• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:19
CEST 02:19
KST 09:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 13-19): Clem Goes for Four0BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80Weekly Cups (Sept 29-Oct 5): MaxPax triples up3
StarCraft 2
General
The New Patch Killed Mech! Team Liquid Map Contest #21 - Presented by Monster Energy herO joins T1 Weekly Cups (Oct 13-19): Clem Goes for Four TL.net Map Contest #21: Voting
Tourneys
SC2's Safe House 2 - October 18 & 19 INu's Battles #13 - ByuN vs Zoun Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $1,200 WardiTV October (Oct 21st-31st)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
BW caster Sayle BSL Season 21 BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Team A vs Koreans - Sat-Sun 16:00 CET
Tourneys
Azhi's Colosseum - Anonymous Tournament [ASL20] Semifinal B [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
[I] TvP Strategies and Build Roaring Currents ASL final [I] TvZ Strategies and Builds Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1129 users

Grisk's Gaming Golb Friday 4/1/2011

Blogs > Grisk
Post a Reply
Grisk
Profile Blog Joined January 2011
United States14 Posts
April 03 2011 01:35 GMT
#1
Introduction:
I have to apologize for not getting this up yesterday. I have been trying to come up with a decent Way to write this post, and it has just not been an easy thing to come up with!

Today I would like to talk about something another TL writer has called the "blob mindset" of current Zerg gameplay. In most Teran/Protos armies, you see quite a bit of variation (Marine/Marauder/Medivac/Viking or Zealot/Stalker/Colossus/Void Ray, etc) but Zerg armies tend to focus on one unit (the roach for example) and just mass that single unit.

What are the advantages/disadvantages of this style of play?

My Thoughts:

I have never been one for the "blob mindset." I will not pretend that it has gotten me far, but I like to have one or two units I focus on (and upgrade them as much as possible) and then sprinkling in a tech unit as I see fit.

A great example is the Infestor. I would never think about trying to get more than 3-4 of them at most with my current builds (and 3 is a stretch, honestly.) Instead, I like to mass Lings and Roaches and just pepper in one or two for ZvP to help kill his stalker mobility.

Another great example is the Mutalisk. I love muta harass, and I love the way they synergize with my favorite mix (ling/Brood Lord) later in the game (assuming I can actually keep them alive.)

Whenever I just mass a single unit, someone just makes whatever counters it and slaughters me. This may be from my own inexperience as a player (after all, we have all seen Sen's amazing Roach plays) but I just don't enjoy the playstyle. The main advantage to single-unit massing as Zerg is ease of micro. It seems to be quite a bit easier to micro if all of your units are the same, since you don't have to worry about odd timings like Fungal Growth or Transfuse (if, for some odd reason, you went the Catz way and got mass Queen).

Closing:

I am no expert. I am certain that there are advantages to massing one unit (too much diversity is always bad) but, to me, it doesn't make sense. Sprinkling in small amounts of tech units can make or break a strategy, if timed correctly, and I think this is an interesting dynamic to explore. \

What are your thoughts on diversity Vs blob in the current game?

Ps. Yes, I know I should get back to analyzing my games, but I haven't had any time to play since the patch

"We must know. We will know."
MisterD
Profile Blog Joined June 2010
Germany1338 Posts
April 03 2011 02:03 GMT
#2
the issue is, to get many different units, you need to invest a lot in many different tech structures. As toss and zerg this is pretty obvious, as terran, well tech labs prevent you from utilizing reactors, so you also have more trouble with building the non-tech units.

Additionally, having something of each to be able to directly counter everything is nice, but usually it just doesn't work, because to fully utilize that potential, you'd have to focus each unit types fire on the proper counter units in your enemies army. You can't queue up attack targets for three or even more different unit groups at once, it's just impossible to keep up. Two works, like roach hydra a-click, and corrupter shift-target through the colossi and then the voidrays, but stuff like having marine marauder and reapers and then having the marauders shift-target stalkers and reapers shift-target sentries and then zealots from between the stalkers, and marines with a-click, and void rays shift-clicking through colossi combined with one or two thors, you just can't do that properly.

Also, having some of this and some of this makes you extremely vulnerable to having one group of units picked up because you don't want to have everything in just one ball except when your protoss, and once you've lost one part of your army, the rest is suddenly to small to defend a counter attack. Every additional unit adds an additional vulnerability to your army. Like add a thor, and when you have to run away, guess who won't be able to keep up?

and finally of course, having multiple units, it gets harder and harder to control, to the point where you are simply not able to handle it all properly. you always have to know what to do with which of these units in response to what event. When you have just two or maybe three different units, you only have to keep about five to six contingency plans in mind. With six different kinds of units, you suddenly have to execute three of fifteen contingency plans at the same time when something happens, that is often simply too much.
Gold isn't everything in life... you need wood, too!
Grisk
Profile Blog Joined January 2011
United States14 Posts
April 03 2011 02:45 GMT
#3
I agree, there is most definitely a point of diminishing returns (to put it lightly,) but I think there is probably a middle-ground comparable to the other races. The idea of "RRRRRRRRRRRRRRRRR" every time you get attacked is going to have to die (or at least be refined more,) in my opinion.

Example: Idra (in the TSL) ran a build I thought was fascinating. He went roach/ling/hydra and got speed overlords. He wound up dropping like crazy and abusing the fact that his Protos opponent couldn't get his huge ball to all three places at once.

I was fascinated to see just how effective and fast that composition was!
"We must know. We will know."
Grisk
Profile Blog Joined January 2011
United States14 Posts
April 07 2011 02:18 GMT
#4
I did not want to post a new blog post for this, but this blog is going to have to stop for the time being. My school schedule is just too much for me to be doing this right now.

I'm sorry to all my readers (all 5 of you)
"We must know. We will know."
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
LiuLi Cup #46 - Day 2
CranKy Ducklings234
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 96
SpeCial 79
CosmosSc2 51
StarCraft: Brood War
Artosis 653
Soulkey 206
NaDa 40
Dota 2
monkeys_forever344
PGG 140
League of Legends
ScreaM982
Cuddl3bear3
Counter-Strike
fl0m852
Super Smash Bros
hungrybox343
Heroes of the Storm
Khaldor148
Other Games
summit1g10055
Grubby1450
shahzam583
C9.Mang0291
Skadoodle182
Maynarde171
Trikslyr62
fpsfer 2
Organizations
Other Games
gamesdonequick692
Counter-Strike
PGL367
Other Games
BasetradeTV57
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 64
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki15
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift5351
Other Games
• imaqtpie1618
• Scarra1081
• Shiphtur218
Upcoming Events
Wardi Open
10h 42m
Wardi Open
14h 12m
PiGosaur Monday
23h 42m
Replay Cast
1d 9h
Tenacious Turtle Tussle
1d 22h
The PondCast
2 days
OSC
2 days
WardiTV Invitational
3 days
Online Event
3 days
RSL Revival
4 days
[ Show More ]
RSL Revival
4 days
WardiTV Invitational
4 days
Afreeca Starleague
5 days
Snow vs Soma
Sparkling Tuna Cup
5 days
WardiTV Invitational
5 days
CrankTV Team League
5 days
RSL Revival
5 days
Wardi Open
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.