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Starcraft 2 Community Imbalance Map! - Page 2

Blogs > Seam
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Kamais_Ookin
Profile Blog Joined May 2010
Canada4218 Posts
January 21 2011 19:38 GMT
#21
Mini-Thors as harvesters is pretty cool! Keep up the good work.
I <3 Plexa.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
January 21 2011 19:38 GMT
#22
Reapers/Colossus can now walk over impassable terrain again.
Double overlord/overseer sight range.
Double overlord/overseer move speed (base and upgraded)
Can upgrade to orbital commands and planetary fortresses as well.
Can use orbital command upgrades while flying.
All terran buildings can lift up now. (excluding refineries)
All zerg buildings can uproot now. (excluding extractors)
Protoss can warp in to anywhere they have vision.
Stalkers get charge.
Zealots get blink.
Double hydralisk movement speed.
Double zerg creep movement bonus.
Workers can stack 3 to a mineral patch at a time.
All mineral patches bring back 7 minerals now.
Hatchery build time reduced.
Tank range increased.
Colossus range upgrade removed, range improved to 10.
Queens can fly now, but still move the same speed.
Hatcheries can produce queens twice as fast (reactor)
Tech reactor.
You can stack cannons on buildings now.

:D
133 221 333 123 111
tofucake
Profile Blog Joined October 2009
Hyrule19193 Posts
Last Edited: 2011-01-21 20:45:39
January 21 2011 20:44 GMT
#23
Also, make everything slightly more realistic, ie: everything is relative in size (BC >>>>>>> CC), tanks can shoot anywhere there's vision, lasers have infinite range (again, vision thing). Bring back lockdown and dark swarm.

And why not have Refineries liftable and Extractors uprootable? Empty Geyser? Move!

Give units with lots of kills buffs, after all, they clearly know what they are doing.

Give SCVs afterburners.

[edit]
Bring back Phase Cannons. Also, give every Protoss building the Phase ability.
Liquipediaasante sana squash banana
Whole
Profile Blog Joined May 2010
United States6046 Posts
January 21 2011 21:08 GMT
#24
Give every unit cliff walking.
CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
February 01 2011 20:10 GMT
#25
On January 22 2011 05:44 tofucake wrote:


Give units with lots of kills buffs, after all, they clearly know what they are doing.





Yes. Put the Rank of each unit to good use!

also:

-Nukes can be called down at any point with vision (seriously, wtfalready??? Everything else is more technologically advanced, but really, no missiles? WE'VE HAD CRUISE MISSILES SINCE WWII!!)
- Nukes can be shot down (or early detonated :D)
Micro your Macro
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
February 01 2011 20:17 GMT
#26
I've done this before.
Just keep buffing random things.
Here's some ideas:

- chronoboost can target units (50% speed up)
- no mothership limit
- terran gets units/upgrades from campaign (including scvless gyser)
- merc compound available
- overlords drop a creep tumor when they die
- some units can be upgraded to have lower collision radius (closer units = better dps)

etc
gl
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
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