• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:10
CEST 07:10
KST 14:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy14ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research7Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Behind the scenes footage of ASL21 Group E BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Build Order Practice Maps Pros React To: SoulKey vs Ample
Tourneys
[ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM [ASL21] Ro24 Group E [ASL21] Ro24 Group D
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8853 users

(D&D) The first Session

Blogs > Tzel
Post a Reply
Tzel
Profile Blog Joined October 2010
United States72 Posts
February 26 2011 17:24 GMT
#1
People Mentioned and some Changes:
+ Show Spoiler +
T now equals Ted
Z now equals Zen
W now equals Walten
DD now equals Damien
DK now equals Donkey Ko-- I mean, now equals David.


So, we had our first session of D&D last night. It was incredibly, incredibly fail. And I completely blame myself. Walten didn't have his character sheet filled out, and Damien didn't have any items at all. Those were the two things that weren't my fault.

I had them appear across the river from a halfling city that they vaguely remembered getting kicked out of the night before, and they woke up the next morning on the riverbank with a horrible hangover. Walten's character, an extremely racist elf wizard, was in a tent with a half-elf bard (Zen's character), and the half-orc barbarian (Damien) was sleeping outside the tent near a female halfling ranger (Ted). Two sheets of parchment lay by their backpacks outside their tent; a map of the surrounding area, and a scroll written in Draconic that Walten had written detailing their quest - find the old tomb of Whipple the Wizened, which is mentioned to be north of Ravensford, the city they got kicked out of. They head north, and run into some dire rats. Ted decides to shoot them from sixty feet away, so they abandon their neutral nature and come running towards the party. After a very confusing combat that was probably wrong, all four rats are dead and Damien's down to half his health. They continue on north, eventually finding the cave...but what I didn't realize is what I had expected to be about a day's worth of travel was actually the length of a football field. Argh.

So what I think I might do is have them restart with a different campaign (Scourge of the Howling Horde) next session, and fix everything. Have a proper map prepared so they don't even have to worry about that, and do so much research tomorrow about combat that my head explodes. I refuse to fall down on the job twice in a row :/ At least they had fun...

I don't suffer from insanity; I enjoy every minute of it.
PunitiveDamages
Profile Joined June 2009
United States131 Posts
February 26 2011 17:32 GMT
#2
On February 27 2011 02:24 Tzel wrote:
They continue on north, eventually finding the cave...but what I didn't realize is what I had expected to be about a day's worth of travel was actually the length of a football field. Argh.


There is your problem. You are listening to the map that the players can't see.
Just tell them its a 1/2 a day's travel if you want it to be a 1/2 day's travel. Heck, tell them they need to make some survival rolls or they get lost for that 1/2 day. They won't know it originally said 100 yards, and unless there is some key point later that it is that close, there is no reason it can't be farther away.

As a GM your role is to run the game, not follow instructions exactly. Fudge rolls, change maps, introduce characters not originally there, etc. Make it your own adventure and everyone will be happier for it.
BW forever
firexfred
Profile Blog Joined September 2010
United States78 Posts
February 26 2011 17:56 GMT
#3
I refuse to fall down on the job twice in a row :/ At least they had fun...


If they had fun, you didn't fall down on your job! That's what D&D is all about. The rules will come naturally as you play more and more. For now, just make having fun the biggest priority. Also, like PunitiveDamages says, as a DM you have to constantly be adapting based on what your party does, while maintaining that you are totally prepared for it, even if you completely aren't. You easily have the hardest job, but it sounds like you are willing to work at getting better. GL HF!
Tribute
Profile Joined September 2010
United States146 Posts
Last Edited: 2011-02-26 18:42:59
February 26 2011 18:31 GMT
#4
Is this still 3.5? Or did you manage to get your hands on some 4.0 books (4.0 is actually really easy to pick up, even if you have someone familiar with 3.5 to help you)?

In any case, I can make a few suggestions.

You mentioned you messed up on combat and the best way to learn is just play. Find a Dungeon Delve book and play through it yourself. Actually I don't think they made Dungeon Delve until 4.0, so just make up a map, about 3 or 4 rooms, populate it with some monsters, and drop a premade party in. The ones from the PH should be fine. Make sure you have: 1 character with a 2 weapon fighting style, 1 character with sword and board, 1 character with ranged missile attacks, and 1 offensive spellcaster. If you want a step by step method of learning combat, there's a (fairly) easy method.

The first "room" should just be a corridor, 1x7 or 8 tiles, no obstructions. Goals for this room: 1) familiarize yourself with a charge; 2) learn basic combat, 3) learn reach weapons (not ranged weapons, although that can be included here too; I'm talking about things like polearms and other weapons that can attack 1+ spaces).

The second room, 4x4. Goal for this room: 1) attacks of opportunity (what triggers an AoO, what doesn't?); 2) flanking and other advantageous positions; 3) once the flank is in place, go back to attacks of opportunity and retry it now that there's a 2 on 1 situation.

Third room: an L shaped room, this room is 3 squares across, extends forward for 3 squares, then turns right for 5 squares. Goals for this room: 1) Combat from a corner: attack a mob hiding on the corner of the L from range (remember it gets cover!) 2) Have your spellcaster a) shoot a ray b) a targeted explosion (something like Fireball) c) a spell that emanates from the caster (either a cone or one that radiates in all directions). 3) Defend from the corner (how does this help? How does this hurt you?) 4) At the end of the long arm of the L there's an enemy archer and an enemy spell caster, hiding behind an overturned table (1/2 cover). How do you deal with this?

Final room: 4x8 room. Practice fighting with monsters with resistances. Some off the top of my head: Fight against a swarm (1/2 damage from weapons, double damage from area of effect spells). Fight against skeletons (how do they take damage against slashing weapons? against piercing? bludgeoning?). Fight against a monster who can only be damage by +1 weapons or better (what counts as +1 or better? does a vorpal weapon count as +1 or better? Are there attacks that effectively count as +1 or better?) Fight against any monster of your choice, then when it's damaged (but not dead), have your characters fight unarmed (how does subdual damage work?) Lastly, have 1 of your characters hit 0 health. Continue fighting a few rounds, and learn how saves to stabilize work.

General DMing tips:
1. It's okay to fudge things a little. As long as you're advancing the story along, and your players are having fun, it's no big deal to pretend a roll hit when it missed, or a roll miss when it should have hit. As a beginning DM, my advice is to let things progress naturally for a session or 2, and learn when things are truly critical. If someone takes a lot of damage, sometimes they're not in as much danger as you think. Remind players that they can always back off a little bit, set up camp (even mid dungeon sometimes) and rest/heal. Cheating to help the players is fine, just be sure you have no alternative. It's always more satisfying (for you, they don't know that you're cheating so they don't care) to see players get through challenges on their own.

2. Don't be so binary on rolls. Roll a 10 or higher to save the world, or else the world blows up in a spectacular explosion. Real life doesn't work this way, and neither should your rolls. There is always the opportunity for a partial success or partial failure. A player does clairvoyance when you're not expecting it/the result will ruin your surprise. And rolls a natural 20. Give him something, like an image of a tattoo. Don't give it all away and likewise don't just stonewall the player. This works for all skills. Diplomacy check just barely missed for key information? Have the informant become friendlier, enough that a night on the town plied with plenty of drink will loosen his lips. It'll cost the players a bit of coin, but your story is on track, and they didn't fail completely.

3. Anything that your adventure hinges on, don't leave it up to a die roll. You're just begging for a string of natural 1s to ruin your day.

There's a few other things, like don't use gelatinous cubes (MM says they're CR 3 or 4. That's a dirty, dirty lie.), and don't fight a land war in Asia, but those are minor things that you can find out more about by yourself. Most importantly, as long as they're having fun, you're doing fine. Learning to be a better DM is really learning how you can keep things fun, and more importantly, how you can enjoy the game while DMing.

Edited for more readability and less wall of text.
kNightLite
Profile Blog Joined December 2010
United States408 Posts
Last Edited: 2011-02-26 21:45:37
February 26 2011 21:44 GMT
#5
I always recommend new DMs to try running published adventures until they get comfortable with the ruleset. Its tough to make up a good story if youre always fumbling through a combat or skill check.

If you are new to DMing, I highly highly recommend running 4E essentials instead of earlier versions of D&D. Even though I am very familiar with 3.5E, switching to 4E cut my prep time to 1/4 what it used to be. I would imagine that the gains would be even greater for a DM with less pre-4E experience.
Hinanawi
Profile Blog Joined July 2009
United States2250 Posts
February 27 2011 00:01 GMT
#6
You've gotta learn to just roll with it and not plan ahead so much. Trying to keep players on rails never works. When I played 3.5 I would just design the general setting and throw some strings they could choose to follow if they wanted, and then make it up as we went along.

Also remember that as DM, what you say is law. Rule 0. You can override any rule in the book if it's detrimental to the fun of the game session.
Favorite progamers (in order): Flash, Stork, Violet, Sea. ||| Get better soon, Violet!
Groslouser
Profile Blog Joined December 2007
France337 Posts
February 27 2011 01:26 GMT
#7
One thing as a GM: show confidence. Even if you map isnt accurate enough, if the players are failing to solve the riddles or are dying during the fights, don't show any doubt. Just deal with it, tweak the rules if you have to.

Players just want to have fun, they arent here to bitch about rule points. So you might do mistakes during your first games, it doesnt really matter. One thing is to be consistent through a whole day: use one set of rule, if it doesnt work as you wish then you have to change it later, just not in the middle of a game.

What is important is to finish your story and to give to your player the feeling that they achieved something.

Oh, and crush whoever try to mess with your story.
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
PiGosaur Cup #66
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft499
RuFF_SC2 96
StarCraft: Brood War
GuemChi 5980
Leta 672
-ZergGirl 74
ZergMaN 63
scan(afreeca) 44
Icarus 11
Noble 11
Dota 2
NeuroSwarm125
League of Legends
JimRising 725
Counter-Strike
Stewie2K637
Super Smash Bros
C9.Mang0565
Liquid`Ken9
Other Games
summit1g8585
PiGStarcraft137
Maynarde67
Organizations
Other Games
gamesdonequick1152
BasetradeTV68
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH215
• practicex 30
• davetesta10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo942
• Stunt428
Upcoming Events
The PondCast
4h 50m
OSC
18h 50m
RSL Revival
1d 4h
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
1d 18h
RSL Revival
2 days
Maru vs MaxPax
BSL
2 days
RSL Revival
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Afreeca Starleague
4 days
[ Show More ]
Replay Cast
4 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Proleague 2026-03-31
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
CSL Season 20: Qualifier 2
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.