• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:03
CEST 05:03
KST 12:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out SC4ALL: II Talent Announcement! SC4ALL II: StarCraft 2 Player Announcement 5/8 August World Ranking: Clem climbs to #2
Tourneys
2026 KungFu Cup Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
ASL22 General Discussion BW General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/ StarCraft 64 is coming to Philly at SC4ALL II
Tourneys
[Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 2v2v2v2 Tournament Escore Tournament - Season 3
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation General RTS Discussion Thread Diablo 2 thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread The Letting Off Steam Thread Iain M Banks Says He Has Cancer And Months To Live Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3632 users

SC2 Spell casting

Blogs > milikan
Post a Reply
milikan
Profile Blog Joined April 2009
United States67 Posts
March 20 2011 04:36 GMT
#1
Preface: I remember reading an article here on TL about the effects of the new micro systems in place in SC2, like autosurround, but I don't remember any article specifically addressing the change in casting delay from BW to SC2. The search function didn't get me anything good, so here I am.

Spellcasting is disgustingly easy in SC2, compared to BW. Blanketing the opposing army in perfect storms, EMPs, or fungals is so easy that it's expected of every Master league player. This is because of two fundamental changes from BW: smartcasting and casting delay.

Smartcasting is great. It makes it mechanically 10x less demanding to cast spells in SC2; I may hate a ton of the changes in SC2, but smartcasting is so sexy I just can't help but love it. What smartcasting does, though, is hide a huge, massive change that Blizzard made to the casting mechanics: the removal of casting delay.

In SC1, spellcasters would take a half second to cast the spell after you issued the command. This is sometimes called the animation delay, because the unit goes through the casting animation during this period. This split-second delay is immensely important; it adds another dimension to the game, and one that I very much enjoy watching. Because of this split second delay, you have to predict where the other guy is gonna move his units - is he gonna scoot forwards or backwards? This is akin to football goalies for penalty kicks - they have to predict whether the kicker is going to go for the left or the right side of the goal, and they have that split second before the kick to "read" the kicker.

The "reading" element is one that is common in many different games, and is only possible with that half-second casting delay.. SC2 is mainly a strategy game, where you out-think your opponent - but I really like having this sort of "reading" element in place. It allows the players to fight on a dimension other than pure strategy; you can't prepare for awesome storm dodges by watching an opponent's replays, you have to get better at reading and predicting players in that split second.

In BW, spells feel much more powerful than in SC2, even though they do about the same amount of damage; storm melts marines, and EMP's still rock spellcasting units. But the uncertainty of their effective was what really made them stand out. You never knew if the player was going to throw out an epic storm, dismembering half an army, or one that would wiff and catch nothin' but air. And so, during epic clashes, the audience would lean forward, eyes hungry for storms that could make or break the game.

Now? In SC2, spells are a certainty, and as such can be planned on, and integrated into strategy to a much higher degree of certainty. You know they're going to hit, and you know exactly what is going to happen 3 days before a match when you're going over their replays. You know there's no dodging them, or him messing up; they're just too easy to throw out. "PLAAAAGGGUUUUUU" just ain't gonna happen, 'cause that fungal growth is always going to be perfect.

With that said, spellcasting is still fun to watch in SC2. Watching a bio army get blanketed in storms and end up a big gooey red mess is still cool, but it just lacks the intensity Jangi's or Bisu's perfect storms. And if for some reason Blizzard decided to add back in the casting delay? Well, then, I'd...


****
Squirrel
Profile Blog Joined April 2010
United States1102 Posts
March 20 2011 04:39 GMT
#2
I really hate to be the one to say it, but it's been discussed to death during the beta.

At the end of the day, SC2 != SC1
Turgid
Profile Blog Joined September 2010
United States1623 Posts
March 20 2011 04:51 GMT
#3
The SC2 vs BW threads definitely feel like deja vu... I'm sure you put a lot of thought into this analysis but man have I(we?) heard it a lot.
(╬ ಠ益ಠ)
pyaar
Profile Blog Joined August 2010
United States423 Posts
March 20 2011 04:55 GMT
#4
I learned how to play SC2 at a high Master's level as my first competitive RTS but I have been learning to play BW on iCCup and LAN with my friends. I really think that although SC2's casting system makes the game much more enjoyable for the vast majority of players, BW's casting (and pathing, for that matter) system makes high level play so much more challenging and thus enjoyable, both for the player and the spectator like the OP said. Cloning, and very technical micro in general, is pretty much nonexistent in SC2.

It'll be a cold day in hell when BW casting or pathing is implemented in SC2, but hey, we can dream
DarkPlasmaBall
Profile Blog Joined March 2010
United States46269 Posts
March 20 2011 05:08 GMT
#5
I completely agree with you that SC2 is easier mechanically, and all that jazz. However, they're not the same game. I want to play SC2, not SC1 with better graphics.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Roe
Profile Blog Joined June 2010
Canada6002 Posts
March 20 2011 05:10 GMT
#6
On March 20 2011 13:36 milikan wrote:



Now? In SC2, spells are a certainty, and as such can be planned on, and integrated into strategy to a much higher degree of certainty. You know they're going to hit, and you know exactly what is going to happen 3 days before a match when you're going over their replays. You know there's no dodging them, or him messing up; they're just too easy to throw out. "PLAAAAGGGUUUUUU" just ain't gonna happen, 'cause that fungal growth is always going to be perfect.

I have to flat out disagree with this. There's nothing that makes it different except perhaps the terrible pathing in BW(that sure is exciting wondering what path the ai will choose to take?). How is fungal growth always going to be perfect if there's lag in sc2 and not in bw? I just don't see your argument in this area. It seems like you're just bored and projecting or rationalizing your dislike of sc2.
palanq
Profile Blog Joined December 2004
United States761 Posts
March 20 2011 05:43 GMT
#7
adding casting animations or projectile spells raises skill cap to use spells and adds more opportunity to micro vs them. seems like a good idea if you can balance it.
time flies like an arrow; fruit flies like a banana
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
March 20 2011 06:31 GMT
#8
I personally really enjoy trying to predict someone's next move in a video game. I can give WoW in example: If you played BC when all pvp rogues were shadow step build, there was a neat trick where you predicted when an enemy warrior was going to intercept you and then you casted shadow step at the exact same time and it kind of "glitched" and made you appear behind the initial position of the warrior. It gave you a huge advantage because the warrior couldn't hit you, and if the warrior was able to do so, you were eating a ton of damage. I remember all the excitement I had while watching pro wow players videos when they were doing these kind of tricks. All the prediction thing in video games add another important dimension and you explained it perfectly.

And this is another reason why SC:BW is the best game ever.
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
SEL Ladder Invitational
CranKy Ducklings115
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 239
StarCraft: Brood War
Rain 3493
GuemChi 2103
Dota 2
The International53069
League of Legends
JimRising 497
Counter-Strike
summit1g8431
taco 447
minikerr21
Super Smash Bros
amsayoshi43
Other Games
C9.Mang0379
ViBE193
Maynarde135
ROOTCatZ103
Fuzer 94
Mew2King48
Hui .18
Organizations
Other Games
gamesdonequick1104
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 114
• CranKy Ducklings SOOP7
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 5
• Azhi_Dahaki2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21863
League of Legends
• Rush444
• Stunt181
Upcoming Events
The PondCast
6h 58m
PiG Sty Festival
8h 58m
Serral vs Lambo
SHIN vs Rogue
OSC
9h 58m
Replay Cast
20h 58m
Escore
1d 6h
PiG Sty Festival
1d 8h
ByuN vs HeRoMaRinE
ShoWTimE vs Zoun
CranKy Ducklings
2 days
PiG Sty Festival
2 days
herO vs Krystianer
Solar vs Cure
Sparkling Tuna Cup
3 days
PiG Sty Festival
3 days
Maru vs Shameless
Reynor vs TriGGeR
[ Show More ]
OSC
3 days
Afreeca Starleague
4 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
4 days
The Patches Monday
4 days
Afreeca Starleague
5 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-08-11
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
PiG Sty Festival 8.0
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.