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Sc2 korean 4 gate

Blogs > Qzy
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Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
Last Edited: 2011-01-29 14:01:53
January 29 2011 14:00 GMT
#1
This strat is totally ruining the game - why hasn't blizz looked into it? Gah.

Every noob in top 10 diamond with 50 apm is doing it - What's your counter to it? You can spot him stopping gas production at 50, and mass chronoboosting his gate way upgrade. If I take my 2nd gas - or any gas at all, I'm dead.

PvP is truly a cheese, or be cheesed - and it pisses me off. It shouldn't take 160+ apm to beat someone with 10.

*
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
KTF_CloaK
Profile Blog Joined July 2010
Netherlands1338 Posts
January 29 2011 14:05 GMT
#2
It is not unstoppable, but very hard to stop in a PvP.

Because in PvP you have to macth the units, so match the gateways he has, so you have to 4gate yourself too... It's pretty annoying, yes
KT Rolster for the win!! Lee-Young-Ho hwaiting!!
dahornnn
Profile Blog Joined May 2010
United Kingdom395 Posts
Last Edited: 2011-01-29 14:06:59
January 29 2011 14:06 GMT
#3
If u c them stop gas @ 50 chrono ur first zealot out(edit: and run it to their main) as a lot of people ive noticed skip the 1st zealot when doing this strat and then a couple cannons around ur probes/buildings and then just go for voidrays or a robo
GL
dtz
Profile Joined September 2010
5834 Posts
January 29 2011 14:10 GMT
#4
its much easier to stop than the 1 zealot 5/6 stalkers 4 gate i feel.

If the position is close, chronoboost your first zealot to his base. Korean 4 gate build usually does not build any units in order to get those 4 gateways asap. You can do a lot of damage.

Otherwise, you basically have to match him by chronoboosting your warp gate totally but make sure you constantly pumps out units from your gateway. You can put down 4 gate + make units because if you go normal pvp build, you'll have the better economy. Especially since he has to throw down a lot of pylons.

Once you survive the first wave, you're fine because after that your warp gate are done. It is only about stopping the first wave of warp ins with your gateway units + probes without suffering much damage.
green.at
Profile Blog Joined January 2010
Austria1459 Posts
January 29 2011 14:18 GMT
#5
fix the thing with vision up the ramp and i'm good
Inputting special characters into chat should no longer cause the game to crash.
Commodore
Profile Joined January 2008
United States97 Posts
Last Edited: 2011-01-29 14:43:51
January 29 2011 14:43 GMT
#6
On January 29 2011 23:00 Qzy wrote:
This strat is totally ruining the game - why hasn't blizz looked into it? Gah.

Every noob in top 10 diamond with 50 apm is doing it - What's your counter to it? You can spot him stopping gas production at 50, and mass chronoboosting his gate way upgrade. If I take my 2nd gas - or any gas at all, I'm dead.

PvP is truly a cheese, or be cheesed - and it pisses me off. It shouldn't take 160+ apm to beat someone with 10.


I agree with KTF_CloaK. At low diamond level, I can get away with going DTs against this, but at the higher levels, I find that that you just have to 4 gate too. This way, it doesn't take 160+ APM to beat someone with 10 APM. It only takes 11 APM.
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
January 29 2011 15:23 GMT
#7
If you slip up even slightly you lose to a 4 gate in pvp. It really sucks but I don't think blizzard is going to do anything about it.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
50bani
Profile Blog Joined June 2009
Romania480 Posts
January 29 2011 15:40 GMT
#8
Email Blizzard to remove the warpgate upgrade when playing PvP then. I am sure if polled most players would agree to do that if indeed they felt 4warpgate is the dominant build in the matchup. I am but a Terran, so can assist you no longer.
I'm posting on twoplustwo because I have always been amazed at the level of talent that populates this site --- it's almost unparalleled on the Internet.
Scrimpton
Profile Joined August 2010
United Kingdom465 Posts
January 29 2011 15:45 GMT
#9
Id say that this should be posted in blogs.. but it already is.. so carry on i guess..
Protoss is the only race with "pro" in it
NotSupporting
Profile Joined February 2008
Sweden1998 Posts
Last Edited: 2011-01-29 15:49:40
January 29 2011 15:48 GMT
#10
The fact that you mention APM twice in your relatively short post and stress it's importance in this early game phase of PvP tells me that you are probably not on a level of understanding of the MU required to understand different counters and responses. Four gates in general and the korean one in particular are very easy to scout in the early game, there are many tells for them (cutting probes, saving CB etc etc). Korean 4gate is most of the time started up by a 10gate which is a super obvious tell. Don't cry to blizzard about the game being broken just because you lack of understanding.
wdge
Profile Joined February 2010
60 Posts
January 29 2011 15:56 GMT
#11
On January 30 2011 00:48 NotSupporting wrote:
The fact that you mention APM twice in your relatively short post and stress it's importance in this early game phase of PvP tells me that you are probably not on a level of understanding of the MU required to understand different counters and responses. Four gates in general and the korean one in particular are very easy to scout in the early game, there are many tells for them (cutting probes, saving CB etc etc). Korean 4gate is most of the time started up by a 10gate which is a super obvious tell. Don't cry to blizzard about the game being broken just because you lack of understanding.

And why not provide an answer to his post (a good counter) instead of being just arrogant?
NotSupporting
Profile Joined February 2008
Sweden1998 Posts
Last Edited: 2011-01-29 16:09:16
January 29 2011 16:08 GMT
#12
On January 30 2011 00:56 wdge wrote:
Show nested quote +
On January 30 2011 00:48 NotSupporting wrote:
The fact that you mention APM twice in your relatively short post and stress it's importance in this early game phase of PvP tells me that you are probably not on a level of understanding of the MU required to understand different counters and responses. Four gates in general and the korean one in particular are very easy to scout in the early game, there are many tells for them (cutting probes, saving CB etc etc). Korean 4gate is most of the time started up by a 10gate which is a super obvious tell. Don't cry to blizzard about the game being broken just because you lack of understanding.

And why not provide an answer to his post (a good counter) instead of being just arrogant?


I believe I did help him out by giving him some pointers when it comes to scouting? I am not being arrogant, but you do not open a "help me thread" by crying about the game being broken and then mucking his "10 apm" opponents who should not be able to beat him if it wasn't for this "one imbalanced build". I usually like to add 3 gates and just defend it by 4gating on my own. I see people who like to use canons but remember not to overcommit to static defence since they can put 3 works back on gas and get stalkers which can really mess with any canons/simcity wall.
Salv
Profile Blog Joined December 2007
Canada3083 Posts
January 29 2011 17:15 GMT
#13
Like others have said, as long as you seen it coming (and you can see it coming a mile away) you can stop it without that much trouble. You can just chrono out your own warp-gate research, cut probes to match gateways, and then resume probe production. His first wave is the hardest one like others have said, and you'll usually have to use probes to kill it. Thing is, you can afford to lose like, 5-6 probes and still be ahead because he's skipped everything to do it.

I think a big problem is that a lot of people make stalkers and sentries still, and that's no good. Just keep making zealots and micro them. So many people don't micro their zealots.
MrBitter
Profile Joined January 2008
United States2940 Posts
January 29 2011 18:06 GMT
#14
In my opinion, warp gate tech is just too fast. It's a very frustrating mechanic for Zerg players too. Honestly, I feel if it didn't finish so fast, all match ups would benefit. Maybe just increasing it's cost would balance things. 200/200 seems like a very reasonable price to pay for what's, in my opinion, one of the most powerful upgrades in the game.
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 29 2011 18:11 GMT
#15
On January 30 2011 03:06 MrBitter wrote:
In my opinion, warp gate tech is just too fast. It's a very frustrating mechanic for Zerg players too. Honestly, I feel if it didn't finish so fast, all match ups would benefit. Maybe just increasing it's cost would balance things. 200/200 seems like a very reasonable price to pay for what's, in my opinion, one of the most powerful upgrades in the game.

yeah. i wonder how balanced it would be to reverse the roles on the upgrade so it costs a lot but upgrades quick rather than costs pretty much nothing and takes forever.
sikyon
Profile Joined June 2010
Canada1045 Posts
January 29 2011 18:53 GMT
#16
When you scout it (low probe count, 1 gate, maybe pulling probes off gas) then you need to just stop probes, make gates. Pull probes off gas too, if he does it.
Coramoor
Profile Blog Joined November 2010
Canada455 Posts
January 29 2011 18:58 GMT
#17
it's pretty easy to read, and you'll generally have more probes, and if you time it right you'll stop it with ease, it can be a little tricky but definitely nothing along the lines of 160 apm
NotSupporting
Profile Joined February 2008
Sweden1998 Posts
Last Edited: 2011-01-29 19:07:47
January 29 2011 19:06 GMT
#18
On January 30 2011 03:06 MrBitter wrote:
In my opinion, warp gate tech is just too fast. It's a very frustrating mechanic for Zerg players too. Honestly, I feel if it didn't finish so fast, all match ups would benefit. Maybe just increasing it's cost would balance things. 200/200 seems like a very reasonable price to pay for what's, in my opinion, one of the most powerful upgrades in the game.


Warpgate upgrade is actually rather slow, you have to realize that protoss spend a ton of their CB on getting it up. In my opinion it would be better to buff normal gates making them as fast as warpgates (so that the only benefit with warpgate is being able to create units anywhere) and then make the upgrade 100/75. This would make it so that the protoss would gain from just having normal gates early game since you would not have to pay the cost for warpgates and then you would actually get a defenders advantage in pvp since you would not have to invest in warptech and therefore have an extra gate or more units.
Servius_Fulvius
Profile Joined August 2009
United States947 Posts
January 29 2011 19:08 GMT
#19
On January 30 2011 00:23 Whiplash wrote:
If you slip up even slightly you lose to a 4 gate in pvp. It really sucks but I don't think blizzard is going to do anything about it.


Welcome to the life of a zerg player where one little mistake costs you the game!

Yeah, it's a slippery slope, and it's really frustrating when you're losing to players that are clearly mechanically inferior to you. But there ARE ways to play against it, even if they're a LOT harder than pulling off the warpgate rush to begin with. We can debate possible fixes until the cows come home, but in the end assume that Blizzard is not going to fix the issue and play to your best against it.

The plus side is once you've got a decent way to play against it you can compete with those top 10 Diamonds with 50APM.
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
January 29 2011 22:07 GMT
#20
My solution to this strat - make warp in take more seconds, and lower the cooldown on the warp gates. That way it'll take longer to warp in, giving the defender a bigger edge.
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
January 29 2011 22:50 GMT
#21
On January 30 2011 07:07 Qzy wrote:
My solution to this strat - make warp in take more seconds, and lower the cooldown on the warp gates. That way it'll take longer to warp in, giving the defender a bigger edge.


or have a sensor tower type range for warp gates where you can warp in units so you either have to proxy gates increasing the risk of the build or have at least some walk time for units.
Allred
Profile Joined November 2010
United States352 Posts
January 31 2011 00:58 GMT
#22
i think your complaint of top 10 diamonds who k4g and win is sort of a bad complaint- they probably have actual decent mechanics and what not but hate PVP so they k4g to end it quickly (that is what i do)- as for having only 50 apm- when doing a korean 4 gate apm tends to be quite low until you warp in units and need to micro the zealots a little and so normally they have higher apm- as far as countering the k4g- if you are on a short distance map once you scout 10 gate and they begin the assimilator go for a 2 gate build but then back it up with your cyber core- the key is to pressure them into spending there early minerals on zealots to defend (and pylons for the supply)- which in turn delays the 4 gate long enough you can build more zealots back at your base- just keep pressuring him but don't let your zealots die- just sort of move and attack and make sure they are always matching your zealot count- the thing is that your econ will be better and they will not be able to tell when you tech up or expand etc. and if you see him drop a forge and get 2 cannons you can just go expand- hope that makes sense...
An expert is a man who tells you a simple thing in a confused way in such a fashion as to make you think the confusion is your own fault. ~William Castle
Alexson
Profile Blog Joined January 2011
Belarus293 Posts
January 31 2011 01:01 GMT
#23
On January 30 2011 00:48 NotSupporting wrote:
The fact that you mention APM twice in your relatively short post and stress it's importance in this early game phase of PvP tells me that you are probably not on a level of understanding of the MU required to understand different counters and responses. Four gates in general and the korean one in particular are very easy to scout in the early game, there are many tells for them (cutting probes, saving CB etc etc). Korean 4gate is most of the time started up by a 10gate which is a super obvious tell. Don't cry to blizzard about the game being broken just because you lack of understanding.

holy crap strong name to post ratio
Liberal who supports gun use and supports an eye for an eye
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
January 31 2011 01:09 GMT
#24
If you use this build, attacking before you throw down the robo, you can pwn a korean 4gate.

Survival is winning, everything else is bullshit.
craz3d
Profile Joined August 2005
Bulgaria856 Posts
January 31 2011 13:53 GMT
#25
On January 31 2011 10:09 57 Corvette wrote:
If you use this build, attacking before you throw down the robo, you can pwn a korean 4gate.

http://www.youtube.com/watch?v=LopMdNKVtLA


Except in the video there's no korean 4gate?
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