• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:07
CET 09:07
KST 17:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
BGE Stara Zagora 2026 announced11[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2
StarCraft 2
General
BGE Stara Zagora 2026 announced SC: Evo Complete - Ranked Ladder OPEN ALPHA When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge
Tourneys
Constellation Cup - Main Event - Stellar Fest RSL Revival: Season 3 Tenacious Turtle Tussle [Alpha Pro Series] Nice vs Cure $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone Which season is the best in ASL? soO on: FanTaSy's Potential Return to StarCraft
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Group B - Sunday 21:00 CET [BSL21] RO16 Group C - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Nintendo Switch Thread The Perfect Game Stormgate/Frost Giant Megathread Beyond All Reason Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Big Programming Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1525 users

Play my game! Access

Blogs > Ideas
Post a Reply
Normal
Ideas
Profile Blog Joined April 2008
United States8145 Posts
Last Edited: 2011-05-05 06:49:00
May 05 2011 06:44 GMT
#1
Hey guys. I haven't made a blog in a long while but thought I'd share my 1st game that made it to the interwebs (mostly becuase it's the first game at a polished enough level after completion lol).

I made this game with a group of 4 others for a class titled "game design as a cultural practice." there were a few limitations on the game (no killing, no post-apocalyptic/fantasy settings) but we had pretty much unlimited freedom besides that (other than that we must make it on flash and upload the game to Kongregate at a due date).

Access is a game about being in a wheelchair. Our current version is more of a proof-of-concept for the control-scheme more than anything else, and we intend on continuing to work on the game over the next few months. We want to add in a lot more levels and a stronger narrative (although not TOO strong), and a lot more game mechanics (specifically NPC-interaction, ramps/stairs/velocity, and more puzzle-solving elements). Also hopefully more art assets lol.

We were inspired mostly by games like QWOP, with hard to master controls being key to the game. We hope that our control-scheme at least sort of forces players to emulate the motions of pushing the wheels on a wheelchair, and we hope that this feeling comes across. We hope that it takes some time just to get used to, although right now we are testing to see if this is really a good thing or not.

Our control-scheme is set-up to require 2 hands on the keyboard (which a friend pointed out to me earlier today, we do not make clear at all right now lol), 1 for each wheel on your avatar's wheelchair. pushing on just 1 wheel will turn you, while pushing on both will move you forward. you can move just a little by pressing the forward keys, but you can move much faster/smoother if you "wind-up" by pressing the neutral keys then the forward keys, as if you are pushing harder on each wheel.

Here is the link: http://www.kongregate.com/games/erferf/access

Let me know what you think and be completely honest. I know that the game isn't that great right now lol, but I think it's a good start. Also let me know if you find any bugs. Someone on the team just patched it earlier today and that SHOULD of fixed all collisions problems with NPCs (specifically sometimes you could stuck inside of an NPC and cant get out), but we can never be sure.

just FYI in case you are curious, my role was level design and I created all 3 levels in the game through the level editor. We all came up with the idea for the premise, but i think me and one other guy mostly just pitched ideas and then the rest of the team decided whether they liked them or not and added in the ones they liked lol (if there was time for it). Rob (and not me) was the mastermind behind the control-scheme (IE most important part), but I at least like to think that I helped a lot with the concept for it lol. We completely changed control-schemes 3 different times before setting on this one (which was tweaked a lot from the 3rd prototype lol) and we will probably keep tweaking it this summer.

Free Palestine
Dance.
Profile Blog Joined July 2010
United States389 Posts
Last Edited: 2011-05-05 07:32:00
May 05 2011 07:26 GMT
#2
Fantastic. I don't play many flash games, but this is one of the better ones I've played. Where did you get the music, and did you make the game's turning controls opposite of what is expected on purpose?

The beginning controls "tutorial" could use a little work. It's kind of confusing.

I was reading some of the comments under your game; how people were complaining about the controls. I think they are idiotic if they can't realize what a pointless game it would be if you could just control easily with arrow keys.
It is what it is...
Endymion
Profile Blog Joined November 2009
United States3701 Posts
May 05 2011 07:30 GMT
#3
The controls are a pretty intuitive idea in my opinion, I like it. Other than that I don't really see much of a "game," other than just a wheelchair simulator, but it's in the first stages so it's all good! Great start so far!
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Dance.
Profile Blog Joined July 2010
United States389 Posts
May 05 2011 07:34 GMT
#4
On May 05 2011 16:30 Endymion wrote:
The controls are a pretty intuitive idea in my opinion, I like it. Other than that I don't really see much of a "game," other than just a wheelchair simulator, but it's in the first stages so it's all good! Great start so far!

What is a game? Would you consider some well reviewed indie projects such as Dinner Date and Flower a game? A game can be as little as an interactive experience, and I believe it fulfils.
It is what it is...
Ideas
Profile Blog Joined April 2008
United States8145 Posts
May 05 2011 07:36 GMT
#5
On May 05 2011 16:26 Dance. wrote:
Fantastic. I don't play many flash games, but this is one of the better ones I've played. Where did you get the music, and did you make the game's turning controls opposite of what is expected on purpose?


yea I really like how the turning works becuase to turn your chair left, you turn the right wheel! lol. Im hoping in the future we will have more directions of movement so that you can be more precise with control, ideally holding down the forward button on 1 wheel and then another button on the other wheel to turn faster. IE you would turn around really fast if you moved your left wheel forward and right wheel backward, etc.
Free Palestine
Ideas
Profile Blog Joined April 2008
United States8145 Posts
May 05 2011 07:39 GMT
#6
On May 05 2011 16:34 Dance. wrote:
Show nested quote +
On May 05 2011 16:30 Endymion wrote:
The controls are a pretty intuitive idea in my opinion, I like it. Other than that I don't really see much of a "game," other than just a wheelchair simulator, but it's in the first stages so it's all good! Great start so far!

What is a game? Would you consider some well reviewed indie projects such as Dinner Date and Flower a game? A game can be as little as an interactive experience, and I believe it fulfils.


I mean the thing is pretty light on content, it's essentially just a glorified maze game right now lol. I tried to make the 3rd level a little puzzle-ly with some NPC placements (IE having to wait for a certain time to move past an NPC to get forward), but I didnt have enough time to really try putting in more complex scenarios. Eventually I want to make it a much more puzzle-focused game.
Free Palestine
Endymion
Profile Blog Joined November 2009
United States3701 Posts
May 05 2011 07:55 GMT
#7
On May 05 2011 16:34 Dance. wrote:
Show nested quote +
On May 05 2011 16:30 Endymion wrote:
The controls are a pretty intuitive idea in my opinion, I like it. Other than that I don't really see much of a "game," other than just a wheelchair simulator, but it's in the first stages so it's all good! Great start so far!

What is a game? Would you consider some well reviewed indie projects such as Dinner Date and Flower a game? A game can be as little as an interactive experience, and I believe it fulfils.


A game is something that presents you with goals that you have to achieve, which I guess it achieves as a maze game. I was just giving the criticism that it could use some story to gloss it up, or some more objectives to make it more intertwining/fun. Take the Devil May Cry series, the story and game structure for it is generally lack luster, but the game play makes up for it so you keep playing it. So what we have here is a DMC, except it's about wheeling around instead of destroying demons with epic combos. Not to hate on it of course, I'm just saying it could obviously use more filling. (which is why I said I understand it's an unfinished game in my original post). I don't think story would be that difficult to add, or even just changing up the environments/textures a bit.
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
mmp
Profile Blog Joined April 2009
United States2130 Posts
Last Edited: 2011-05-05 08:13:08
May 05 2011 08:01 GMT
#8
I am a wheelchair user and your controls are not quite accurate, on the verge of being offensive to the wheelchair-enabled.

1) I've got more upper body strength than this worm. I should be getting mad acceleration.

2) Wheelies. Where the fuck are my wheelies?

3) Your character has to let go of the wheels before initiating a turn. This is unrealistic. If I start turning at high velocity I expect to tip the carriage.

4) The pedestrians get in my way. This is unrealistic. They should be running in fear or offering to push me.

4b) When I hit pedestrians, they do not fall. This is unrealistic. Hitting pedestrians should break their legs, thus assimilating them into wheelchair-enabled persons.

5) No turn in place. If I go forward on one wheel and reverse on another, I should turn in place. I should also be able to do this in conjunction with a wheelie.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
Endymion
Profile Blog Joined November 2009
United States3701 Posts
May 05 2011 08:03 GMT
#9
On May 05 2011 17:01 mmp wrote:
I am a wheelchair user and your controls are not quite accurate, on the verge of being offensive to the wheelchair-enabled.

1) I've got more upper body strength than this worm. I should be getting mad acceleration.

2) Wheelies. Where the fuck are my wheelies?

3) Your character has to let go of the wheels before initiating a turn. This is unrealistic. If I start turning at high velocity I expect to tip the carriage.

4) The pedestrians get in my way. This is unrealistic. They should be running in fear or offering to push me.

5) No turn in place. If I go forward on one wheel and reverse on another, I should turn in place. I should also be able to do this in conjunction with a wheelie.


I agree, port to the kinect and allow for facial recognition too. in mmp's case, bicep recognition. maybe even release a control in the form of a wheel chair too.
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
]343[
Profile Blog Joined May 2008
United States10328 Posts
May 05 2011 08:12 GMT
#10
On May 05 2011 17:01 mmp wrote:
I am a wheelchair user and your controls are not quite accurate, on the verge of being offensive to the wheelchair-enabled.

1) I've got more upper body strength than this worm. I should be getting mad acceleration.

2) Wheelies. Where the fuck are my wheelies?

3) Your character has to let go of the wheels before initiating a turn. This is unrealistic. If I start turning at high velocity I expect to tip the carriage.

4) The pedestrians get in my way. This is unrealistic. They should be running in fear or offering to push me.

5) No turn in place. If I go forward on one wheel and reverse on another, I should turn in place. I should also be able to do this in conjunction with a wheelie.


looool mmp you should code this up
Writer
Ideas
Profile Blog Joined April 2008
United States8145 Posts
Last Edited: 2011-05-05 08:17:56
May 05 2011 08:17 GMT
#11
On May 05 2011 17:01 mmp wrote:
I am a wheelchair user and your controls are not quite accurate, on the verge of being offensive to the wheelchair-enabled.

1) I've got more upper body strength than this worm. I should be getting mad acceleration.

2) Wheelies. Where the fuck are my wheelies?

3) Your character has to let go of the wheels before initiating a turn. This is unrealistic. If I start turning at high velocity I expect to tip the carriage.

4) The pedestrians get in my way. This is unrealistic. They should be running in fear or offering to push me.

4b) When I hit pedestrians, they do not fall. This is unrealistic. Hitting pedestrians should break their legs, thus assimilating them into wheelchair-enabled persons.

5) No turn in place. If I go forward on one wheel and reverse on another, I should turn in place. I should also be able to do this in conjunction with a wheelie.


1) uh

2) youre just not trying hard enough

3) we are planning on implementing this sort of control in the future, but right now our engine doesnt support it :\

4) NPC routines are pretty basic right now but in the future we hope to have more complicating interactions, including being able to knock people down

4b) me and the artist totally joked about making a spinoff where you just spread wheelchairness to everyone lol.

5) I really wanted to have this in the final game but we ran out of time. it will definitely be in future versions though.

i really hope it's not actually offensive lol, one of the programmers in good friends with a wheelchair user and she said it wasnt offensive so we sorta just took that as the sign that "this game wont piss anyone off" lol
Free Palestine
reprise
Profile Joined May 2010
Canada316 Posts
May 05 2011 08:31 GMT
#12
He was joking.
for graphs of passion, and charts of stars
Zerokaiser
Profile Blog Joined March 2010
Canada885 Posts
Last Edited: 2011-05-05 08:36:00
May 05 2011 08:34 GMT
#13
On May 05 2011 17:17 Ideas wrote:
Show nested quote +
On May 05 2011 17:01 mmp wrote:
I am a wheelchair user and your controls are not quite accurate, on the verge of being offensive to the wheelchair-enabled.

1) I've got more upper body strength than this worm. I should be getting mad acceleration.

2) Wheelies. Where the fuck are my wheelies?

3) Your character has to let go of the wheels before initiating a turn. This is unrealistic. If I start turning at high velocity I expect to tip the carriage.

4) The pedestrians get in my way. This is unrealistic. They should be running in fear or offering to push me.

4b) When I hit pedestrians, they do not fall. This is unrealistic. Hitting pedestrians should break their legs, thus assimilating them into wheelchair-enabled persons.

5) No turn in place. If I go forward on one wheel and reverse on another, I should turn in place. I should also be able to do this in conjunction with a wheelie.


1) uh

2) youre just not trying hard enough

3) we are planning on implementing this sort of control in the future, but right now our engine doesnt support it :\

4) NPC routines are pretty basic right now but in the future we hope to have more complicating interactions, including being able to knock people down

4b) me and the artist totally joked about making a spinoff where you just spread wheelchairness to everyone lol.

5) I really wanted to have this in the final game but we ran out of time. it will definitely be in future versions though.

i really hope it's not actually offensive lol, one of the programmers in good friends with a wheelchair user and she said it wasnt offensive so we sorta just took that as the sign that "this game wont piss anyone off" lol



Don't worry about him. He was being funny as soon as he said "wheelchair-enabled".

To be honest, I stopped playing after the first level with the thought "Fuck, being in a wheelchair would suck.

If making me sympathize with the disabled is the objective, you have succeeded
Lanaia is love.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
May 05 2011 10:37 GMT
#14
Ideas is the coolest guy ever. I approve this game, although I found it weird at first.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Dance.
Profile Blog Joined July 2010
United States389 Posts
May 05 2011 17:51 GMT
#15
On May 05 2011 16:55 Endymion wrote:
Show nested quote +
On May 05 2011 16:34 Dance. wrote:
On May 05 2011 16:30 Endymion wrote:
The controls are a pretty intuitive idea in my opinion, I like it. Other than that I don't really see much of a "game," other than just a wheelchair simulator, but it's in the first stages so it's all good! Great start so far!

What is a game? Would you consider some well reviewed indie projects such as Dinner Date and Flower a game? A game can be as little as an interactive experience, and I believe it fulfils.


A game is something that presents you with goals that you have to achieve.


By that definition, minecraft isn't a game.
It is what it is...
mmp
Profile Blog Joined April 2009
United States2130 Posts
Last Edited: 2011-05-05 22:38:40
May 05 2011 22:23 GMT
#16
No offense intended, but don't fuck with the wheelchair-enabled.



I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
Zerokaiser
Profile Blog Joined March 2010
Canada885 Posts
May 07 2011 10:47 GMT
#17
On May 06 2011 02:51 Dance. wrote:
Show nested quote +
On May 05 2011 16:55 Endymion wrote:
On May 05 2011 16:34 Dance. wrote:
On May 05 2011 16:30 Endymion wrote:
The controls are a pretty intuitive idea in my opinion, I like it. Other than that I don't really see much of a "game," other than just a wheelchair simulator, but it's in the first stages so it's all good! Great start so far!

What is a game? Would you consider some well reviewed indie projects such as Dinner Date and Flower a game? A game can be as little as an interactive experience, and I believe it fulfils.


A game is something that presents you with goals that you have to achieve.


By that definition, minecraft isn't a game.


A game is:

An activity providing entertainment or amusement, especially one involving competitive engagement or adherence to rules.
Lanaia is love.
deathly rat
Profile Blog Joined October 2010
United Kingdom911 Posts
May 07 2011 11:05 GMT
#18
I think it's a great concept but as others have stated what you are really missing is a "story". Honestly, something simple would give some motivation, like maybe you're navigating your way out of hospital after having been in a car crash. A bit of humour always goes a long way, like for example instead of saying "I better get on flat ground", you could say "unfortunately this isn't the off-road model" or something, I dunno, something unexpected so that there are little nuggets of fun.
No logo (logo)
Navane
Profile Blog Joined February 2007
Netherlands2749 Posts
May 07 2011 11:23 GMT
#19
can't you have the keys on rfv and ujm? that way you can feel on your keyboard you are on the right spot.
Endymion
Profile Blog Joined November 2009
United States3701 Posts
May 07 2011 16:38 GMT
#20
On May 06 2011 02:51 Dance. wrote:
Show nested quote +
On May 05 2011 16:55 Endymion wrote:
On May 05 2011 16:34 Dance. wrote:
On May 05 2011 16:30 Endymion wrote:
The controls are a pretty intuitive idea in my opinion, I like it. Other than that I don't really see much of a "game," other than just a wheelchair simulator, but it's in the first stages so it's all good! Great start so far!

What is a game? Would you consider some well reviewed indie projects such as Dinner Date and Flower a game? A game can be as little as an interactive experience, and I believe it fulfils.


A game is something that presents you with goals that you have to achieve.


By that definition, minecraft isn't a game.


Righto, it's a simulation (;
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Ideas
Profile Blog Joined April 2008
United States8145 Posts
May 07 2011 20:23 GMT
#21
On May 07 2011 20:23 Navane wrote:
can't you have the keys on rfv and ujm? that way you can feel on your keyboard you are on the right spot.


the reason we made it so that there are 9 keys per wheel is so that you dont have to worry about where your hands are too much (just which row really). although we definitely need to improve how we communicate controls right now.
Free Palestine
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 1h 53m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft675
StarCraft: Brood War
Larva 568
Zeus 295
Rush 56
JulyZerg 29
ajuk12(nOOB) 17
Sharp 9
IntoTheRainbow 8
Dota 2
XaKoH 797
NeuroSwarm162
Other Games
summit1g15029
Happy295
Mew2King24
Organizations
Other Games
gamesdonequick1023
Dota 2
PGL Dota 2 - Main Stream299
StarCraft: Brood War
lovetv 16
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH231
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• Sammyuel 0
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush2020
Other Games
• Shiphtur223
Upcoming Events
Sparkling Tuna Cup
1h 53m
NightMare vs YoungYakov
Krystianer vs Classic
ByuN vs Shameless
SKillous vs Percival
WardiTV Korean Royale
3h 53m
Zoun vs SHIN
TBD vs Reynor
TBD vs herO
Solar vs TBD
BSL 21
11h 53m
Hawk vs Kyrie
spx vs Cross
Replay Cast
15h 53m
Wardi Open
1d 3h
Monday Night Weeklies
1d 8h
StarCraft2.fi
1d 8h
Replay Cast
1d 15h
Wardi Open
2 days
StarCraft2.fi
2 days
[ Show More ]
PiGosaur Monday
2 days
Wardi Open
3 days
StarCraft2.fi
3 days
Replay Cast
3 days
The PondCast
4 days
Replay Cast
4 days
Korean StarCraft League
5 days
CranKy Ducklings
6 days
SC Evo League
6 days
BSL 21
6 days
Sziky vs OyAji
Gypsy vs eOnzErG
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.