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Just before SC2 came out, I thought of a super cute way to practice builds in Brood War.
I would load up single player and Save the game after every important step of the build. So after like 10 minutes of the game, I would have like 7-8 different savegame files: -9supply -11 barracks -12refinery (...) -21 factory - 26 starport etc.
It gave me tremendous power for fine tuning a build in accordance with the flow of eco, as I was able to quickly load any savegame file which would quickly take me back to any previous point in the game.
Practicing like that made it very clear for me that this is the ultimate way of practice.
So anyway, here's the juicy part of the thread (some may call it the tl;dr part :p ): I'd like to know if it's possible to make custom maps that would enable you and your practice partner to agree to go back in time.
Imagine you're having problems with certain micro situations. With this sort of a custom map, you would be able to play your opening, and then together with your practice partner go over the problematic situation over and over again, without wasting time to play regames and waste precious minutes spamming workers and executing basic early build stuff.
You engage in battle, see how it ends, agree to go back 1 minute. Battle again, realize the important details, go over it again. And again.
This would be a perfect tool for comparing how one build order fares against the one of your opponent, as this would allow both players to go over the luck-affected, and micro-affected situations over and over again, until you're able draw strong conclusions.
If anyone ever makes this, it will make practicing so much more effective, and the overall skill in SC2 will skyrocket.
So, is it actually possible to make this sort of map?
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Wasn't there some kind of third party program for BW that made this, or something like it possible? I remember reading some thread about it here on TL when it came out, but i never tried it.
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I'd imagine it is, just would need to save the variables of positions and health of all the units at a point in the game, or save it like a replay every 30 seconds or so. Only problem would it might cause a massive lag spike, even if the code is optimized.
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I think I know a way you can do it.
The way replays are saved is that whenever the player does any action, it will save that action into a file along with the timestamp. Opening a replay does a run-through of all the players' actions. Basically what you want to do is make a trigger where you save the every action made. You don't have to save each players' screen position which is great. Whenever you want to rewind, you can make a trigger where the game is automatically played using the saved actions up to the point that you want to stop. So like if you want to rewind to 7:45, the game would play itself from start to 7:35 at 16x speed, then go to normal speed spectator mode for the last 10 seconds, and then players get control.
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This would actually be an amazing feature for D/C games in tournaments. Just load it up to the point where the person dropped. Is that possible? Maybe you can save it right as the lag screen comes up or something, so you aren't constantly saving and lagging the game.
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i think saving a currently played game with another player will allow you to go back. i'm not really sure how it works but i've heard day9 talk about it in one of his dailies. i believe it was the one with hogil vs stork on fs.
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