• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:30
CET 15:30
KST 23:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win
Tourneys
StarCraft2.fi 15th Anniversary Cup Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Info - Dec 13 and 14! StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Foreign Brood War Data analysis on 70 million replays MBCGame Torrents
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
EVE Corporation Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Russo-Ukrainian War Thread US Politics Mega-thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1210 users

Swarming down the Ladder Ep5: Missed a larva larva

Blogs > Umpteen
Post a Reply
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
March 02 2011 12:23 GMT
#1
Now I know what you're thinking: "Umpteen, we knew you were an entertaining and attractive blogger, but what could justify unleashing a pun of such epic magnitude?"

Well, I'll tell you.

For as long as there has been Starcraft, Zerg has been burdened with an additional resource: larvae. Having a fourth resource to manage makes macro more complex and difficult.

Or does it?

In Broodwar, there was no hard and fast relationship between the production capacity of a hatchery and the resource collection potential of a base. It was just a unit producing structure like any other. But in Starcraft 2, the queen has been calibrated such that - for a large portion of the game and a surprising variety of unit mixes - the larva output of one hatchery plus one queen is a pretty good match for the resources which can be gathered from a single base.

I want you first to cast your minds (or your browsers) back to the last episode of Swarming Down the Ladder, in which I talked about the difficulty I was having staying on top of everything that needed doing. It seemed that whenever I tried to focus on some aspect of my play, I would inevitably forget something critical and get myself killed.

A day or two after writing that blog post, while practicing my macro versus the Very Easy AI, I noticed that - left to my own devices - my attention gravitated to spawning and spending my larvae as rapidly as possible. Moreover, many problems with the rest of my play (supply, drone count, army composition, mineral/gas collection ratio etc) were quickly reflected in the state of my larvae. Rather than larvae feeling like an additional headache, they seemed to act as both a macro-barometer and a natural 'hub' for my in-game focus.

This struck me as potentially useful. There's nothing analogous for Terran and Protoss players: a bad Protoss player who neglects to build probes, for instance, can sit on one base with two gateways constantly producing, keep his money low and never get supply blocked - and think he's doing fine. But a bad Zerg player like me (so long as he remembers his injections) can't fail to see his larvae stockpile and know something is amiss. It's as big a clue as if Protoss could only make gateways in batches of four (I know it seems like that actually is the case but I assure you it's not).

I started playing some ladder games utilising this mindset, and several things quickly became apparent.

First of all, I realised just how poorly I'd been using my larvae for the last 700 games. Not just through inattention, but through poor decision-making. Several times I caught myself waiting on gas to make roaches, hydra or mutalisks - and while I was waiting I wouldn't build anything else. I'd have larvae and minerals, but I wouldn't squeeze in extra drones, or zerglings. I'd just sit there while the next 50 or 100 gas rolled around; classic tunnel-vision.

Secondly, it was uncanny how many problems or mistakes manifested as an abundance or lack of larvae. If my army composition didn't suit my mineral/gas income, if I under-droned, failed to expand, forgot to tech - the first I knew about it would be that I either had a stockpile of larvae or none at all. They would pile up if I under-droned, or if I was trying for a too gas-heavy army mix; they would run out if I fell behind on tech and wasn't able to spend enough per larva.

Thirdly, I was playing dramatically better.

By no means 'well', but so much better than I had been. Partly this was improved macro, but mostly it was that instead of feeling like I had a million things to worry about, I now only felt like I had two: Larvae and Map Awareness.

In an earlier blog post I talked about CLOUDS: using a mnemonic to remember Creep spread, Larvae, Overlords, Upgrades, Drones and Scouting. I liked the idea at the time, but after a while I found it very difficult to consistently make a full circuit because the six elements often trod on each others' toes rather than flowing naturally.

Breaking things down into Larvae and Map Awareness proved much more intuitive. For one thing, it was easier to bounce back and forth between two activities than remember where I was in a cycle of six. Secondly, there was a logical train of thought to follow for each, as opposed to a disjointed checklist:

Map Awareness:
Check the minimap; what's my vision like? Where are my overlords and scouting lings? Can I see if he's moving out? Is he taking an expansion? Can I see if there are incoming drops? What's my creep spread? Do I know where and what his army is? Do I need detection? Is my army positioned correctly? Am I making the right units? Enough units?

Larvae:
Am I spawning larvae? How many do I have? If I have too many larvae, why? Am I undersaturated? Am I making the wrong unit mix? Do I need a gas expansion? Do I need to take drones off gas? Is there any way I can spend all these larvae now?

With so much to think about, I was always busy doing something. And I found it much easier to bounce to 'macro mode' during a battle, too: all I needed was to bring up my available larvae and I would be 'distracted' - only in a good way.

I want to be clear: this way of thinking by itself is never going to make me or anyone else play well. You can't succeed at a high level by noticing and compensating for mistakes on the fly; you need to avoid making those mistakes in the first place.

And to be fair, I'm still struggling to remember upgrades. I'm still looking for a way to tie them in to everything else so I don't have to try to remember them separately.

But all that said, just how much has this shift of perspective helped already?

Well, within a few days I was out of Silver and bumping along the top of Gold league with an 80% win ratio. I'm still awful, of course, but at least I feel like I'm genuinely punching my weight, rather than being endlessly let down by stupid mistakes.

So if you're in a similar place, maybe you too can use larvae - the handy macro-barometer Blizzard put into Starcraft 2 for us - to improve your game. Let me know what you think - and if you try it, let me know whether it worked!

Thanks for reading.

*****
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Dromar
Profile Blog Joined June 2007
United States2145 Posts
March 02 2011 16:52 GMT
#2
Wow this is really interesting. I'm glad to hear you're improving.

I think Zerg players' macro (in general) is a lot farther from perfect than we realize.
Please log in or register to reply.
Live Events Refresh
WardiTV 2025
12:00
Group Stage 1 - Group C
WardiTV1038
ComeBackTV 391
TaKeTV 236
IndyStarCraft 210
Rex137
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Reynor 512
Lowko401
IndyStarCraft 210
Rex 137
ProTech128
StarCraft: Brood War
Soma 1281
Larva 1096
Mini 988
BeSt 667
Light 589
ZerO 533
firebathero 514
Snow 372
Hyuk 344
actioN 314
[ Show more ]
hero 255
ggaemo 182
PianO 118
JYJ 115
Hyun 107
Sea.KH 89
Pusan 85
Killer 83
Leta 76
EffOrt 74
Mind 72
Rush 61
910 60
Movie 51
sorry 37
Sacsri 31
JulyZerg 27
Free 26
Shinee 26
Aegong 24
Terrorterran 21
scan(afreeca) 19
ajuk12(nOOB) 18
Noble 16
zelot 14
Bale 7
Dota 2
singsing2945
qojqva2059
Dendi659
syndereN203
BananaSlamJamma151
XcaliburYe107
League of Legends
rGuardiaN164
Counter-Strike
olofmeister2276
byalli552
allub248
markeloff95
Other Games
B2W.Neo1316
crisheroes470
Hui .280
Fuzer 226
oskar96
QueenE66
ZerO(Twitch)18
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 13
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2662
• WagamamaTV366
• lizZardDota273
League of Legends
• Jankos3181
Upcoming Events
StarCraft2.fi
1h 30m
PiGosaur Monday
10h 30m
StarCraft2.fi
1d 2h
Tenacious Turtle Tussle
1d 9h
The PondCast
1d 19h
WardiTV 2025
1d 21h
StarCraft2.fi
2 days
WardiTV 2025
2 days
StarCraft2.fi
3 days
RSL Revival
3 days
[ Show More ]
IPSL
4 days
Sziky vs JDConan
RSL Revival
4 days
Classic vs TBD
herO vs Zoun
WardiTV 2025
4 days
IPSL
5 days
Tarson vs DragOn
Wardi Open
5 days
Monday Night Weeklies
6 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.