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Fellow BroTie,
Played about 6 games tonight lost 2, Got some solid post game rage in the others. Has any one notice that some people don't like getting 4 gated?
Anyways I am seeing 2 main problems, one keeping my scout probe alive, two spine crawlers. I hate those things. Honestly what to I do when I show up to the Zerg base and I see a few of those penis Giraffe monsters waiting to poke my poor zealots to death? Here are the 2 replays of my losses
Lose to mass lings. seriously those things are imba imba. http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=202819
Lose to mass queen, ya seriously.... http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=202820
Any ways any comments or flames welcome!
I got 2 gated but it was so slow that the zealots were at my base when my 4 gates finished and I got a hard core newby chubby when I saw that. If a 2 gate is well timed will I be able to hold that? or is 2 gate a hard counter to my beloved 4 gate?
Anyhoo I am so close to plat I can taste it. little steps right?
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If someone 2gates you properly you have to throw down a second gate of your own to defend and use a zealot + a couple of probes to fight until you have the zealot advantage. An aggressive 2gate is thrown down with 10 pylon, 10 gate, 10 gate, or 10 pylon, 10 gate, 12 gate. You don't see it a lot anymore. It used to be great against zerg before the zealot build time change.
spine crawlers are hard to deal with if you're 4gating. You can back off and warp in another round of zealots(ling/spine crawler is more common for defending 4gates than roach/crawler iirc), but that gives him crucial seconds to produce more lings. On maps with very wide naturals such as Delta Quadrant and Xelnaga Caverns you can try to exploit the difficulty Spine Crawlers have covering the whole nat by just going around. All in all though the best strategy is to do a better all-in if you're going to all-in every game. Consider 6gating.
Actually the best strategy is to not all-in the vast majority of games but 6gate is only semi-all in and is really really brutal anyway.
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A well timed 2 gate will have a better economy than you if you are 4 gating due to them using chrono on probes and if its a short rush distance 4 zlots will make it to your base maybe 15-20 seconds before warp finishes. This is just 12 gate 15 gate. even 13 gate 16 gate will come before warp is finished with small rush distances. You can still hold it off, but make sure you don't lose too many probes.
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Thanks for the advice!
I picked 4 Gate mostly because it leads to shorter games, which is good for me because I dont have much in the way of time on weekdays.Short games -> more games. Also, as it is obvious from my replays I am a major NewbToss and my macro/micro/mechanics/hopes of winning fall of quite drastically in longer games. 4 Gate gives me the chance to get the first few mins of toss practiced to the point that they are automatic, and its something I need to know how to do for PvP so I thought it would be as good as any other build to start with (Also I like winning). I was thinking about throwing in a 3 Gate sentry expand or a 6 gate once I feel comfortable with my 4 gating. Again I am a huge newby so it might be some time before I can say I have the 4 gate down and move on to another build.
Another thing I was thinking about is I have no game sense of when I can or cant win a fight. I am sure there are plenty of good threads out there on the subject and I will search for them later today but if people know of some that are particularly good plz let me know!
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