• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:34
CEST 10:34
KST 17:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners6Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)6[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th153Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
High level ptr replays? where can I find them? StarCraft II 5.0.16 PTR Patch Notes may 26th Team Liquid Map Contest #22: Results and Winners TL Poll: How do you feel about the 5.0.16 PTR balance changes? TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Douyu Cup 2026: $20,000 Legends Event (June 26-28) Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
Dubai Escorts [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
[BSL22] Non-Korean Championship from 13 to 28 June BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser The Korean Terminology Thread Data needed
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Trading/Investing Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 2024 - 2026 Football Thread NBA General Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6658 users

My 2-gate Nonsense (with funny pictures!)

Blogs > WinterNightz
Post a Reply
WinterNightz
Profile Blog Joined August 2010
United States111 Posts
February 22 2011 00:57 GMT
#1
I was super pumped by the amount of responses I got with my previous blog-post, so now that I've thought about things more, I'm going to be doing a bit more of an analytical level of 2-gate-core vs. 1-gate-core.

Here is what we know to be true:
  • In order to fully chrono-boost warp-tech, you need approximately 75 energy on your nexus when research begins.
  • With a basic 1-gate-core (13-gate, 15-gas, core a.s.a.p.), constantly chronoboosted warp-gate completes at 5:15~5:25.
  • Warp-tech decreases production time (for non-templar units) by approximately 25%, increasing production capacity (units produced/time) by a third.
  • Warp-tech itself requires 140 seconds to complete, or ~94 seconds when fully chrono-boosted. This means that for a perfectly executed 4-gate, with all the final gateways completing the instant warp-tech completes, you need to place the gateways when warp-tech is 30%~55% complete (depending on how much you're chronoboosting warp-tech.


The build I'm working on: 2-Gate Core
(definitely not-yet-optimized)
+ Show Spoiler +
9 -- Pylon
12 -- Gateway
14 -- Gateway
15 -- Pylon (2 chronoboosts on probes)
16 -- Gas
17 -- Cybernetics Core


Features of 2-gate Core:
  • Warp-tech completed at 5:40. 15~25 seconds later than a normal 4-gate.
  • Earlier 2nd gateway means stronger early army production.
  • In order to get out the second gateway so early, probes are NOT chronoboosted until the second pylon begins (which means nexus energy will get prettttty damn high).
  • Don't worry, probes are still constantly produced. They're just not super-boosted from the beginning.


So here's the crux of it all. This is what I want to be true: it is my hope that the early 2nd gateway before the core provides enough early additional production capacity that the 15~25 seconds of time where 1GC has warp-tech faster is overcome. This is also the part that requires much more work/testing. But for now, we theorycraft!

Let's say our difference in tech timing (15~25 game seconds) is t.
  • So (after everyone's finished warp-tech) 1-gate-core has t more seconds of 4-warp-gate production capacity than 2-gate-core.
  • Since warp-gates increase production capacity by 1/3, that means it's 4/3 * s * 4 "gate-seconds" that 2-gate core loses out on. Using 15~25 seconds as s, that is equivalent to 80~133 seconds of a normal gateway cranking away at making dudes.

This is probably the point where people eyes start rolling back into their heads, so here's some amusing pictures!
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


So basically, if 2-gate-core can run with 80~133 more gate-seconds (number of gateways at work * time) before warp-gate finishes, then it can have equivalent units to a 4-gate! (and thus be able to fend it off, theoretically.)

This is basically where the rubber hits the road and some more field-research needs to be done. Neither build has gateways constantly producing, 'cause you need to save up money to throw down the final warp gates.

RESEARCH PLAN:
  • Run through each build, constantly producing probes, up until the point when they're normally cut (24 mining minerals? Analysis of Macro. I have no idea! I may play protoss, but I've never actually 4-gated. XD)
  • Chronoboost warp-tech 100%, throwing down remaining gateways in time to complete as soon as warp-tech is done.
  • Produce NO ARMY UNITS. Obviously the money will end up being pretty high, but we will be able to assume after the fact that all of this money would have been spent on units and the pylons to support them.
  • Compare the amount of money assumed to go to army units with the amount of time we actually could have been making units. Obviously a single gateway cannot spend 8million minerals and 4million gas over the course of 2 minutes. So we find which of these numbers (gateways*time, or minerals+gas) are our limiting factor, and say "that is how much stuff this build can make before warp-gates get out!)


So my only real question right now is, when do people generally cut probes with a 4-gate? Also, I fully realize that this might end up being completely fruitless, but it's SCIENCE! >:D

***
WinterNightz
Profile Blog Joined August 2010
United States111 Posts
Last Edited: 2011-02-22 02:18:07
February 22 2011 00:58 GMT
#2
1-gate-core:
  • 24 probes total (stopped production at 22 in order to get up 3 remaining gates in time). 3 on gas.
  • Upon warping in 4 stalkers produced as soon as warp-gates are transformed, we have:
    415 minerals
    94 gas
    32/42 food. (i.e. could have one of those pylons be added to the mineral count)
  • First point at which the there's actually enough money to build anything is 3:10.
  • That means from 3:10 to 5:25 (135 game seconds), we have 1 gateway to use up ~515/100 worth of resources.

250/100 into 2 stalkers = 84 seconds.
200/0 into 2 zealots = 76 seconds.
Total: 450/100 resources (and 8 food) and 160 game seconds, meaning we can really only get out 3 units in time while still executing a smooth 4-gate. NOTE: this is only an upper bound on what is possible. I don't know that it's actually possible. The army investment might interfere with putting down gateways, but probably not.

2-gate-core:
  • 24 probes total. never stopped production. 3 on gas.
  • Upon warping in 4 stalkers produced as soon as warp-gates are transformed, we have:
    610 minerals
    38 gas
    32/34 food.
  • First point at which the there's actually enough money to build anything is 3:25.
  • That means from 3:25 to 5:25 (120 game seconds), we have 2 gateways to use up ~600/50 worth of resources.


125/50 into 1 stalker = 42 seconds.
300/0 into 3 zealots = 114 seconds.
100 into 1 pylon
Total: 525/50 resources and 156 "gateway seconds", to be spent over 120 game seconds. Since we have 2 gateways, that's 240 possible gateway-seconds, meaning we only need our gateways producing 65% of the time in order to spend all that money and get every single unit out.

SCIENCE: Apparently I seriously screwed up chrono-boosting in the first example, because both replays finish warp-tech at 5:25. But one of them required me to cut probes. This is interesting, but probably due to the fact that I suck at this game. D: It also really shows how similar the end-result can be, if you chrono-boost properly with 2GC, or if you DON'T chronoboost properly with 1GC.

Obviously all match-ups work differently, but the reason I compared to 4-gate is because that's just the giant hammer falling on your head. "If the build can't defend a 4-gate, then it sucks!". The thing about this though is that it should theoretically have enough early army production to fend off massive barracks pressure (without the need for sentries), and since it's basically a 2-gate, it should be able to put down the hurt on a zerg who goes hatch-first. This is all just theory, though. Hopefully players better than me can actually put it into practice, but for now I'll just have fun in my own little custom games with friends. :X
RezChi
Profile Blog Joined January 2010
Canada2368 Posts
February 22 2011 01:14 GMT
#3
I usually use 2-gate core to be honest, seems like i can get stalkers out much faster.

9-pylon
13-gate
14gas
15-gate
16-core
16-pylon (might have to cut probe production for a few secs not 100% sure because i tend to fuck up)
WinterNightz
Profile Blog Joined August 2010
United States111 Posts
February 22 2011 03:25 GMT
#4
One last number play:

Let's pretend that with 2-gate core, we only did a "3-gate rush", and upon completion of warp-tech, we only had 3 warp-gates and 3-stalkers as the first warp-in. That means we would have an additional:
  • 275 minerals
  • 50 gas
to use in the 84 "gateway-seconds" that are would be otherwise unused. That makes time the limiting factor, so we can have 2 extra units: either 1 zealot and 1 stalker, or 2 zealots. So at the instant that warp gate finishes, we'll have:
2 stalkers, 4 zealots, and 3 stalkers warping in.

This means we can theoretically squeeze out a 4-food higher initial army while still having a fair amount of resources available to use to invest into later-game prospects (it's also important to realize that the army size in my 1-gate core example is actually a slight over-estimate based on available resources, and the 2-gate army size is a slight under-estimate.)
Please log in or register to reply.
Live Events Refresh
Next event in 1h 26m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech90
StarCraft: Brood War
Mind 560
Zeus 497
Leta 251
JYJ 123
Dewaltoss 76
soO 42
ToSsGirL 15
ajuk12(nOOB) 13
NotJumperer 8
Sacsri 5
League of Legends
JimRising 540
Counter-Strike
Stewie2K1329
Super Smash Bros
Mew2King124
Other Games
XaKoH 241
RuFF_SC253
Organizations
Other Games
gamesdonequick743
BasetradeTV164
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH231
• LUISG 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1711
Other Games
• WagamamaTV183
Upcoming Events
CranKy Ducklings
1h 26m
uThermal 2v2 Circuit
6h 26m
BSL22 NKC (BSL vs China)
10h 26m
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
Sparkling Tuna Cup
1d 1h
uThermal 2v2 Circuit
1d 6h
BSL22 NKC (BSL vs China)
1d 10h
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
Wardi Open
2 days
OSC
2 days
Replay Cast
4 days
The PondCast
5 days
[ Show More ]
Replay Cast
5 days
OSC
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Acropolis #4 - GSB
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.