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Starcraft 2 n00b ep. 9 - Really Bad Timing

Blogs > KingOctavious
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KingOctavious
Profile Blog Joined January 2011
United States324 Posts
February 04 2011 06:42 GMT
#1
In this one, my biggest problem is one that I didn't actually notice in my commentary: my attack timing is HORRIBLE.

I dumbly move my army out after I get my expansion up, which is the point at which one’s army is always going to be at its relative weakest. Then, later, instead of holing up in my base and teching in order to get a good counter for his army, I sort of just arbitrarily attack, taking him head-on with my stalkers. Needless to say, after expanding and losing tons of units the first time, that probably wasn’t the best strat to go with.

Another problem I have is that my opponent dominates the map, effectively keeping me from taking a third expansion and depriving me of 1200 minerals in lost nexuses. This I also attribute to my poor attack timing. If I had held off earlier, I may have been able to protect a second expansion better. Then, after the first attempt at expanding was shot down, I probably should have acceded to his refusal to let me further expand, instead building an army that counters his roaches/hydras.

My minerals do get high at a few points, but my biggest problem this time is not utilizing the advantage of expanding. SC2 economic decisions are a matter of short-term versus long-term benefit. I was using a long-term strategy but trying to win in the short term.

Check out the video with commentary here.

Lessons learned:

1. Don’t just launch an assault because I feel like it. Keep long-term/short-term strategies and objectives cohesive.

2. Keep watching those minerals. If they get too high, that’s probably a sign that I need more gateways.

3. If at first you don’t succeed at expanding, examine the reason why. If it’s because the opponent’s army is more massive than your own, you need to turtle a little and produce counter units — NOT blindly insist on trying to get the expo up anyway. If the other guy is freely expanding while you’re hiding in your little base, try to hit his mineral line with a drop.


*
Check out my book, The Year in StarCraft II: 2011, http://yearinsc2.com/ :D:D
shinosai
Profile Blog Joined April 2010
United States1577 Posts
February 04 2011 07:17 GMT
#2
On 2, I must recommend that you go into the game with a plan. If you know how many gateways you can support, it's a lot easier than recognizing after the fact that you have a lot of money that you need more gateways. Go into the game and say... okay, at one base, I need 3 gateways and a robo. I've expanded. I can support 3 more gateways and an additional robo. Or I could make 4 more gateways. Or any number of things.

The important thing is you go into the match knowing what you need ahead of time. Guessing what you need based on your income isn't very helpful. That's not proactive, it's reactive.
Be versatile, know when to retreat, and carry a big gun.
Steelflight-Rx
Profile Blog Joined July 2007
United States1389 Posts
February 04 2011 07:17 GMT
#3
Why don't vikings shoot their missiles at ground targets?
yubee wrote: you know? it's a great night you should all smile no matter what harddships, because grass grows and the sky is blue and it's a good life.
KingOctavious
Profile Blog Joined January 2011
United States324 Posts
February 04 2011 13:07 GMT
#4
On February 04 2011 16:17 shinosai wrote:
On 2, I must recommend that you go into the game with a plan. If you know how many gateways you can support, it's a lot easier than recognizing after the fact that you have a lot of money that you need more gateways. Go into the game and say... okay, at one base, I need 3 gateways and a robo. I've expanded. I can support 3 more gateways and an additional robo. Or I could make 4 more gateways. Or any number of things.

The important thing is you go into the match knowing what you need ahead of time. Guessing what you need based on your income isn't very helpful. That's not proactive, it's reactive.


Yeah, that's definitely something I need to be more conscious of: "X bases can support Y gateways/robos/etc." Thanks!
Check out my book, The Year in StarCraft II: 2011, http://yearinsc2.com/ :D:D
KingOctavious
Profile Blog Joined January 2011
United States324 Posts
February 04 2011 13:09 GMT
#5
On February 04 2011 16:17 Steelflight-Rx wrote:
Why don't vikings shoot their missiles at ground targets?


Because ... Because ... If they aimed downward, they'd lose their ... momentum? And crash?
Check out my book, The Year in StarCraft II: 2011, http://yearinsc2.com/ :D:D
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