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Frustrated with my SC2 Experience

Blogs > ChaseR
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ChaseR
Profile Blog Joined July 2009
Norway1004 Posts
March 12 2011 23:56 GMT
#1
I started writing this in 2 different threads but figured at the end of 4 hours, it's so long that it should be my first ever blog and I don't normally whine/vent or complain but I have grown really frustrated with playing my race when I feel the other two have superior racial advantages in terms of decision making...

I have seriously thought over my life with SC recently due to frustrations with how SC2's experience hasn't really been that fun or social, there's only been 100-200 players in chat channels in the region recently, many custom games are getting really empty. 2v2 is like dominated by Z/Z & Z/P rushes and the only players I have friended never say anything and all play their own thing, I miss sharing the SC2 experience and I still feel like just a lurker on TL even after 5 years.

It's also to hard, competitive/serious (so many 'pros' on bnet go crazy over the outcomes of games and I am tired of their insults and crap) and I am thinking of quitting if the experience continues to deteriorate. I have some observations as T with how the match-ups are being played which are probably a biased perspective and how I've found player decision making to be a bigger factor than BW in such a finely mechanically polished and user friendly automated game.

Since the game came out, I've been in awe of all the new concepts and ideas incorporated into Zerg & Protoss to bolster their race since BW, Queen spells are amazing, nydus worms can be placed off creep, warpgates being able to warp DT's across the map already gave me nightmares before beta, colossus being able to walk over cliffs and all the new incredible spells (sentry/infestor.)

What bothers me the most about TvZ is the virtually 3-5 sec short micro until either T gets surrounded (Dead) or Z gets outnumbered (Dead) compared to the epic micro dances of BW TvZ. Watching Marines dodging lurker spines at 300+ apm was amazing to behold (Boxer's immortal marines etc) and equally so to watch lurkers flawlessly flank and slaughter an army. I miss this head to head micro players had the influence over and not superior unit AI giving it this automated 1a feeling with limited input from the players. (Vulture/Wraith Patrol micro R.I.P :/)

Every time a GSL TvZ enters mid-game, every time it's up to T to push out, he hopes that Z doesn't have enough banelings to blow up his entire army, you can't really micro against units with a move speed of almost 5 whose sole function is to suicide against your army, the baneling's function is just completely different from any other unit in the game and it causes such a strange meta game.

It doesn't really feel like a head to head micro battle...just for the T to run as fuck, try to split instantly and hope banelings blow up against non-light and that you come up on top with more units than the Z lost, this battle dynamic kinda bothers me. In GSL I've seen so many T pushes get demolished over and over again, much like my own games. I feel T is left in the dark making the same units as expected, always having to scan after the enemy tech/army. While Z granted it has massive vision from creep & army speed should always have the advantage in decision making which I feel is the most important factor after everything basic.

Creep is virtually resources free, can be spread anywhere (overlord/queens) which can give MASSIVE vision and I never understood why it should be so easy to spread, (forcing T to scan instead of mule) fungal growth even nullifies movement all together and zerg defensively with creep vision will always see when the perfect timing is to attack a T (Tank unsiege/army position) or counter attack P or just run around and avoid their army until an opportunity opens.

Creep is also very bothersome in team games on maps with shared bases and close naturals preventing T/P allies from placing structures there. Idk maybe I'm just biased towards creep, banelings and how different production works in SC2 and the decision making of players having the aid of different racial advantages.

The earlier T decides his tech pattern, the earlier Z can make counter units, T production cycle makes the decision for what units to go for at the start while Z can wait, switch tech to what suits and have 20 larva waiting that can counter what the T produced. PvT's production cycle for instance is not similar to each other at all like in BW, WG's can freely choose what units to warp in normally at the timing of the end of T's production cycle. Basically it allows P more opportunity to spawn counter-units after the T production time is normally done, it might not matter in a long game but during an offence/defence it's definably an advantage to warp in the right counter unit.

Most of all of what bothers me is army mobility and reinforcements, Z with faster than 'The Flash' units on creep can reinforce and respond easily (to drops) and on large maps can re-make a 100 supply worth of army if lost when maxed, (something I think Day9 talked about as a problem if the supply cap is raised.) T production especially mech is generally built over time with the appropriate production structures being decided at the start of the game. And usually the first push or mech 'doom push' decides the successfulness or general outcome of the game with new units being stationed at home to fend off counter attacks. There just doesn't seem much room for T switching tech after making the early-game decision of what army composition to go for.

This difference in production cycles and player decision making bothers me, what units T makes is very predictable, as anyone who has tried early aggresion as T or timing push can quickly find themselves outnumbered by 'sudden reinforcements'. Either because Z saved up larva and/or switched techs, or because P instantly warped in units near a pylon to join their main army suddenly outnumbering yours or warped in HT's/DT's taking you by surprise. (Now Imagine Barracks Drop Pods from Campaign :o)

Idk, just some decision making tendencies I noticed having watched GSL every day and finding those high level of refined plays to come down to important player decisions which can be aided in different scenarios by different racial advantages and perks of sorts.

Reading Liquipedia which in Terran strategy often writes about an opponents adaptation to particular builds and alternative transitions to take when this happens and the general seemingly incorporation of Bio in every matchup.

Mobility seems to reign supreme in this game and mech is not exactly that, I'm frustrated with how slow tanks siege/unsiege and get demolished on any open area or are forced to unsiege due to mobile counter attacks in every match up. Units just MOVE so much faster and organized in a group than BW, while tanks have the positional advantage of high burst damage sieged, their usefulness is limited because rarely can you out-position a FAST mobile army and so much more time is wasted unsieging them in response until you finally get rushed.

Idk in writing this I've realized the real problem I'm having with my race, it's the fact that I don't know how to make better decisions than my opponents and I feel like I should switch to Z or P because frankly I've always felt they have so much amazing new gameplay concepts going for them and good opportunities to make better decisions.

I just can't see myself switching because I've played T since BW 05-07 and when SC2 came out, I played T really well right off the bat and I fear my mechanics/experience will become wasted and whether or not I could be a better Z/P player, my game results may end up worse.

Throughout the process of thinking over this post, I have realized that while I've been playing T for competitive reasons, I don't really find the race to be fun to play (Protoss seems like loads of fun.) Maybe it's just the general repetitive gameplay since every game it's the same mechanics, same decisions on what to build and having to stick to it, tech switching I haven't been successful with ever. I just find it boring because micro is the only thing that's really 'fun' and enjoyable in every game and battles are just over so very fast...

My MMR value is pretty high from teamgames so the matchmaking system in 1v1 puts me against opponents that are way better than me and who have x10-1000 the 1v1 experience that I have. There's no time to learn, losses become so frustrating due to my own bad decisions, inability to outplay my opponents and simply to much pressure to play as good as them which frankly I don't think I am at all.

Sigh, I'm getting way off track here and I know this is probably a waste of time :/ but if there's any insightful and experienced people that know better than me please share your thoughts, I'd appreciate it

Are these observations plain wrong? What should I do to learn better decision making in 1v1 as T and how 'should' I play the matchups? How do I really socialise with other SC2 players on EU or improve my SC2 experience? Should I just give up, hang up the hat and quit?

***
Life is not Fucking Fair and Society is not Fucking Logical - "Frankly, my dear, I don't give a damn"
.Enigma.
Profile Joined January 2011
Sweden1461 Posts
March 13 2011 00:05 GMT
#2
Don't give up, and don't try to think of all the negative things with your race while focusing on all the positive things about the other races'. Instead think of all the positive things about terrans and the weakness of the other races.

However, if like you said you don't enjoy playing Terran, don't think of how long you've played it before and focus on the race that you actually enjoy playing.
"Jupiters c*ck!" - Quintus Lentulus Batiatus
Bobo_XIII
Profile Blog Joined October 2003
United States429 Posts
March 13 2011 00:07 GMT
#3
Sounds like you're in a temporary funk, man. Seems you're sort of stuck on a singular playstyle and are bitter about it the lack of positive results it yields. This happens to me a lot, and the way I combat it is by trying to take up a new perspective... either by taking a few days off to clear my mind, or by analyzing the various race matchups and its variables and figuring out ways to sway things in my favor.

Pretty generic advice, but interpret it as you may and you should be straight.
There's a hole in the world like a great black pit, and the vermin of the world inhabit it... and its morals aren't worth what a pig could spit, and it goes by the name of Reddit.
IamBach
Profile Blog Joined August 2010
United States1059 Posts
March 13 2011 00:15 GMT
#4
Here is some good honest advice.
+ Show Spoiler +
Play BW! You sound like you remember well how awesome it is.
Just listen http://www.youtube.com/watch?v=__lCZeePG48
deL
Profile Blog Joined March 2009
Australia5540 Posts
March 13 2011 00:32 GMT
#5
I feel you can't get the most out of a social sc2 experience without joining a social clan that shares your own views. The entire SC2 community is big and daunting - so be part of a smaller sub-community.
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
Turgid
Profile Blog Joined September 2010
United States1623 Posts
March 13 2011 00:41 GMT
#6
I totally feel you on the community thing, although being part of the teamliquid chat channels, belonging to other SC2 forums, and being very very social in 1v1 games has made the game FAR less lonely. I remember it being kinda this way in BW as well(Granted I was like 10-11 when I was playing it near the beginning of the last decade) but the means of BECOMING social were more obvious and accessible. They required less work on your part.

A word on MMR: Your MMR from other game types(2v2, 4v4, 3v3) ONLY affects the placement matches. When they're done, your MMR is specific to that game type.
(╬ ಠ益ಠ)
2Pacalypse-
Profile Joined October 2006
Croatia9571 Posts
March 13 2011 00:49 GMT
#7
I'm always baffled by the threads like this. If you play the game casually, for fun (ie. not trying to be a pro or something) and you're clearly not having any fun playing it over a certain period of time, then I'm sorry but I have to ask you - what are you doing?

But as people above said, if you wrote this blog just after a loss streak or something, then my advice is to sleep on it and give it some time (you decide how much) and see if you're still frustrated with it. If the answer is yes, well then, you just gotta ask yourself is something you're frustrated with is worth keep doing.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
TL+ Member
ilbh
Profile Blog Joined May 2007
Brazil1606 Posts
March 13 2011 01:12 GMT
#8
I was getting bored playing as Zerg, switched to random and even thou my Protoss is auto-loss I'm having a lot of fun. you should try it...
Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
insectoceanx
Profile Blog Joined December 2008
United States331 Posts
Last Edited: 2011-03-13 01:32:08
March 13 2011 01:16 GMT
#9
I felt the same way at first with the not getting a social experience. Before chat channels i decided the only way to get decent games in was i started friending anyone who I had a good close game with or if they were just good mannered in general. This gave me a few players above and below my skill level to play with and then one of the people I had played a few games with told me to join his clan channel. That channel is vpgamers, you can check them out at www.vpgamers.com. They welcomed me in, and as far as I can tell are willing to welcome anyone who is good mannered and looking to have fun playing SC2 with other people. We have a vent server which almost always has someone on willing play 1v1. Most every night we get together at least 4-5 players from gold to masters (or lower) to play koth on an obs map.

Also I am a zerg player and I feel much the same way as you. I have to scout the ramp constantly, and if the terran is good he wont let you see anything other than a couple of marines, meaning I have to sac an overlord to determine if he is
1 Marine all in
2 Banshees and Cloak
3Blue flame Hellion
4Quick dropship to pick off tech

Then I have to make sure I get enough economy and be able to fend off the terran push(es). And then try to stop him from turtling up and getting his 3rd up, cuz once that happens its usually gg for me because I will try to take the map only to have 1 dropshipof marines snipe hatches in 5 seconds flat.

Sometimes all my matchups make me rage hard, but then I win a few games again and start to feel better about it. It sure does help though having some good friends to help you through with what your having trouble with.
Chill
Profile Blog Joined January 2005
Calgary26004 Posts
March 13 2011 01:23 GMT
#10
I don't agree with your analysis of TvZ. There have been some amazing displays of micro as players separate Marines to negate baneling damage.
Moderator
Beece
Profile Joined May 2010
United States62 Posts
January 01 2012 14:29 GMT
#11
a lot of complaints about lack of vision with terran when you can scan anyhwere on the map, where as a zerg has to sack an overlord or he can get no scouting whatsoever. Complaints about the production capabilities of mech vs zerg? The point is not to lose an entire mech army and having careful positioning.

I just see a lot of complaints about the differences of the races, terran doesn't have the zerg production capabilities because zerg units are significantly weaker and thats just how the race plays out. If every race played the same sc/sc2 wouldn't be what it is today which is an exciting thrill ride of an RTS game.

If you really feel T is suffering is so many aspects try playing a different race, or random.
A man chooses! A slave obeys!
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