• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:48
CET 15:48
KST 23:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion6Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 105
StarCraft 2
General
Stellar Fest "01" Jersey Charity Auction SC2 All-Star Invitational: Tournament Preview Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion BSL Season 2025 - Full Overview and Conclusion Video Footage from 2005: The Birth of G2 in Spain [ASL21] Potential Map Candidates
Tourneys
[BSL21] Grand Finals - Sunday 21:00 CET [Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1890 users

Getting better :(

Blogs > Juliette
Post a Reply
1 2 Next All
Juliette
Profile Blog Joined September 2010
United States6003 Posts
February 11 2011 02:55 GMT
#1
So over the past 2 weeks I've been playing more and more starcraft 2... A lot of 2v2s with friends, a fair share of 1v1s. The 2v2s (and sometimes 3v3s) I don't take quite seriously but I try to use them to improve macroing off more than 2 base, building unit comps, BOs, etc so that when I get into 1v1 I can actually do well.

But then suddenly I go into 1v1 and get SHIT on. Its not quite that I'm terrible, its just, I'm getting matched with bronzes with literally 200-300 games played (I've played maybe 80?) of JUST 1v1 (I've played 24 1v1). I'm doing well but all my victories were just people that failed at doing...stuff. I'm a Protoss player because I can't seem to figure out Zerg (Though i'd like to eventually) and as satisfying as it is to a-move with my marauders, I don't enjoy Terran as much. Although, I do feel that macroing with terran and keeping mins low is easier .

Basically how do I get better as P playing in bronze . I keep playing but I just get these people that are clearly better than me and I lose. What openings are good for PvT? Because 3 gate robo feels really weird when they show up with marines. How do I improve my map awareness, multitasking, and scouting vs T? Against Zerg I often either get hit by early roaches and I can hold it or lose. vP, its 4 gate battles or some weird stuff involving me, 4 gates, and a robo and +1. .

Be nice if you could help. Juliette.599 if you'd like to play ^^ (maybe not 1v1...)

**
OKAY FROM THAT PERSPECTIVE I SEE WHAT YOU'RE TALKING ABOUT
G_G
Profile Blog Joined February 2010
Canada178 Posts
February 11 2011 03:16 GMT
#2
I hate to be that guy, but.. you'll get the best feedback if you post a replay. If you're in bronze league then there's probably an easily identifiable general part of your play that you need to focus on that someone can spot for you and offer a good way to practice it.
Alternity
Profile Blog Joined June 2010
United States74 Posts
Last Edited: 2011-02-11 03:32:08
February 11 2011 03:20 GMT
#3
Juliette you probably need to mostly work on your macro. Macro and game mechanics are the problems most players face until at least high platinum or diamond.

If you haven't you really really should watch of the lower level oriented Day9 Dailies. Day9 has several of them, but one that you might want to look at to start is one on starcraft mechanics ->
http://day9tv.blip.tv/file/4712303/

Besides that as protoss in bronze I'd suggest sticking with safe builds since you can get cheesed a lot. I would suggest trying to mostly learn PvT and PvZ. In PvP going 4gate makes the most sense as it will help you get good at that build and let you work on the other two more.

Do 3gate robo vs terran every game until you are at least plat. It can be hard to judge how good ur mechanics are (and you need good mechanics before you start doing super fancy builds!) if you are doing a lot of different builds.

Vs Zerg try doing either 4gate or 3gate into expand. Either of those are very safe builds against most zerg openers.

If you don't have precise build order for those look on the liqupedia 2 protoss section:
http://wiki.teamliquid.net/starcraft2/Protoss_Strategy

Good luck getting out of bronze!

Alternity
http://www.sc2ranks.com/us/298789/Alternity
Turbovolver
Profile Blog Joined January 2009
Australia2394 Posts
February 11 2011 03:44 GMT
#4
As another hopeless bronze player who gets frustrated with PvT, I'd say don't take advice about macro super seriously. Most games I'm not having trouble keeping minerals low and I die having more workers than them. It sounds like you at least know what's up with macro (putting it into practise is another issue) but I don't think "improve your macro and you'll get to plat/diamond" is very true.

What I'm trying to say is, when most people say macro that's what comes to mind, keeping resources low and worker counts up. But more important, and easy to gloss over when you're looking at the stats screen after DEFEAT are even more basic things. Having a good BO and being never supply blocked. I know I still do dumb stuff like forgetting pylons, or messing up the BO, and this hurts far more, especially when every PvT player at bronze level does nothing but build marines and marauders off 1 base all game. I haven't experimented with rushing collosus yet but I get the feeling that's the ticket at this level.

Or, solidifying a FE build that survives is probably even better, because I assume it's more useful for higher ranks too, and once you hold off the early crap from those Bronze terrans I'm sure you'll outmacro them.
The original Bogus fan.
dcberkeley
Profile Joined July 2009
Canada844 Posts
February 11 2011 03:52 GMT
#5
On February 11 2011 12:44 Turbovolver wrote:
As another hopeless bronze player who gets frustrated with PvT, I'd say don't take advice about macro super seriously. Most games I'm not having trouble keeping minerals low and I die having more workers than them. It sounds like you at least know what's up with macro (putting it into practise is another issue) but I don't think "improve your macro and you'll get to plat/diamond" is very true.

What I'm trying to say is, when most people say macro that's what comes to mind, keeping resources low and worker counts up. But more important, and easy to gloss over when you're looking at the stats screen after DEFEAT are even more basic things. Having a good BO and being never supply blocked. I know I still do dumb stuff like forgetting pylons, or messing up the BO, and this hurts far more, especially when every PvT player at bronze level does nothing but build marines and marauders off 1 base all game. I haven't experimented with rushing collosus yet but I get the feeling that's the ticket at this level.

Or, solidifying a FE build that survives is probably even better, because I assume it's more useful for higher ranks too, and once you hold off the early crap from those Bronze terrans I'm sure you'll outmacro them.

But macro is not getting supplying blocked and not messing up build orders...
Moktira is da bomb
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2011-02-11 04:26:09
February 11 2011 04:24 GMT
#6
Nony used to say that almost every strat forum question could be answered with 'you need to play faster.' That was for BW a few years ago, but I'm sure it applies to SC2 now. If it feels like you don't have enough units, or your tech isn't coming in time, it's probably because you're getting it slow. You will probably see massive improvements just by doing little things to be more efficient, such as sending your probe to make something so that when it arrives to make that something, you have just enough money to make it. Stuff like not suddenly realising you have a lot of money you didn't bother to spend. Stuff like not getting pylon stuck.

I don't know SC2 very well, but if you are in bronze league this is probably the source of most of your problems. Know what you are going to do before you do it, so that you can work on doing those things as fast as possible. That is how you master the basics.
LEGEND!! LEGEND!!
Comeh
Profile Blog Joined July 2008
United States18919 Posts
February 11 2011 04:26 GMT
#7
It's worth saying that 2v2's are really counter productive to your skill...or at least that's how I feel. Oh wells.
Anywho, watching replays and streams helps a lot, and just FORCING yourself to go faster, even if its just by mass spamming, will eventually help your multitasking in the long run. You basically need to constantly be reminding yourself to do other things until it becomes second nature.

In terms of build orders - either be creative and try to get a feel for how to improve your build by watching replays, or copy the openings of build orders from pros ;].
As a zerg, I suppose I can help you (i'm diamond, but i'm pretty rubbish / I can give advice :O) comeh.198 if you're bored I suppose.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Juliette
Profile Blog Joined September 2010
United States6003 Posts
February 11 2011 04:32 GMT
#8
I usually have a general build order for the beginning but after a while I kinda just go with, well I have money for this gateway without cutting a probe i'm gonna build it (it comes in around normal time I think) and other things. 2v2 works for learning to build a 200/200 army :p.

For playing faster, I try but my APM is only like, 50-60~? Not terrible I think but i guess I need to play more and get more used to everything .

Its not really frustration at terrans more as I'm confused as to what exactly to do. Cause when I get my obs out half the time they have a turret to deny scouting . when i do see what they're building I can counter with good FFs generally when i engage. But i'm always scared of getting my army killed when i'm out in the open so I don't poke as much as I should.

I watch a lot of SC2 actually, which is where I get most of what to do from . I'll watch that daily though, thanks ^^.

How do I work on efficiency for builds? just doing them over and over? and does learning just one build per matchup to start with help me overall? ^^
OKAY FROM THAT PERSPECTIVE I SEE WHAT YOU'RE TALKING ABOUT
skyR
Profile Joined July 2009
Canada13817 Posts
February 11 2011 04:38 GMT
#9
Post a few replays and we'll be able to tell you what to be able to improve on.

You can upload replays to www.mediafire.com
Eeryck
Profile Blog Joined September 2010
United States184 Posts
February 11 2011 04:38 GMT
#10
I believe that to get out of bronze you need a somewhat multi-faceted approach because there are a lot of things working against you.

1. Mechanics/Macro - This is key and even though it is hard to believe as a beginner once you accept it, it really does take you quite far. Understanding it is tough because while it appears simple at first, there really are a lot of things to do. Some of the common pitfalls of macro that disguise things are:

Building supply before you need it
Building buildings you can't constantly produce out of
Getting a second gas too soon
Getting tech you don't intend to constantly produce
Making small mistakes with missing workers/supply/macro mechanic
Not expanding

2. Expansions - as a beginner these seem really tricky and prone to dying. So I found the easiest way to overcome this is to do your 1-base "all-in" build for a while such as 4-gate or 3-rax stim or bling bust leaving your base at 7ish minutes. The goal should be to have a 50+ food army at 7-min. This requires good 1-base macro to achieve.

Once you are comfortable getting the units out at 7-minutes you can expand behind the push and work on 2-base macro.

3. Defending cheese / all-in - this just takes time and experience, learning to make a good wall-in and when and where cannons are needed. When you lose to one watch the replay and search the forums for a thread on how to defend it. There are millions out there but unfortunately you need the losses to know how to do it right.
?
Juliette
Profile Blog Joined September 2010
United States6003 Posts
February 11 2011 04:53 GMT
#11
5 of my most recent 1v1s:
http://www.mediafire.com/?yobzzpc2pbp24yk

Eeryck, I'll try that goal for number 2 :o. 50 supply army with 7 mins?

Also looking back at some of those replays now a big problem of mine is not doing much with my army, which kinda just sits there and then gets stimmed into and I don't FF and react fast enough.

I'd appreciate if anyone took a look :p
OKAY FROM THAT PERSPECTIVE I SEE WHAT YOU'RE TALKING ABOUT
pinkranger15
Profile Joined June 2010
Philippines1597 Posts
February 11 2011 04:55 GMT
#12
play more games dude. and i mean a LOT MORE 1v1 games. i dont think playing 2v2 will improve your skills as a 1v1 player. watch your replay and learn from there. so by the time you play your next game, just apply what you haven't done in the previous games. we all start as a newbie and by constantly practicing and learn from our mistakes, we WILL improve.
yoyo!
skyR
Profile Joined July 2009
Canada13817 Posts
February 11 2011 05:14 GMT
#13
I watched some of the replays and some things you need to improve on:

Your first probe usually isn't built until the 5-8 second mark.You should build your probe first before sending your workers to mine.

I'm not sure what your mindset is on chronoboost, you seem to save it up to 90 and than use it all at once quite often. You always want to be using it on probes at the early stages of the game (after your first pylon, after first gateway, and after first gas).

You let your probes idle a lot. After building your first pylon @ nine supply, you should send your probe back to mining or send it to scout. Try using shift click so that your probe always goes back to mining after building something.

Your gateways / production facilities generally should always be building something / or on cooldown. You miss warpgate cooldowns so your minerals build up and you fall behind in army value.

Try and focus on macro more than micro. You let your minerals pile up to ~1000 while you were attacking that protoss on Xel Naga.
Turbovolver
Profile Blog Joined January 2009
Australia2394 Posts
February 11 2011 06:24 GMT
#14
On February 11 2011 12:52 dcberkeley wrote:
Show nested quote +
On February 11 2011 12:44 Turbovolver wrote:
As another hopeless bronze player who gets frustrated with PvT, I'd say don't take advice about macro super seriously. Most games I'm not having trouble keeping minerals low and I die having more workers than them. It sounds like you at least know what's up with macro (putting it into practise is another issue) but I don't think "improve your macro and you'll get to plat/diamond" is very true.

What I'm trying to say is, when most people say macro that's what comes to mind, keeping resources low and worker counts up. But more important, and easy to gloss over when you're looking at the stats screen after DEFEAT are even more basic things. Having a good BO and being never supply blocked. I know I still do dumb stuff like forgetting pylons, or messing up the BO, and this hurts far more, especially when every PvT player at bronze level does nothing but build marines and marauders off 1 base all game. I haven't experimented with rushing collosus yet but I get the feeling that's the ticket at this level.

Or, solidifying a FE build that survives is probably even better, because I assume it's more useful for higher ranks too, and once you hold off the early crap from those Bronze terrans I'm sure you'll outmacro them.

But macro is not getting supplying blocked and not messing up build orders...

It's almost like I talked about this in my post. That it is a part of macro but one that's not well conveyed by the SC2 stats, nor how the word "macro" get used at the higher levels of play (where not missing pylons and not messing up BOs are taken as givens).
The original Bogus fan.
supernovice007
Profile Joined January 2011
United States29 Posts
Last Edited: 2011-02-11 08:16:27
February 11 2011 08:15 GMT
#15
On February 11 2011 12:44 Turbovolver wrote:
As another hopeless bronze player who gets frustrated with PvT, I'd say don't take advice about macro super seriously. Most games I'm not having trouble keeping minerals low and I die having more workers than them. It sounds like you at least know what's up with macro (putting it into practise is another issue) but I don't think "improve your macro and you'll get to plat/diamond" is very true.


I started in bronze originally and just got promoted to plat yesterday so maybe my word will mean something on this. "Improve your macro" is probably the best advice you can get. That said, I agree that it leaves a lot to be desired as it doesn't really give you a lot of pointers on how to actually do that.

From my own experience, I fumbled around a lot with zerg before switching to protoss. I thought I had a good idea of what to build based on reading the various articles on the Internet and watching Husky/dl'ing replays but in a game, I just kind of built things as I remembered/had minerals to do so. It did not work very well.

The best advice for a beginner is to watch Day[9]'s dailies. Yes, Artosis is much more in-depth but Day[9] is much more geared towards the beginner and his thoughts will give you some insight into the basics of how you should be thinking about your game and how build orders actually work.

For build orders, do yourself a favor and get good at 4-gating. It's a strong build that doesn't require a huge amount of finesse to win, especially at the bronze/silver level. Don't worry about harassing your opponent. Don't worry about scouting beyond the minimum necessary to find your opponent. After you find him, pull the probe back home immediately; don't poke around to try to figure out his build. You need to be focussing on getting your build order down in a game situation. When your 4 gate is ready, attack and bring a probe to build the forward pylon. Don't worry about expanding; just throw your units into the meat grinder and macro, macro, macro until your macro is solid.

The main point of all this is to keep it simple. Focus on one or two things at a time. Macro is the basic fundamental skill that everything else builds on so this is where to start. Don't bother trying to micro like a pro or execute multi-point drops or fast expands or anything fancy. After your games, review the games against the following goals:

- Don't get supply blocked
- Constantly build probes (until 20 for the all-in 4 gate)
- All unit producing builds are always producing
- Don't let your minerals get above 500

Don't worry about anything else in your replay. If you're making one mistake over and over, focus on that in the next set of games. No one starts out playing like a pro; it doesn't do us any good when we're learning to try to emulate them since our skills aren't at their level.

After your macro is solid, then you can start figuring out when to expand and how to scout properly. Honestly, you'll lose some games if you take this advice since there'll be games where you get cheesed or where you run out of minerals in your main but you'll win A LOT more than you lose just by hammering your opponent into the ground. More importantly, it gives you a chance to really focus on the basics of your game without being distracted. Personally, once my macro starting getting stronger, I started to find out that a lot of what I thought was necessary, such as great micro/FF use/unit comp, didn't really matter as I was outmassing my opponents by so much I could steamroll them with the "wrong" units.
OmniEulogy
Profile Blog Joined July 2010
Canada6593 Posts
February 11 2011 11:08 GMT
#16
On February 11 2011 17:15 supernovice007 wrote:
Show nested quote +
On February 11 2011 12:44 Turbovolver wrote:
As another hopeless bronze player who gets frustrated with PvT, I'd say don't take advice about macro super seriously. Most games I'm not having trouble keeping minerals low and I die having more workers than them. It sounds like you at least know what's up with macro (putting it into practise is another issue) but I don't think "improve your macro and you'll get to plat/diamond" is very true.


I started in bronze originally and just got promoted to plat yesterday so maybe my word will mean something on this. "Improve your macro" is probably the best advice you can get. That said, I agree that it leaves a lot to be desired as it doesn't really give you a lot of pointers on how to actually do that.

- Don't get supply blocked
- Constantly build probes (until 20 for the all-in 4 gate)
- All unit producing builds are always producing
- Don't let your minerals get above 500

After your macro is solid, then you can start figuring out when to expand and how to scout properly. Honestly, you'll lose some games if you take this advice since there'll be games where you get cheesed or where you run out of minerals in your main but you'll win A LOT more than you lose just by hammering your opponent into the ground. More importantly, it gives you a chance to really focus on the basics of your game without being distracted. Personally, once my macro starting getting stronger, I started to find out that a lot of what I thought was necessary, such as great micro/FF use/unit comp, didn't really matter as I was outmassing my opponents by so much I could steamroll them with the "wrong" units.


Or you could actually learn how to play your race and become good... Took me 15 games of dealing with trash strategies like this to become diamond.

I've watched all of your rep's. Probe production is a huge problem. Also how you use your first probes is a problem you will need to fix. The split at the start puts you at an immediate disadvantage... Don't leave the probe you used to make your pylon next to it, either send it to scout the other base or bring it back to the mineral line - same goes for your assim at 14. You don't chrono enough in the early game. You miss warp-in's pretty regularly and can not yet distinguish when you should attack/micro/retreat and it seems you pick retreat quite a few times when you have a fight won. (strange PvP rep) your 1 immortal would have won a fight for you in the early game but you ran away instead and it got sniped as you ran.

In one game your probe production was far superior to the player you were against but you didn't make enough production buildings and had a bit of trouble dealing with him because of it. Probe saturation seems like an issue as well (strange PvP rep)

There is more but it's a moderately sized post already... Macro is very important... you could just 4 gate as said above but I find learning how to tech and expand is much more important as you get better lol - call me crazy. Good Luck.
LiquidDota Staff
Eeryck
Profile Blog Joined September 2010
United States184 Posts
February 11 2011 15:41 GMT
#17
On February 11 2011 20:08 OmniEulogy wrote:

Or you could actually learn how to play your race and become good... Took me 15 games of dealing with trash strategies like this to become diamond.



This is a very unfair statement to a struggling beginner. Yes for the long term 4-gating is not a good strategy. However, by doing it for 10-15 games and ROFLstomping other bronzies, it starts to give you some ideas of what you can have and also what you need to be able to defend. Once this builds your confidence some it becomes easier to FE and take some map control, move your army out of your base etc.

I tried learning terran as 1-1-1 when I started and was getting rolled, but I wanted to be a macro player. It wasn't until I optimized my 3-rax stim push that I started to understand what I needed to have out unit wise and how to get it. The 50+ food at 7-minutes 3-rax with stim and concussive just obliterated every bronze player I faced.

So then I progressed to into a 3-rax stim push with a very safe 7-minute expo and continued to ROFLstomp Bronze and Silver players.

This allowed me to get into my current build that is a 2-rax expand then get gas, 3rd rax and tech. Because of my progression in builds I know when I am a little light on units. I also know when my units are going to way overpower a 1-baser. Now continuing to refine my macro I will continue to see progress. I am able to do it with confidence though because I know how to survive the early game. (for the most part) =)
?
OmniEulogy
Profile Blog Joined July 2010
Canada6593 Posts
February 11 2011 16:12 GMT
#18
On February 12 2011 00:41 Eeryck wrote:
Show nested quote +
On February 11 2011 20:08 OmniEulogy wrote:

Or you could actually learn how to play your race and become good... Took me 15 games of dealing with trash strategies like this to become diamond.



This is a very unfair statement to a struggling beginner. Yes for the long term 4-gating is not a good strategy. However, by doing it for 10-15 games and ROFLstomping other bronzies, it starts to give you some ideas of what you can have and also what you need to be able to defend. Once this builds your confidence some it becomes easier to FE and take some map control, move your army out of your base etc.

=)


Watch the replay's before you say it is an unfair statement. I left the smiley in your quote lol
I'm aware it's a cruel statement but after playing Protoss for 10+ years I've become disgusted by people who 4 gate and don't seem to realize they can build another nexus.

Anyway... OT: You get your obs out and scout with them but it seems like you do it without knowing the real reason why... you see their army but don't seem to understand what to do when you see them... the 2nd ff rep is a pretty good sign of that =/ instead of massing stalkers you make 8 sentry's when you don't have much of an army that do almost nothing vs 38 marines and 10 marauders. He is on one base and you have your expansion as well
LiquidDota Staff
OmniEulogy
Profile Blog Joined July 2010
Canada6593 Posts
Last Edited: 2011-02-11 16:18:42
February 11 2011 16:17 GMT
#19
Not sure how this post was created Can a mod remove it for me? lol ty >.>
LiquidDota Staff
supernovice007
Profile Joined January 2011
United States29 Posts
February 11 2011 16:25 GMT
#20
On February 12 2011 00:41 Eeryck wrote:
Show nested quote +
On February 11 2011 20:08 OmniEulogy wrote:

Or you could actually learn how to play your race and become good... Took me 15 games of dealing with trash strategies like this to become diamond.



This is a very unfair statement to a struggling beginner. Yes for the long term 4-gating is not a good strategy. However, by doing it for 10-15 games and ROFLstomping other bronzies, it starts to give you some ideas of what you can have and also what you need to be able to defend. Once this builds your confidence some it becomes easier to FE and take some map control, move your army out of your base etc.


^^ This.

No one is suggesting that the OP should 4-gate forever. The idea is to use a basic build that is decently strong against everything. 4-gate is fine for this. Once the OPs macro is good, then he can start branching out into expansion timings, proper scouting, and new builds.

I play golf and I usually fall back on golf examples to illustrate a point. When I first started playing, my instructor didn't show me a video of Tiger Woods playing golf and say "Now do that" or "Get good and play this way". No, he started with the basics. Stand like this. Hold the club like this. Don't use a driver, use a 7-iron. Don't worry about hitting the ball far or straight; focus on your form and making contact. Basically, you spend time building your fundamentals first then you can worry about perfecting your technique and learning how to perfect your swing.

The same logic applies here. If you're in bronze, you're better off picking a basic all-in build and executing it over and over until you can handle the demands of following a build order, building an army, and basic scouting. It doesn't do any good to talk about modifying a build based on scouting information when the player can't consistently execute a build order in a vacuum. Nor does it do any good to talk about expansion timings for the same reason. This isn't meant as a criticism of new players, by the way. All of us started somewhere and you can get better by building from the ground up, not by tackling everything at once.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
OSC
12:00
Season 13 World Championship
Nicoract vs JumyLIVE!
Gerald vs MaNa
Creator vs TBD
WardiTV1253
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #117
ByuN vs CreatorLIVE!
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 43
StarCraft: Brood War
Calm 5628
Rain 5560
Shuttle 1608
Soma 1457
Stork 791
EffOrt 740
Larva 684
BeSt 655
Light 591
Hm[arnc] 495
[ Show more ]
Rush 314
ggaemo 231
Mini 219
Sharp 175
yabsab 134
NaDa 130
Hyun 98
Aegong 85
Leta 68
JulyZerg 62
Nal_rA 52
Sexy 45
Movie 43
GoRush 32
910 32
HiyA 25
Terrorterran 20
Sacsri 12
ivOry 11
SilentControl 6
Rock 5
Dota 2
Gorgc5980
singsing3380
qojqva1856
syndereN280
Heroes of the Storm
Khaldor380
Other Games
B2W.Neo1717
Liquid`RaSZi1556
crisheroes528
byalli498
DeMusliM375
Hui .281
Happy181
Fuzer 173
White-Ra88
KnowMe81
Mew2King35
Organizations
Other Games
gamesdonequick2558
StarCraft 2
ComeBackTV 875
StarCraft: Brood War
Kim Chul Min (afreeca) 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 65
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2611
League of Legends
• Jankos3695
Upcoming Events
BSL 21
5h 12m
Bonyth vs Sziky
Mihu vs QiaoGege
Sziky vs XuanXuan
eOnzErG vs QiaoGege
Mihu vs DuGu
Dewalt vs Bonyth
IPSL
5h 12m
Dewalt vs Sziky
Replay Cast
18h 12m
Wardi Open
21h 12m
Monday Night Weeklies
1d 2h
The PondCast
2 days
Big Brain Bouts
5 days
Serral vs TBD
BSL 21
6 days
Liquipedia Results

Completed

Escore Tournament S1: W4
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.