• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:24
CEST 05:24
KST 12:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy13ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple5Aligulac acquired by REPLAYMAN.com/Stego Research6Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Aligulac acquired by REPLAYMAN.com/Stego Research Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational Weekly Cups (March 23-29): herO takes triple
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
BW General Discussion Build Order Practice Maps [ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey vs Ample
Tourneys
[ASL21] Ro24 Group F [ASL21] Ro24 Group E 🌍 Weekly Foreign Showmatches [ASL21] Ro24 Group B
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8013 users

SC2 Spell casting

Blogs > milikan
Post a Reply
milikan
Profile Blog Joined April 2009
United States67 Posts
March 20 2011 04:36 GMT
#1
Preface: I remember reading an article here on TL about the effects of the new micro systems in place in SC2, like autosurround, but I don't remember any article specifically addressing the change in casting delay from BW to SC2. The search function didn't get me anything good, so here I am.

Spellcasting is disgustingly easy in SC2, compared to BW. Blanketing the opposing army in perfect storms, EMPs, or fungals is so easy that it's expected of every Master league player. This is because of two fundamental changes from BW: smartcasting and casting delay.

Smartcasting is great. It makes it mechanically 10x less demanding to cast spells in SC2; I may hate a ton of the changes in SC2, but smartcasting is so sexy I just can't help but love it. What smartcasting does, though, is hide a huge, massive change that Blizzard made to the casting mechanics: the removal of casting delay.

In SC1, spellcasters would take a half second to cast the spell after you issued the command. This is sometimes called the animation delay, because the unit goes through the casting animation during this period. This split-second delay is immensely important; it adds another dimension to the game, and one that I very much enjoy watching. Because of this split second delay, you have to predict where the other guy is gonna move his units - is he gonna scoot forwards or backwards? This is akin to football goalies for penalty kicks - they have to predict whether the kicker is going to go for the left or the right side of the goal, and they have that split second before the kick to "read" the kicker.

The "reading" element is one that is common in many different games, and is only possible with that half-second casting delay.. SC2 is mainly a strategy game, where you out-think your opponent - but I really like having this sort of "reading" element in place. It allows the players to fight on a dimension other than pure strategy; you can't prepare for awesome storm dodges by watching an opponent's replays, you have to get better at reading and predicting players in that split second.

In BW, spells feel much more powerful than in SC2, even though they do about the same amount of damage; storm melts marines, and EMP's still rock spellcasting units. But the uncertainty of their effective was what really made them stand out. You never knew if the player was going to throw out an epic storm, dismembering half an army, or one that would wiff and catch nothin' but air. And so, during epic clashes, the audience would lean forward, eyes hungry for storms that could make or break the game.

Now? In SC2, spells are a certainty, and as such can be planned on, and integrated into strategy to a much higher degree of certainty. You know they're going to hit, and you know exactly what is going to happen 3 days before a match when you're going over their replays. You know there's no dodging them, or him messing up; they're just too easy to throw out. "PLAAAAGGGUUUUUU" just ain't gonna happen, 'cause that fungal growth is always going to be perfect.

With that said, spellcasting is still fun to watch in SC2. Watching a bio army get blanketed in storms and end up a big gooey red mess is still cool, but it just lacks the intensity Jangi's or Bisu's perfect storms. And if for some reason Blizzard decided to add back in the casting delay? Well, then, I'd...


****
Seam
Profile Blog Joined April 2010
United States1093 Posts
March 20 2011 04:39 GMT
#2
I really hate to be the one to say it, but it's been discussed to death during the beta.

At the end of the day, SC2 != SC1
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
Turgid
Profile Blog Joined September 2010
United States1623 Posts
March 20 2011 04:51 GMT
#3
The SC2 vs BW threads definitely feel like deja vu... I'm sure you put a lot of thought into this analysis but man have I(we?) heard it a lot.
(╬ ಠ益ಠ)
pyaar
Profile Blog Joined August 2010
United States423 Posts
March 20 2011 04:55 GMT
#4
I learned how to play SC2 at a high Master's level as my first competitive RTS but I have been learning to play BW on iCCup and LAN with my friends. I really think that although SC2's casting system makes the game much more enjoyable for the vast majority of players, BW's casting (and pathing, for that matter) system makes high level play so much more challenging and thus enjoyable, both for the player and the spectator like the OP said. Cloning, and very technical micro in general, is pretty much nonexistent in SC2.

It'll be a cold day in hell when BW casting or pathing is implemented in SC2, but hey, we can dream
DarkPlasmaBall
Profile Blog Joined March 2010
United States45410 Posts
March 20 2011 05:08 GMT
#5
I completely agree with you that SC2 is easier mechanically, and all that jazz. However, they're not the same game. I want to play SC2, not SC1 with better graphics.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Roe
Profile Blog Joined June 2010
Canada6002 Posts
March 20 2011 05:10 GMT
#6
On March 20 2011 13:36 milikan wrote:



Now? In SC2, spells are a certainty, and as such can be planned on, and integrated into strategy to a much higher degree of certainty. You know they're going to hit, and you know exactly what is going to happen 3 days before a match when you're going over their replays. You know there's no dodging them, or him messing up; they're just too easy to throw out. "PLAAAAGGGUUUUUU" just ain't gonna happen, 'cause that fungal growth is always going to be perfect.

I have to flat out disagree with this. There's nothing that makes it different except perhaps the terrible pathing in BW(that sure is exciting wondering what path the ai will choose to take?). How is fungal growth always going to be perfect if there's lag in sc2 and not in bw? I just don't see your argument in this area. It seems like you're just bored and projecting or rationalizing your dislike of sc2.
palanq
Profile Blog Joined December 2004
United States761 Posts
March 20 2011 05:43 GMT
#7
adding casting animations or projectile spells raises skill cap to use spells and adds more opportunity to micro vs them. seems like a good idea if you can balance it.
time flies like an arrow; fruit flies like a banana
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
March 20 2011 06:31 GMT
#8
I personally really enjoy trying to predict someone's next move in a video game. I can give WoW in example: If you played BC when all pvp rogues were shadow step build, there was a neat trick where you predicted when an enemy warrior was going to intercept you and then you casted shadow step at the exact same time and it kind of "glitched" and made you appear behind the initial position of the warrior. It gave you a huge advantage because the warrior couldn't hit you, and if the warrior was able to do so, you were eating a ton of damage. I remember all the excitement I had while watching pro wow players videos when they were doing these kind of tricks. All the prediction thing in video games add another important dimension and you explained it perfectly.

And this is another reason why SC:BW is the best game ever.
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#75
PiGStarcraft561
SteadfastSC93
CranKy Ducklings89
EnkiAlexander 60
davetesta53
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft554
RuFF_SC2 163
ViBE102
SteadfastSC 96
Nina 90
StarCraft: Brood War
GuemChi 6386
Horang2 1945
PianO 399
Noble 17
Dota 2
monkeys_forever839
Counter-Strike
m0e_tv240
Other Games
summit1g10492
Fnx 1935
Artosis431
WinterStarcraft321
C9.Mang0310
Maynarde114
Organizations
Other Games
gamesdonequick1004
BasetradeTV120
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 88
• practicex 13
• CranKy Ducklings SOOP3
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• AfreecaTV YouTube
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo702
Other Games
• Scarra613
Upcoming Events
Replay Cast
5h 36m
Afreeca Starleague
6h 36m
BeSt vs Leta
Queen vs Jaedong
Kung Fu Cup
7h 36m
Replay Cast
20h 36m
The PondCast
1d 6h
OSC
1d 20h
RSL Revival
2 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
2 days
RSL Revival
3 days
Maru vs MaxPax
BSL
3 days
[ Show More ]
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSL Season 20: Qualifier 1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.