• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:21
CET 22:21
KST 06:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool4Weekly Cups (March 9-15): herO, Clem, ByuN win22026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 9-15): herO, Clem, ByuN win Weekly Cups (August 25-31): Clem's Last Straw? Blizzard Classic Cup - Tastosis announced as captains Potential Updates Coming to the SC2 CN Server
Tourneys
2026 KungFu Cup Announcement [GSL CK] #2: Team Classic vs. Team Solar [GSL CK] #1: Team Maru vs. Team herO RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion Gypsy to Korea BW General Discussion BSL 22 Map Contest — Submissions OPEN to March 10
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
FTM 2019 new update 24.2.2
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Mexico's Drug War Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2129 users

SC2 Spell casting

Blogs > milikan
Post a Reply
milikan
Profile Blog Joined April 2009
United States67 Posts
March 20 2011 04:36 GMT
#1
Preface: I remember reading an article here on TL about the effects of the new micro systems in place in SC2, like autosurround, but I don't remember any article specifically addressing the change in casting delay from BW to SC2. The search function didn't get me anything good, so here I am.

Spellcasting is disgustingly easy in SC2, compared to BW. Blanketing the opposing army in perfect storms, EMPs, or fungals is so easy that it's expected of every Master league player. This is because of two fundamental changes from BW: smartcasting and casting delay.

Smartcasting is great. It makes it mechanically 10x less demanding to cast spells in SC2; I may hate a ton of the changes in SC2, but smartcasting is so sexy I just can't help but love it. What smartcasting does, though, is hide a huge, massive change that Blizzard made to the casting mechanics: the removal of casting delay.

In SC1, spellcasters would take a half second to cast the spell after you issued the command. This is sometimes called the animation delay, because the unit goes through the casting animation during this period. This split-second delay is immensely important; it adds another dimension to the game, and one that I very much enjoy watching. Because of this split second delay, you have to predict where the other guy is gonna move his units - is he gonna scoot forwards or backwards? This is akin to football goalies for penalty kicks - they have to predict whether the kicker is going to go for the left or the right side of the goal, and they have that split second before the kick to "read" the kicker.

The "reading" element is one that is common in many different games, and is only possible with that half-second casting delay.. SC2 is mainly a strategy game, where you out-think your opponent - but I really like having this sort of "reading" element in place. It allows the players to fight on a dimension other than pure strategy; you can't prepare for awesome storm dodges by watching an opponent's replays, you have to get better at reading and predicting players in that split second.

In BW, spells feel much more powerful than in SC2, even though they do about the same amount of damage; storm melts marines, and EMP's still rock spellcasting units. But the uncertainty of their effective was what really made them stand out. You never knew if the player was going to throw out an epic storm, dismembering half an army, or one that would wiff and catch nothin' but air. And so, during epic clashes, the audience would lean forward, eyes hungry for storms that could make or break the game.

Now? In SC2, spells are a certainty, and as such can be planned on, and integrated into strategy to a much higher degree of certainty. You know they're going to hit, and you know exactly what is going to happen 3 days before a match when you're going over their replays. You know there's no dodging them, or him messing up; they're just too easy to throw out. "PLAAAAGGGUUUUUU" just ain't gonna happen, 'cause that fungal growth is always going to be perfect.

With that said, spellcasting is still fun to watch in SC2. Watching a bio army get blanketed in storms and end up a big gooey red mess is still cool, but it just lacks the intensity Jangi's or Bisu's perfect storms. And if for some reason Blizzard decided to add back in the casting delay? Well, then, I'd...


****
Seam
Profile Blog Joined April 2010
United States1093 Posts
March 20 2011 04:39 GMT
#2
I really hate to be the one to say it, but it's been discussed to death during the beta.

At the end of the day, SC2 != SC1
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
Turgid
Profile Blog Joined September 2010
United States1623 Posts
March 20 2011 04:51 GMT
#3
The SC2 vs BW threads definitely feel like deja vu... I'm sure you put a lot of thought into this analysis but man have I(we?) heard it a lot.
(╬ ಠ益ಠ)
pyaar
Profile Blog Joined August 2010
United States423 Posts
March 20 2011 04:55 GMT
#4
I learned how to play SC2 at a high Master's level as my first competitive RTS but I have been learning to play BW on iCCup and LAN with my friends. I really think that although SC2's casting system makes the game much more enjoyable for the vast majority of players, BW's casting (and pathing, for that matter) system makes high level play so much more challenging and thus enjoyable, both for the player and the spectator like the OP said. Cloning, and very technical micro in general, is pretty much nonexistent in SC2.

It'll be a cold day in hell when BW casting or pathing is implemented in SC2, but hey, we can dream
DarkPlasmaBall
Profile Blog Joined March 2010
United States45355 Posts
March 20 2011 05:08 GMT
#5
I completely agree with you that SC2 is easier mechanically, and all that jazz. However, they're not the same game. I want to play SC2, not SC1 with better graphics.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Roe
Profile Blog Joined June 2010
Canada6002 Posts
March 20 2011 05:10 GMT
#6
On March 20 2011 13:36 milikan wrote:



Now? In SC2, spells are a certainty, and as such can be planned on, and integrated into strategy to a much higher degree of certainty. You know they're going to hit, and you know exactly what is going to happen 3 days before a match when you're going over their replays. You know there's no dodging them, or him messing up; they're just too easy to throw out. "PLAAAAGGGUUUUUU" just ain't gonna happen, 'cause that fungal growth is always going to be perfect.

I have to flat out disagree with this. There's nothing that makes it different except perhaps the terrible pathing in BW(that sure is exciting wondering what path the ai will choose to take?). How is fungal growth always going to be perfect if there's lag in sc2 and not in bw? I just don't see your argument in this area. It seems like you're just bored and projecting or rationalizing your dislike of sc2.
palanq
Profile Blog Joined December 2004
United States761 Posts
March 20 2011 05:43 GMT
#7
adding casting animations or projectile spells raises skill cap to use spells and adds more opportunity to micro vs them. seems like a good idea if you can balance it.
time flies like an arrow; fruit flies like a banana
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
March 20 2011 06:31 GMT
#8
I personally really enjoy trying to predict someone's next move in a video game. I can give WoW in example: If you played BC when all pvp rogues were shadow step build, there was a neat trick where you predicted when an enemy warrior was going to intercept you and then you casted shadow step at the exact same time and it kind of "glitched" and made you appear behind the initial position of the warrior. It gave you a huge advantage because the warrior couldn't hit you, and if the warrior was able to do so, you were eating a ton of damage. I remember all the excitement I had while watching pro wow players videos when they were doing these kind of tricks. All the prediction thing in video games add another important dimension and you explained it perfectly.

And this is another reason why SC:BW is the best game ever.
Please log in or register to reply.
Live Events Refresh
Next event in 2h 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 633
OGKoka 154
TKL 124
EmSc Tv 19
Codebar 15
StarCraft: Brood War
Britney 15622
Calm 2021
Mini 282
Shuttle 205
LancerX 14
NotJumperer 9
ajuk12(nOOB) 9
Dota 2
LuMiX1
League of Legends
JimRising 542
Counter-Strike
Coldzera 1108
shoxiejesuss551
byalli320
Super Smash Bros
Mew2King31
Heroes of the Storm
Liquid`Hasu387
Khaldor119
Other Games
Grubby3191
FrodaN1209
B2W.Neo617
Beastyqt572
shahzam436
ArmadaUGS139
Trikslyr50
Liquid`Ken7
Organizations
StarCraft 2
ComeBackTV 347
Dota 2
PGL Dota 2 - Main Stream152
Other Games
BasetradeTV77
StarCraft 2
EmSc Tv 19
EmSc2Tv 19
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• HeavenSC 16
• Reevou 7
• Adnapsc2 3
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV552
League of Legends
• TFBlade609
Other Games
• imaqtpie851
• Shiphtur177
Upcoming Events
OSC
2h 39m
The PondCast
12h 39m
KCM Race Survival
12h 39m
WardiTV Team League
14h 39m
OSC
15h 39m
Replay Cast
1d 2h
KCM Race Survival
1d 12h
WardiTV Team League
1d 14h
Korean StarCraft League
2 days
RSL Revival
2 days
Maru vs Zoun
Cure vs ByuN
[ Show More ]
uThermal 2v2 Circuit
2 days
BSL
2 days
RSL Revival
3 days
herO vs MaxPax
Rogue vs TriGGeR
BSL
3 days
Replay Cast
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
Sharp vs Scan
Rain vs Mong
Wardi Open
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Soulkey vs Ample
JyJ vs sSak
Afreeca Starleague
6 days
hero vs YSC
Larva vs Shine
Liquipedia Results

Completed

Proleague 2026-03-16
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.