• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:38
CEST 02:38
KST 09:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !16Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results
Tourneys
$1,400 SEL Season 3 Ladder Invitational GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) $5,000 WardiTV Spring Championship 2026 Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
vespene.gg — BW replays in browser Lights Ro.8 Review (asl s21) BGH Auto Balance -> http://bghmmr.eu/ 25 Years Since Brood War Patch 1.08 ASL21 General Discussion
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne ZeroSpace Megathread War of Dots, 2026 minimalst RTS Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1567 users

Swarming down the Ladder Ep5: Missed a larva larva

Blogs > Umpteen
Post a Reply
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
March 02 2011 12:23 GMT
#1
Now I know what you're thinking: "Umpteen, we knew you were an entertaining and attractive blogger, but what could justify unleashing a pun of such epic magnitude?"

Well, I'll tell you.

For as long as there has been Starcraft, Zerg has been burdened with an additional resource: larvae. Having a fourth resource to manage makes macro more complex and difficult.

Or does it?

In Broodwar, there was no hard and fast relationship between the production capacity of a hatchery and the resource collection potential of a base. It was just a unit producing structure like any other. But in Starcraft 2, the queen has been calibrated such that - for a large portion of the game and a surprising variety of unit mixes - the larva output of one hatchery plus one queen is a pretty good match for the resources which can be gathered from a single base.

I want you first to cast your minds (or your browsers) back to the last episode of Swarming Down the Ladder, in which I talked about the difficulty I was having staying on top of everything that needed doing. It seemed that whenever I tried to focus on some aspect of my play, I would inevitably forget something critical and get myself killed.

A day or two after writing that blog post, while practicing my macro versus the Very Easy AI, I noticed that - left to my own devices - my attention gravitated to spawning and spending my larvae as rapidly as possible. Moreover, many problems with the rest of my play (supply, drone count, army composition, mineral/gas collection ratio etc) were quickly reflected in the state of my larvae. Rather than larvae feeling like an additional headache, they seemed to act as both a macro-barometer and a natural 'hub' for my in-game focus.

This struck me as potentially useful. There's nothing analogous for Terran and Protoss players: a bad Protoss player who neglects to build probes, for instance, can sit on one base with two gateways constantly producing, keep his money low and never get supply blocked - and think he's doing fine. But a bad Zerg player like me (so long as he remembers his injections) can't fail to see his larvae stockpile and know something is amiss. It's as big a clue as if Protoss could only make gateways in batches of four (I know it seems like that actually is the case but I assure you it's not).

I started playing some ladder games utilising this mindset, and several things quickly became apparent.

First of all, I realised just how poorly I'd been using my larvae for the last 700 games. Not just through inattention, but through poor decision-making. Several times I caught myself waiting on gas to make roaches, hydra or mutalisks - and while I was waiting I wouldn't build anything else. I'd have larvae and minerals, but I wouldn't squeeze in extra drones, or zerglings. I'd just sit there while the next 50 or 100 gas rolled around; classic tunnel-vision.

Secondly, it was uncanny how many problems or mistakes manifested as an abundance or lack of larvae. If my army composition didn't suit my mineral/gas income, if I under-droned, failed to expand, forgot to tech - the first I knew about it would be that I either had a stockpile of larvae or none at all. They would pile up if I under-droned, or if I was trying for a too gas-heavy army mix; they would run out if I fell behind on tech and wasn't able to spend enough per larva.

Thirdly, I was playing dramatically better.

By no means 'well', but so much better than I had been. Partly this was improved macro, but mostly it was that instead of feeling like I had a million things to worry about, I now only felt like I had two: Larvae and Map Awareness.

In an earlier blog post I talked about CLOUDS: using a mnemonic to remember Creep spread, Larvae, Overlords, Upgrades, Drones and Scouting. I liked the idea at the time, but after a while I found it very difficult to consistently make a full circuit because the six elements often trod on each others' toes rather than flowing naturally.

Breaking things down into Larvae and Map Awareness proved much more intuitive. For one thing, it was easier to bounce back and forth between two activities than remember where I was in a cycle of six. Secondly, there was a logical train of thought to follow for each, as opposed to a disjointed checklist:

Map Awareness:
Check the minimap; what's my vision like? Where are my overlords and scouting lings? Can I see if he's moving out? Is he taking an expansion? Can I see if there are incoming drops? What's my creep spread? Do I know where and what his army is? Do I need detection? Is my army positioned correctly? Am I making the right units? Enough units?

Larvae:
Am I spawning larvae? How many do I have? If I have too many larvae, why? Am I undersaturated? Am I making the wrong unit mix? Do I need a gas expansion? Do I need to take drones off gas? Is there any way I can spend all these larvae now?

With so much to think about, I was always busy doing something. And I found it much easier to bounce to 'macro mode' during a battle, too: all I needed was to bring up my available larvae and I would be 'distracted' - only in a good way.

I want to be clear: this way of thinking by itself is never going to make me or anyone else play well. You can't succeed at a high level by noticing and compensating for mistakes on the fly; you need to avoid making those mistakes in the first place.

And to be fair, I'm still struggling to remember upgrades. I'm still looking for a way to tie them in to everything else so I don't have to try to remember them separately.

But all that said, just how much has this shift of perspective helped already?

Well, within a few days I was out of Silver and bumping along the top of Gold league with an 80% win ratio. I'm still awful, of course, but at least I feel like I'm genuinely punching my weight, rather than being endlessly let down by stupid mistakes.

So if you're in a similar place, maybe you too can use larvae - the handy macro-barometer Blizzard put into Starcraft 2 for us - to improve your game. Let me know what you think - and if you try it, let me know whether it worked!

Thanks for reading.

*****
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Dromar
Profile Blog Joined June 2007
United States2145 Posts
March 02 2011 16:52 GMT
#2
Wow this is really interesting. I'm glad to hear you're improving.

I think Zerg players' macro (in general) is a lot farther from perfect than we realize.
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
KungFu Cup 2026 Week 7
CranKy Ducklings62
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft422
Nina 102
SpeCial 92
CosmosSc2 33
StarCraft: Brood War
GuemChi 5674
Sea 1493
Artosis 606
NaDa 34
ajuk12(nOOB) 13
Dota 2
monkeys_forever565
NeuroSwarm151
LuMiX1
League of Legends
JimRising 573
Counter-Strike
Stewie2K987
m0e_tv301
Super Smash Bros
PPMD57
Other Games
summit1g10340
C9.Mang0446
Pyrionflax131
Maynarde96
Livibee70
Trikslyr56
Organizations
Other Games
gamesdonequick1047
Counter-Strike
PGL675
Other Games
BasetradeTV60
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 80
• davetesta23
• CranKy Ducklings SOOP11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 43
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra993
Upcoming Events
The PondCast
9h 22m
Kung Fu Cup
10h 22m
WardiTV Qualifier
13h 22m
GSL
1d 8h
Cure vs sOs
SHIN vs ByuN
Replay Cast
1d 23h
GSL
2 days
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
WardiTV Spring Champion…
3 days
[ Show More ]
Replay Cast
3 days
RSL Revival
4 days
Classic vs SHIN
Rogue vs Bunny
BSL
4 days
Replay Cast
4 days
Afreeca Starleague
5 days
Flash vs Soma
RSL Revival
5 days
BSL
5 days
Patches Events
5 days
Universe Titan Cup
6 days
Rogue vs Percival
Wardi Open
6 days
Monday Night Weeklies
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.