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Active: 8180 users

How i would change infestors.

Blogs > Reptaur
Post a Reply
SnowSC2
Profile Blog Joined September 2010
United States678 Posts
Last Edited: 2011-03-23 17:33:22
March 17 2011 09:06 GMT
#1


Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
March 17 2011 09:30 GMT
#2
If only the damage stacks and the time is the latest FG it will be great, this is too much i think
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
SnowSC2
Profile Blog Joined September 2010
United States678 Posts
Last Edited: 2011-03-23 17:33:32
March 17 2011 09:33 GMT
#3
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
March 17 2011 10:05 GMT
#4
With this new buff I'm not complaining at all.

Only things that would be nice is to make neural more useful, maybe +1 range.
Also if infested terrans could hatch a bit faster it would be a nice change.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
MuTT
Profile Joined July 2010
United States398 Posts
March 17 2011 10:17 GMT
#5
I got an idea. How about remove infested terran and give it a instant creep spell. You can cast it mid battle to make hydras useful and also create retreat paths. Also gives zerg more aggressive options.
MC's strength: confidence weakness: over confidence
KMARTRULES
Profile Joined August 2010
Australia474 Posts
March 17 2011 10:18 GMT
#6
As a terran Infestors are my mortal enemies, Burn them all i say!
CheAse
Profile Blog Joined July 2009
Canada919 Posts
March 17 2011 10:19 GMT
#7
On March 17 2011 19:17 MuTT wrote:
I got an idea. How about remove infested terran and give it a instant creep spell. You can cast it mid battle to make hydras useful and also create retreat paths. Also gives zerg more aggressive options.


I think you have a really good idea there. or at least its getting at some really interesting game play dynamics.
SCV good to go sir
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
Last Edited: 2011-03-17 10:26:13
March 17 2011 10:25 GMT
#8
I really like infested terrans I just think we don't see much play with them because it takes so long to hatch the things. I'm pretty sure its like 5 seconds. Its useful vs tanks though. But with the new fungal growth it would be nice to have a more effective harassment with infested terrans,
2 fungals would kill a nice batch of workers. I just really want to be able to pick off tech structures with terrans without having them killed before I can pick it off. (I don't think this would be op, ravens can do this and they don't even have the delay before the damage) A 3 second delay would be a small but nice change. This or a longer duration then 30 seconds.

On March 17 2011 19:17 MuTT wrote:
I got an idea. How about remove infested terran and give it a instant creep spell. You can cast it mid battle to make hydras useful and also create retreat paths. Also gives zerg more aggressive options.


I think the queen and overlord has that roll covered, why don't you just have ovies move in and drop creep for you?, it's the exact same thing.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
SnowSC2
Profile Blog Joined September 2010
United States678 Posts
Last Edited: 2011-03-23 17:33:43
March 17 2011 17:13 GMT
#9
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