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Sc2 korean 4 gate - Page 2

Blogs > Qzy
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LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
January 29 2011 22:50 GMT
#21
On January 30 2011 07:07 Qzy wrote:
My solution to this strat - make warp in take more seconds, and lower the cooldown on the warp gates. That way it'll take longer to warp in, giving the defender a bigger edge.


or have a sensor tower type range for warp gates where you can warp in units so you either have to proxy gates increasing the risk of the build or have at least some walk time for units.
Allred
Profile Joined November 2010
United States352 Posts
January 31 2011 00:58 GMT
#22
i think your complaint of top 10 diamonds who k4g and win is sort of a bad complaint- they probably have actual decent mechanics and what not but hate PVP so they k4g to end it quickly (that is what i do)- as for having only 50 apm- when doing a korean 4 gate apm tends to be quite low until you warp in units and need to micro the zealots a little and so normally they have higher apm- as far as countering the k4g- if you are on a short distance map once you scout 10 gate and they begin the assimilator go for a 2 gate build but then back it up with your cyber core- the key is to pressure them into spending there early minerals on zealots to defend (and pylons for the supply)- which in turn delays the 4 gate long enough you can build more zealots back at your base- just keep pressuring him but don't let your zealots die- just sort of move and attack and make sure they are always matching your zealot count- the thing is that your econ will be better and they will not be able to tell when you tech up or expand etc. and if you see him drop a forge and get 2 cannons you can just go expand- hope that makes sense...
An expert is a man who tells you a simple thing in a confused way in such a fashion as to make you think the confusion is your own fault. ~William Castle
Alexson
Profile Blog Joined January 2011
Belarus293 Posts
January 31 2011 01:01 GMT
#23
On January 30 2011 00:48 NotSupporting wrote:
The fact that you mention APM twice in your relatively short post and stress it's importance in this early game phase of PvP tells me that you are probably not on a level of understanding of the MU required to understand different counters and responses. Four gates in general and the korean one in particular are very easy to scout in the early game, there are many tells for them (cutting probes, saving CB etc etc). Korean 4gate is most of the time started up by a 10gate which is a super obvious tell. Don't cry to blizzard about the game being broken just because you lack of understanding.

holy crap strong name to post ratio
Liberal who supports gun use and supports an eye for an eye
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
January 31 2011 01:09 GMT
#24
If you use this build, attacking before you throw down the robo, you can pwn a korean 4gate.

Survival is winning, everything else is bullshit.
craz3d
Profile Joined August 2005
Bulgaria856 Posts
January 31 2011 13:53 GMT
#25
On January 31 2011 10:09 57 Corvette wrote:
If you use this build, attacking before you throw down the robo, you can pwn a korean 4gate.

http://www.youtube.com/watch?v=LopMdNKVtLA


Except in the video there's no korean 4gate?
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