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Looking Back on Brood War: Part 1

Blogs > shindigs
Post a Reply
shindigs
Profile Blog Joined May 2009
United States4795 Posts
Last Edited: 2011-03-25 09:32:34
March 25 2011 09:31 GMT
#1
Going to write up a blog series that serves as a recollection of all my past experiences with the original StarCraft and Brood War. I hope that you find it an enjoyable read, whether you are new from SC2 or have been a dedicated BW fan. When I sit back and think about how long I've been playing StarCraft and now the upcoming major leagues in the US, it's pretty amazing to see how far we've come.


Part 1
The early noob years

"In the beginning, I was a noob."

I had obtained a copy of StarCraft and BW at around the ages of 9 or 10 from a friend who had brought back a "bootleg" version back from Malaysia. He also brought back tall tales of players so good that they "could use only the keyboard, but play as fast as a computer."

The copy of StarCraft that I borrowed did not require the disk to play (as it was the bootleg version), and also came with extra scenarios such as Retribution. The most notable thing to come on the disk, however, was the Gundam Century mod, which converted each race and its units into Gundam related sprites, complete with names and abilities!

[image loading]
This was extra badass after watching a few episodes of Gundam as a kid, then logging on my computer to play this and feel like a commander.

Between the Gundam Century mod, the campaign, and games against the computer, I poured a ton of hours with friends into playing (note: When I say "play with friends," I mean we gathered around the same computer and co-commanded units. We weren't smart enough for LAN or online :p). I distinctly remember one afternoon where I spent 4 hours just playing around with Battle Cruisers against 8 computer AIs.

This time let me experiment with a ton of ridiculous unit compositions. It helped me realize that corsairs can’t shoot down, seige tanks were really good, and lurkers completely ate bio alive. Other than hard unit counters, something really fun to play around with was discovering the personality of each unit. The voice acting and style behind each unit is probably a huge reason why the game was so appealing - there was just so much personality behind each race, arguably the main reason why Brood War was so successful in the first place.

"Bnet 1.0"

I first ventured into the realm of online play around the age of 11-12 with StarCraft, with my first online game being some unknown custom game called “A Day at School” or something along those lines. Needless to say I was completely lost in trying to play.

The next game I tried was a variation of Sniperz, which is something I came to love instantly. The premise was simple - CTF where you control only one ghost, and you had to kill other ghosts on the opposite team while trying to capture the flag. There was a tactical element where you could hide in fog of war or behind trees, and you could only attack manually, there was no auto attack which made the game much like a quick draw on each encounter. I still have fond memories of playing endless games of Sniperz in BW, and I think it was the first game that I didn’t completely suck at. I’m sure an SC2 variation of it exists somewhere.

I began to pour a lot of time into UMS games such as Godzilla, Bunker Warz, Evolves, RPG’s and every variation of Bunker Wars.

[image loading]
ERRNGG ERRNNG ERNGGG, anyone who has played these mass type games will have this sound embedded in their brain forever. Error when no more units can be spawned.

Bnet was the first time I ever experience online play so the experience was exhilarating knowing that was interacting with people across the country through this game. At that age it was pretty mind blowing, especially since if your limited perception of multiplayer games was purely playing games on the same console.

My story probably doesn’t deviate far from other BW players - starting off with games against the computer with cheats, then playing UMS online, eventually moving on to Fastest Map Evars and finally playing the actual game. Next blog I’ll chronicle more online experiences along with stumbling on to the pro scene. I hope to also hear from your early SC experiences.

Also let me know if you'd like to read anything else that'd make this more interesting. gl hf GG

Photographer@shindags || twitch.tv/shindigs
EchOne
Profile Blog Joined January 2008
United States2906 Posts
March 25 2011 09:49 GMT
#2
I pretty much went straight from the campaign into fastest maps and other such nonsense. That included all sorts of stupid variations like SD money, FMP, micro jail, ZC, etc. I remember my very first game was a comp stomp with some friends and I made 5 gateways and only zealots, mining no gas. I played fastest maps for like 5 years before even learning that a man named Lim Yo Hwan even existed.
面白くない世の中, 面白くすればいいさ
Gnial
Profile Blog Joined July 2010
Canada907 Posts
March 25 2011 09:51 GMT
#3
Well written, nice read

It was like looking into my own past. *sigh*

The only difference is that I played C&C online before I played SC online. SC is sooooo much better.
1, eh? 2, eh? 3, eh?
NicksonReyes
Profile Blog Joined May 2010
Philippines4431 Posts
March 25 2011 10:30 GMT
#4
Nice Read!
Funny that I also played SC first with the "Bootleg Version" but it came from my dad and I don't have any idea where he got it. I played the same gundam mode and spammed missile turrets because they shoot ground with that mod . I bought the original copy some years later and my first 5(?) online games lagged really hard and gave me some people complaining and cursing at me. Those eventually became my last 5(?) online games. Now, I spend years watching pro starcraft and trying to copy pros against modified/cheating AIs. I don't play online but I can say that I'm not that much nooby anymore. I just lack experience. I also never played UMS maps , just campaign and multiplayer. Good Times.
"Start yo" -FlaSh
Piste
Profile Blog Joined July 2006
6174 Posts
Last Edited: 2011-03-25 11:37:23
March 25 2011 11:35 GMT
#5
My very first starcraft game ever was 1vs1 on Lost Temple. It was a long long TvT (even tho minerals werent mined that much :D) with a friend from Diablo 1. He had played couple games already but I won! Soon I got brood war and started playing 1v1 games. So much fun. A small slip into the world of UMS and FMP but got tired to them fast.
I played all the campaigns years after bw due boredom, in a little village without any ppl of my age and without internet. but I was happy that I'd finally done it
Nytefish
Profile Blog Joined December 2007
United Kingdom4282 Posts
March 25 2011 12:48 GMT
#6
I remember playing that mod, as well as another mod which had stuff like a transforming mech based on the valkyrie from macross. My first 50 or so non-UMS games on bnet were 7v1 comp stomps or fastest.

I remember spending a lot of time playing 2v2 with some guy I met on bnet against 2 computers. He was working at some sort of computer repair shop and would literally play while working. Not that difficult when everyone had APMs of about 10.
No I'm never serious.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 25 2011 13:51 GMT
#7
--- Nuked ---
Armathai
Profile Joined October 2007
1023 Posts
March 26 2011 13:02 GMT
#8
Wonderful blog! Love the gundam mod picture too haha

I had a pretty similar beginning experience except going ums->fastest->melee->ums for 8years->back to melee
Looking for ArcticCerebrate formerly from @USEast
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
March 26 2011 15:58 GMT
#9
I never beat the campaign until like 2-3 years ago. Went straight to ums / Blue night in Seoul before fastest and the concept of stacking minerals existed.

Now play on iccup. Can never leave this game. The youthful generation can have fun in SC2 but for me BW is forever
Nak Allstar.
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