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Starcraft 2 Community Imbalance Map!

Blogs > Seam
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Squirrel
Profile Blog Joined April 2010
United States1102 Posts
January 21 2011 16:19 GMT
#1
So, Im thinking of making a map(Or a mod) with, well, imbalances.

Not map imbalances, oh no. Unit imbalances. I'm going to go around, and pick out my favorite fake changes in peoples "My Dream Patch" patchnotes, and add them in...and hopefully the result will be a map with all 3 races being equally overpowered.

But I was wondering if I could have some input?(Wasn't sure this would be alright to put into the Map making forums). What map should I put it on, that would be balanced? If I put it on a ICCup map would I need permission(I've never used anyone elses work...regardless I'd give credit where it's due)?

Also, post some changes you would like to see! They can be anything the would be relatively reasonable(No making Ultras take only Spawning Pool, and 5 minerals X_x)

*
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
January 21 2011 16:21 GMT
#2
So let me get this straight: Your goal is to make all units wildly imbalanced enough that all races are equally imbalanced? How can 3 things all be "equally overpowered"? Am I reading this right?
Moderator
m3rciless
Profile Joined August 2009
United States1476 Posts
January 21 2011 16:22 GMT
#3
herp derp. Should be worth a laugh, maybe.

User was warned for this post
White-Ra fighting!
eLiE
Profile Blog Joined April 2010
Canada1039 Posts
January 21 2011 16:23 GMT
#4
LOL, good luck with that! I suggest ultra sized lings with splash.
How's the weather down there?
Squirrel
Profile Blog Joined April 2010
United States1102 Posts
Last Edited: 2011-01-21 16:25:28
January 21 2011 16:23 GMT
#5
On January 22 2011 01:21 Chill wrote:
So let me get this straight: Your goal is to make all units wildly imbalanced enough that all races are equally imbalanced? How can 3 things all be "equally overpowered"? Am I reading this right?


Yes. o.o

Hydras riding on roaches, when they both are attacking at the same time and going as fast as speedlings is somewhat balanced by carriers shooting out void rays.

IT CAN WORK I TELLS YA!
Ramsing
Profile Joined July 2007
Canada233 Posts
Last Edited: 2011-01-21 16:42:45
January 21 2011 16:41 GMT
#6
On January 22 2011 01:23 Seam wrote:
Show nested quote +
On January 22 2011 01:21 Chill wrote:
So let me get this straight: Your goal is to make all units wildly imbalanced enough that all races are equally imbalanced? How can 3 things all be "equally overpowered"? Am I reading this right?


Yes. o.o

Hydras riding on roaches, when they both are attacking at the same time and going as fast as speedlings is somewhat balanced by carriers shooting out void rays.

IT CAN WORK I TELLS YA!


I like the way you think sir.

edit: siege tanks that can patrol micro while sieged like vultures could in bw and that shoot psi storms
Squirrel
Profile Blog Joined April 2010
United States1102 Posts
January 21 2011 16:53 GMT
#7
On January 22 2011 01:41 Ramsing wrote:
Show nested quote +
On January 22 2011 01:23 Seam wrote:
On January 22 2011 01:21 Chill wrote:
So let me get this straight: Your goal is to make all units wildly imbalanced enough that all races are equally imbalanced? How can 3 things all be "equally overpowered"? Am I reading this right?


Yes. o.o

Hydras riding on roaches, when they both are attacking at the same time and going as fast as speedlings is somewhat balanced by carriers shooting out void rays.

IT CAN WORK I TELLS YA!


I like the way you think sir.

edit: siege tanks that can patrol micro while sieged like vultures could in bw and that shoot psi storms



Hmm, I think I'm definitely going to try that.
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
January 21 2011 17:15 GMT
#8
Double all units' health and damage.
Ricjames
Profile Blog Joined April 2009
Czech Republic1047 Posts
January 21 2011 17:18 GMT
#9
Finally some jumping cows, yaaaayyy
Brood War is the best RTS that has ever been created.
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
Last Edited: 2011-01-21 17:46:56
January 21 2011 17:18 GMT
#10
On January 22 2011 01:21 Chill wrote:
So let me get this straight: Your goal is to make all units wildly imbalanced enough that all races are equally imbalanced? How can 3 things all be "equally overpowered"? Am I reading this right?

Because the word imbalanced is mis-used really badly.

For example, this chess position is a position from the english attack against the najdorf:
[image loading]

White typically castles queenside and attacks the black king on the king side and black castles kingside and attacks the white king on the queen's side. Black's attack tends to be piece focused and white's attack tends to be pawn focused. These are all imbalances in the position, but the imbalances mostly cancel each other out and the player who best exploits the imbalances that favor him and negates the imbalances against him will have a better chance of winning the game.

edit: hopefully fixed image
I always try to shield slam face, just to make sure it doesnt work
Complete
Profile Joined October 2009
United States1864 Posts
January 21 2011 17:35 GMT
#11
On January 22 2011 01:21 Chill wrote:
So let me get this straight: Your goal is to make all units wildly imbalanced enough that all races are equally imbalanced? How can 3 things all be "equally overpowered"? Am I reading this right?


Isn't this exactly how BW was balanced?

eLiE
Profile Blog Joined April 2010
Canada1039 Posts
January 21 2011 17:38 GMT
#12
What about how everyone says banshees are flying dts with cloak? why not actual flying dts with cloak? The first melee air unit, haha. And what about phoenixes with mass graviton beam?
How's the weather down there?
tofucake
Profile Blog Joined October 2009
Hyrule19236 Posts
January 21 2011 18:02 GMT
#13
Terratron.
Liquipediaasante sana squash banana
HTX
Profile Joined February 2010
Germany265 Posts
Last Edited: 2011-01-21 18:06:59
January 21 2011 18:05 GMT
#14
T:
Marauders obviously need to shoot air units and give them the healing abillity^^

Thors need cliffwalk abillity and huge defensive shields

let tankshots open small vortex

Z:
Zerg burrow should upgrade every zerg unit to burrow+move

make infested terran suicide bomber like in bw

Broodlords and ultralisk needs the transport abillity where every other unit can sit on their back and will be protected by the HP of the main unit

P:
Colossus and immortal permanent cloack^^
The internet: a horrible collective liar
Miles_Edgeworth
Profile Blog Joined March 2010
United States141 Posts
January 21 2011 18:23 GMT
#15
This idea was done in Warcraft 3 and it worked really well: http://www.wcreplays.com/forums/showthread.php?t=116583

mizU
Profile Blog Joined April 2010
United States12125 Posts
January 21 2011 18:23 GMT
#16
Equally overpowered/imbalanced is an oxymoron. It's self-contradictory.
What you're actually trying to do is... mod the game, yes?
if happy ever afters did exist <3 @watamizu_
Squirrel
Profile Blog Joined April 2010
United States1102 Posts
January 21 2011 18:27 GMT
#17
On January 22 2011 03:23 mizU wrote:
Equally overpowered/imbalanced is an oxymoron. It's self-contradictory.
What you're actually trying to do is... mod the game, yes?


Don't be a fun killer....

But yes.

BTW, SCVs are replaced with Mini-thors.
mizU
Profile Blog Joined April 2010
United States12125 Posts
January 21 2011 18:44 GMT
#18
On January 22 2011 03:27 Seam wrote:
Show nested quote +
On January 22 2011 03:23 mizU wrote:
Equally overpowered/imbalanced is an oxymoron. It's self-contradictory.
What you're actually trying to do is... mod the game, yes?


Don't be a fun killer....

But yes.

BTW, SCVs are replaced with Mini-thors.


MINI THORS?
Oh. K.
Worth it.
if happy ever afters did exist <3 @watamizu_
Airsick
Profile Joined March 2010
United States134 Posts
January 21 2011 18:47 GMT
#19
[image loading]
This, but in SC2.
Squirrel
Profile Blog Joined April 2010
United States1102 Posts
January 21 2011 19:01 GMT
#20
On January 22 2011 03:44 mizU wrote:
Show nested quote +
On January 22 2011 03:27 Seam wrote:
On January 22 2011 03:23 mizU wrote:
Equally overpowered/imbalanced is an oxymoron. It's self-contradictory.
What you're actually trying to do is... mod the game, yes?


Don't be a fun killer....

But yes.

BTW, SCVs are replaced with Mini-thors.


MINI THORS?
Oh. K.
Worth it.


[image loading]

Still working on the size, and changing the name and such, but yeah. It will also do 10 damage(5+5)..since you know, full thor damage is a bit too much.
Kamais_Ookin
Profile Blog Joined May 2010
Canada4218 Posts
January 21 2011 19:38 GMT
#21
Mini-Thors as harvesters is pretty cool! Keep up the good work.
I <3 Plexa.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
January 21 2011 19:38 GMT
#22
Reapers/Colossus can now walk over impassable terrain again.
Double overlord/overseer sight range.
Double overlord/overseer move speed (base and upgraded)
Can upgrade to orbital commands and planetary fortresses as well.
Can use orbital command upgrades while flying.
All terran buildings can lift up now. (excluding refineries)
All zerg buildings can uproot now. (excluding extractors)
Protoss can warp in to anywhere they have vision.
Stalkers get charge.
Zealots get blink.
Double hydralisk movement speed.
Double zerg creep movement bonus.
Workers can stack 3 to a mineral patch at a time.
All mineral patches bring back 7 minerals now.
Hatchery build time reduced.
Tank range increased.
Colossus range upgrade removed, range improved to 10.
Queens can fly now, but still move the same speed.
Hatcheries can produce queens twice as fast (reactor)
Tech reactor.
You can stack cannons on buildings now.

:D
133 221 333 123 111
tofucake
Profile Blog Joined October 2009
Hyrule19236 Posts
Last Edited: 2011-01-21 20:45:39
January 21 2011 20:44 GMT
#23
Also, make everything slightly more realistic, ie: everything is relative in size (BC >>>>>>> CC), tanks can shoot anywhere there's vision, lasers have infinite range (again, vision thing). Bring back lockdown and dark swarm.

And why not have Refineries liftable and Extractors uprootable? Empty Geyser? Move!

Give units with lots of kills buffs, after all, they clearly know what they are doing.

Give SCVs afterburners.

[edit]
Bring back Phase Cannons. Also, give every Protoss building the Phase ability.
Liquipediaasante sana squash banana
Whole
Profile Blog Joined May 2010
United States6046 Posts
January 21 2011 21:08 GMT
#24
Give every unit cliff walking.
CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
February 01 2011 20:10 GMT
#25
On January 22 2011 05:44 tofucake wrote:


Give units with lots of kills buffs, after all, they clearly know what they are doing.





Yes. Put the Rank of each unit to good use!

also:

-Nukes can be called down at any point with vision (seriously, wtfalready??? Everything else is more technologically advanced, but really, no missiles? WE'VE HAD CRUISE MISSILES SINCE WWII!!)
- Nukes can be shot down (or early detonated :D)
Micro your Macro
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
February 01 2011 20:17 GMT
#26
I've done this before.
Just keep buffing random things.
Here's some ideas:

- chronoboost can target units (50% speed up)
- no mothership limit
- terran gets units/upgrades from campaign (including scvless gyser)
- merc compound available
- overlords drop a creep tumor when they die
- some units can be upgraded to have lower collision radius (closer units = better dps)

etc
gl
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Normal
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