• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:23
CET 08:23
KST 16:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
[D] Hacker peak in sc2 ? No more SC2 streamers on team liquid? Username Change Request - Toxickej Kapr Liquibets sc2 season 30 Evil Geniuses - shutting down
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [D] the control group Simple Questions/Answers [G] How to playtest arcade maps
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Rollback Netcode in Brood War SC4ALL II Brood War Complete Invited Player Lineup BGH Auto Balance -> http://bghmmr.eu/ Sagi.gg Launcher Released Top Players of October 2026 (EBPD Rankings)
Tourneys
Small VOD Thread 2.0 [$1250] International ShieldBattery League [Megathread] Daily Proleagues KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Deus Ex 3!? Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread The Chess Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7763 users

Colossus musing.

Blogs > Tin_Foil
Post a Reply
Tin_Foil
Profile Blog Joined February 2010
United States243 Posts
Last Edited: 2011-04-26 19:07:02
April 26 2011 18:24 GMT
#1
Work is slow and I'm bored, so I started thinking...

Complaints about the colossus being boring, unmicroable, w/e are everywhere. I personally think they are awesome and a lot of fun to use, but I'll admit they are not as interesting as shuttle/reaver micro. What if they were changed to better reward skilled usage?

How I think the colossus could work:

The A-move attack would no long sweep across as they do now, but instead attack a single unit, dealing splash damage around the unit(somewhere between archon and drive tank splash size). This would make A-moved colossus considerably weaker than they are now, but not worthless.

The colossus would gain a new command, "attack ground"(or sweep, or something Protoss sounding). With this ability the player would click the hotkey, similar to casting a spell, and aim the attacks. However, with this attack the player would be able to click and drag, forming a line, arc, or even circle being attacked. Well targeted colossi would deal much more damage than ai controlled colossi, rewarding skill.

The aoe could be made longer or damage increased to really reward good usage, but this would obviously have change based on balance and stuff.

This seems like it would be a lot of fun, and rewarding when aimed perfectly, to change the angle or arc that your colossus attack based on the shapes of the enemy forces. It would also be very difficult to aim every shot while forcefeilding, psi storming, marcoing, and whatnot.

What do you think?

EDIT: This discussion and proposed change has nothing to do with the current balance of the game or of colossus. I only intended to talk about a possible change to make the colossus a more interesting unit, using a mechanic that would reward skill. Please no comments on the current balance of the game.



****
.Aar
Profile Joined September 2010
2177 Posts
April 26 2011 18:38 GMT
#2
Sounds like an interesting mechanic for a custom game, but too convoluted for normal play.

As of seeing someone else's post today I'm personally in favor of simply improving the range on Corruptors to force the Protoss player to have to actually worry about keeping his damage dealers alive..
now run into the setting sun, and suffer, but don't mess up your hair.
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
April 26 2011 18:41 GMT
#3
For collosus to be balanced at a low level of play, this "spell" would have to do a lot of damage, meaning that at higher levels of play it would be even more overpowered than it is now, collosus just need an overall nerf, reducing their movement speed, dmg, area of effect, etc..
Chillsen
Profile Joined April 2010
Germany98 Posts
April 26 2011 18:43 GMT
#4
Regarding the idea, i like it. But practically i don't think this will work, the battles in SC2 are so insanely fast, you could pull that maybe with 1-2 collosuses before the big battle is over and either you or your enemy destroyed the army.
¯\_(ツ)_/¯
Tin_Foil
Profile Blog Joined February 2010
United States243 Posts
April 26 2011 19:09 GMT
#5
On April 27 2011 03:38 .Aar wrote:
Sounds like an interesting mechanic for a custom game, but too convoluted for normal play.

As of seeing someone else's post today I'm personally in favor of simply improving the range on Corruptors to force the Protoss player to have to actually worry about keeping his damage dealers alive..


I don't think it would be as convoluted in practice, meaning i you could see it and mess around with it, I think it would make sense easily.

But, yah, I could easily see this as a targeting mechanic for a dota type game as well.

Wasn't trying to comment on balance.
Tin_Foil
Profile Blog Joined February 2010
United States243 Posts
April 26 2011 19:11 GMT
#6
On April 27 2011 03:41 CatNzHat wrote:
For collosus to be balanced at a low level of play, this "spell" would have to do a lot of damage, meaning that at higher levels of play it would be even more overpowered than it is now, collosus just need an overall nerf, reducing their movement speed, dmg, area of effect, etc..


I would be perfectly fine sacrificing low level balance for greater skill rewards in high level play
Tin_Foil
Profile Blog Joined February 2010
United States243 Posts
April 26 2011 19:17 GMT
#7
On April 27 2011 03:43 Chillsen wrote:
Regarding the idea, i like it. But practically i don't think this will work, the battles in SC2 are so insanely fast, you could pull that maybe with 1-2 collosuses before the big battle is over and either you or your enemy destroyed the army.


Well, I was thinking you would be able to have multiple colossus use the "Attack Ground" command together, so you could have 5 cols focus together to attack one line or arc.

By either using force fields, cliff abuse, or range abuse I think it would be possible to use this attack more often, but yes, it could be very difficult to use it too much during a large battle while controlling everything else as well. This is part of the point though, the player who could use this ability the most times with the most accuracy, while doing everything else, would receive the biggest reward for his efforts.
Vlare
Profile Blog Joined March 2010
748 Posts
April 26 2011 19:52 GMT
#8
On April 27 2011 03:41 CatNzHat wrote:
For collosus to be balanced at a low level of play, this "spell" would have to do a lot of damage, meaning that at higher levels of play it would be even more overpowered than it is now, collosus just need an overall nerf, reducing their movement speed, dmg, area of effect, etc..


is this a troll?

On topic.

Sounds like a neat idea, similar to siege in warcraft if memory servers me right. I think it would certainly cause for a skillcurve change which would be nice, but depending on the strength of the new ability it may be abusable, especially when dealing with stealthed units.
Mass zerglings doesnt fail
Velr
Profile Blog Joined July 2008
Switzerland10986 Posts
April 26 2011 20:38 GMT
#9
they should just remove it and add something cool like... A Worm that fires moving Bombs....
Tin_Foil
Profile Blog Joined February 2010
United States243 Posts
April 26 2011 20:43 GMT
#10
Yes, it is very similar to how catapults worked in warcraft(part of where the idea come from), except you can drag the location.

I think abilities that can be use to kill invis without detection are fun, so I wouldn't mind that(like sc:bw archons killing invis or burrowed with friendly fire splash).

lol, Velr... why does that idea sound familiar..
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
April 26 2011 21:40 GMT
#11
That would be cool, but only if it couldnt be smartcasted :3.
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
KurtistheTurtle
Profile Blog Joined December 2008
United States1966 Posts
April 26 2011 23:39 GMT
#12
that would open up some awesome colossus micro opportunities
“Reject your sense of injury and the injury itself disappears."
YoureFired
Profile Blog Joined October 2009
United States822 Posts
April 26 2011 23:47 GMT
#13
I dislike the reliance on spells in SC2 to make units more interesting (corruption, casters are available much earlier in the tech tree).

I would rather have the colossus be more interesting positioning-wise, i.e. make their damage increase the closer they are to the opposing army, creating a nice tension between safety and damage.
ted cruz is the zodiac killer
Tin_Foil
Profile Blog Joined February 2010
United States243 Posts
April 27 2011 16:38 GMT
#14
Well... It wouldn't actually be a spell, it would just be an aimed attack, with a similar spell-web to target it. It would do the same damage as a normal attack, the benefit being that you can pull the aoe along a line that hits the most enemy units. I don't think it would be bad to allow you to have multiple colossus target one area, so in a way that's similar to smartcasting, but not really as it's not a spell.
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
April 27 2011 16:52 GMT
#15
I like the idea of a special ability that involves manual aiming... maybe a unit could even have predication to where you want to hit it, like a manually aimed yamato shot. Anything that makes these boring units better would be nice.
Snaiil
Profile Blog Joined April 2010
Sweden312 Posts
April 27 2011 17:10 GMT
#16
I think the biggest problem with this would be that the Protoss would be 100% required to always look at his army during a battle to maximize the colossus DPS. Most of the time you just want to throw up your force fields, do some necessary micro, but then try to go back to your base to warp in more units or build structures or w/e. You're always trying to find time for these things during battles.

If this change was implemented, there would be no such time during battles and you would have to chose between maximizing your dps or macroing.

Other than that I think it's a great idea which needs some tweaking. It would really separate a good protoss player from a bad protoss player, kinda lika Force Fields.
Please log in or register to reply.
Live Events Refresh
OSC
08:00
OSC Elite Rising Star #21
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 115
StarCraft: Brood War
Rain 3653
Hyuk 1267
Mong 505
Stork 422
Jaedong 188
ProTech176
Dewaltoss 120
Zeus 35
soO 24
Killer 17
[ Show more ]
ajuk12(nOOB) 5
Force[name] 4
Counter-Strike
fl0m2891
Other Games
summit1g11325
Doublelift3177
Coldzera 767
JimRising 555
C9.Mang0246
Fuzer 131
ViBE60
NeuroSwarm59
Railgan12
Organizations
Counter-Strike
PGL100
[ Show 15 non-featured ]
StarCraft 2
• practicex 22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2237
League of Legends
• Rush933
• Lourlo689
• Stunt375
Upcoming Events
IntoTheTV X SOOP
1d 3h
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
1d 9h
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
1d 11h
IntoTheTV X SOOP
2 days
IPSL
2 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
2 days
Replay Cast
3 days
Sparkling Tuna Cup
4 days
WardiTV Invitational
4 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
4 days
[ Show More ]
The PondCast
6 days
KCM Race Survival
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-11-04
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.