• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:45
CEST 13:45
KST 20:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)73Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4) StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) SC4ALL: II SC2 Complete Invited Player Lineup Back to SC2 after 14 years - Protoss CTRL groups?
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
20-year-old Valorant player starting StarCraft Sagi.gg Launcher Released Fantasy returning? BSL Season 23 Bot on ladder
Tourneys
[ASL22] Semifinal B [ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Dating: How's your luck? Artificial Intelligence Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10088 users

Play my game! Access

Blogs > Ideas
Post a Reply
1 2 Next All
Ideas
Profile Blog Joined April 2008
United States8179 Posts
Last Edited: 2011-05-05 06:49:00
May 05 2011 06:44 GMT
#1
Hey guys. I haven't made a blog in a long while but thought I'd share my 1st game that made it to the interwebs (mostly becuase it's the first game at a polished enough level after completion lol).

I made this game with a group of 4 others for a class titled "game design as a cultural practice." there were a few limitations on the game (no killing, no post-apocalyptic/fantasy settings) but we had pretty much unlimited freedom besides that (other than that we must make it on flash and upload the game to Kongregate at a due date).

Access is a game about being in a wheelchair. Our current version is more of a proof-of-concept for the control-scheme more than anything else, and we intend on continuing to work on the game over the next few months. We want to add in a lot more levels and a stronger narrative (although not TOO strong), and a lot more game mechanics (specifically NPC-interaction, ramps/stairs/velocity, and more puzzle-solving elements). Also hopefully more art assets lol.

We were inspired mostly by games like QWOP, with hard to master controls being key to the game. We hope that our control-scheme at least sort of forces players to emulate the motions of pushing the wheels on a wheelchair, and we hope that this feeling comes across. We hope that it takes some time just to get used to, although right now we are testing to see if this is really a good thing or not.

Our control-scheme is set-up to require 2 hands on the keyboard (which a friend pointed out to me earlier today, we do not make clear at all right now lol), 1 for each wheel on your avatar's wheelchair. pushing on just 1 wheel will turn you, while pushing on both will move you forward. you can move just a little by pressing the forward keys, but you can move much faster/smoother if you "wind-up" by pressing the neutral keys then the forward keys, as if you are pushing harder on each wheel.

Here is the link: http://www.kongregate.com/games/erferf/access

Let me know what you think and be completely honest. I know that the game isn't that great right now lol, but I think it's a good start. Also let me know if you find any bugs. Someone on the team just patched it earlier today and that SHOULD of fixed all collisions problems with NPCs (specifically sometimes you could stuck inside of an NPC and cant get out), but we can never be sure.

just FYI in case you are curious, my role was level design and I created all 3 levels in the game through the level editor. We all came up with the idea for the premise, but i think me and one other guy mostly just pitched ideas and then the rest of the team decided whether they liked them or not and added in the ones they liked lol (if there was time for it). Rob (and not me) was the mastermind behind the control-scheme (IE most important part), but I at least like to think that I helped a lot with the concept for it lol. We completely changed control-schemes 3 different times before setting on this one (which was tweaked a lot from the 3rd prototype lol) and we will probably keep tweaking it this summer.

Free Palestine
Dance.
Profile Blog Joined July 2010
United States389 Posts
Last Edited: 2011-05-05 07:32:00
May 05 2011 07:26 GMT
#2
Fantastic. I don't play many flash games, but this is one of the better ones I've played. Where did you get the music, and did you make the game's turning controls opposite of what is expected on purpose?

The beginning controls "tutorial" could use a little work. It's kind of confusing.

I was reading some of the comments under your game; how people were complaining about the controls. I think they are idiotic if they can't realize what a pointless game it would be if you could just control easily with arrow keys.
It is what it is...
Endymion
Profile Blog Joined November 2009
United States3701 Posts
May 05 2011 07:30 GMT
#3
The controls are a pretty intuitive idea in my opinion, I like it. Other than that I don't really see much of a "game," other than just a wheelchair simulator, but it's in the first stages so it's all good! Great start so far!
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Dance.
Profile Blog Joined July 2010
United States389 Posts
May 05 2011 07:34 GMT
#4
On May 05 2011 16:30 Endymion wrote:
The controls are a pretty intuitive idea in my opinion, I like it. Other than that I don't really see much of a "game," other than just a wheelchair simulator, but it's in the first stages so it's all good! Great start so far!

What is a game? Would you consider some well reviewed indie projects such as Dinner Date and Flower a game? A game can be as little as an interactive experience, and I believe it fulfils.
It is what it is...
Ideas
Profile Blog Joined April 2008
United States8179 Posts
May 05 2011 07:36 GMT
#5
On May 05 2011 16:26 Dance. wrote:
Fantastic. I don't play many flash games, but this is one of the better ones I've played. Where did you get the music, and did you make the game's turning controls opposite of what is expected on purpose?


yea I really like how the turning works becuase to turn your chair left, you turn the right wheel! lol. Im hoping in the future we will have more directions of movement so that you can be more precise with control, ideally holding down the forward button on 1 wheel and then another button on the other wheel to turn faster. IE you would turn around really fast if you moved your left wheel forward and right wheel backward, etc.
Free Palestine
Ideas
Profile Blog Joined April 2008
United States8179 Posts
May 05 2011 07:39 GMT
#6
On May 05 2011 16:34 Dance. wrote:
Show nested quote +
On May 05 2011 16:30 Endymion wrote:
The controls are a pretty intuitive idea in my opinion, I like it. Other than that I don't really see much of a "game," other than just a wheelchair simulator, but it's in the first stages so it's all good! Great start so far!

What is a game? Would you consider some well reviewed indie projects such as Dinner Date and Flower a game? A game can be as little as an interactive experience, and I believe it fulfils.


I mean the thing is pretty light on content, it's essentially just a glorified maze game right now lol. I tried to make the 3rd level a little puzzle-ly with some NPC placements (IE having to wait for a certain time to move past an NPC to get forward), but I didnt have enough time to really try putting in more complex scenarios. Eventually I want to make it a much more puzzle-focused game.
Free Palestine
Endymion
Profile Blog Joined November 2009
United States3701 Posts
May 05 2011 07:55 GMT
#7
On May 05 2011 16:34 Dance. wrote:
Show nested quote +
On May 05 2011 16:30 Endymion wrote:
The controls are a pretty intuitive idea in my opinion, I like it. Other than that I don't really see much of a "game," other than just a wheelchair simulator, but it's in the first stages so it's all good! Great start so far!

What is a game? Would you consider some well reviewed indie projects such as Dinner Date and Flower a game? A game can be as little as an interactive experience, and I believe it fulfils.


A game is something that presents you with goals that you have to achieve, which I guess it achieves as a maze game. I was just giving the criticism that it could use some story to gloss it up, or some more objectives to make it more intertwining/fun. Take the Devil May Cry series, the story and game structure for it is generally lack luster, but the game play makes up for it so you keep playing it. So what we have here is a DMC, except it's about wheeling around instead of destroying demons with epic combos. Not to hate on it of course, I'm just saying it could obviously use more filling. (which is why I said I understand it's an unfinished game in my original post). I don't think story would be that difficult to add, or even just changing up the environments/textures a bit.
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
mmp
Profile Blog Joined April 2009
United States2130 Posts
Last Edited: 2011-05-05 08:13:08
May 05 2011 08:01 GMT
#8
I am a wheelchair user and your controls are not quite accurate, on the verge of being offensive to the wheelchair-enabled.

1) I've got more upper body strength than this worm. I should be getting mad acceleration.

2) Wheelies. Where the fuck are my wheelies?

3) Your character has to let go of the wheels before initiating a turn. This is unrealistic. If I start turning at high velocity I expect to tip the carriage.

4) The pedestrians get in my way. This is unrealistic. They should be running in fear or offering to push me.

4b) When I hit pedestrians, they do not fall. This is unrealistic. Hitting pedestrians should break their legs, thus assimilating them into wheelchair-enabled persons.

5) No turn in place. If I go forward on one wheel and reverse on another, I should turn in place. I should also be able to do this in conjunction with a wheelie.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
Endymion
Profile Blog Joined November 2009
United States3701 Posts
May 05 2011 08:03 GMT
#9
On May 05 2011 17:01 mmp wrote:
I am a wheelchair user and your controls are not quite accurate, on the verge of being offensive to the wheelchair-enabled.

1) I've got more upper body strength than this worm. I should be getting mad acceleration.

2) Wheelies. Where the fuck are my wheelies?

3) Your character has to let go of the wheels before initiating a turn. This is unrealistic. If I start turning at high velocity I expect to tip the carriage.

4) The pedestrians get in my way. This is unrealistic. They should be running in fear or offering to push me.

5) No turn in place. If I go forward on one wheel and reverse on another, I should turn in place. I should also be able to do this in conjunction with a wheelie.


I agree, port to the kinect and allow for facial recognition too. in mmp's case, bicep recognition. maybe even release a control in the form of a wheel chair too.
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
]343[
Profile Blog Joined May 2008
United States10328 Posts
May 05 2011 08:12 GMT
#10
On May 05 2011 17:01 mmp wrote:
I am a wheelchair user and your controls are not quite accurate, on the verge of being offensive to the wheelchair-enabled.

1) I've got more upper body strength than this worm. I should be getting mad acceleration.

2) Wheelies. Where the fuck are my wheelies?

3) Your character has to let go of the wheels before initiating a turn. This is unrealistic. If I start turning at high velocity I expect to tip the carriage.

4) The pedestrians get in my way. This is unrealistic. They should be running in fear or offering to push me.

5) No turn in place. If I go forward on one wheel and reverse on another, I should turn in place. I should also be able to do this in conjunction with a wheelie.


looool mmp you should code this up
Writer
Ideas
Profile Blog Joined April 2008
United States8179 Posts
Last Edited: 2011-05-05 08:17:56
May 05 2011 08:17 GMT
#11
On May 05 2011 17:01 mmp wrote:
I am a wheelchair user and your controls are not quite accurate, on the verge of being offensive to the wheelchair-enabled.

1) I've got more upper body strength than this worm. I should be getting mad acceleration.

2) Wheelies. Where the fuck are my wheelies?

3) Your character has to let go of the wheels before initiating a turn. This is unrealistic. If I start turning at high velocity I expect to tip the carriage.

4) The pedestrians get in my way. This is unrealistic. They should be running in fear or offering to push me.

4b) When I hit pedestrians, they do not fall. This is unrealistic. Hitting pedestrians should break their legs, thus assimilating them into wheelchair-enabled persons.

5) No turn in place. If I go forward on one wheel and reverse on another, I should turn in place. I should also be able to do this in conjunction with a wheelie.


1) uh

2) youre just not trying hard enough

3) we are planning on implementing this sort of control in the future, but right now our engine doesnt support it :\

4) NPC routines are pretty basic right now but in the future we hope to have more complicating interactions, including being able to knock people down

4b) me and the artist totally joked about making a spinoff where you just spread wheelchairness to everyone lol.

5) I really wanted to have this in the final game but we ran out of time. it will definitely be in future versions though.

i really hope it's not actually offensive lol, one of the programmers in good friends with a wheelchair user and she said it wasnt offensive so we sorta just took that as the sign that "this game wont piss anyone off" lol
Free Palestine
reprise
Profile Joined May 2010
Canada316 Posts
May 05 2011 08:31 GMT
#12
He was joking.
for graphs of passion, and charts of stars
Zerokaiser
Profile Blog Joined March 2010
Canada885 Posts
Last Edited: 2011-05-05 08:36:00
May 05 2011 08:34 GMT
#13
On May 05 2011 17:17 Ideas wrote:
Show nested quote +
On May 05 2011 17:01 mmp wrote:
I am a wheelchair user and your controls are not quite accurate, on the verge of being offensive to the wheelchair-enabled.

1) I've got more upper body strength than this worm. I should be getting mad acceleration.

2) Wheelies. Where the fuck are my wheelies?

3) Your character has to let go of the wheels before initiating a turn. This is unrealistic. If I start turning at high velocity I expect to tip the carriage.

4) The pedestrians get in my way. This is unrealistic. They should be running in fear or offering to push me.

4b) When I hit pedestrians, they do not fall. This is unrealistic. Hitting pedestrians should break their legs, thus assimilating them into wheelchair-enabled persons.

5) No turn in place. If I go forward on one wheel and reverse on another, I should turn in place. I should also be able to do this in conjunction with a wheelie.


1) uh

2) youre just not trying hard enough

3) we are planning on implementing this sort of control in the future, but right now our engine doesnt support it :\

4) NPC routines are pretty basic right now but in the future we hope to have more complicating interactions, including being able to knock people down

4b) me and the artist totally joked about making a spinoff where you just spread wheelchairness to everyone lol.

5) I really wanted to have this in the final game but we ran out of time. it will definitely be in future versions though.

i really hope it's not actually offensive lol, one of the programmers in good friends with a wheelchair user and she said it wasnt offensive so we sorta just took that as the sign that "this game wont piss anyone off" lol



Don't worry about him. He was being funny as soon as he said "wheelchair-enabled".

To be honest, I stopped playing after the first level with the thought "Fuck, being in a wheelchair would suck.

If making me sympathize with the disabled is the objective, you have succeeded
Lanaia is love.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
May 05 2011 10:37 GMT
#14
Ideas is the coolest guy ever. I approve this game, although I found it weird at first.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Dance.
Profile Blog Joined July 2010
United States389 Posts
May 05 2011 17:51 GMT
#15
On May 05 2011 16:55 Endymion wrote:
Show nested quote +
On May 05 2011 16:34 Dance. wrote:
On May 05 2011 16:30 Endymion wrote:
The controls are a pretty intuitive idea in my opinion, I like it. Other than that I don't really see much of a "game," other than just a wheelchair simulator, but it's in the first stages so it's all good! Great start so far!

What is a game? Would you consider some well reviewed indie projects such as Dinner Date and Flower a game? A game can be as little as an interactive experience, and I believe it fulfils.


A game is something that presents you with goals that you have to achieve.


By that definition, minecraft isn't a game.
It is what it is...
mmp
Profile Blog Joined April 2009
United States2130 Posts
Last Edited: 2011-05-05 22:38:40
May 05 2011 22:23 GMT
#16
No offense intended, but don't fuck with the wheelchair-enabled.



I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
Zerokaiser
Profile Blog Joined March 2010
Canada885 Posts
May 07 2011 10:47 GMT
#17
On May 06 2011 02:51 Dance. wrote:
Show nested quote +
On May 05 2011 16:55 Endymion wrote:
On May 05 2011 16:34 Dance. wrote:
On May 05 2011 16:30 Endymion wrote:
The controls are a pretty intuitive idea in my opinion, I like it. Other than that I don't really see much of a "game," other than just a wheelchair simulator, but it's in the first stages so it's all good! Great start so far!

What is a game? Would you consider some well reviewed indie projects such as Dinner Date and Flower a game? A game can be as little as an interactive experience, and I believe it fulfils.


A game is something that presents you with goals that you have to achieve.


By that definition, minecraft isn't a game.


A game is:

An activity providing entertainment or amusement, especially one involving competitive engagement or adherence to rules.
Lanaia is love.
deathly rat
Profile Blog Joined October 2010
United Kingdom911 Posts
May 07 2011 11:05 GMT
#18
I think it's a great concept but as others have stated what you are really missing is a "story". Honestly, something simple would give some motivation, like maybe you're navigating your way out of hospital after having been in a car crash. A bit of humour always goes a long way, like for example instead of saying "I better get on flat ground", you could say "unfortunately this isn't the off-road model" or something, I dunno, something unexpected so that there are little nuggets of fun.
No logo (logo)
Navane
Profile Blog Joined February 2007
Netherlands2762 Posts
May 07 2011 11:23 GMT
#19
can't you have the keys on rfv and ujm? that way you can feel on your keyboard you are on the right spot.
Endymion
Profile Blog Joined November 2009
United States3701 Posts
May 07 2011 16:38 GMT
#20
On May 06 2011 02:51 Dance. wrote:
Show nested quote +
On May 05 2011 16:55 Endymion wrote:
On May 05 2011 16:34 Dance. wrote:
On May 05 2011 16:30 Endymion wrote:
The controls are a pretty intuitive idea in my opinion, I like it. Other than that I don't really see much of a "game," other than just a wheelchair simulator, but it's in the first stages so it's all good! Great start so far!

What is a game? Would you consider some well reviewed indie projects such as Dinner Date and Flower a game? A game can be as little as an interactive experience, and I believe it fulfils.


A game is something that presents you with goals that you have to achieve.


By that definition, minecraft isn't a game.


Righto, it's a simulation (;
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
1 2 Next All
Please log in or register to reply.
Live Events Refresh
INu's Battles
20:00
INu's Battles#21
SHIN vs Cure
ByuN vs Zoun
IntoTheiNu 1000
WardiTV379
LiquipediaDiscussion
Afreeca Starleague
19:00
Ro4 Match 2
Soma vs Soulkey
Afreeca ASL 13142
StarCastTV_EN401
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko368
ProTech138
StarCraft: Brood War
Calm 16922
Bisu 4661
Jaedong 4080
EffOrt 1275
BeSt 928
ZerO 562
Horang2 436
Pusan 304
actioN 288
Zeus 237
[ Show more ]
Larva 197
Mind 136
Hyun 125
Yoon 122
Barracks 107
ggaemo 74
Killer 54
Sharp 42
Shinee 39
scan(afreeca) 38
Bale 36
ToSsGirL 35
NotJumperer 31
Sea.KH 25
Sacsri 20
Hm[arnc] 20
Terrorterran 15
Snow 15
zelot 13
ajuk12(nOOB) 10
Noble 10
Dota 2
Dendi937
League of Legends
JimRising 289
Counter-Strike
olofmeister1182
byalli669
markeloff73
Other Games
crisheroes263
Pyrionflax188
DeMusliM155
dupreeh108
Mew2King69
QueenE26
B2W.Neo18
Livibee9
Organizations
StarCraft: Brood War
UltimateBattle 204
Dota 2
PGL Dota 2 - Main Stream49
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV618
League of Legends
• Jankos1265
Upcoming Events
PiGosaur Cup
12h 15m
Patches Events
1d 4h
The PondCast
1d 22h
INu's Battles
1d 23h
Percival vs TBD
TBD vs herO
OSC
2 days
Replay Cast
2 days
OSC
3 days
BSL: Ladder Tournament
4 days
Sparkling Tuna Cup
4 days
Patches Events
5 days
[ Show More ]
BSL Open Qualifier
5 days
BSL Open Qualifier
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.