lock key map control point. Or defend production lines and rally points... Marine-bunkers and turrets builded while leap frogging can delay the Zerg swarm of broodlings.

Maurauders. Robust tanky units in front of unsieging tanks. Sniping new hatcheries and pesky infestors and for drop mobility. Dealing with the likely roach or ultra transition?


Gas?
This is a mineral sink, marines arn't the only mineral sink available. But isn't hard muling/ needing less SCV supply at 200/200, what makes the terran very strong late game? As long as zerg is denied from taking more gases as he drones like a beast all game long...

+3+3 +2+2 needs a timing push. The Engineer Bay has very usefull and underused late game upgrades.


*
Any man who knows a thing, knows he knows not a damn thing at all
SirJolt
Profile Blog Joined October 2009
the Dagon Knight4014 Posts
May 12 2011 23:51 GMT
#2
I don't mean to nitpick, but surely this will be eaten alive as mutalisks come out? Or is the idea to simply have sufficient numbers of marines that mutas aren't an issue?
Moderator@SirJolt
kerpal
Profile Blog Joined June 2009
United Kingdom2695 Posts
May 12 2011 23:53 GMT
#3
do you play this? or are you thinking you should?
kerpal
Profile Blog Joined June 2009
United Kingdom2695 Posts
May 12 2011 23:54 GMT
#4
also.... what actually kills the broodlords? your marines?
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
May 12 2011 23:54 GMT
#5
"redefining the matchup?" please.

why do you just assume hellions and marines completely nullify broodlords? sure, the hellions can help clean up broodlings more quickly, but siege tank shots will still do friendly fire the instant the broodlings hatch from the projectile. Not to mention hellion/marine is much worse at dealing with broodlord infestor than vikings.

synapse
Profile Blog Joined January 2009
China13814 Posts
May 13 2011 00:09 GMT
#6
Less tanks = roaches are more effective
Less marines = mutas are more effective
And besides, hellions actually aren't that good vs broodlings.
:)
kerpal
Profile Blog Joined June 2009
United Kingdom2695 Posts
Last Edited: 2011-05-13 00:23:09
May 13 2011 00:22 GMT
#7
On May 13 2011 09:09 synapse wrote:
Less tanks = roaches are more effective
Less marines = mutas are more effective
And besides, hellions actually aren't that good vs broodlings.

plus... kill all the broodlings you like, hellions are TERRIBLE at killing broodlords.. am i misreading it or does he suggest not going vikings? is there a raven switch in here somewhere?

EDIT! oh! you're gonna use ghosts to snipe? let me know how that goes for you...
EnderSC
Profile Blog Joined May 2010
62 Posts
Last Edited: 2011-05-13 00:39:04
May 13 2011 00:33 GMT
#8
You people are stuck in broodwar, Terran underuses the production flexibility he has in starcraft 2. (and the games you watch and/or plas seem not to last past the 3d base) There are more units in this game and terran is possibily going to combine two upgrade paths, so two types of production facilities to be efficient. .
.
There is going to be a day where epic matches in witch players are going to be transitionning back and fourth reacting to what the opponent does at late game. A good reaction against the greater spire obvious transition out of mutas to broodlords is going to be producting hellions out of the factories you have build for your tanks. And less marines, as turrets should be in place, and more Ghosts and marauders.

I am a spectator and love to watch the prolevel strategies evolving. This is a blog for me to put down the ideas i have been having by watching starcraft 2 since the first day. Sometimes they are figured out by the pros. Hopefully they get inspired by this blog.
Any man who knows a thing, knows he knows not a damn thing at all
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
May 13 2011 01:24 GMT
#9
Wow I can't believe no progamer has thought of this. You are truly a genius god of Starcraft. Maybe you should go to Korea and be the chief advisor of all starcraft progaming teams!
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
May 13 2011 01:26 GMT
#10
On May 13 2011 09:33 EnderSC wrote:
I am a spectator and love to watch the prolevel strategies evolving. This is a blog for me to put down the ideas i have been having by watching starcraft 2 since the first day. Sometimes they are figured out by the pros. Hopefully they get inspired by this blog.


Translation: "I want to make a blog and put this idea down and have everyone tell me how smart I am for coming up with this all by myself, but I don't want to actually have to put any work into fleshing out the idea as an actual strategy and would prefer just to have someone else do that for me."
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
EchOne
Profile Blog Joined January 2008
United States2906 Posts
May 13 2011 02:37 GMT
#11
Either actually create some new definitions of the match-up or related terms, or propose doing something other than redefinition from the outset. I'm sure people would be in far less of a tizzy if you claim only to show some "random thoughts on the match-up" or some other more humble declaration.
面白くない世の中, 面白くすればいいさ
vindKtiv
Profile Blog Joined June 2009
United States215 Posts
May 13 2011 03:23 GMT
#12
On May 13 2011 11:37 EchOne wrote:
Either actually create some new definitions of the match-up or related terms, or propose doing something other than redefinition from the outset. I'm sure people would be in far less of a tizzy if you claim only to show some "random thoughts on the match-up" or some other more humble declaration.

Sir, do you know who you are talking to? You are talking to EnderSC man.
i have had a lot of ideas that eventually have been figured out by pros.

He has had A LOT (which means, not a little) of ideas that have been eventually figured out by the pros. This guy is the future man, being humble is clearly beneath him. I'll go a step further and say that in 3 years, we will be seeing pros use Sensor Towers to detect Nydus Worms that they can already see on their Minimap because pros have good building placement.
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